Drunk and staggering and falling down

Started by KIA, November 16, 2008, 12:16:33 AM

I wonder if it might be cool to have a chance of getting dusty, muddy, smelly and whatnot, if you fall down drunk on the road. Just a random, meaningless thought.
"The perfect police state has no police." - William S. Burroughs

And shit on things other than boots and pants, for you Bynners who're still trashed after last night's Gaj crawl.

Dusty and muddy when drunk fun maybe, but not smelly.

Quote from: audrey on November 16, 2008, 12:56:23 AM
Dusty and muddy when drunk fun maybe, but not smelly.

-shrug- Stay out of the latrines or sewers if you're too drunk to walk.

Makes sense to me.

More realistic too.

Quote from: Qzzrbl on November 16, 2008, 12:57:42 AM
More realistic too.

Umm, can we maybe not fall down as often. I mean FUCK.

That is all.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

If you're really that drunk, you shouldn't even be standing up. HellMOO has a vomit command where you could lower your intoxication level by vomiting. In Arm, I presume you could get your smelly clothes from that. Any flavor feature which also has a gameplay benefit and an additional flavor feature is good in my book :P
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Though voiding your stomach of its contents doesn't always = Negative blood alcohol levels.

Though agreed with FourTwenty, it would be nice not to fall twelve times before moving a room, even if you're plastered.

I could handle up to a ten second delay to movements for plastered, even.

Simulate staggering, yo.

But the falling makes me want to kill things.

But that's not the point of this thread.

/derail, pls.