Make big holes quit areas.

Started by FightClub, December 07, 2008, 07:33:33 PM

Usually pretty safe areas, if nothing is in it already, shelter from the rays, all of that garbage.  I'd like to see them as quit enabled, as I've been stuck in quite a few, and needing to log out.

-FC
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

Errr... I thought most were?

(the oocly famous ones that everyone falls in, at least.)

Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

They're quit safe if you're a ranger.


Quote from: FantasyWriter on December 07, 2008, 08:31:54 PM
Errr... I thought most were?

(the oocly famous ones that everyone falls in, at least.)



Not our "newer" ones.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

Quote from: Clearsighted on December 07, 2008, 09:47:48 PM
They're quit safe if you're a ranger.



hehe.. This is probably true, can't say that I have ever been in one with a non ranger. ;)
Sorry if I was wrong. :(
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I think they should definitely be save rooms though. ;)
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.