Dead Descriptions?

Started by Kol, March 12, 2009, 08:27:47 PM

I had an idea while talking to a few people about the new MDESC on corpses.........

Instead of just seeing The Body of <sdesc> Lies here.

How about implimenting something to show how they died?

instance..


S
You walk South
A random room
There are random things in this room, a mountain of sandstone, mangled cows and corpses, a few Bags of fart gas, and many, many
hundred dollar bills in neatly stacked formations.
The body of the fancypants noble lies here, a large, mangled gash on his torso.
The corpse of the random dude is sprawled here, his charred corpse still smoking


Just a thought....
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Dammit Kol you made me laugh too.
Quote
A staff member sends:
     "Hi! Please don't kill the sparring dummy."

I'm game if this is a physician only ability.
"The perfect police state has no police." - William S. Burroughs

The arrange command.

Arrange  (Equipment)

This command will cause your character to arrange the named item, changing the temporary long description for the object. The object must be in the room at the time. Please be realistic in what you can and can't alter about an object.

Syntax:
    arrange <object> <ldesc>
    arrange (preHow) <object> [postHow] <ldesc>

    Examples:
    > arrange sword buried halfway into the sand.

    > arrange head Flies buzzing around it, ~ is stuck on a stake here.

    > arrange sword (shoving the hilt) buried to the hilt in the sand.

    > arrange head (tilting it) Hanging askew, ~ is stuck on a stake here.

    Notes:
    If you want the short description to appear anywhere in the long
    description, or just want to get rid of the 'is here' that the default
    automatically adds, put a '~' where you want the short description to go.

    The (preHow) and [postHow] arguments can be placed arbitrarily in
    the arguments. See 'help command emotes' for more information

    See also:
    command_emotes, drop, get, put, syntax, take
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

It doesn't take a physician to see if a guy was killed by an arrow, a raptor or a fireball.

Quote from: Good Gortok on March 12, 2009, 09:17:40 PM
It doesn't take a physician to see if a guy was killed by an arrow, a raptor or a fireball.

Agreed.  I do, however, think physicians should have a skill allowing them more detail.  Maybe a way to check for signs of certain poisons, the length and likely material of a blade (judging by the shape of the wounds, apparent sharpness of the blade that caused them), etc.  Little details like that.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

That would be cool. Physicians need to be more than tablet vending machines.

Play the physician main guild. ;)
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on March 12, 2009, 10:38:10 PM
Play the physician main guild. ;)

Vivaduan?
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: Good Gortok on March 12, 2009, 09:28:06 PM
That would be cool. Physicians need to be more than tablet vending machines.

Dude, have you ever been bandaged by a badass physician?

It will save yo AAAAAASS.
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I play this game to pretend to chop muthafuckaz up with bone swords.
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Quote from: VanthSynthesis, you scare me a little bit.

I went from -2 to 34 HP once. :D
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

That's what you call a force multiplier.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Base it off hunt. Or search, maybe?

Hunt makes more sense.

Base off bandage skill. if you have the skill to fix wounds you have the skill to know what they are...how does hunt possibly come into play there?

Oh, and for the record, phys is a bomb sub that few work up to its potential.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on March 13, 2009, 04:31:33 AM
If I want to make a celf who will bandage all, I can.

Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: X-D on March 13, 2009, 04:31:33 AM
Base off bandage skill. if you have the skill to fix wounds you have the skill to know what they are...how does hunt possibly come into play there?

Goddamnit I don't know. It just does. >.>

Basing it off the bandage skill would be hardcore.
"The perfect police state has no police." - William S. Burroughs

You could possibly base it off scan too.

I think hunt would make the most sense, but basing it off bandage would be badass.

Maybe both?

It could be based off a number of different skillsets. Physician should probably recognise all wounds. The same goes for a very high bandage skill - you've probably seen a lot of different wounds. An archer/ranger would recognise arrow wounds. A warrior would recognise a variety of weapon wounds. A lumberjack might even recognise an axe wound....
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Quote from: Maso on March 14, 2009, 09:58:51 AM
It could be based off a number of different skillsets. Physician should probably recognise all wounds. The same goes for a very high bandage skill - you've probably seen a lot of different wounds. An archer/ranger would recognise arrow wounds. A warrior would recognise a variety of weapon wounds. A lumberjack might even recognise an axe wound....

I drooled over that one.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: Maso on March 14, 2009, 09:58:51 AM
It could be based off a number of different skillsets. Physician should probably recognise all wounds. The same goes for a very high bandage skill - you've probably seen a lot of different wounds. An archer/ranger would recognise arrow wounds. A warrior would recognise a variety of weapon wounds. A lumberjack might even recognise an axe wound....

Proficient mud-sexers should definitely recognize axe-wounds.  (NSFW)
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Eloran on March 14, 2009, 12:24:44 AM
Quote from: X-D on March 13, 2009, 04:31:33 AM
Base off bandage skill. if you have the skill to fix wounds you have the skill to know what they are...how does hunt possibly come into play there?

Goddamnit I don't know. It just does. >.>

> look corpse

This man is dead. He's been dead a while, Jim.

> hunt corpse

You plunge your hands into the body of the tall, muscular man.

Many hours ago, somebody shot this dude with a bow.
Many hours ago, somebody kicked this dude in the head.
Many hours ago, somebody nearly cleaved this guy's torso in half.

You say to the tall figure in a hooded brown military aba, in sirihish:
  "Sarge! I think I figgered out how Trooper Malik died!"

The tall figure in a hooded brown military aba stares at you, one eyebrow cocked at a very acute angle.
And I vanish into the dark
And rise above my station

Maybe it could be an addition to the 'look corpse' description that we now get.

Look body.

Just give us the normal look description of a corpse, just tack on the last wound it recieved.
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If by weird tribal men you mean Christians then yes.

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She was teabagging me.

My own mother.

Quote from: Fathi on March 14, 2009, 08:08:52 PM
Quote from: Eloran on March 14, 2009, 12:24:44 AM
Quote from: X-D on March 13, 2009, 04:31:33 AM
Base off bandage skill. if you have the skill to fix wounds you have the skill to know what they are...how does hunt possibly come into play there?

Goddamnit I don't know. It just does. >.>

> look corpse

This man is dead. He's been dead a while, Jim.

> hunt corpse

You plunge your hands into the body of the tall, muscular man.

Many hours ago, somebody shot this dude with a bow.
Many hours ago, somebody kicked this dude in the head.
Many hours ago, somebody nearly cleaved this guy's torso in half.

You say to the tall figure in a hooded brown military aba, in sirihish:
  "Sarge! I think I figgered out how Trooper Malik died!"

The tall figure in a hooded brown military aba stares at you, one eyebrow cocked at a very acute angle.


YES!!! Star Trek for the wyn!  kudos if you emote using a slab in a roughly rectangular shape on a strap.  ;D
"The fear of death is the most unjustified of all fears, for there's no risk of accident for someone who's dead."
-Albert Einstein

March 15, 2009, 04:44:34 AM #23 Last Edit: March 15, 2009, 04:54:04 AM by X-D
Alright, I am dead set against basing such a thing off the hunt skill and I really do not see how any of you think it could possibly make sense to do so.

Hey, I'm Joe the hunter, I am really good at looking at the ground, spotting shit, smudges in the dirt and broken plants to say what kind of creature passed and where it went.

Oh, And BECAUSE I'm so darn good at that. I can also Look at a wound and tell you what caused it, Yup, I'm that brilliant. See them slash wounds...all three look basicly the same, But I am an expert on wounds, so I can tell you that one is from a crescent bladed axe, that other one is really a stab wound and the last is a slash wound.  Oh, I don't have any medical experiance, Nope, never dressed a wound in my life, thats what a physician is for.

BOGGLES

Look, having it work off bandage makes sense, Specialy when you consider what classes do or might branch that skill, The classes that do would indeed have learned something about wounds and what causes them.

Really, Hunt, you have to be kidding me, How does judging missplaced sand particles equate to wound knowledge?

It doesn't.

How does being able to bandage wounds equate...Well gee, Um, they might have seen a lot of them!?

Oh, and having it base off multiples is far too complex, remeber, sub classes are not classes, I am pretty sure they are just skills added manually to your PC. So, you would have to base figuring out ax wounds on one of the skills from the sub class, which is sort of silly.

And How exactly does being a lumberjack make it so you know what kind of wound an axe makes on a human...dwarf...mantis...bahamet etc etc? On a tree, sure, I'll bet that lumberjack knows exactly what an ax wound on a tree looks like. Or any of the other ones for that matter. Archer? Get real, An arrow wound looks alomst exactly like any other small blade stab wound. In order to be learned in these things you have to have worked with all these wounds often and probed and studied them. Things none of these other subs would have reason to do. Base on bandage and roll on.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on March 15, 2009, 04:44:34 AM
Alright, I am dead set against basing such a thing off the hunt skill and I really do not see how any of you think it could possibly make sense to do so.

Hey, I'm Joe the hunter, I am really good at looking at the ground, spotting shit, smudges in the dirt and broken plants to say what kind of creature passed and where it went.

Oh, And BECAUSE I'm so darn good at that. I can also Look at a wound and tell you what caused it, Yup, I'm that brilliant. See them slash wounds...all three look basicly the same, But I am an expert on wounds, so I can tell you that one is from a crescent bladed axe, that other one is really a stab wound and the last is a slash wound.  Oh, I don't have any medical experiance, Nope, never dressed a wound in my life, thats what a physician is for.

BOGGLES

Look, having it work off bandage makes sense, Specialy when you consider what classes do or might branch that skill, The classes that do would indeed have learned something about wounds and what causes them.

Really, Hunt, you have to be kidding me, How does judging missplaced sand particles equate to wound knowledge?

It doesn't.

How does being able to bandage wounds equate...Well gee, Um, they might have seen a lot of them!?

WHAT IF HIS BODY IS COVERED WITH ANIMAL TRACKS. WHAT THEN.

Edit: Animal tracks that somehow killed him? Heru got run over by a carru?
And I vanish into the dark
And rise above my station