Link Loss and going IDLE

Started by mansa, October 29, 2008, 12:27:05 PM

fourTwenty:

I'd rather have something coded, than rely on immortals.

New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Maybe you should hire a trustworthy guide who will have you follow him to a safe place in a city, and wish up for the Staff to quit you out. Every time you leave the city.

Mansa:

I can understand that. It's just that IMO you shouldn't be able to quit out anywhere.

For example.
If I could quit out anywhere I'd already know -much- more of the map than I do.

I mean that is one of the dangers of being lost. Whether it be the city/desert/moon you have no idea where a safe place to rest is, even if you have been walking for days. And I mean that IG and IRL
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

What about the thief or raider or assassin who is patiently waiting 3 hours for someone to log in, open their apartment door, so that they can commit horrendous, unthinkably sinister crimes upon them? You're telling me that the game would try to continually log me out over that three hour time?

And what if I've been waiting days and finally the guy shows up and at that moment goes link-dead/idle. I sure as hell am not -always- going to show mercy, though I agree this is good form, and a typical course of action. We are technically allowed to kill people who are link dead, and there are many circumstances where someone is idle and shouldn't be immune or have the option of escape simply by logging out.

Nope! I disagree. Sorry mansa.
"The perfect police state has no police." - William S. Burroughs

Quote from: KIA on November 16, 2008, 09:59:10 PM
What about the thief or raider or assassin who is patiently waiting 3 hours for someone to log in, open their apartment door, so that they can commit horrendous, unthinkably sinister crimes upon them? You're telling me that the game would try to continually log me out over that three hour time?

There's plenty of stuff you can do during this scenario that doesn't involve straight-up idling.

That and it could be a flag you could set on or off, like nosave arrest and the other nosaves.
And I vanish into the dark
And rise above my station

Quote from: KIA on November 16, 2008, 09:59:10 PM
What about the thief or raider or assassin who is patiently waiting 3 hours for someone to log in, open their apartment door, so that they can commit horrendous, unthinkably sinister crimes upon them? You're telling me that the game would try to continually log me out over that three hour time?

And what if I've been waiting days and finally the guy shows up and at that moment goes link-dead/idle. I sure as hell am not -always- going to show mercy, though I agree this is good form, and a typical course of action. We are technically allowed to kill people who are link dead, and there are many circumstances where someone is idle and shouldn't be immune or have the option of escape simply by logging out.

Nope! I disagree. Sorry mansa.



>
You have been idle for 5 minutes.

>
You have been idle for 10 minutes.  You will be disconnected if you are idle for 15 minutes

>
You have been idle for 15 minutes and have been disconnected.



>
You have been idle for 5 minutes.

>
You have been idle for 10 minutes.  You will be disconnected if you are idle for 15 minutes.

>look
ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION
ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION
ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION
ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION
ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION ROOM DESCRIPTION

>
You have been idle for 5 minutes.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

I like the linkdead/idle auto quit timer.
I do not like the not ranger camp unless it takes AT LEAST.

If you want your PC to survive in the wild, make a ranger, or established a "territory for your PC that centers around a quit spot.
I can't think of if VERY few places that are more that ONE spam walking minute from an outdoors quit spot. 
If it is an emergency, one minute is more than likely not going to kill you, but may save your PC.

Tips for non rangers when going out without a guide/ranger:
1.  The "weather <direction>" command (check the room ahead BEFORE you walk into a sandstorm.
2.  Don't let you or your mounts stamina get below half without resting it back up.  "assess <mount>" (in case you didn't know)
        (there have been MANY times where a few more points of stamina would have saved my dead PCs)
3.  If you don't have a mount, go back to the mountseller and get one...
        seriously non rangers should NOT leave the walls without a mount (elves excluded, of course).
3.  Know the quit spots between where you start and where you plan to go.
4.  Stop at all of them to rest, drink, eat.
5.  If you can't see at least two rooms away, head to the nearest quit spot and wait the storm out, or 'way' someone to help.

If you are stuck outside the walls for an OOC reason: rough magicker/escaped slave, etc.:
1.  Find a secluded quit spot near food and water, make it your hermitage. (eliminates the IC reasons to need to travel far)
2.  When you do need to go on a long journey, follow all the tips tips in the first list.
3.  Make a friend... even your spec app Sorcerer-Nilazi combo defiler will get lonely from time to time.
4.  Have your friend bring you supplies or escort you to the nearest village to get them.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

After much discussion on the IDB, I am happy to announce to you all that characters who are idle over 1 hour will no longer suffer affects of hunger and thirst. (You will get hungrier and thirstier for one hour, and then stop after that until you become unidle.) This should mean the end of deaths of characters who die of dehydration after being left idle on a city street all night.
Quote from: RockScissors are fine.  Please nerf paper.

That is so awesome. Thanks, staff. I know of at least a couple PCs who have died from hunger/starvation in a safe location, and this code change would have prevented that. No more! Rock on.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

W00t. Thank you staff. My ISP is crappy. A couple of times a year, they randomly close down the area over night with no warning. Thank you for saving us Zalanthas people whose players have crappy ISP's.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Quote from: Rahnevyn on November 27, 2008, 05:26:35 PM
After much discussion on the IDB, I am happy to announce to you all that characters who are idle over 1 hour will no longer suffer affects of hunger and thirst. (You will get hungrier and thirstier for one hour, and then stop after that until you become unidle.) This should mean the end of deaths of characters who die of dehydration after being left idle on a city street all night.

That's a brilliant solution to an age old problem.
"The perfect police state has no police." - William S. Burroughs

Quote from: Rahnevyn on November 27, 2008, 05:26:35 PM
After much discussion on the IDB, I am happy to announce to you all that characters who are idle over 1 hour will no longer suffer affects of hunger and thirst. (You will get hungrier and thirstier for one hour, and then stop after that until you become unidle.) This should mean the end of deaths of characters who die of dehydration after being left idle on a city street all night.
Wow.

A-Ok.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: The7DeadlyVenomz on November 27, 2008, 06:15:00 PM
Quote from: Rahnevyn on November 27, 2008, 05:26:35 PM
After much discussion on the IDB, I am happy to announce to you all that characters who are idle over 1 hour will no longer suffer affects of hunger and thirst. (You will get hungrier and thirstier for one hour, and then stop after that until you become unidle.) This should mean the end of deaths of characters who die of dehydration after being left idle on a city street all night.
Wow.

A-Ok.

I believe the correct response is actually "Rav, I want your babies!"

Bonus points if you're a filthy gemmer who plans to eat them. Everyone knows gemmers eat babies.
As of February 2017, I no longer play Armageddon.

Lots to be thankful for today! here's another!!!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: Rahnevyn on November 27, 2008, 05:26:35 PM
After much discussion on the IDB, I am happy to announce to you all that characters who are idle over 1 hour will no longer suffer affects of hunger and thirst. (You will get hungrier and thirstier for one hour, and then stop after that until you become unidle.) This should mean the end of deaths of characters who die of dehydration after being left idle on a city street all night.

I like that change. If only it came in 13 days earlier.

Sounds cool!
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Hmmm.  I would suggest a tiered system here.   Idle for <time> leads to <link dead>  Any link dead characters are insta-booted from the world.  With this system, camping in the wilds is not required, but still somewhat valuable.  I think a 1 minute timer for logout, that requires you not be acted upon in a negative fashion(read combat) is more then reasonable for both sides.  Dying because you lost your internet in a storm, etc, is not role play enhancing, fun, or reasonable. 

Quote from: Rahnevyn on November 27, 2008, 05:26:35 PM
After much discussion on the IDB, I am happy to announce to you all that characters who are idle over 1 hour will no longer suffer affects of hunger and thirst. (You will get hungrier and thirstier for one hour, and then stop after that until you become unidle.) This should mean the end of deaths of characters who die of dehydration after being left idle on a city street all night.

So now to survive being caught in vicious sandstorms, you no longer need a tent or a safe place to hunker down...you can just suck it up for an hour, then wait indefinitely for the storm to clear while watching reruns of the Colbert Report?
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on December 02, 2008, 12:47:49 PM
Quote from: Rahnevyn on November 27, 2008, 05:26:35 PM
After much discussion on the IDB, I am happy to announce to you all that characters who are idle over 1 hour will no longer suffer affects of hunger and thirst. (You will get hungrier and thirstier for one hour, and then stop after that until you become unidle.) This should mean the end of deaths of characters who die of dehydration after being left idle on a city street all night.

So now to survive being caught in vicious sandstorms, you no longer need a tent or a safe place to hunker down...you can just suck it up for an hour, then wait indefinitely for the storm to clear while watching reruns of the Colbert Report?

Proposed solution:

When the MUD recognizes a character as being idle/linkdead, it stops sending all text to that connection in addition to turning off the hunger/thirst timers, until the player a) logs back in or b) starts sending more text to the MUD.  This way, if you wanted to "game" the idle code, you'd a) be incurring the significant risk that someone might find you there, and you'd be unable to respond and b) be unaware of when the storm had actually cleared, so you'd have to start re-sending text periodically, which would reset the 1-hour idle timer. 

You'd still be able to game the system, but it would be harder to do, and would be significantly riskier.  This would also prevent people from tavern-idling while waiting for someone to log in:  under the current system, it seems like you could avoid racking up hunger and thirst penalties by simply declining to respond to anyone for hours on end until your target arrived. 

Idle/linkdead characters would be unaffected, because if you're -truly- linkdead, you wouldn't be receiving the text anyway.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on December 02, 2008, 01:46:30 PM

When the MUD recognizes a character as being idle/linkdead, it stops sending all text to that connection in addition to turning off the hunger/thirst timers, until the player a) logs back in or b) starts sending more text to the MUD. 

I like this proposal because it prevents people from idling (to a certain extent) in order to learn accents, which I've seen aplenty. That is, if there's any interest in preventing this type of skill-gaming.
"The perfect police state has no police." - William S. Burroughs

I was thinking that we could turn on the "Merchant Flee" script on any persons idle over 30 minutes or link dead persons so that as soon as they are attacked they disappear.  Prior to this happening their location is saved.  When they log back in they reload where they last saved and then the flag is turned off.