Neat little things

Started by fourTwenty, November 16, 2008, 10:14:13 PM

Quote from: Chettaman on September 25, 2011, 12:15:54 PM
Holy Cow. Who else knew you could look at items while they were on things?
>look bag cot

you'll get a description of every bag on the cot, but still!

My question is, can you look IN the bag on the cot? This would be a life saver for PCs with shitty strength.
As of February 2017, I no longer play Armageddon.

Yeah. Pretty sure you've been able to since I first joined, five year ago. Maybe I'm mistaken though.

I tried to and it didn't work.
I wanna.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Comprehensive List of Neat Little Things So Far #5
(Avoid Repeats and Discussion Derails)




  • sit with <character name> seats you at the table that character is sitting at

  • sit on <item that is large enough> allows you to sit on items not typically regarded as seats, e.g. footlockers, trunks and chests

  • You can look east (squinting) and it will echo - same for items and a general look

  • Look tables - you can use () to echo an emote here, too

  • pull quiver - get an arrow from a quiver and wield it in one command

  • light <item> <item> to light one flammable item with another - ex: Light lamp candle

  • Pagelength <number> - sets the number of lines the game records to your terminal

  • count <keyword> <container>

  • key <item> <container> - easily see all the variations on one keyword contained

  • light <item> <item> - ex: Light lamp candle

  • "scan status" tells you whether you are scanning

  • look <character>'s <bodypart> - see a tattoo or other feature

  • list <merchant> <keyword> - ex: list ugly.merchant pants would show all the pants the ugly merchant has
  • guard status

  • drop (<emote>), ~ <arrangement> - ex: drop bag (wincing as it slips from the edge of ~table) contents spilling out onto the floor, ~ lies on its side beneath a small table.

  • Sometimes you can look at things from room mdescs, such as murals

  • pour <thing containing water> <location> - this can be done in areas that support plant life and will help it, or on light sources, which has a varying effect

  • when you're falling and type up it gives you an extra save but drains stun

  • steal 1. <target's> pack - steals the first thing in a target's pack

  • put <item> <container> - this works for items you are wearing, no need to remove

  • buy <item> <merchant> <race> - ex: buy thong Amos half-giant buys a half-giant sized thong. This only works if the merchant has an unlimited supply.


  • The "exit" command always works, even in low light (although it doesn't give specific info and uses 1 point of stamina)


  • Arrange object blah blah ~ blah - ex: arrange chest Sitting here pretty, ~ is filled with flowers. Returns: Sitting here pretty, the plain chest is filled with flowers.

  • Shake tent - people inside the tent can see when their tent is shook

  • "Stand" breaks hide - useful for if you're not sure if you're hiding


  • tell <person> (<emote>) <sentence> - You can do this instead of the say command

  • The "taste" command and the "sip" command

  • Assess -v <person> is a wonderful way to find out a PC's age and build in comparison to yours for role-playing purposes

  • For magickers "alias spells skills magick" will make it so that when you type "spells" you get only your magick skills

  • The brief command - It simplifies things, of your choice

  • The stop command - Stops and gets rid of any commands in the queue

  • You can rent things to the bank, which will give you a ticket in return. You can take your item out again for a 150 coins

  • There's a thread "Coming Soon" that details neat stories about the game

  • The "Change Objective" command lets staff know what you are doing (and if you are waiting on an important request, if you set it to that)

  • "Help teapot" for everything related to teamaking

  • Magickers can do "help spell <spellname>" if they know a spell

  • You can arm wrestle in some places - help arm wrestling

  • You can use brooms to clean sawdust - "clean room broom"

  • "Help cage" tells you the commands for cages (there are a few in Zalanthas)


  • For the bards in Tuluk - put <charmname> <instrumentname>

  • "get <seat> <table>" and "put <seat> <table>" (When the seat is on the floor) - If you are playing a half-giant, just remove a stool to sit at the bar

  • "rent time" lets you know how many days you have left before the lease runs out

  • Social emotes, such a "nod," are listed here

  • pull branch - you can pull bark from branches, or sometimes logs

  • The "flip" command can be helpful, sometimes. Apparently the use command is also helpful, sometimes. (vagueness)

  • Tdesc - the temporary description command, for wounds, aging without a stat change, and bynner shit all over you

  • "behead <unlucky>" - unlucky must be dead first

  • The "wiz" command - lists all Armageddon staff, active and retired

  • This page tells you what the current staff responsibilities are

  • Locdescs - Your PC can get coded scars

  • Sometimes bars have "invisible" bar stools in them - you can use "key barstool" to check

  • If a tray is too heavy to be held, you can "etwo" it

  • Hold staff - For when walking with a staff or cane, and you don't want people mad you're brandishing it

  • "List song" displays a list of songs that can be sung by an NPC bard in certain places. Use the "Buy song #" syntax to listen to the NPC sing.

  • Typing "stand" removes long descriptions (ldesc). You can also reset your ldesc by typing "change ldesc none", but tying "stand" is shorter.

  • You can offer to trade an item for another item at a shop - offer <your item> <their item>

  • There is a quaff command for potions

  • help map zalanthas - this shows you a map of Zalanthas

  • If you have a client, you can alias "look all" to all of the look commands, so one command will look all directions

  • pour <container> <container 2> - this works with bags and chests, and is very useful for organizing

  • There is an "assist" command for combat, to make sure to help your friend with their foe correctly

  • For prompts, %s shows your current position, and when fighting will show who you are fighting

  • If a weapon is poisoned, you can unpoison it by going "pour waterskin <weapon>"

  • You can "beep" players to get their attention, or check if they are linkdead. Use sparingly!

  • pack <mount> - checks for things packed to a mount; pack <container> <mount> - packs item to mount (unpacking too); unpack all <mount> - unpack everything with less
    spam

  • You can flip a coin by dropping it and typing "flip coin" - you must be standing to do this. You can flip other "coin" objects with them in your inventory.

  • With emoting ( ) comes before your action, and [ ] after


  • Flip doesn't work in combat, instead use the "use" command

  • Semote is a great command for emoting when hidden/invisible, if what you're doing cannot be heard

  • "key ." shows every item in the room you can see, including ones not immediately obvious

  • "vis" makes you visible (breaking hide and some spells)

  • You can use emotes when packing and unpacking a mount

  • "skills <type>" shows you only skills of that type - ex: "skills language" shows you only what language skills you have

  • Break bottle - If you are holding a bottle, you can use this command to make a weapon

  • Count doesn't work if you're wearing an item; you can use the key command to count it in this case (such as with a quiver of arrows)

  • To use an incense burner, drop it in the room, put in the incense, and close the burner. Viola!

  • You can use the "craft" command on an item in the room to move it to the top of the room list (you do not actually craft it)

  • Using "/n" at the end of your prompt skips to a new line (it makes things less spammy)

  • You can use "Weather <direction>" to see what the weather is like in that area (such as outside a tent, or outside a tavern)

  • "Land" is a helpful command if you aren't...landed.


  • The salvage command lets you get things from items (ie, a cloak can be salvages for cloth scraps)

  • If you are writing a bio or tdesc the ".x" lets you make a command outside of it. Ex: ".x say SHUDDUP."

  • When you sleep with 0 stamina, you can't wake up until you have almost all of it back

  • Rebel - This command immediately removes you from your clan

  • When Armageddon is being closed for a reboot and there's a staff announcement for you to log out, you can quit out anywhere

  • The "plant" command is the opposite of steal and you can try to put things on people (like spice)

  • You can use perfume, booze, spice and poop to change your scent. To tell what someone's scent is, you can use the sniff command ("sniff <object>", "sniff <person>" or just "sniff" sniffs the room). Only sniffing the room will echo.

  • You can forage spice now (primarily in silty areas, like the silt sea)

  • Shuffle deck reset - refills the card deck and restores all cards to the deck

  • Discuss - This is a command you can use with NPCs. Ex: Discuss bartender topics

  • You can eat food not in your inventory

  • You can craft with items not in your inventory. This means items in the room, and can also be used on items sitting on a table.

  • The scribble command - You can draw on things, and they fade over time

  • Wear <item> on belt - You can wear pouches and waterskins on your belt

  • Closing your cloak makes your belt and the things on it hidden (but they can still be stolen)

  • You can "title <mount>" to name your mount, and the name stays until it's in a stable. Useful for RPTs.

  • You can use the "addkeyword" command to give yourself an alias. Ex: Addkeyword Amos

  • You can use emotes when raising and lowering your hood. Ex: raise hood (lifting it up with a sudden jerk) [covering all but ^me chin]

  • Not to circumvent code, but if someone is spam brawling and you want to slow it down so you can emote/move away you can "Stand <table>" and it renders them unable to spamhit to show how uber they are.

  • You can do "change hands <from> <to>" with the from and to being either your main hand (ep) or your secondary hand (es). This means you don't have to remove each item, and then wield and hold, it's all in this one command. Furthermore, you don't actually have to type "change hands ep es", you can just type "change hands".

  • You can use the command "change opponent <target>" to change who you're fighting to a new target.

  • If you log out with your barrier up, you log in with your barrier up.

  • "Contact " (with the space) makes you contact the last person you were in contact with.

  • "Nosave combat" will keep you from attacking back, but kicking/bashing/typing kill <target> will start your offense again. Otherwise you will only defend against your attacker. This is useful when sparring fragile newbies.

  • You can forage at any time if you can see well enough to do it. Thus, at night when moons are out or if you light bonfires, you may be able to forage.

  • You can remove items without using keywords by using "rp" (remove primary), "rs" (remove secondary), and "rtwo" (remove something held with both hands). These features also support ( ) and [ ] for emoting.

  • When in the editor (used for biographies, tdescs, and board posts) you can use ".s" to show what you have written so far.

  • When in the editor (used for biographies, tdescs, and board posts) you can use ".x <command>" to do a command outside of the editor. Be warned, however, that you cannot receive Ways when editing.

  • Anyone can use the peek command if your victim is rendered helpless. However, you can still fail and produce echoes to the room (even if they are helpless).

  • If you're codedly following someone sitting at a bar or table, it's a lot easier to hear what they are saying. This is very useful for Half-Giants, who may not always fit at the bar.

  • You can "sheath <weapon> back".

  • The "vis" command is not just good for special status, but also breaks hide. (IE, if you are hiding and type "vis", you will no longer be hiding).

  • You can do "put coins couch" and it will put all the coins you have out on the couch. Alternatively, you can say a number more then the coins you have, and it will put all your coins on the couch. (IE, if you have 102 coins you can say "put 200 coins couch" and it will put them all there). The first way (simply "put coins couch") is probably more convenient.

  • You can look at items that are on things. "Look bag cot" will look at the bag on the cot. However, it will also look at every bag on the cot, not just the first bag. Note that you cannot look IN the bag, only AT it.




I will update this list for each new page of the thread. Please consult it before posting, to see if what you're pointing out has already been mentioned! Yes, I have added everything new. If it's not at the end of the list, it's because I added it to a bullet point with a similar topic.
As of February 2017, I no longer play Armageddon.

The keyword has to be unique when you're looking at things on/in something.

Say we have a white fedora on a cot.

>look white cot

while you're wearing something white will result in looking at your white object.

>look fedora cot

will work (as long as you are not also wearing a fedora).

QuoteIf a weapon is poisoned, you can unpoison it by going "pour waterskin <weapon>"

Careful with that one though, it is still sorta buggy, you can turn a weapon into NOT a weapon.

Also, on the falling one, Trying to move in ANY valid direction will let you scramble in attempt to stop the fall. Keep in mind, It costs more then just stun to try. (or did, I've not tried it since recent climb changes)
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on September 28, 2011, 12:48:06 PM
QuoteIf a weapon is poisoned, you can unpoison it by going "pour waterskin <weapon>"

Careful with that one though, it is still sorta buggy, you can turn a weapon into NOT a weapon.

Wait, what?
As of February 2017, I no longer play Armageddon.

I'm really not sure if I can say more and stay inside the rules of talking code on the GDB.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on September 28, 2011, 12:48:06 PM
QuoteIf a weapon is poisoned, you can unpoison it by going "pour waterskin <weapon>"

Careful with that one though, it is still sorta buggy, you can turn a weapon into NOT a weapon.

Also, on the falling one, Trying to move in ANY valid direction will let you scramble in attempt to stop the fall. Keep in mind, It costs more then just stun to try. (or did, I've not tried it since recent climb changes)
No, it does, but losing sixty HP from scrambling is a lot better than the 115 you're going to lose when you get to the bottom of that 5 room fall.

Unless you scramble, lose 60 hp, and then die at the bottom of a 2-room fall you would otherwise have survived. ;)

Well scrambling is a tactical choice. It's saved my character from certain death before.

You can smoke an already-wrapped tube of spice in a pipe.

fleeing in a random direction

it's neat when you are engaged in mounted combat at the base of shield wall and when you flee, randomly scale the cliff face (leaving your mount behind)

October 02, 2011, 02:16:25 PM #538 Last Edit: October 06, 2011, 01:46:38 PM by Nyr
Do we have the fact that...

No, you don't, that's something you should discover in-game or IC.  -Nyr

If you can't find it in a helpfile or on the website, do not post it as common knowledge without confirmation from staff, please.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

You can salvage an animal object.  Usually results in the death of the poor thing.

That sounds like a bug.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

Quote from: Culinary Critic on October 09, 2011, 09:27:51 PM
You can salvage an animal object.  Usually results in the death of the poor thing.

For a moment, I thought you meant mobs.  I was like... dayum.
QuoteSunshine all the time makes a desert.
Vote at TMS
Vote at TMC

Quote from: Feco on October 10, 2011, 09:21:44 PM
Quote from: Culinary Critic on October 09, 2011, 09:27:51 PM
You can salvage an animal object.  Usually results in the death of the poor thing.

For a moment, I thought you meant mobs.  I was like... dayum.

You can also cook a lot of those buggers.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Dead things now keep their main desc!

January 24, 2012, 07:18:29 PM #545 Last Edit: January 24, 2012, 07:26:04 PM by hyzhenhok
I just discovered the most amazing thing:

If you have a mount hitched...

>mount
>pack bag
>unpack bag

All work without having to type the name of the mount. My mind is boggled!

You can even just type >unpack if you only have one thing packed!

You can also command emote them

You can also >UNPACK when you have a mount full of things. It'll pull everything off one at a time, though.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

Also, 'unpack all' if the mount is hitched and you have multiple bags packed to it.

Quote from: Calavera on January 24, 2012, 02:05:13 AM
Upon further experimentaton, you can shorten it down to this and it will still work:

cha l s
As of February 2017, I no longer play Armageddon.