Leader PC's and leaving Safe Areas

Started by Hot_Dancer, April 18, 2008, 06:20:05 PM

I can only imagine that clan staff would rather watch their entire clan fall off the shield wall and die then find out after the fact and have to go scrambling through logs to find out why they're all suddenly dead.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

Quote from: staggerlee on May 05, 2008, 04:47:02 PM
I can only imagine that clan staff would rather watch their entire clan fall off the shield wall and die then find out after the fact and have to go scrambling through logs to find out why they're all suddenly dead.


Riiiight.

Not to mention that being kicked off the sheild wall by animated beast is much more fun than being kicked down by beast who isn't animated... even if the result is the same, heh.

My way of seeing it is this: if you're a leader PC and you wish up as you and a group of your employees/followers/etc. leave a safe area, things are bound to be more interesting.  You may die, you may live, but whatever the case, I think I can guarantee it'll be more fun.  I've never played a leader PC, but you can bet that if I did, I'd do everything I could to get as much staff animation of the environment as humanly possible, because running around bashing NPCs is never as fun as having to react to a much more dynamic situation.  If I wanted to interact with just NPCs all day, I'd go play a low-population hack-and-slash MUD and have myself a fantastic time.  Sure, I might have a higher chance of dying--or a higher chance of living (which, when put together with that higher chance of dying, sort of cancels the whole thing out)--but it would be so worth it.  And we all play Armageddon knowing full well that every time we log onto our character, it could be the last time, don't we?  Might as well up the ante while we're at it.  Play for keeps, y'know?

I don't think it matters at all whether the staff are "out to get us" or "out to preserve us," because whichever they do--or neither--it's all to make the game more fun.  I like fun.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore