Fletchery (or lack thereof)

Started by drunkendwarf, May 29, 2003, 07:37:01 PM

Quote from: "drunkendwarf"
Does it seem to you that it's just not even worth it to make those damn arrows? I mean, it takes me probably a good 4 or 5 rl hours to produce 15 arrows. That's from scratch, mind you, gathering all the raw materials necessary from the wild, but STILL...4 hours to come up with 15 arrows??


You ever make arrows and bowstrings in RL?  Now imagine having to find (and not order from a catalog) all those usable parts.

I think that putting in 4rl hours to find the parts and build the arrows is reasonable.  Besides - the "finding the parts" should be a long and extensive RP intensive process, shouldn't it?

Actually sitting down and MAKING them probably takes far less time then it should.  

I'm no expert, but making arrows and bowstrings was pretty time intensive when I did it with all the modern tools.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

I believe a hunter subguild's  fletchery cap should be even lower then the archer subguild's.. Still I experienced playing one and I may say, with right tools, it's nearly more than 50%, which's even higher than I thought it would be. Sorry but to ask for more, at least your primary guild should have the skill.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

I think that one assumption people seem to be making is that if your subguild gives you a skill, that means you're going to be proficient at it. For example, hunters can make arrows... but that's not really WHAT they do. They HUNT (duh). So in a pinch, they can manage to cobble together a few things to help them in their hunting, but they're not really "fletchers" in the sense that fletchery is what they DO. There ARE people out there, one would assume, that do nothing but make arrows all day. These people likely have the 99% success rate that I've seen discussed. However, they probably can't SHOOT the arrows to save their lives - they're too busy making them. Specialist vs. Jack of all Trades. Decide which you are, and go with it.

I would also suggest that, with the proper RP in place, a staff member might be able to be convinced to bump up your skill cap for a particular crafting skill at the expense of other skills - so you've made 10,000 knives and are really good at it, but you've forgotten entirely how to make an axe or warhammer.

Quote from: "gfair"- Rock splitting (a new skill).  This skill involves the careful task of taking a large rock, and breaking it up into smaller, more useful components.

We have this already.  It's called stonecrafting.
quote="mansa"]emote pees in your bum[/quote]

Re: skillcaps, so spawnloser can stop worrying about it....

Your skill cap is set at your primary guild's max, regardless of whether you've branched the skill or not, as far as I've been able to tell.  I'm saying this because I've branched tertiary skills from a secondary skill I got from the subclass, long before I would've normally branched the secondary skill.  Of course, this is assuming that the tertiary skill branches at a level higher than the normal subclass cap.  So there you go.
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Where I am coming from is that say your PC is a "Ranger hunter" who does nothing but lives out in the wild, such said about halflings in the grey forrest.. how do they survive.. I mean, making arrows would be a daily routine in order to hunt your food, seeing as how most of it is -slightly- larger than you.. slightly being sarcastic at that. In any case, I'm not really suggesting that it be improved or anything, but just wanted some answers on why its so hard.. I mean.. you think in certain places you could find water.. -Instead- of having to rely on the city-state water.
For FantasyWriter:
Never again will I be a fool, I will from now on, wrap my tool.

It is perfectly possible to survive out in the wilds without ever needing anything from the city, with a ranger. I'm not just talking out of my ass here, I did it for a good amount of time with one character. As for how, I suggest your character simply pay very close attention to the types of plantlife, animal life, and terrain, and use a little common sense and think about where the sources of water could be. If it was you out in that desert, where would you look?

Good luck.

Yes, you can survive as a ranger without ever going into a city or dealing with another PC.

Yes, there are a few watering holes outside of civilization.  There are very few completely unprotected watering holes, because both people and animals need water.  If you find a place of open water without people around, there is probably a good reason why there are no people around.  :twisted:  Don't expect to find too many lush oasises guarded by nothing but fluffy bunnies.


AC
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

Even without finding a watering hole, a ranger may survive all in the desert with ease. I did it with a h-giant ranger once.. If that dumb could survive for weeks without even moving close to a city, you may do that too. Every tiny bit of information won't be served you in a plate.. Just investigate and use your skills.. They're there for coded survival.

Note: He was also properly feeding and watering his mount and his pet.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

Quote from: "Cenghiz"

Note: He was also properly feeding and watering his mount and his pet.

Heh, good job.
For FantasyWriter:
Never again will I be a fool, I will from now on, wrap my tool.

EDIT: I decided my response would fit better in another thread, and I thought it would be cumbersome to have people discussing the same post on two different threads.
So here it is:
http://www.zalanthas.org/phpBB2/viewtopic.php?t=11663&start=45
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