Merchant Guild

Started by tarsier, July 20, 2008, 08:28:03 PM

Quote from: Desertman on July 21, 2008, 01:41:44 PM
The beautiful thing is everyone can and usually does play the "exception" to the rule.

So while most warriors should have a sense of honor and fairness, most wont, which is good in this case, IMO.

Heh, good point... amusing AND confusing.  Kinda like chocolate and peanut butter.

Guys, if you could keep this thread on topic (specifically, inconsistencies with docs on the website), I'd really appreciate it. It'll help staff trying to fix stuff.

Not saying that a discussion of honor vs. fairness isn't a great thing to have, but take it to Roleplaying Discussion, if you could.
Quote from: RockScissors are fine.  Please nerf paper.

Are inconsistencies between the documents and the actual game fair discussion?

Yes, just try and keep it narrowly focused on things staff would be able to target and fix.
Quote from: RockScissors are fine.  Please nerf paper.

Quote from: Rahnevyn on July 21, 2008, 02:37:41 PM
Yes, just try and keep it narrowly focused on things staff would be able to target and fix.

Something about this made me feel warm and fuzzy.

While we are at...

Has anyone else noticed you cant..."Forage Kindling"

You can forage stuff you can make into kindling...But then you apparently have to have a skill to make the kindling.

I guess...

The help files should be changed to reflect that you can forage "kindling-possible" items, because forage kindling, doesnt produce kindling.

This had me going in circles for about two RL hours, trying to figure out exactly what I was doing wrong.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Nearly all (if not all) the elementalist helpfiles need to be changed.

For example:
Quote
Guild Stone Elementalist                                         (Character)

   Stone elementalists are mages who have given their lives to the practice of
the elemental magicks of Ruk. They can eventually wield considerable power
over all things which are composed of matter, even as far as altering an
object's composition from one material to another.
   The spells which stone mages learn always revolve around the earth.
Ruk is the name of the elemental plane of earth, and is often mentioned in
the spells of stone mages.
   Stone mages may be employed as part of an army or scouting group, for
they are well able to weave protective magicks around their companions.
Stone mages can also be invaluable as travelling companions because of
their abilities to conjure mounts and construct shelters for rests during
long journeys.
Stone mages are, however, the most druidic of all the
mages, and usually come to appreciate solitude and long quiet communes with
the earth.

The emboldened part seems to suggest, to the untrained player, that mages are highly employable and sought-after traveling companions, which we know just ain't the case. The italicized part seems to be a "this is how you should roleplay stone mages" statement.

QuoteWater mages are highly employable, amongst those who would hire any
mage to begin with. As companions on journeys they can be worth incredible
sums of money, and as permanent parts of clans or Houses worth even more.
Due to the widespread unease generally felt around any mage, however, only
large organizations generally will consider hiring a water elementalist.
This one seems much, much better, but it also suggests that larger organizations would hire mages - which they don't (above the table), unless those organizations are Oash, the Southern Templarate, or the CAM.

Quote

Quote from: Desertman on July 21, 2008, 03:27:04 PM

While we are at...

Has anyone else noticed you cant..."Forage Kindling"


I am sure I used "forage kindling" before... and not that long ago.

Quote from: Elgiva on July 21, 2008, 04:23:58 PM
Quote from: Desertman on July 21, 2008, 03:27:04 PM

While we are at...

Has anyone else noticed you cant..."Forage Kindling"


I am sure I used "forage kindling" before... and not that long ago.

I used it a RL hour ago.

It produces stuff, but it doesnt produce kindling.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: Only He Stands There on July 21, 2008, 04:06:36 PM
Nearly all (if not all) the elementalist helpfiles need to be changed.

For example:
Quote
Guild Stone Elementalist                                         (Character)

   Stone elementalists are mages who have given their lives to the practice of
the elemental magicks of Ruk. They can eventually wield considerable power
over all things which are composed of matter, even as far as altering an
object's composition from one material to another.
   The spells which stone mages learn always revolve around the earth.
Ruk is the name of the elemental plane of earth, and is often mentioned in
the spells of stone mages.
   Stone mages may be employed as part of an army or scouting group, for
they are well able to weave protective magicks around their companions.
Stone mages can also be invaluable as travelling companions because of
their abilities to conjure mounts and construct shelters for rests during
long journeys.
Stone mages are, however, the most druidic of all the
mages, and usually come to appreciate solitude and long quiet communes with
the earth.

The emboldened part seems to suggest, to the untrained player, that mages are highly employable and sought-after traveling companions, which we know just ain't the case. The italicized part seems to be a "this is how you should roleplay stone mages" statement.

QuoteWater mages are highly employable, amongst those who would hire any
mage to begin with. As companions on journeys they can be worth incredible
sums of money, and as permanent parts of clans or Houses worth even more.
Due to the widespread unease generally felt around any mage, however, only
large organizations generally will consider hiring a water elementalist.
This one seems much, much better, but it also suggests that larger organizations would hire mages - which they don't (above the table), unless those organizations are Oash, the Southern Templarate, or the CAM.

Quote


Mages are highly employable, and decently sought-after. They are just also feared. They are also Karma required, so no new player should be confused when playing one, because they technically shouldn't be new when playing them.

And large organizations do hire mages. I've seen most southern organizations (Tor, Oash, Borsail, the Templarate, House Kadius, and Salarr) employ mages of certain elements, on many occasions. One doesn't need to prance around organizational HQs, wear cloaks and insignia to be considered being hired.

It might look quite dishonoring to know that Borsail is utilizing a plethora of Wind and Fire elementalists as Assassins to eliminate their rivals (this is purely hypothetical).
Quote from: SynthesisI always thought of jozhals as like...reptilian wallabies.

Quote from: FiveDisgruntledMonkeysWitI pictured them as cute, glittery mini-velociraptors.
Kinda like a My Little Pony that could eat your face.