Ongoing plantlife changes

Started by Vanth, February 21, 2009, 06:28:39 PM

As I briefly mentioned here, I am going through the game and making some changes to plants.

Some plants that were invisible (though some were mentioned in the room description) have been made visible.  Others that were mostly virtual will be found more in game.  Some plants that did not seem to produce any of the things they are described as having on them, will start to be more productive.

Going forward, only a few plants will act like containers from which you must 'get' their fruits, leaves, flowers, and other products.

A majority of plants will need you to 'pick' these products.  If you look at the plant, it will tell you how many things can currently be picked from it.  The syntax is 'pick <product> <plant>'.

Watering these types of plants will increase the rate at which they grow, but you can only water them so much.  The syntax for this is 'pour <waterskin> <plant>'.

Not all plants have been changed yet; the process is ongoing.  Please post any comments in the thread linked above.

Information pertaining to a certain class: A certain class's behavior which would be expected to have the opposite effect of watering, will have the expected effect.  The plant will be more affected if it is targeted by this behavior, but performing this behavior in the same room as the plant will also affect it, even if it is not targeted.  How much of this effect is possible depends on the size of the plant--small bushes will be less effective this way than large trees.  Conversely, watering plants may have a positive effect on this class.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

In some cases, plants which you were able to 'get' the entire plant before, will be replaced with products instead.  Some of you may notice that things which were in chests, lockers, etc. are replaced by something different, but representing the same plant.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

A few notes:

Plants which produce multiple things, like leaves and fruits, will still behave as containers and only replenish upon reboots.

The plants on the streets of Allanak belong to the city-state and are protected by law, and will not be made pickable.  Likewise, the plants in the Rennik Arboretum belong to House Rennik and are virtually harvested by that House.

Please continue to typo other unpickable plants; your submitted typos have been very helpful.

Thanks!
-Vanth
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

Also, Xygax kindly fixed the script so that plants keep their 80-character-long formatting when you look at them.
Nyr: newbs killing newbs
Nyr: hot newb on newb violence
Ath: Mmmmmm, HOT!

Please use typo or idea to report issues with this project, rather than the "bug" command.

Thanks,
  X