Re: The pending changes to Two-Handed use

Started by RogueGunslinger, April 01, 2008, 12:22:59 AM

Pending changes to Two Handed Combat
« on: Today at 09:38:01 pm »
   
Quote
To better balance two handed skill with other fighting skills, the following changes will go live, Wednesday, April 2.

Two handed skill will give a more constant bonus to offense and defense.

Wielding a weapon in two hands will give half-again your strength bonus, regardless of skill.

If you have two-handed skill you can increase your damage from strength beyond this.

Delay timer between swings for people using two hands will be decreased significantly based on two handed skill.

Wielding a weapon in two hands gives a bonus if the disarmer is using a two handed weapon. Similarly, if two-handed weapon is being used by the victim, a penalty is applied to the disarm check.

If either victim or disarmer has the two handed skill (and is using a two-handed weapon) an appropriate  bonus/penalty will be applied to the disarm check.

Parry will branch from two-handed skill for classes that would get parry from dual wield.



AWESOME!!!!!! So glad I chose two-handed as my desired weapon skill. And here I thought I hit hard before.... ;P

This makes me happy, and nothing any of you can say will change that.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

The game is going down right after the change, and 2.arm isn't coming.

For some time now, I've had the sneaking suspicion that duel-wielding had an insane damage advantage over two-handed.  Given the nature of the changes, it seems that might be the case.  The benefits of two-handed always did a little off and on.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

I agree, but hopefully the added time between strikes wont completely negate those new effects.

I'm betting its april 1st where Morg is.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on April 01, 2008, 12:58:50 AM
I'm betting its april 1st where Morg is.
And I vanish into the dark
And rise above my station

This is where a laugh a bit maniacally, then go on a murdering rampage if this is an April fools joke.

These sound suspiciously like the current advantages already offered by the etwo combat skill.

"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: jstorrie on April 01, 2008, 02:00:43 AM
These sound suspiciously like the current advantages already offered by the etwo combat skill.

It sounds like the intended advantages of etwo which has never really given any visible benefits, clearly reflected in the amount of characters who choose to dual-wield or shield-wield compared to two-handed.

I'm not really seeing the joke aspect to it, if it is an April Fools gag.  It looks like a perfectly reasonable change.
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

Quote from: flurry on April 01, 2008, 08:22:25 AM
I'm not really seeing the joke aspect to it, if it is an April Fools gag.  It looks like a perfectly reasonable change.

The homepage of Armageddon.org OTOH...
Amor Fati


for wha tit's worth i'm all for using dual wield, shields and etwo depending on the situation.

these all appear as tools depending on the foe you are battling.


Quote from: roughneck on April 01, 2008, 04:36:41 PM
Watch out for those HG soldiers.

Yeah, as if you didn't have to watch out for them before... gah! 

I'm hoping there's a big enough penalty to hit and slow enough strikes for HG's with their poor agility to balance things out.
 

Quote from: veryalien on April 01, 2008, 03:01:33 PM
for what[sic] it's worth i'm all for using dual wield, shields and etwo depending on the situation.

these all appear as tools depending on the foe you are battling.


While this can be a useful tactic once you've got an older warrior that is fairly well advanced, I've found its best to concentrate on one style in the beginning and then switch to another -in training-, while still using the real one for main combat. Its less useful to be moderately skilled in all three than it is to be highly skilled in one, allowing you to be effective against most opponents, before switching to another style.

The April Fool's joke with this is that it makes sense but would mostly please a large amount of the player populace.

Suckers.
Tryin' to make friends but people are jerks,
So I'm gonna put some fleas on you.
And the fleas'll have the plague,
And they'll make you cough a lot,
Then you'll be too sick to hurt my feelings anymore.

This addition to two handed...coupled with the request for a new 'Nak Salarri family member means that it IS a conspiracy of some sort, since the additional force and strength behind all the folks trying out two handed combat will result in a massive upturn in shattered weapons.
DOH

I know of one or two asskicking PCs who are going to be kicking even more ass now.

This is a good, necessary change. Gotta have fun with it sometime  ;D

Now is the time to app not that big two-hander beast you've always wanted, but the meek weaponcrafter who replaces all of their shattered weapons. MONEY IN THE BANK.

Quote from: jstorrie on April 01, 2008, 07:52:44 PM
Now is the time to app not that big two-hander beast you've always wanted, but the meek weaponcrafter who replaces all of their shattered weapons. MONEY IN THE BANK.

... or a big two-hander beast who can make weapons.
Quote from: H. L.  MenckenEvery normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

Or a wide-hipped dwarven weaponscrafter. Cover ALL THREE.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Suggested additions to two-handed use combat in light of recent changes (http://www.zalanthas.org/gdb/index.php/topic,30315.msg335018.html#new) to the code:


  • etwo penis: Allows the player to wield their tool in both hands, halving again their strength bonus. Be warned when using this technique with novice partners--that extra strength bonus ups the chance to 'reel' your partner significantly, and too many reels in one session CAN codedly affect your character in negative ways.
  • sheath etwo <target>: While using etwo on the approved tool, the player can now specify not only which character in the room to target, but specific orifices upon those targets. Please note that at lower skill levels, slip-ups are likely.
  • etwo baby: A baby object, when equipped using the etwo command, will function as a shield. Please note, this may not last for very long, as babies have a tendency toward fragility.
And I vanish into the dark
And rise above my station

April 01, 2008, 11:36:49 PM #25 Last Edit: April 02, 2008, 01:15:29 AM by brytta.leofa
Quote from: Fathi on April 01, 2008, 10:25:33 PM
  • etwo baby: A baby object, when equipped using the etwo command, will function as a shield. Please note, this may not last for very long, as babies have a tendency toward fragility.

<both hands> a tousle-headed infant

...moments later...

<both hands> a new tousle-headed infant

...moments later...

<both hands> a used tousle-headed infant

...moments later...

<both hands> a cracked tousle-headed infant
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

and then you could eat your shield.

a partially eaten cracked tousle-headed infant is here, crying.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

You can only eat Blue eyed infants.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

i
a packet of bitter blue dye
a cracked tousle-headed infant

craft dye infant into blue-eyed, tousle-headed infant
You begin crafting.

You put liberal drops of dye into each of the infant's eyes, dying them blue. You monster.

eat infant
You eat part of your cracked blue-eyed, tousle-headed infant

i
a partially eaten cracked blue-eyed tousle-headed infant
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Ah, I suppose that explains why the parry branching thing was never done in the past.  Thanks for trying for us, though, Morg :)
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Also, note that this was not an April Fool's joke. Rock on.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Just gotta say that this code change makes me very happy.
man
/mæn/

-noun

1.   A biped, ungrateful.

I just wish it would have come a day sooner, Ender ;)
"Never do today what you can put off till tomorrow."

-Aaron Burr

Does 2h, get parry anymore, I noticed that originally that he said if we got parry from dual wield, we would eventually get parry from 2h.  Then he made a post saying it doesnt work right now, is this fixed, or did he just edit the original statement to say only if you get it from dual wield?
May God have mercy on my foes, because I wont.

Quote from: Kill4Free on July 05, 2008, 07:17:14 PM
Does 2h, get parry anymore, I noticed that originally that he said if we got parry from dual wield, we would eventually get parry from 2h.  Then he made a post saying it doesnt work right now, is this fixed, or did he just edit the original statement to say only if you get it from dual wield?

If you feel you should branch parry from two-handed (you have trained two-handed enough to get it branched), you can submit a request and we will review your skills.  Unfortunately Arm 1 won't allow us to let you branch parry from both/either skills.
Morgenes

Producer
Armageddon Staff

Gonna be a while before that happens, but thanks for answering my post quickly.

On a note of how you might fix it, couldnt you make a new skill that does the same thing as parry, and uses the same code parry does with just a different name, that 2h could branch into.  Im not sure how the code is designed, but its an idea.
May God have mercy on my foes, because I wont.

Quote from: Kill4Free on July 05, 2008, 09:31:06 PM
Gonna be a while before that happens, but thanks for answering my post quickly.

On a note of how you might fix it, couldnt you make a new skill that does the same thing as parry, and uses the same code parry does with just a different name, that 2h could branch into.  Im not sure how the code is designed, but its an idea.

That would do it, but it would be quite a bit of a kludge, and then we'd have to kludge choosing between the two, or somehow keeping them in sync.  For Arm 1, I think this will have to do.
Morgenes

Producer
Armageddon Staff

Morg, why not branch parry off of the defense skill instead, so that anyone with the proper level could get it? I think that would be a better option all the way around.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: The7DeadlyVenomz on July 05, 2008, 09:35:19 PM
Morg, why not branch parry off of the defense skill instead, so that anyone with the proper level could get it? I think that would be a better option all the way around.

This may sound weird, but in Arm 1's code, defense isn't a skill like every other skill.  It is handled differently, and can't branch anything.  And, if we'd wanted it to branch from defense, we probably would have worked it so it would.
Morgenes

Producer
Armageddon Staff

July 05, 2008, 09:48:17 PM #39 Last Edit: July 05, 2008, 10:19:47 PM by Is Friday
Can you have a hidden skill that mirrors the higher level of either two_handed or dual_wielding and in turn branches parry?
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

Quote from: Morgenes on July 05, 2008, 09:43:33 PM
Quote from: The7DeadlyVenomz on July 05, 2008, 09:35:19 PM
Morg, why not branch parry off of the defense skill instead, so that anyone with the proper level could get it? I think that would be a better option all the way around.
This may sound weird, but in Arm 1's code, defense isn't a skill like every other skill.  It is handled differently, and can't branch anything.  And, if we'd wanted it to branch from defense, we probably would have worked it so it would.
Err, alright. It was just an idea, boss. Nothing more. Not being critical or anything.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: The7DeadlyVenomz on July 05, 2008, 10:04:24 PM
Quote from: Morgenes on July 05, 2008, 09:43:33 PM
Quote from: The7DeadlyVenomz on July 05, 2008, 09:35:19 PM
Morg, why not branch parry off of the defense skill instead, so that anyone with the proper level could get it? I think that would be a better option all the way around.
This may sound weird, but in Arm 1's code, defense isn't a skill like every other skill.  It is handled differently, and can't branch anything.  And, if we'd wanted it to branch from defense, we probably would have worked it so it would.
Err, alright. It was just an idea, boss. Nothing more. Not being critical or anything.
No offense, no worries, just explaining.
Morgenes

Producer
Armageddon Staff

Hey Morg, sorry if you've answered this before, but I didn't see anything in the staff blog:

Are you coders tinkering with a way so that different skills can branch the same thing? i.e. two-handed and dual wield both branching parry, depending on which is your focus?

From what you guys hinted at earlier, it sounds like that'd be a hassle, but I didn't know if you were reworking a lot of the new code for 2.0.

Thanks.

Quote from: Lakota on July 05, 2008, 10:31:50 PM
Hey Morg, sorry if you've answered this before, but I didn't see anything in the staff blog:

Are you coders tinkering with a way so that different skills can branch the same thing? i.e. two-handed and dual wield both branching parry, depending on which is your focus?

From what you guys hinted at earlier, it sounds like that'd be a hassle, but I didn't know if you were reworking a lot of the new code for 2.0.

Thanks.

Yep, a much richer skill branching specification is in the works for Arm 2.
Morgenes

Producer
Armageddon Staff

While you are explaining all this, any advice on how we can tell when our skill is high enough to make it worth asking a staff for the extra skill?

On a sidenote on my char I somehow got stuck with the subguild acrobat, when I chose armorcrafting, not sure what happened there, but it really didnt fit with my character's background, story, or even race.  I did put a request up quite a few days ago, right after I made my char, as I didnt want to suicide him or anything to restart.  And there hasnt been a reply, now, I dont mind waiting, but if a mistake like that isnt approved to be fixed, then would it be likely that parry would be given?
May God have mercy on my foes, because I wont.

Quote from: Morgenes on July 05, 2008, 10:33:42 PM
Quote from: Lakota on July 05, 2008, 10:31:50 PM
Hey Morg, sorry if you've answered this before, but I didn't see anything in the staff blog:

Are you coders tinkering with a way so that different skills can branch the same thing? i.e. two-handed and dual wield both branching parry, depending on which is your focus?

From what you guys hinted at earlier, it sounds like that'd be a hassle, but I didn't know if you were reworking a lot of the new code for 2.0.

Thanks.

Yep, a much richer skill branching specification is in the works for Arm 2.

Awesome, thanks!