Hunger Code....

Started by Qzzrbl, April 25, 2008, 04:23:55 PM

April 25, 2008, 04:23:55 PM Last Edit: April 25, 2008, 04:42:33 PM by Qzzrbl
I think it would be really neat for a character to be able to eat or drink damn near anything when they're literally starting to die of hunger and thirst. Let's say you're dying of dehydration. You're dying. You will die if you don't get some sort of moisture inside of you. You find a waterskin out in the desert, but find that it's full of piss and sewage. Normally, your body wouldn't allow you to drink this. But! You'll likely die if you don't. And there seems to be just enough in here to sustain you until you can get back into town, or at least to some landmark at which a buddy can find you. Sure, you'll get sick and have your Stamina points halved for a few weeks, but at least you didn't die, eh? Same thing goes for cannibalism in hunger situations.

Any thoughts on this?

EDIT:: And I'm not saying that you should gain this instantly after seeing "Dehydration/starvation echo", I mean like after you've been starving for a good while, and you're HP drops past a certain point.

I have observed something similar to this occur, at least with regard to drinking a waterskin of sewage.  Play around with stuff if you find it and your character would do so - the code supported the consumption, and provided effects afterwards.

I really feel that hunger and some foods need to be tweeked a little. My character ate 3 entire loaves of bread the other day. THREE LOAVES. I can handle about 4-5 slices personally, so I think this is a bit excessive.

Especially when the world yields such an unrealistically LOW amount of food (very little vegetation, a fruit tree has maybe two fruits on it rather than 30, you kill a huge duskhorn...you get one slither of meat etc) and that some foods are extremely overpriced...a bag of flour is only 1/22 of the price of a months rent and yields only one loaf. It seems ridiculous then that in contrast to this Zalanthians seem to have the biggest appetite I've ever come across.

Also, I don't think you should be able to die of starvation as quickly as you can IG. Food is not actually -that- important and I have fasted easily for two weeks in the past (IRL) without suffering any health consequences, especially not drawing nearer to death in sharp bursts every few seconds because i'm really hungry.
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Quote from: Delirium on November 28, 2012, 02:26:33 AM
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Maso, for the most part, I agree.

Quote
Food is not actually -that- important and I have fasted easily for two weeks in the past (IRL) without suffering any health consequences

This, however, I do not agree with.  There are repercussions for not fueling your body.  Death should not be so immediate, but lethargy, slow healing, etc. should also come into play if you stop eating.

I hope to see everything about food become more realistic: the yields when harvesting, the amount needed to fill up, the prices for simple food, the (a) rate of decay, the need for proper preparation, etc, etc.

Currently it is just fucked up.  Ever try playing a cook?   Psh.
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I think this is really more along the lines of ideas to suggest for arm2 anyway.  I mean people might eat darn near anything when starving to death, but that doesn't mean it did anything for them besides make them feel less hungry.  I think you could RP eating anything you wanted and have pretty realistic effects toward actual hunger (none) but that the true issue here is death due to hunger is probably a little too soon.   It would be cool to have code that made it unheathy not to eat over a longer period of time and in more ways than currently explored though.

Would also like to see where you can eat beyond full, be nice if for a big old celebration/feast. Eat more than normally would make you full. Be some coded negative such as reduced max stam, or costs more stamina to move around.

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get chicken table
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eat chicken (gobbling it down in a greedy fashion)
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Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Maso, get out of my house!
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Quote from: Maso on April 26, 2008, 02:06:27 PM
I have fasted easily for two weeks in the past (IRL) without suffering any health consequences

wtf is your problem
some of my posts are serious stuff

Quote from: UnderSeven on April 26, 2008, 05:10:58 PM
I think this is really more along the lines of ideas to suggest for arm2 anyway.  I mean people might eat darn near anything when starving to death, but that doesn't mean it did anything for them besides make them feel less hungry.  I think you could RP eating anything you wanted and have pretty realistic effects toward actual hunger (none) but that the true issue here is death due to hunger is probably a little too soon.   It would be cool to have code that made it unheathy not to eat over a longer period of time and in more ways than currently explored though.

I remember learning about scurvy in school, and the things people on ships would do.  Like... a lot of times when they found vessels that were adrift, there wouldn't be a single scrap of leather on board.  They'd eat it.  Nutritionally I'm sure it did nothing for them, or at the very least very, very little.  But it made the belly full, and at least you didn't -feel- hungry.  For a little while.

Then of course you'd have to cut yourself open and drain out the black blood pooling up under your skin, but I'm not sure that's on topic.
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Actually, leather has a rather high nutritional content....now where did I see the nurtitional content of a pair of leather boots..

And no, I'm not kidding.

Also...I do think and hope that a PC in arm2 will be able to go MUCH MUCH MUCH MUCH longer without  food. I myself have personaly seen people go for MANY months without eating a thing. One female I know made almost 8 months, went from 140 lbs to 39 before she could no longer walk and had to be hospitalized. Of course it took her almost 3 years to get back to 120lbs

I would love to see hunger degrade your stats over a very long time and be twice as hard to regain in arm2. You would get your normal hunger messages down to starving. Once starving you would get the message often for say the first IC day or so, then more rarely till it faded away. Just as in real life. Every person I've ever known to have actually starved for over a week said that the sensations pretty much faded into the backround. Then you would notice no difference for probly the first 1-3 weeks, the body has plenty of reserves for that, but afterwards as your body starts to eat muscle for fuel but also because less muscle means less fuel is needed. your str and agi and end should start going down. Eventualy of course your size would change as well, clothes would no longer fit, some types of armor might actually fall off.

The funny thing is, this probly takes longer to explain then it would to code. Heh.
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