While thinking about stats ...

Started by musashi, October 24, 2008, 01:59:13 PM

I was thinking to myself how odd it feels when I make a description of a character assuming something (like strength for example) is going to be pretty good, but the code ends up rolling it low and you've got "the tall, muscular man" who actually has poor strength going on ...

What if the chargen told you what stats you rolled before asking for a description?
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

You can set what stat priorities you want to have during character creation.
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Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Probably the easiest way around this is not to base your character description on a potentially fickle stat roll, or just accept that sometimes, appearances can be deceptive. I watched an episode or two of "America's Toughest Jobs." I admit: I liked it. But that's besides the point. One of the contestants is a very muscular bodybuilder. And yet when it comes time to actually doing these jobs where it seems like having a nice, muscular build would help you out... the guy was a total wuss.
Welcome all to curtain call
At the opera
Raging voices in my mind
Rise above the orchestra
Like a crescendo of gratitude

Quote from: mansa on October 24, 2008, 02:01:55 PM
You can set what stat priorities you want to have during character creation.

I agree - and more elaborately think that if you're writing yourself up as a big buff Amos, or as a skinny and wan Malik, you ought to seriously consider prioritizing your stats not by what you think would be most useful, but by what you think your character should have as stats based on their background.
"Last night a moth came to my bed
and filled my tired weary head
with horrid tales of you, I can't believe it's true.
But then the lampshade smiled at me -
It said believe, it said believe.
I want you to know it's nothing personal."

The Chosen

I think that moving away from randomized stats and picking up a stat allocation system would be the best thing ever. A crappy stat roll ruins a character concept. Something completely out of your ability shouldn't do that. On any new character, I always hold my breath until the stat roll. It's only then that I know what exactly the character will be capable of.
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

Quote from: Archbaron on October 26, 2008, 01:09:00 AM
I think that moving away from randomized stats and picking up a stat allocation system would be the best thing ever. A crappy stat roll ruins a character concept. Something completely out of your ability shouldn't do that. On any new character, I always hold my breath until the stat roll. It's only then that I know what exactly the character will be capable of.

I disagree. I've never had something that I couldn't make work without staff intervention. And in extreme cases, you have that avenue to pursue. Currently we have as much control over stats as I would ever like to see. I personally wouldn't mind if we went back to completely random stats and did away with prioritization, but it's not so bad it's helpful without taking away the random factors involved for the most part.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: jhunter on October 26, 2008, 02:30:54 AM
I disagree. I've never had something that I couldn't make work without staff intervention. And in extreme cases, you have that avenue to pursue. Currently we have as much control over stats as I would ever like to see. I personally wouldn't mind if we went back to completely random stats and did away with prioritization, but it's not so bad it's helpful without taking away the random factors involved for the most part.

I don't think that having to make Warriors 30 years old just to secure that above average strength stat is a positive thing. A warrior with even average strength will have difficulties against others of the same class.

I still don't like the randomization.
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

My only problem is that I seem unable to make an average PC. I don't want him to be great at everything but -something- always ends up coming out like a dump stat. I'd give a little of even VG strength away to not be dumber or slower than a rock.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Bodybuilders train for mass, not athleticism.

Quote from: Yam on October 26, 2008, 06:30:42 PM
Bodybuilders train for mass, not athleticism.

Fighters train for athleticism, not mass.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Quote from: fourTwenty on October 26, 2008, 06:37:01 PM
Quote from: Yam on October 26, 2008, 06:30:42 PM
Bodybuilders train for mass, not athleticism.

Fighters train for athleticism, not mass.

A little common sense when selecting your stats during creation can go a really long way.

The following is entirely hypothetical.

Now let's say there's a class called "Fighter".

They're fighting machines.

Now think about what stats might get a boost from that?

Stat 1, Stat 2, Stat 3, Stat 4.

You figure that a fighter will get a boost in say... Stat three and stat two, but might get a little reduction in Stat one.

Now if you're going for more "average" stats, don't prioritize those stats you know will get a boost, because that takes away the chance of one of the unboosted stats to get a favorable roll, while the boosts to those sweet stats will compensate for a lower roll.

Now take size into account. What do you think would get a little boost from being smaller, what do you think will get a boost from being bigger?

^Same thing with age.

There's no secret code or algorithm to follow for decent stats. ;)

October 26, 2008, 07:30:10 PM #11 Last Edit: October 26, 2008, 07:32:00 PM by fourTwenty
Quote from: Qzzrbl on October 26, 2008, 06:54:57 PM
A little common sense...
If you start a post with this statement you will usually be answered with "No shit."

What I was trying to say is that if you don't really want high stats but don't want a dump stat either your pretty fucked. I've never had a roll where it didn't pretty much dump on something. Prioritized or not. And as previously stated that's the -only- thing I don't like about that stat system.

Sometimes you just want to be an average Amos.

And I don't pick my classes to affect my stats. I pick my classes to reflect my PC's personality and profession.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Quote from: fourTwenty on October 26, 2008, 07:30:10 PM
Quote from: Qzzrbl on October 26, 2008, 06:54:57 PM
A little common sense...
If you start a post with this statement you will usually be answered with "No shit."

What I was trying to say is that if you don't really want high stats but don't want a dump stat either your pretty fucked. I've never had a roll where it didn't pretty much dump on something. Prioritized or not. And as previously stated that's the -only- thing I don't like about that stat system.

Sometimes you just want to be an average Amos.

And I don't pick my classes to affect my stats. I pick my classes to reflect my PC's personality and profession.

Just replace "Fighter" with whatever guild, and go from there.

But keep the above example in mind.

Adjust your stat prioritization to class/race/whatever else.

Err, nevermind. I don't believe we're on the same page. Figuratively of course.

Quote from: musashi on October 24, 2008, 01:59:13 PM
What if the chargen told you what stats you rolled before asking for a description?

This is a neat idea. At least, I don't see the harm.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

October 26, 2008, 07:52:16 PM #14 Last Edit: October 26, 2008, 08:00:07 PM by Qzzrbl
Quote from: fourTwenty on October 26, 2008, 07:44:59 PM
Err, nevermind. I don't believe we're on the same page. Figuratively of course.

Quote from: musashi on October 24, 2008, 01:59:13 PM
What if the chargen told you what stats you rolled before asking for a description?

This is a neat idea. At least, I don't see the harm.

People will keep scrapping apps until they rolled something good.

I know I probably would.

And then -everybody- would have awesome stats, and anyone who wants to roll -average- will be at a severe disadvantage with the other PCs.

And then everyone would complain.

While I have since decided that this probably wouldn't really be worth doing ... you could just as easily make it so that you couldn't scrap the app once the stats were rolled ... I would imagine anyway.

I mean currently people are still perfectly capable of "scrapping" apps if they don't like their stat roll. You just end up waiting an in game hour and then go run off the shield wall.

Not advocating that behavior, just saying that people will do it reguardless if that's what they feel like doing.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I think the way it is now is fine. It's not hard to get decent stats across the board. It's not even elite info. Pretty much, it's explained above.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: musashi on October 26, 2008, 08:10:06 PM
While I have since decided that this probably wouldn't really be worth doing ... you could just as easily make it so that you couldn't scrap the app once the stats were rolled ... I would imagine anyway.

I mean currently people are still perfectly capable of "scrapping" apps if they don't like their stat roll. You just end up waiting an in game hour and then go run off the shield wall.

Not advocating that behavior, just saying that people will do it reguardless if that's what they feel like doing.

We'd still have the same problem. The only difference would be that you know you have a crappy roll -before- you create your character.

Scrap stats totally. Leave adjustments for races. Elves are faster, dwarves are stronger. But totally dump stats. Give everybody of the same race remarkably close stats and lets leave it all up to skill. Skill baby!
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Quote from: fourTwenty on October 26, 2008, 08:24:45 PM
Scrap stats totally. Leave adjustments for races. Elves are faster, dwarves are stronger. But totally dump stats. Give everybody of the same race remarkably close stats and lets leave it all up to skill. Skill baby!

...No.

It's mostly up to skill at this point anyway.

Pretty much the only -really- important stat is wisdom.

And it's only important because it determines how quickly you learn up your skills.

Hell no.

I will rape Ginka if stats get done away with.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I would likely set fire to many things in the name of Halaster the Lord of Creation if stats were done away with. I have my own ritualized system with the chargen (Candles, skulls, baby deer) the intricacies of which I won't get in to. If I have a low(er) wisdom, or agility, I'm usually ok with it. If I get something like "Average" on the stat I priority, I might end up rerolling, but it depends on the ratio of the other stats.

The curve of skill vs stats looks like an inverted bell curve. Two people with 0 skill, the better stats will likely win. As skill increases, stats won't matter as much, until you get to be "maxxing" out the skill, at which point two people that are master swordsmen will probably be separated only by who might hit slightly harder or moves just a hair faster.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on October 26, 2008, 09:27:33 PM
I would likely set fire to many things in the name of Halaster the Lord of Creation if stats were done away with. I have my own ritualized system with the chargen (Candles, skulls, baby deer) the intricacies of which I won't get in to. If I have a low(er) wisdom, or agility, I'm usually ok with it. If I get something like "Average" on the stat I priority, I might end up rerolling, but it depends on the ratio of the other stats.

The curve of skill vs stats looks like an inverted bell curve. Two people with 0 skill, the better stats will likely win. As skill increases, stats won't matter as much, until you get to be "maxxing" out the skill, at which point two people that are master swordsmen will probably be separated only by who might hit slightly harder or moves just a hair faster.

Which, I dare say, is kinda how it happens in real life.

Quote from: musashi on October 24, 2008, 01:59:13 PM
I was thinking to myself how odd it feels when I make a description of a character assuming something (like strength for example) is going to be pretty good, but the code ends up rolling it low and you've got "the tall, muscular man" who actually has poor strength going on ...

What if the chargen told you what stats you rolled before asking for a description?

Yeah, I feel your pain.  Your idea isn't really bad, but other players are likely to have a problem with it, for maturity reasons.

Nice idea though.

October 28, 2008, 08:36:17 AM #24 Last Edit: October 28, 2008, 08:45:39 AM by Mood
Quote from: Qzzrbl on October 26, 2008, 08:29:37 PM
...No.

It's mostly up to skill at this point anyway.

Pretty much the only -really- important stat is wisdom.

And it's only important because it determines how quickly you learn up your skills.

BAHAHAHAHAHAHAHAHA.

I call bullshit.

Have you ever played a dwarf warrior with exceptional strength?
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

Qzzrbl is incorrect, on many levels.

Quote from: Mood on October 28, 2008, 08:36:17 AM
Quote from: Qzzrbl on October 26, 2008, 08:29:37 PM
...No.

It's mostly up to skill at this point anyway.

Pretty much the only -really- important stat is wisdom.

And it's only important because it determines how quickly you learn up your skills.

BAHAHAHAHAHAHAHAHA.

I call bullshit.

Have you ever played a dwarf warrior with exceptional strength?

Nope. But I have played a half-elf ranger below the age of 30 (hence ... strength and endurance are automatically regulated to suck-balls) ... so I can safely say stats other than wisdom make a big differece for exactly the opposite reason.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

At character creation, give people the option of "average" stats across the board rather than a roll.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on October 28, 2008, 11:50:14 AM
At character creation, give people the option of "average" stats across the board rather than a roll.

Eh ... I dunno ... I doubt anyone would use that.

Generally speaking it does seem like you get the stats you would expect to get according to how you arrange your priorities, with the notable exception of character age. I may be wrong, but I assume most people (like I did) think "hmm ... young adult" and type in 20-23 for their character's age, not realizing just how much that will penalize some stats. So in my mind I was thinking about a physically fit character and described them as such, ended up with below average endurance and strength, and thought ... wtf?

I was just thinking that if I knew the stats before writing the description that would have been helpful in avoiding the small discrepency between his description and his actual aptitude.

I like the fact that stats have a bit of randomness to them and that folks aren't all "awesome" or all "average", it spices things up; but now I'm thinking ... it would at least be nice if when you selected your race, the game was nice enough to give you just a bit more info on the age to development ratio.

I mean to say, instead of just saying: You've picked halfling, please pick an age between 26 and 125 (this is just a fabricated exampled pulled out of arse) ... it could say something like: You've picked halfling (young: 26-50, adult: 51-70, mature: 71-100, old: 101-125) ... or some cleaned up easier to read version there-of ... so folks were not so likely to accidently age their character wrong and end up with that emascualting stat penalty that the game warns you about.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote
I mean to say, instead of just saying: You've picked halfling, please pick an age between 26 and 125 (this is just a fabricated exampled pulled out of arse) ... it could say something like: You've picked halfling (young: 26-50, adult: 51-70, mature: 71-100, old: 101-125) ... or some cleaned up easier to read version there-of ... so folks were not so likely to accidently age their character wrong and end up with that emascualting stat penalty that the game warns you about.

I like that.

Also, it doesn't really make much sense that an age around 20 or so should penalize certain stats as harshly as it seems to.  I tend to make my characters young so as to explain their lack of skill, yet this has often bitten me in the ass, as it were, when the time comes to roll their stats.

Is this just bad luck, or does age really affect stats this much?
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--Alan Moore

I also like to play young characters ... mostly because I have silly ideals about playing them through their teens into their elder years (like I can really ever keep one alive that long!  ::)) But none the less ... it super sucked before the code change because their stats were 100% sure to be absolute shit ... and to my understanding had only a chance to adjust as the character grew older.

Now that the code is set so that your stats will adjust as you age, maybe that problem isn't so bad for people who want to play young characters that eventually grow up ... but I'm not sure.

Either way I agree that most people are about their strongest from 18-25, instead of 26-35 like the code seems to think.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on October 28, 2008, 11:59:25 AM
Quote from: brytta.leofa on October 28, 2008, 11:50:14 AM
At character creation, give people the option of "average" stats across the board rather than a roll.

Eh ... I dunno ... I doubt anyone would use that.

Well, the main goal isn't for it to be used, but for it to preempt complaints about low stats when we've already got the option of stat prioritization. ;)
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: musashi on October 28, 2008, 02:23:09 PM

Either way I agree that most people are about their strongest from 18-25, instead of 26-35 like the code seems to think.

I find that kind of assertion shocking.  ;)  Maybe I'm betraying my bias as I'm moving into the second group now, but it's not that old.

Really a lot of professional fighters are in the 26-35 range... there's no reason you should be losing bulk or muscle until after that, it could very easily continue to go up. You might lose some agility and flexibility, tennis players and gymnasts and the like tend to end their career a lot earlier to my understanding.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

I believe it's common knowledge that men (not women) reach their physical prime around 18-20 ...

I won't argue that it's possible to hold a very healthy body upwards into your late 30's, but I think men hit their prime much earlier.

Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

October 28, 2008, 03:42:14 PM #34 Last Edit: October 28, 2008, 03:50:07 PM by staggerlee
Quote from: musashi on October 28, 2008, 03:04:57 PM
I believe it's common knowledge that men (not women) reach their physical prime around 18-20 ...

I won't argue that it's possible to hold a very healthy body upwards into your late 30's, but I think men hit their prime much earlier.



I'm not really sure what you're talking about here.   If your body is atrophying any earlier than 30 something has gone wrong.
As I said, flexibility and agility go down and mass tends to go up... but you're talking about muscle mass and endurance right? 

Here's a not particularly awesome quote, but it gets the idea across and I need to get back to more important things:

"According to musclehead Cory Schidler, the owner of LFP Personal Training in Scottsdale, Arizona, "Men hit their peak muscle mass in their 30s. After that, muscle mass declines. That decreases the body's ability to burn calories." Unfortunately, that inability to burn calories means you could soon be sporting more spare tires around your waist than the Michelin Man. Left unchecked, extra weight has the potential to bring about a host of other problems as well, including heart disease, diabetes, sore knees, and bad shoulders. Who knew aging could be so much fun?"

Edit to add: I think you're just confused as to what physical prime means.  It means your body is done developing, which is roughly the same point as sexual prime in males.  That's a lot different from peak, you're not likely to have any substantial muscle mass, you're a long way from atrophy and may or may not have conditioned your reflexes much.    Of course this is all dependent entirely on the individual and other things like diet, hormone levels, lifestyle, etc.  But you see my point.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

Quote from: NoteworthyFellow on October 28, 2008, 02:17:59 PM
Quote
I mean to say, instead of just saying: You've picked halfling, please pick an age between 26 and 125 (this is just a fabricated exampled pulled out of arse) ... it could say something like: You've picked halfling (young: 26-50, adult: 51-70, mature: 71-100, old: 101-125) ... or some cleaned up easier to read version there-of ... so folks were not so likely to accidently age their character wrong and end up with that emascualting stat penalty that the game warns you about.

I like that.

Also, it doesn't really make much sense that an age around 20 or so should penalize certain stats as harshly as it seems to.  I tend to make my characters young so as to explain their lack of skill, yet this has often bitten me in the ass, as it were, when the time comes to roll their stats.

Is this just bad luck, or does age really affect stats this much?

No, it does, and it's kind of silly.

I wholeheartedly agree that if you're rolling up a thirteen or fourteen year old character, they should take significant penalties to three of the four stats. But it seems to me like the penalties applied to characters who are eighteen and nineteen are quite severe as well.

I'm all for the new changes (it's good to know that my PCs with poor or below average strength can maybe, possibly become "average"), but I think the time would have been better spent looking at the origins of some of the big stat discrepancies. I freely admit that these are just things I believe are happening, as I don't know the coded reality behind it. But drawing on my experiences...

1. Older teenage characters seem to be penalized very harshly, especially on their strength stat. The body undergoes a lot of changes from thirteen to nineteen, and it seems a little weird to apply the same (or similarly harsh) penalties across the board to all "teenage" characters.

2. Older characters in general (which I define for the sake of my post as 40+ on a human) seem to get completely shafted in regards to all stats but wisdom. If we take 'poor' strength as being the same numerical value (again, for the sake of argument) on a thirteen-year-old character and a fifty-year-old character, I can't fathom why so many older PCs get nothing but poor strength. Have you encountered many forty or fifty-year-olds that couldn't lift more than a thirteen-year-old kid?

I think Arm's defined aging "categories" are too broad, especially when it comes to the younger end of the spectrum. Not all young characters are created equal, and I think categorising the thirteen-to-sixteen crowd in the same spot as the seventeen-to-twenty crowd is inaccurate.

For those of you who have been in school recently, just think of the differences between middle schoolers and high schoolers, as far as body build and ability go.

And again, this is just posting from experience here--for all I know that's Not How the Code Works and I'm wrong about everything. Regardless, these are the problems I have perceived.
And I vanish into the dark
And rise above my station

Quote from: fourTwenty on October 26, 2008, 08:24:45 PM
lets leave it all up to skill. Skill baby!

Actually Q. This is how it happens in real life. And I'm not pretty sure, I fucking KNOW. Size, strength and speed only matter if you have two untrained people trying to conk each other. As soon as you start to teach somebody a little bit of skill, i.e. Muay Tai, western boxing, or BJJ, it's all down to who has the superior skill. I say this as a relatively undersized dude who has straight up embarrassed some big, buff, thought they were tough motherfuckers. And also two years ago, at 20, got my ass handed to me repeatedly by a 14 year old girl. That bitch was SLICK!
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Who here saw Kimbo Slice get punked by a guy of lesser physical stature and less renown?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on October 28, 2008, 05:35:22 PM
Who here saw Kimbo Slice get punked by a guy of lesser physical stature and less renown?

;D
Slice is a punk bitch though.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Quote from: fourTwenty on October 28, 2008, 05:28:48 PM
Quote from: fourTwenty on October 26, 2008, 08:24:45 PM
lets leave it all up to skill. Skill baby!

Actually Q. This is how it happens in real life. And I'm not pretty sure, I fucking KNOW. Size, strength and speed only matter if you have two untrained people trying to conk each other. As soon as you start to teach somebody a little bit of skill, i.e. Muay Tai, western boxing, or BJJ, it's all down to who has the superior skill. I say this as a relatively undersized dude who has straight up embarrassed some big, buff, thought they were tough motherfuckers. And also two years ago, at 20, got my ass handed to me repeatedly by a 14 year old girl. That bitch was SLICK!

Obviously, those pairs of opponents were at vastly different levels of skill.

If they were both at the same level of skill, it would come down to who was stronger, who was faster, and who could outlast the other.

October 28, 2008, 06:17:59 PM #40 Last Edit: October 28, 2008, 06:20:48 PM by fourTwenty
Quote from: Qzzrbl on October 28, 2008, 05:53:06 PM
If they were both at the same level of skill

This is actually impossible as told to me by someone who was very knowledgeable in said aspects of fighting. Somebody's always got an edge. And usually, the smaller, slower people become better fighters because they're not able to rely on size or speed.

Edit to add: Fuck it, two words. Royce Gracie. It's ALL about skill baby.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Quote from: staggerlee on October 28, 2008, 03:42:14 PM
Quote from: musashi on October 28, 2008, 03:04:57 PM
I believe it's common knowledge that men (not women) reach their physical prime around 18-20 ...

I won't argue that it's possible to hold a very healthy body upwards into your late 30's, but I think men hit their prime much earlier.



I'm not really sure what you're talking about here.   If your body is atrophying any earlier than 30 something has gone wrong.
As I said, flexibility and agility go down and mass tends to go up... but you're talking about muscle mass and endurance right? 

Here's a not particularly awesome quote, but it gets the idea across and I need to get back to more important things:

"According to musclehead Cory Schidler, the owner of LFP Personal Training in Scottsdale, Arizona, "Men hit their peak muscle mass in their 30s. After that, muscle mass declines. That decreases the body's ability to burn calories." Unfortunately, that inability to burn calories means you could soon be sporting more spare tires around your waist than the Michelin Man. Left unchecked, extra weight has the potential to bring about a host of other problems as well, including heart disease, diabetes, sore knees, and bad shoulders. Who knew aging could be so much fun?"

Edit to add: I think you're just confused as to what physical prime means.  It means your body is done developing, which is roughly the same point as sexual prime in males.  That's a lot different from peak, you're not likely to have any substantial muscle mass, you're a long way from atrophy and may or may not have conditioned your reflexes much.    Of course this is all dependent entirely on the individual and other things like diet, hormone levels, lifestyle, etc.  But you see my point.


I'm not talking about when your body should start atrophying or when in-game your stats should start going down, and I'm not trying to say that because you're approaching your 30's you must be turning into a pansy boy  ;)

I'm saying that, like you said, men hit their physical prime (ie they are done developing) around roughly the same time men hit their sexual prime, that being 18-20. So if they're done developing ... why penalize strength and endurance to such a heavy degree until the PC hits 26+?
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on October 28, 2008, 07:14:34 PM
Quote from: staggerlee on October 28, 2008, 03:42:14 PM
Quote from: musashi on October 28, 2008, 03:04:57 PM
I believe it's common knowledge that men (not women) reach their physical prime around 18-20 ...

I won't argue that it's possible to hold a very healthy body upwards into your late 30's, but I think men hit their prime much earlier.



I'm not really sure what you're talking about here.   If your body is atrophying any earlier than 30 something has gone wrong.
As I said, flexibility and agility go down and mass tends to go up... but you're talking about muscle mass and endurance right? 

Here's a not particularly awesome quote, but it gets the idea across and I need to get back to more important things:

"According to musclehead Cory Schidler, the owner of LFP Personal Training in Scottsdale, Arizona, "Men hit their peak muscle mass in their 30s. After that, muscle mass declines. That decreases the body's ability to burn calories." Unfortunately, that inability to burn calories means you could soon be sporting more spare tires around your waist than the Michelin Man. Left unchecked, extra weight has the potential to bring about a host of other problems as well, including heart disease, diabetes, sore knees, and bad shoulders. Who knew aging could be so much fun?"

Edit to add: I think you're just confused as to what physical prime means.  It means your body is done developing, which is roughly the same point as sexual prime in males.  That's a lot different from peak, you're not likely to have any substantial muscle mass, you're a long way from atrophy and may or may not have conditioned your reflexes much.    Of course this is all dependent entirely on the individual and other things like diet, hormone levels, lifestyle, etc.  But you see my point.


I'm not talking about when your body should start atrophying or when in-game your stats should start going down, and I'm not trying to say that because you're approaching your 30's you must be turning into a pansy boy  ;)

I'm saying that, like you said, men hit their physical prime (ie they are done developing) around roughly the same time men hit their sexual prime, that being 18-20. So if they're done developing ... why penalize strength and endurance to such a heavy degree until the PC hits 26+?

Because as I implied, 18 year olds are scrawny and won't hit their peak for musculature for a good ten years. ;)    Buuuut if you want the truth, I'm all for having much less variation in stats according to age, it's currently kind of ridiculous. 
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

Quote from: fourTwenty on October 28, 2008, 06:17:59 PM
Quote from: Qzzrbl on October 28, 2008, 05:53:06 PM
If they were both at the same level of skill
Somebody's always got an edge.

Aaand that "edge" is superior physical makeup.

Quote from: Qzzrbl on October 28, 2008, 08:28:53 PM
Quote from: fourTwenty on October 28, 2008, 06:17:59 PM
Quote from: Qzzrbl on October 28, 2008, 05:53:06 PM
If they were both at the same level of skill
Somebody's always got an edge.

Aaand that "edge" is superior physical makeup.

Someone always has en edge in skill. Someone always knows one more trick than their opponent. Read the rest of my post. I'm not saying that size and speed don't matter at all. I'm saying that even a small amount of skill, SMALL, will immediately negate that.

The Kimbo Slice example wasn't that good because Kimbo is a fucking joke. I recommend you look for the Brock Lesnar/Frank Mir fight.


MY POINT ORIGINALLY WAS!
I think giving the stats before PC creation would be a good idea. It may lead me to tone something back or beef something up. For me, it would make me change my body makeup completely. If he gets AI agility and good strength. I'd like to describe him as more lean and athletic. I hate writing up a beefy barrel chested person and then having to emote them fighting in a speed style because that more accurately reflects how they are fighting. Or writing up a lean and wiry person And then fighting like a straight slugger. I love combat emotes. I really get off on describing the action. And I like it to mesh with what the code says is going on.

Of course we would need a way to deter people from scrapping their apps because of a bad role, but let's face it. People who would do that are already doing that anyway.

Knowing more about how the code works now and twisting that to your advantage is not something I would like to exercise. Mainly, because I want to CREATE a PC. I don't want to have to choose a specific Guild/Subguild to try and influence stats. I do like writing up big, beefy monsters, lean, wiry speedsters, and quick and craft technicians. And I would like the code to at least reflect my vision of my PC.

So yes, I like this idea because how my PC performs in battle directly affects how I describe his fighting style which directly affects what I want him to look like.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

October 28, 2008, 09:30:58 PM #45 Last Edit: October 28, 2008, 09:32:42 PM by musashi
Quote from: staggerlee on October 28, 2008, 07:41:26 PM
Because as I implied, 18 year olds are scrawny and won't hit their peak for musculature for a good ten years. ;)    Buuuut if you want the truth, I'm all for having much less variation in stats according to age, it's currently kind of ridiculous. 

Yeaaaah but ... your quote and reference are reffering only to guys who are actively involved in excercise programs. As it says ... if they aren't working out, that extra mass is going to be flab, not muscle ... also since that quote seems taken from a fitness company's website I imagine that the "sell factor" influences the facts just a bit. They want 30 year old guys with money in the gym spending cash so ... yeah ... hell yeah 30 year olds just keep getting buffer, come here and sign up.   ;D

But I think we can both agree that the penalties to younger and older aged characters are a wee extreme.

I admit I have no code knowledge about how the stats are done, but it seems to me like right now ... they work something like this:

You select a young or old age and then roll for stats ...

On a scale of 1-20, you roll an 18 but since you're PC is young the roll takes a -10 to it, giving you a hearty strength of 8.
Later on the age code might boost that to 10 or 13 ... when your character is much much older, but the fact remains you rolled an 18, and ended up with a max of 13 several IC years down the line. Maybe staff might raise it to a 15 or something to give it a "good" rating, but it won't ever be what you actually rolled. While a 26-30 year old PC would just keep their 18, and maybe once they hit 60 it might drop to 15 or 14.

That would really suck (again, if this is somewhat close to how it currently works, I'm not sure).

I would be happier if the age code did something like:

You pick a young age, and roll an 18, the code sets your strength to 18, but then adds an age modifier to it, making is a temporary 8. Then, later on when you move into your later years, the modifier goes away, giving you your 18 back (it would be really nice if the modifier went away year by year slowly). Then as old age sets in, another negative modifier starts to apply itself. So your stat is always what you had first rolled, and age is just a temporary modifier to it.

For all I know, that may be somewhat how the code works now, and I'd be happy if it was. But the general concenses as the moment seems to be that rolling an anything but middle-aged character will assure you crap stats for life.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: fourTwenty on October 28, 2008, 09:26:14 PM
Quote from: Qzzrbl on October 28, 2008, 08:28:53 PM
Quote from: fourTwenty on October 28, 2008, 06:17:59 PM
Quote from: Qzzrbl on October 28, 2008, 05:53:06 PM
If they were both at the same level of skill
Somebody's always got an edge.

Aaand that "edge" is superior physical makeup.

Someone always has en edge in skill. Someone always knows one more trick than their opponent. Read the rest of my post. I'm not saying that size and speed don't matter at all. I'm saying that even a small amount of skill, SMALL, will immediately negate that.

The Kimbo Slice example wasn't that good because Kimbo is a fucking joke. I recommend you look for the Brock Lesnar/Frank Mir fight.


MY POINT ORIGINALLY WAS!
I think giving the stats before PC creation would be a good idea. It may lead me to tone something back or beef something up. For me, it would make me change my body makeup completely. If he gets AI agility and good strength. I'd like to describe him as more lean and athletic. I hate writing up a beefy barrel chested person and then having to emote them fighting in a speed style because that more accurately reflects how they are fighting. Or writing up a lean and wiry person And then fighting like a straight slugger. I love combat emotes. I really get off on describing the action. And I like it to mesh with what the code says is going on.

Of course we would need a way to deter people from scrapping their apps because of a bad role, but let's face it. People who would do that are already doing that anyway.

Knowing more about how the code works now and twisting that to your advantage is not something I would like to exercise. Mainly, because I want to CREATE a PC. I don't want to have to choose a specific Guild/Subguild to try and influence stats. I do like writing up big, beefy monsters, lean, wiry speedsters, and quick and craft technicians. And I would like the code to at least reflect my vision of my PC.

So yes, I like this idea because how my PC performs in battle directly affects how I describe his fighting style which directly affects what I want him to look like.

If you'd go up and read my little example, you don't need to change guild/sguild for a favorable stat roll. It says you need to take all of the bonuses/cuts to stats that those subguilds might offer, and use that knowledge to make your stat prioritization.

If your class offers bonuses to wis and dex, but your character is beefy, prioritize strength, the bonuses to wis and dex will compensate for a lower roll and still come up about average, and the highest roll will go to strength, and will likely turn up higher than average, even though there are no bonuses.

If your class offers megabonuses to strength and endurance, but your character is tiny and frail, then prioritize those two stats last.

It's really not that hard.

Sometimes you just wind up with bad stats.... It happens.

And sure, people will probably scrap characters for better stats as it is, but we don't need to make that any more convenient. Like a few PCs ago, I almost killed him because of less than satisfactory stats. But in those two hours I had to wait for permadeath to kick in, I realized it wasn't worth the trouble and I just played that character and had a blast.

Is your character big and beefy, but has poor strength? RP out an old injury, etc., etc., maybe even get the imms involved and possibly set him on the road to recovery. People will love you because it was a unique idea, and you'll be praised for it years down the road when you post something about a family role in the "player announcements" forum. You'll be that guy everyone will say, "Yeah, take this role, he's a badass roleplayer, this one time he roleplayed this shit out so great, blahblahblah."

And don't throw out a, "But that ruins the concept I had for this character." because your idea does much the same. If you had a big beefy mercenary type in mind, but saw your non-strength and non-endurance stats you rolled, and were forced to write him up as being frail, then that does just as much to kill the concept.

October 28, 2008, 10:01:16 PM #47 Last Edit: October 28, 2008, 10:02:56 PM by fourTwenty
Quote from: Qzzrbl on October 28, 2008, 09:44:07 PM
It's really not that hard.

Sometimes you just wind up with bad stats.... It happens.

If it's not that hard then why does it happen?

Choosing Guild/Subguild ta affect stats, which is what you are doing with your whole prioritizing scheme and "Almost killing a PC off for bad stats" strike me as [Word Fathi wishes people would quit using on the GDB].

And yes, IT WOULD RUIN MY CHAR CONCEPT! I work very hard on those.

Do you actually have a reason you do not think this is a good idea? Because as you yourself just proved, (changed your mind in the 2 hour wait or not) players will suicide for crappy stats already. We could just say that if you scrap an app after a stat roll you have to wait 24 hours to do a new one, or something along those lines.

I have never suicided for crappy stats but have come very close to suiciding for really good stats, in the wrong area. Because yeah, It ruined my char concept
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

Quote from: musashi on October 28, 2008, 09:30:58 PM

For all I know, that may be somewhat how the code works now, and I'd be happy if it was. But the general concenses as the moment seems to be that rolling an anything but middle-aged character will assure you crap stats for life.

Yeah, I'd like to see a very organic, gradual stat system.  I'd like to see stats able to shift slightly up and down, and I'd like some room to modify them according to the lifestyle of your character - the region you live in, how active you are and what you eat, as well as age. 

Tragically it's a pipe dream.

And yeah, for the record, I was definitely talking about people who work their ass off.  If you don't exercise the results become more dramatically visible  the further from 18 or so you get. ;)  Or the further from birth I guess.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

October 28, 2008, 11:17:11 PM #49 Last Edit: October 28, 2008, 11:19:01 PM by Qzzrbl
Quote from: fourTwenty on October 28, 2008, 10:01:16 PM
Quote from: Qzzrbl on October 28, 2008, 09:44:07 PM
It's really not that hard.

Sometimes you just wind up with bad stats.... It happens.

If it's not that hard then why does it happen?

Choosing Guild/Subguild ta affect stats, which is what you are doing with your whole prioritizing scheme and "Almost killing a PC off for bad stats" strike me as [Word Fathi wishes people would quit using on the GDB].

And yes, IT WOULD RUIN MY CHAR CONCEPT! I work very hard on those.

Do you actually have a reason you do not think this is a good idea? Because as you yourself just proved, (changed your mind in the 2 hour wait or not) players will suicide for crappy stats already. We could just say that if you scrap an app after a stat roll you have to wait 24 hours to do a new one, or something along those lines.

I have never suicided for crappy stats but have come very close to suiciding for really good stats, in the wrong area. Because yeah, It ruined my char concept

What if I mess up during character generation, or in the thick of it have a suddenly new idea? Will I still have to wait 24 hours to try again? What if I get my character fresh out of the Hall of Kings and get killed for looking at another PC the wrong way. Alot of stuff like that could happen, and I would -hate- it if I had to bug the Staff every time something like this happened. And I'm sure they wouldn't be too happy neither.

And will you stop saying that my idea is to use guild/funstuff to affect my stats, it's not what I'm doing. I'm using a little common sense to tell me what guild might get a boost or decrease in a stat so that I may prioritize to get my desired, non-sucky stats that don't totally suck balls.

As far as "why does it happen", it's just bad luck. If you roll entirely unplayable stats after the third or fourth try, you're probably doing something wrong.

If you're character is supposed to not be an idiot, but still kinda fast, yet you're still using wisdom as a dump stat for a guild that offers bonuses to agility and endurance, then you're setting yourself up for stats that aren't favorable for your concept. Now of course that's not likely what you're doing, but it's the only way I could imagine you having such bad stat rolls.

My point was not about having bad stat rolls. My rolls tend to be all over the place.

My point was, knowing what my stats are before writing my desc would be neat. The 24 hour thing was just an example as to one way it may be handled. As I've previously stated on don't think the fact that people will be scrapping apps for bad statrolls would be far removed from what some of the players already do.
Quote from: fourTwenty on June 11, 2007, 08:08:00 PM
Quote from: Rievroleplay damn well(I assume Kazi and fourTwenty are completely different from each other)

Did you just call one of us a dick?

October 29, 2008, 03:04:18 AM #51 Last Edit: October 29, 2008, 03:21:50 AM by Jingo
The current stat system is silly. I would actually be in favor of no stats at all over how it currently is.

Edited to add: I do however appreciate the effort put into the aging of Stats. But it does not solve the problem as I see it.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

Quote from: fourTwenty on October 28, 2008, 10:01:16 PM
Quote from: Qzzrbl on October 28, 2008, 09:44:07 PM
It's really not that hard.

Sometimes you just wind up with bad stats.... It happens.
And yes, IT WOULD RUIN MY CHAR CONCEPT! I work very hard on those.

Yet having to change your character's physical appearance to match his stats won't?

Perhaps I should've said, it's not that hard to get your stats about where you want them, because that's not terribly hard neither.

I wish stats mattered as little as people like to pretend they do.
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

I don't. I honestly like them where they are. I've played a exceptional strength dwarf with good agi and wiped the floor with some people much higher skilled than me. Then again, some people have beaten that dwarf multiple times.

I've also played a char with shitty stats that trained up a for about ten days in game that knocked around some people.

I like that you never know what a fight is going to be like in Arm. I like that there is a wide expanse of different skill levels in the game, and that training can make you a badass. I wouldn't mind however, if age didn't affect is so much.