It would be nice...

Started by Cerelum, December 19, 2008, 12:16:21 AM

This thread is for talking about things you wish would be added or modified in the current arm.

First thing I would love is rangers being able to forage specifically for water.

JaRoD


Quote from: Cerelum on December 19, 2008, 12:16:21 AM
This thread is for talking about things you wish would be added or modified in the current arm.

First thing I would love is rangers being able to forage specifically for water.

JaRoD

If you "forage food" in the right places, guess what?
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Riev on December 19, 2008, 12:27:18 AM
No.

This bears repeating. I've seen this thread before, and it doesn't end well for anyone. Staff responses are "you'll see it in 2.Arm", so saying "What I would like to see in Armageddon proper" is kind of a slap in the face.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Cerelum on December 19, 2008, 12:16:21 AM
This thread is for talking about things you wish would be added or modified in the current arm.

First thing I would love is rangers being able to forage specifically for water.

JaRoD
Seriously, no. Just enjoy the game. If you need help in certain instances, wish or e-mail staff to re-arrange something. Water isn't just going to be foragable somewhere. There are PLENTY of places IG that have water outside of city-states, and only those who know where they are can get them. The end.
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

Quote from: Riev on December 19, 2008, 12:45:45 AM
Staff responses are "you'll see it in 2.Arm", so saying "What I would like to see in Armageddon proper" is kind of a slap in the face.

I hear ya, but staff have been known to get excited about an idea and Just Do It. ;)


And, to that end: called hits and called shots.

> tell amos (smiling) Hey, is that 'elmet tembo hide?  Can I 'ave me a look?
> hit amos' head

> shoot scrab's neck north
> shoot walter's apple north
> shoot soldier's hand
Your arrow strikes a human soldier of Tektolnes on the hand.
A human soldier of Tektolnes drops his jade-emblazoned longsword.

The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

1. Ability for magickers to cancel magickal effects they cast on themselves.

2. Change the assassin skill tree so that antidotes come first.

3. Change barrier so that it isn't a completely paper defense.

4. Give the "thief" subclass the peek skill.

5. Give pickpockets the bludgeoning weapons skill.

6. All subclasses that get the "value" skill should also get the "haggle" skill.

7. Allow rangers to rest while hidden, so that outdoor stealth isn't primarily the province of d-elves.

8. Change the combat code balance to make agility useful again.

9. Put more cheap, half-giant-sized armor/weapons/clothing/items in the game.

10. Give warriors some useful "miscellaneous" starting skills so they aren't so damned boring.

Ten's a good number to stop at, I suppose.

Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Cerelum on December 19, 2008, 12:16:21 AM
First thing I would love is rangers being able to forage specifically for water.

Rangers can forage for things which contain water very easily.

Quote from: brytta.leofa on December 19, 2008, 01:46:39 AM
And, to that end: called hits and called shots.

Fuck no.

Quote from: Synthesis on December 19, 2008, 02:31:36 AM
1. Ability for magickers to cancel magickal effects they cast on themselves.
2. Change the assassin skill tree so that antidotes come first.
3. Change barrier so that it isn't a completely paper defense.
4. Give the "thief" subclass the peek skill.
5. Give pickpockets the bludgeoning weapons skill.
6. All subclasses that get the "value" skill should also get the "haggle" skill.
7. Allow rangers to rest while hidden, so that outdoor stealth isn't primarily the province of d-elves.
8. Change the combat code balance to make agility useful again.
9. Put more cheap, half-giant-sized armor/weapons/clothing/items in the game.
10. Give warriors some useful "miscellaneous" starting skills so they aren't so damned boring.

1. Yeah.
2. Yeah.
3. Maybe barrier should be more dependant on Wis, so that high-Wis characters are more able to resist psis. But psis are supposed to be awesome. That's why they're k.o.s. EVERYWHERE.
4. Yeah.
5. Yeah.
6. Heck no. Knowing what something is worth is not at all related to your ability to smooth-talk.
7. Sit while hidden, at a penalty, maybe. Rest while hidden, too good.
8. Agility is still very very useful.
9. Yeah.
10. I don't understand what they could possibly be given, short of mostly-useless things like armor repair. They can already forage, cook, and skin.


Stuff I'd like to see in 1.Arm:

Those gravestones I sent a log in about over two years ago.

Quote from: jstorrie on December 19, 2008, 03:02:08 AM
Quote from: brytta.leofa on December 19, 2008, 01:46:39 AM
And, to that end: called hits and called shots.
Nuck phở.
YOUR JUST SAYING THAT BECAUSE WE HAVE DDISAGREEMENTS ABOUT VERTUE ETHICS ARENT IT

Can you be more specific?  Too hard to balance?  Too powerful an ability for a master warrior / ranger?  Too conducive to cheesy ninja play?

Seems like this was one of the items on Halaster's Big List, back in the day.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

No, I'm not getting into the called shots argument again. Use the search tool. It's been discussed to death.

I'm not even going to get in to called shots.  I mean really.  Really?  Seriously?  No.

As with unarmed, we don't have Chuck Norris in Zalanthas, nor do we have Jet Li or Jackie Chan.  We also don't have Robin Fucking Hood.

Quote from: Synthesis on December 19, 2008, 02:31:36 AM
1. Ability for magickers to cancel magickal effects they cast on themselves.

2. Change the assassin skill tree so that antidotes come first.

3. Change barrier so that it isn't a completely paper defense.

4. Give the "thief" subclass the peek skill.

5. Give pickpockets the bludgeoning weapons skill.

6. All subclasses that get the "value" skill should also get the "haggle" skill.

7. Allow rangers to rest while hidden, so that outdoor stealth isn't primarily the province of d-elves.

8. Change the combat code balance to make agility useful again.

9. Put more cheap, half-giant-sized armor/weapons/clothing/items in the game.

10. Give warriors some useful "miscellaneous" starting skills so they aren't so damned boring.

Ten's a good number to stop at, I suppose.



1:  Meh, maybe.  Some things.  Other things, no.  Sorry.  You should plan your shit better if this is a problem.  I hate the idea of a magickal 'clapper' system where a mage can just power the fuck down whenever they need to run under a Templar's skirts?

2:  Why?  One of the things that makes a good assassin so rare is that stupid people can't play good assassins.  Just takes a bit of planning, and forethought, you know, LIKE ASSASSINS SHOULD BE GOOD AT.

3:  I have no comment for this.  Obviously you've never played a class which is thwarted by this 'paper' defense.

4:  No.  For fucks sake, no.

5:  Dude, put down that pipe, it's not tobacco you're smoking.  See that little white rock in there?  It's not a diamond.

6:  I like this one.  This I agree with.

7:  Hmm, lets examine this one.  We have, on one hand, a human who has most likely lived in a civilized area for sometime who likes to dabble in being outdoorsy.  On the other hand, we have an elf who was not only born on the sand, but was most likely stung by a scorpion before they finished crying for the first time.  You know... I'm not even finishing this one.  I don't see the point of it.  It's just... no.  Seriously.  No.   Fuck.

8:  THE PIPE.  PUT IT DOWN.  Agility?  Not useful?  You're going to drive me to drink heavily.

9:  Yeah, um, because a shirt that includes enough fabric for a human sized tent should be cheap.

10:  *head/desk* up-arrow return up-arrow return up-arrow return up-arrow return

One thing I'd like to see in arm is more people focusing on how to make the game intriguing, by filling it with murder, betrayal, and corruption, instead of arguing about how combat isn't powerful enough.  You know.  Since that's, like, the focus of the fucking game.
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
-Reiloth

Words I repeat every time I start a post:
Quote from: Rathustra on June 23, 2016, 03:29:08 PM
Stop being shitty to each other.

I kinda like the ranger one.
In the desert, I can wrap myself in camo and sit with much more effectiveness than if I were standing.
If I were in the forest I could hide in a tree. (had a huge willow tree when I was a kid that I use to sleep in.)

Code wise for the game, I would like to be able to sit and hide, but not rest or sleep.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

1)

It would be nice if everybody in the game were able to roughly determine weights of items before buying them, "value" skill or not.

"Oh, this armor doesn't look so heavy based on it's description."

*buy armor*

*Collapses under weight*

"WHAT THE FWAAAUCK?!"

*Rage*
----------------
2)

It would be nice if the ecosystem were relatively self-sustaining.

NPC animals would codedly mate, codedly produce offspring, codedly grow old, and codedly die to age, codedly eat grasses and plants that would codedly grow, codedly spread seeds, etc., etc.

And it would all be on such a scale that three or four players couldn't screw it all up.

But, mass genocide of carru, for instance, would have actual consequences. Carru would become extremely rare and over time, could either repopulate or go extinct over time.

Overhunting and poaching could become highly illegal, you could even have a clan dedicated to monitoring hunting activity and whatnot, licenses and all that other fun stuff.

There would be different variations of animals.

Just like you have white-tail deer, mule deer, black-tail deer, etc., etc., etc, you could have southern carru, spotted carru, northern beetles, brown beetles, sand beetles, etc., etc., etc.
---------
3)

More dynamic diseases and poisons. From debilitating ailments to minor nuisances.
---------
4)

More substances and drugs other than just spice.

I want to walk through the wilderness, be hungry as hell, and eat some mushrooms I find.

And those mushrooms will put me on Litharu spanking Lord Templar Hardnose while a mekillot dances ballet.

Maybe something else that's more common and accepted everywhere, kinda like how cigarettes are IRL.
---------
5)

PLEASE! I WANT TO KNOW WHEN THAT MASSIVE, BLINDING SANDSTORM COMES ROILING TOWARDS THE CITY! The "weather" command just doesn't quite cut it in that respect.
---------
6)

More to come as I think.

Quote from: Qzzrbl on December 19, 2008, 11:45:13 PM
stuff.

Wow... I agree with all of these!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: Malifaxis on December 19, 2008, 02:28:16 PM
Stuff.

Please don't troll. Perhaps you didn't mean to, or perhaps I'm just reading it too negatively, but I think that post could bear with a little toning down, and a calmer more constructive disagreement. I would not be inclined to listen to somebody if they told me 90 percent of my ideas were "No just no fuck no you must be smoking crack," and didn't even extend the couritsy of offering an opinion of why.

Also I believe some human tribal rangers would have also grown up on the sands, so I have to disagree with the counter arguement you did provide for that one suggestion. I don't think delves are the only people able to become deeply familiar with the wilds, because they aren't the only people living out there.

In other news ...

I'd like to see all of the classes have at least 1 of the four main weapon types added to their starting skills, even if at a pathetically low cap. I'm just always scratching my head at the fact that everyone gets two-handed, dual wield, and shield use apparently ... but not piercing weapons, slashing weapons, blunt weapons, ect ... just strikes me as inconsistent.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I'd like the called shots idea.

Realistically, if you wanted to hit someone in the head, and only in the head, what would be stopping you?

You don't turn into a whirlwind of fists and blades when you get into a fight.

I agree there should be limits and stuff to called shots, like hitting entirely less frequently because you're waiting for an opening for where you were aiming. It would be something only really experienced fighters would be able to do with any real degree of success, unless it was the first swing or something.

Why can't I aim an arrow to a certain part of a person or animal?

Bow hunters do it -all the time-.

I've never heard of a bow hunter accidentally hitting a wild hog in the foot, unless he just sucked that hard.

Sure, it would take -much- longer to take aim and shoot, but there's nothing wrong with it.

I have not read the old called shots threads so I'm just speculating but I think other folk's problem with it goes something along the lines of: Right now the damage bonuses for neck shots and the like are very very very very very high, and it's somewhat balanced out by the fact that it's a rarity when it happens.

If one could make called shots there repeatedly it would be easily abused.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

A few more ideas directed at wildlife.

Why the hell do animals just sit there and take arrows?

Seriously?

If carru are anything at all similar to caribou, moose, elk, deer, etc., etc., etc.

They should run at the first sign of danger, hell, deer run when they hear a few sticks break the wrong way.

Now I can see a raptor or a beetle get pissed and chase down whatever was shooting at them.

Realistically, a carru should be a pretty hefty score. A deer could feed a family for around week at least, I don't see why a carru shouldn't.
----------
Building up off my self-sustaining ecosystem, what the animal ate, and how frequently the animal ate should reflect on how big the animal is.

I see alpha-male badass gortoks coming out of this, little runt gortoks. For most any animal.

Also, it would be neat if carru grew countable points and whatnot on their antlers and such. It can become something of a sport for the higher rungs of society. Hunters with carru heads mounted on their wall and stuff.
----------
We need moar animals too. Smaller, common animals similar to rabbits other than tregils, other bigger rodents to hunt. Bigger, bear-like animals, we need MOAR!


Quote from: musashi on December 20, 2008, 01:48:36 AM
I have not read the old called shots threads so I'm just speculating but I think other folk's problem with it goes something along the lines of: Right now the damage bonuses for neck shots and the like are very very very very very high, and it's somewhat balanced out by the fact that it's a rarity when it happens.

If one could make called shots there repeatedly it would be easily abused.

Now what exactly is stopping a 100+ day warrior from parrying a blade out of the way and going for a vital area?

It shouldn't be something that any old warrior or assassin or whatever combat-experienced character can do.

If a character can survive long enough, and get enough combat experience, I don't see why he won't be able to concentrate his attacks on a certain area.

Quote from: Qzzrbl on December 20, 2008, 01:52:40 AM
Quote from: musashi on December 20, 2008, 01:48:36 AM
I have not read the old called shots threads so I'm just speculating but I think other folk's problem with it goes something along the lines of: Right now the damage bonuses for neck shots and the like are very very very very very high, and it's somewhat balanced out by the fact that it's a rarity when it happens.

If one could make called shots there repeatedly it would be easily abused.

Now what exactly is stopping a 100+ day warrior from parrying a blade out of the way and going for a vital area?

It shouldn't be something that any old warrior or assassin or whatever combat-experienced character can do.

If a character can survive long enough, and get enough combat experience, I don't see why he won't be able to concentrate his attacks on a certain area.

I have seen a very accomplished, non-assassin, human combat character take another relatively accomplished one from full health to mortally wounded in exactly three lightning-fast tics of combat. Then they nearly killed another character in sparring, after two hits.

I have to say that things seem fine as they stand, in that respect.

Quote from: a strange shadow on December 20, 2008, 02:04:52 AM
Quote from: Qzzrbl on December 20, 2008, 01:52:40 AM
Quote from: musashi on December 20, 2008, 01:48:36 AM
I have not read the old called shots threads so I'm just speculating but I think other folk's problem with it goes something along the lines of: Right now the damage bonuses for neck shots and the like are very very very very very high, and it's somewhat balanced out by the fact that it's a rarity when it happens.

If one could make called shots there repeatedly it would be easily abused.

Now what exactly is stopping a 100+ day warrior from parrying a blade out of the way and going for a vital area?

It shouldn't be something that any old warrior or assassin or whatever combat-experienced character can do.

If a character can survive long enough, and get enough combat experience, I don't see why he won't be able to concentrate his attacks on a certain area.

I have seen a very accomplished, non-assassin, human combat character take another relatively accomplished one from full health to mortally wounded in exactly three lightning-fast tics of combat. Then they nearly killed another character in sparring, after two hits.

I have to say that things seem fine as they stand, in that respect.

So, seeing as how the code automatically spammed vital shots on its own, would you be against that accomplished non-assassin consciously aiming those hits to legs or feet?

It'd also be nice if hard hits to unarmored hands forced a weapon drop, or whatever else was being held at whatever moment.

December 20, 2008, 02:13:43 AM #21 Last Edit: December 20, 2008, 02:18:29 AM by FantasyWriter
Quote from: Qzzrbl on December 20, 2008, 01:50:01 AM

If carru are anything at all similar to caribou, moose, elk, deer, etc., etc., etc.

They should run at the first sign of danger, hell, deer run when they hear a few sticks break the wrong way.


Quote from: Docs
Carru     (General)

Territorial by nature and dangerous by virtue of their size (tall as a kank at the shoulder, but slimmer overall) and spearlike antlers, an adult carru can pose a significant threat to the unwary. Normally herbivores of the drier parts of the north, their relative commoness there has made their hide, as well as their antlers, a commonly used material.




I always think of them as deer on LSD PCP.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

More like a moose.

On PCP.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

hehe, got my anogramed drugs crossed. ;)
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on December 20, 2008, 02:13:43 AM
Quote from: Qzzrbl on December 20, 2008, 01:50:01 AM

If carru are anything at all similar to caribou, moose, elk, deer, etc., etc., etc.

They should run at the first sign of danger, hell, deer run when they hear a few sticks break the wrong way.


Quote from: Docs
Carru     (General)

Territorial by nature and dangerous by virtue of their size (tall as a kank at the shoulder, but slimmer overall) and spearlike antlers, an adult carru can pose a significant threat to the unwary. Normally herbivores of the drier parts of the north, their relative commoness there has made their hide, as well as their antlers, a commonly used material.




I always think of them as deer on LSD.

A moose could fuck a man up, but even they run when you hit them with an arrow.

Bears will often run too.

I'm not against a few braver animals who've seen a few animals charging and attacking, but not all of them like it is currently.

I am enjoying your use of my thread, lots of good ideas coming out of here, good job.  And naysayers actually are being respectful for the most part when they don't like something.

I haven't seen anyone blatently troll yet.  Continue, live long and prosper and that shit.

JaRoD

PS.  I think ranger's sneak and hide skill (when they get them) is useless due to the fact they take so much stamina to use, and you can't rest while hidden (Ducking behind a dune of sand, you rest.) and I do think that should be fixed.  This is the main reason you see mounted riders chasing a duskhorn through fifteen rooms just to engage it in melee combat after it gets exhausted.

I think it's a playbility thing. Since it takes an unrealisitc amount of arrows to drop something (esp if you aren't very skilled with archery yet) ... not having to run it out of endurance first so I can shoot it means I have more time to emote stuff, and less obligation to spam commands through the desert trying to hunt.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I think more intelligent wildlife AI (or all NPCs, for that matter) would make everyone happy.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on December 20, 2008, 02:21:11 AM
I think more intelligent wildlife AI (or all NPCs, for that matter) would make everyone happy.

+1 to that.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

December 20, 2008, 02:45:09 AM #29 Last Edit: December 20, 2008, 02:47:42 AM by Qzzrbl
Quote from: musashi on December 20, 2008, 02:20:30 AM
I think it's a playbility thing. Since it takes an unrealisitc amount of arrows to drop something (esp if you aren't very skilled with archery yet) ... not having to run it out of endurance first so I can shoot it means I have more time to emote stuff, and less obligation to spam commands through the desert trying to hunt.

I think stuff like carru should be really hard to kill. Maybe an "almost there" hunter could let loose an arrow, track the carru, follow the blood trails, find it, shoot again, or whatever.

Like I was saying earlier, a carru could probably feed a family for a week or two, not to mention the stuff that can be made from their pelts. They really shouldn't be newbie huntables.

Now maybe some reptilian Zalanthan versions of nutria rats, and maybe some slow, lumbering grass grazers could be available so that new ranger could feed himself and others. Thoughthe furs and meat from them wouldn't exactly be the highest of quality by any means.

::Edit:: Maybe we can throw some called shots in there for best results too.

Most archers don't aim for the head/neck of the deer, or boar, or bear, or whatever, they go for a little behind the shoulder. It's a bigger target, and if the arrow has enough force ti it, it'll go all the way through, it'll puncture lungs and other vitals, leading to a clean kill.

Quote from: musashi on December 20, 2008, 01:48:36 AM
I have not read the old called shots threads so I'm just speculating but I think other folk's problem with it goes something along the lines of: Right now the damage bonuses for neck shots and the like are very very very very very high, and it's somewhat balanced out by the fact that it's a rarity when it happens.

My dislike of called shots stems from the same reason I dislike the various 'critical strike' ideas. Melee combat is a very fluid, organic, chaotic thing. Your PC is always swinging at whatever he can best hit given how your opponent has opened themselves up. Two fighting people aren't static entities, taking turns targeting sections of each other; they're in a heap, scrapping. Moreover, code already takes this into account; the better a fighter you are, the more often you'll hit those vulnerable locations and the less likely you'll hit the sucky locations. The best of the best (ie, warriors) can also already call shots to disarm (disarm) or shots to knockdown/unbalance (bash). All called shot systems presented so far have been clunky, inelegant, and completely unneeded layers of additional complexity which reduce playability while adding very little of interest to Armageddon's gameplay.

There. I said my piece, because you bastards wouldn't shut up about it. I am not going to argue about it, we've all gone through this a dozen times. Called shots (and their cousins, the critical-strike-reworks-of-backstab) are one of the absolute stalest discussion topics on this board. But hey, by all means, jump through the hoops again if you want, it's a free Internet.

Quote from: Qzzrbl on December 20, 2008, 02:45:09 AM
They really shouldn't be newbie huntables.

They... aren't.
And I vanish into the dark
And rise above my station

Quote from: jstorrie on December 20, 2008, 03:54:11 AM
Quote from: musashi on December 20, 2008, 01:48:36 AM
I have not read the old called shots threads so I'm just speculating but I think other folk's problem with it goes something along the lines of: Right now the damage bonuses for neck shots and the like are very very very very very high, and it's somewhat balanced out by the fact that it's a rarity when it happens.

My dislike of called shots stems from the same reason I dislike the various 'critical strike' ideas. Melee combat is a very fluid, organic, chaotic thing. Your PC is always swinging at whatever he can best hit given how your opponent has opened themselves up. Two fighting people aren't static entities, taking turns targeting sections of each other; they're in a heap, scrapping. Moreover, code already takes this into account; the better a fighter you are, the more often you'll hit those vulnerable locations and the less likely you'll hit the sucky locations. The best of the best (ie, warriors) can also already call shots to disarm (disarm) or shots to knockdown/unbalance (bash). All called shot systems presented so far have been clunky, inelegant, and completely unneeded layers of additional complexity which reduce playability while adding very little of interest to Armageddon's gameplay.

There. I said my piece, because you bastards wouldn't shut up about it. I am not going to argue about it, we've all gone through this a dozen times. Called shots (and their cousins, the critical-strike-reworks-of-backstab) are one of the absolute stalest discussion topics on this board. But hey, by all means, jump through the hoops again if you want, it's a free Internet.

And it's generally this attitude and absolute refusal to try to expound in the idea that gets the idea scrapped so many times.

Just answer these for me....

How come I can't I have my character concentrate his attacks -only- on my enemy's toes at the expense of a little defense and missing attack opportunities?

How doesn't it add to playability?

How come my archer can't take his time to aim at a specific body part?

There will be checks and balances to it all, it's not like anyone will be able to guarantee a called shot.

And who are you to say that -every single- fight in the game is of a pair of people tearing into eachother tooth and nail?

Sure, fighters aren't static, but like I said earlier, they're not whirlwinds of fists and blade neither.


Quote from: Fathi on December 20, 2008, 04:20:08 AM
Quote from: Qzzrbl on December 20, 2008, 02:45:09 AM
They really shouldn't be newbie huntables.

They... aren't.

Eh... I didn't exactly mean it that way.

>_>

Should've chosen better wording for that.

They should be something that would require great sneaking abilities, and really good archery abilities to kill. Not something anyone can just walk up to and attack, or walk a room away and riddle full of poorly-placed arrows.

Quote from: Qzzrbl on December 19, 2008, 11:45:13 PM4)

More substances and drugs other than just spice.

I want to walk through the wilderness, be hungry as hell, and eat some mushrooms I find.

And those mushrooms will put me on Litharu spanking Lord Templar Hardnose while a mekillot dances ballet.

Yes to everything in your post. Without being too detailed, I already know of one thing like you're referring to. May just be a little difficult to find.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Quote from: AmandaGreathouse on December 20, 2008, 05:36:30 AM
Quote from: Qzzrbl on December 19, 2008, 11:45:13 PM4)

More substances and drugs other than just spice.

I want to walk through the wilderness, be hungry as hell, and eat some mushrooms I find.

And those mushrooms will put me on Litharu spanking Lord Templar Hardnose while a mekillot dances ballet.

Yes to everything in your post. Without being too detailed, I already know of one thing like you're referring to. May just be a little difficult to find.

Yepyep.

We need moar things like it. O:

Quote from: Qzzrbl on December 20, 2008, 04:24:17 AM
Quote from: Fathi on December 20, 2008, 04:20:08 AM
Quote from: Qzzrbl on December 20, 2008, 02:45:09 AM
They really shouldn't be newbie huntables.

They... aren't.

Eh... I didn't exactly mean it that way.

>_>

Should've chosen better wording for that.

They should be something that would require great sneaking abilities, and really good archery abilities to kill. Not something anyone can just walk up to and attack, or walk a room away and riddle full of poorly-placed arrows.

IIRC you can't walk a room away and riddle a carru with arrows ... it will come to your room and say hello.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on December 20, 2008, 06:05:08 AM
Quote from: Qzzrbl on December 20, 2008, 04:24:17 AM
Quote from: Fathi on December 20, 2008, 04:20:08 AM
Quote from: Qzzrbl on December 20, 2008, 02:45:09 AM
They really shouldn't be newbie huntables.

They... aren't.

Eh... I didn't exactly mean it that way.

>_>

Should've chosen better wording for that.

They should be something that would require great sneaking abilities, and really good archery abilities to kill. Not something anyone can just walk up to and attack, or walk a room away and riddle full of poorly-placed arrows.

IIRC you can't walk a room away and riddle a carru with arrows ... it will come to your room and say hello.

At which you flee, move two or three rooms away, and proceed to riddle.

It's really not that hard.

But! If carru were as skiddish as comparable RL animals, it would make them considerably harder to kill without making them more dangerous.

Failed sneak check from something like a four room radius, carru hears you and bolts away, and there goes your meal for the next month, and extra coin from selling the hide.

I can see cornered or wounded carru going aggro and tearing an ass up though, kinda like how comparable RL animals would.

Make hunters have to pay attention to the wind direction too, lest the carru smell the stinky Zalanthan hunter and run.
---------
Also, I see beetles, lizards, tregils, scrabs, carru, gortoks, and aaaaaaaaallllllllllllllllllll these other animals living and flourishing in the wastes.

Where the hell are they getting their water?

Sure, newbie waterskins, but there simply aren't enough newbs to water -all- of them. D:

Quote from: musashi on December 20, 2008, 06:05:08 AM
Quote from: Qzzrbl on December 20, 2008, 04:24:17 AM
Quote from: Fathi on December 20, 2008, 04:20:08 AM
Quote from: Qzzrbl on December 20, 2008, 02:45:09 AM
They really shouldn't be newbie huntables.

They... aren't.

Eh... I didn't exactly mean it that way.

>_>

Should've chosen better wording for that.

They should be something that would require great sneaking abilities, and really good archery abilities to kill. Not something anyone can just walk up to and attack, or walk a room away and riddle full of poorly-placed arrows.

IIRC you can't walk a room away and riddle a carru with arrows ... it will come to your room and say hello.
This has lead me many times to type

think SHIT

Flee
e e e e

JaRoD


Quote from: jstorrie on December 20, 2008, 02:08:40 PM
Quote from: Qzzrbl on December 20, 2008, 04:21:31 AM
Just answer these for me....

No. Not gonna.

Because the points are too good to argue against, and you can't come up with anything because it's actually good idea.

There's no valid reason we shouldn't have called shots.

Okay, moar other things, lest we accidentally the Next Called Shots Thread.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: Qzzrbl on December 20, 2008, 02:39:24 PM
Quote from: jstorrie on December 20, 2008, 02:08:40 PM
Quote from: Qzzrbl on December 20, 2008, 04:21:31 AM
Just answer these for me....

No. Not gonna.

Because the points are too good to argue against, and you can't come up with anything because it's actually good idea.

There's no valid reason we shouldn't have called shots.

Actually, I think he made his arguments in the original post. As it is, you're attempting to lure him into a debate he expressly said he intended not to enter, then using his unwillingness against him to try to invalidate his (valid) points.

December 20, 2008, 05:33:27 PM #43 Last Edit: December 20, 2008, 05:35:40 PM by Dar
At some particular skill level, with some particular weapons, (melee 'and very much' ranged), a succesfull shot to the neck or head 'kills' or near kills the person instantly. And the time requirements to reach this particular levels is 'nothing' compared to such skills as backstab or sap. They arent 'easy' to improvel ,but ...well ... actually ... they are easy to improve, it just takes time. There is no huge delay, there is minor risks. No greater risks then you'd have usually really.

To have an ability to call shots, would take such concepts as backstab or sap and simply ... toss 'em out of the window. What's a point of them, if you can simply one shot kill a person while being 3 rooms away. Rangers already make 'passable' assassins, with this ability, they'll be 'the' assassins. And warriors ... why do you even need sap? Just do a call shot to the head/neck as a warrior, and any guild except other warriors, and (if 'very' lucky) ranger/assasins with parry will survive the first round. And even with those three it's iffy, since the attacker will initiate the called shot, and the victim will not right away. By the time they'll get out of reel lock (if they even do), the battle will be long lost.

Edit:Actually, parry wont matter as much even, since you need drawn weapons for that. so it's just pure defense versus full offense/skill levels/called shot. It's already a big deal, with the third one it'd be even worse.

Perhaps I am mistaken, maybe I do not know something. But there are two abilities that already have the concept of called shot. They're called backstab and Sap. And they're offset by numerious things that's too IC to discuss, aswell as sheer difficulty in training. So yeah, I'm against called shots.

I am against thief subguilds getting peek. Because if that happens, then burglars (being mostly subpar or 'mostly' equal in everything, compared to other guilds except one singular skill) will become inadequate. And well ... to be honest, peek is more powerful then steal. If anything, I'd give peek to con artists. They dont have steal, but mostly revolve around information gathering/operating skills (merchantly arts), giving them peek might be a good addition to assess what the mark has worth swindling out of.

I am completely for pickpockets getting bludgeoning skill. It doesnt matter that no smart pickpocket will even 'choose' to fight. But you either give them bludgeoning skills, or you remove the sap skill and cure the poor pickpockets from temptation to get themselves killed.

I disagree with giving the value/haggle to those subguilds that have one of those. The main particular reason for it is ... why? What good will that give? Due to my character not having value, it had to strip once, slowly and to much amusement of the one watching. Just so my armor can get valued and discussed. So, without value, and with someone else having, a roleplaying scene occured (somewhat graphical, and very hilarious.) Same goes with haggle. Got a shitton of product you want to sell, but fear you're losing out? Hire somebody to sell for you!

I disagree with assassins learning to make cures, before learning how to apply poisons. Infact ... personally, I prefer assassins to 'never' learn how to make cures. I know it's logical, they're kind of themathically related, but ... come on! Make assassins rely on physicians/rangers to make cures 'for' them. Poisoning is already awfully easy to improve, with just a semblance of foresight.

I dont like the idea of rangers resting while hidden. Mainly because then ... rangers would 'never' rest unhidden. It would be an automatic thing for me. I just dont see any kind of benefit from that, except to those who play those rangers. No need to make snipe/hide tactics easier.


Things that I would like happen.

1.) Make dismount command emote. You can rest (emote how you're performing it) But cant dismount (emote how you're doing it)

2.) Knife belts. Please, please, please remove the 'knife' keyword from them. How many times people wearing knife belts, included their belts in their emotes, instead of knives they're wielding? How many times people ended up removing their belts when trying to put down their knives. How many times, people tried putting knives into the very belts, and getting headaches. We understand they're knife belts, but they've got other keywords to them ... like belts. The maximum problem that might occur is you putting knives into a wrong belt. The maximum good, is that you wont end up tearing away your belt, and unable to draw your weapons that hang to the belts, in the worsts of moments.

3.) Give warriors and merchants another type of value that only works on weapons/armor. Make it like a compare instead. Compare club with sword "The weapons are too different to be compared.  Compare knife with longknife (Knife has a much shorter reach then longknife, knife is much more comfortable and is easier to stab with then longknife, Knife does not look like it'll deal as much damage as longknife) etc.  Make warriors cap it at 50%, and merchants at whatever max is. 


Quote from: Qzzrbl on December 20, 2008, 02:39:24 PM
Because the points are too good to argue against, and you can't come up with anything because it's actually good idea.

Because I don't want to get into this argument for the fifteenth time. If you continue to be a dick about it, I'm going to have to call you out on being a dick, and then I'll get in shit for flaming. Please cut it out.

It would be nice if burglary were expounded upon.

It's always bugged me that all you need is a lockpick to get a door open.

No torsion wrenches?

No slim jims?

How does -everyone- have a lock made of wood? You'd think more people would trust just barring their door, and other options for locking.

And more options for locking would open up for an arsenal of tools to circumvent the security.

I see incompetent burglars messing up and breaking the lock to the point to where they can't be used anymore, alerting everyone to the presence of a break-in.

I see tools for removing the hinges or knobs of doors entirely, for the burglar who doesn't care.

It would also be neat to have the option to prop a chair up against a door, or barricading the door with heavy stuff, or trying to hold a door shut with your own weight.

Would be neat if it were possible to kick flimsy doors down, with critical fails (or particularly sturdy doors) injuring the kicker's foot and giving them more movement delay for a few days, that would also give a sound echo to a few room radius that would alert apartment/house guards.

It would be nice,

If using the way didn't interupt physical activity in any way.  Then I could be bullshitting with someone while attempting to craft or whatnot without having to wait however long to see if I succeed.

If I could make my mount attack the critter I'm attacking, I can think of at least two mounts which have ic reference to fighting, one right in it's description, yet they just sit there like lumps on a log.

JaRoD

11.  A MERCHANT WHO BUYS CONTAINER OBJECTS IN ALLANAK PROPER.  FOR THE LOVE OF TEK.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on December 21, 2008, 04:59:49 PM
11.  A MERCHANT WHO BUYS CONTAINER OBJECTS IN ALLANAK PROPER.  FOR THE LOVE OF TEK.

AMEN!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

It would be nice if...

I could regain stamina while mounted on a beast.  It's not that exerting to sit on a horse so I don't see why a bettle or erdlu would be.

I could fight critters without running in circles through twenty rooms to tire them and my mount out.

JaRoD

Quote from: Cerelum on December 22, 2008, 10:35:13 AM
I could regain stamina while mounted on a beast.  It's not that exerting to sit on a horse so I don't see why a bettle or erdlu would be.

I have always loved this idea, at least up to 60% of max stamina.  I don't think you should get completely rested, because it does take a good bit of effort to conrtol a mount, but after a long day of mining 'sid, the ride back to the city should be quite refreshing.

Quote from: Cerelum on December 22, 2008, 10:35:13 AM
I could fight critters without running in circles through twenty rooms to tire them and my mount out.

skills Sneak / archery / throw?
Plus I love role playing chasing something through the bush (when I have the time and the reason to do so).
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

December 22, 2008, 01:02:27 PM #52 Last Edit: December 22, 2008, 01:08:22 PM by Jingo
I think a retooling of the ranger class would be very nice. Including tracking/sneaking skills and making them more survivable in combat with animals.

As it is right now, tracking and sneaking skills are much more useful if you're running and not riding.

And no, Desert Elves are not the Nazi uber race with a monopoly on outdoor stealth.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

December 22, 2008, 01:20:44 PM #53 Last Edit: December 22, 2008, 01:30:11 PM by FantasyWriter
Quote from: Jingo on December 22, 2008, 01:02:27 PM
As it is right now, tracking and sneaking skills are much more useful if you're running and not riding.

Are you saying that you think they should be easier while you have a mount? I'm not exactly sure what you meant.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on December 22, 2008, 01:20:44 PM
Quote from: Jingo on December 22, 2008, 01:02:27 PM
As it is right now, tracking and sneaking skills are much more useful if you're running and not riding.

Are you saying that you think they should be easier while you have a mount? I'm not exactly sure what you meant.

I think the mechanics need to be more streamlined. I don't want to have to type dismount every time I use the track skill and then remount again.

Stealth I'm a bit fuzzy on, it's been a couple of years since I've played a ranger so I could be wrong. But my impression is that no mounted rangers even bother with it.

So yeah, I think they should be retooled to be made useful.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

It would be cool if there were coded songs to be learned

Quote> play guitar

You could play Return to the sands, by Amos with that
You could play Hyperballad, by Bjork with that
You could play Fight'em, by Busta Rhymes with that
You could play Fields of desolation 99' by Arch Enemy with that
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Quote from: Chettaman on December 25, 2008, 01:05:06 AM
It would be cool if there were coded songs to be learned

Quote> play guitar

You could play Return to the sands, by Amos with that
You could play Hyperballad, by Bjork with that
You could play Fight'em, by Busta Rhymes with that
You could play Fields of desolation 99' by Arch Enemy with that
Actually, crafting recipes for songs would truly be the shit.

I know what I want for Githmas.
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

I feel ... meh ... about that.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.