The night disturbing the foraging?

Started by Gricker, October 17, 2006, 09:30:11 PM

yes - add code, maybe - mayhaps somday no- dont add i dont like

Yes add the code!
12 (41.4%)
NOOOO dont add the code i dont like it
17 (58.6%)

Total Members Voted: 29

Voting closed: October 17, 2006, 09:30:11 PM

Well...
The Night Has Begun
forage blah
It is too difficult to see the ground.
open backpack
get torch backpack
wield torch
drop torch
You drop a burning simple, leather-wrapped bone torch, which falls to the salty ground. Shown to the room as:
A burning simple torch made of a piece of bone lies here.


Now to what I think i should be able to forage what ever i am foraging for.. but i cant so.. tell me what do you think of adding it if you put a torch onto the ground you can see the ground and be able to forage???

What do you think.. -Gricker  :wink:
an people in Zalanthas get along? no, you know why? we all HATE EACHOTHER!!!!!!!!!!!!!

It probably makes more sense to have to "hold" the lightsource.  You can cover quite a bit of ground when foraging, even in the same coded room.

Take a maglite out to a dark field and look for rocks in the middle of a dark night sometime.  It's not as easy as it sounds.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Quote from: "Cuusardo"Take a maglite out to a dark field and look for rocks in the middle of a dark night sometime.  It's not as easy as it sounds.

Then compare that with the craptastic light that a -torch- would provide.

Anyone who has ever tried to play D&D around a camp fire knows how much it sucks to forage by fire light.

Oh my god, I am such a geek...
nless explicitly stated, the opinions of this poster do not necessarily represent all staff.

Halaster the Shroud of Death sings, in unnaturally gutteral sirihish:
    "S
     T
     F
     U"

Quote from: "Djarjak"
Quote from: "Cuusardo"Take a maglite out to a dark field and look for rocks in the middle of a dark night sometime.  It's not as easy as it sounds.

Then compare that with the craptastic light that a -torch- would provide.

Anyone who has ever tried to play D&D around a camp fire knows how much it sucks to forage by fire light.

Oh my god, I am such a geek...

I actually feel your pain. I was writing with the charred end of a stick. I'm cooler than you.
your mother is an elf.

On the flip side.

Go to that same field when the moon is up and at least half full.

turn on no lights and close your eyes for 15 minutes, when you open them it is quite bright and clear, often you can even begin to see some colors.

And Zalanthas has two moons.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

I'd say a strong light source, like an irig lamp, magickal light, or both moons out should allow foraging.
Amor Fati

Quote from: "Moofassa"
I actually feel your pain. I was writing with the charred end of a stick. I'm cooler than you.

And here I thought my glow in the dark d20 made me cool.

Personally, I'm not fond of the concept that enough light to navigate equates enough light to find things that you would otherwise miss, even in daylight. Even with an irrig lamp (we've already pointed out how little light a maglight really provides) and two moons, it's well short of real daylight.
nless explicitly stated, the opinions of this poster do not necessarily represent all staff.

Halaster the Shroud of Death sings, in unnaturally gutteral sirihish:
    "S
     T
     F
     U"

Quote from: "Djarjak"Personally, I'm not fond of the concept that enough light to navigate equates enough light to find things that you would otherwise miss, even in daylight. Even with an irrig lamp (we've already pointed out how little light a maglight really provides) and two moons, it's well short of real daylight.

Actually, I can think of one way to make it bright enough to see to forage... pure speculation, oh, oh... it's magick!  You know!  Never believe it's not so!

I would like to point out that moonlight is not enough to go looking through a dark crevice where you will probably be blocking most of the light as you work.

Now, two moons work.  I've done it before, and my outdoorsy characters always check the moons at dusk so they can plan their night.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Quote from: "Djarjak"Anyone who has ever tried to play D&D around a camp fire knows how much it sucks to forage by fire light.

That's hardcore.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Hehehe, I lost a very good 1st edition AD&D book to just that situation, Djarjak.  I have glow-in-the-dark d10's.  Then, I'm a White Wolf fanatic.

*pointless post about how it is hard to find stuff in the dark*
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Actually the only places I've ever foraged were in deep caverns where it was totally dark save for my glowstick.  If I could forage there, I would have expected to be able to forage outdoors at night.

Quote from: "Fnord"I'd say a strong light source, like an irig lamp, magickal light, or both moons out should allow foraging.

Both moons out does allow foraging.
...so instead of stealing an uneaten one, like a normal person, I decided I wanted the one already in her mouth."

Best movies EVAR:
1. Boondock Saints
2. Green Street Hooligans
3. Fight Club

Norman Reedus is my hero.

what im trying to say is.. a torch offers alot of light.. place it on the ground.. or get glow crystals.. light them those arnt hot i wouldnt think.. place them around the room.. just an idea.. i thought i'd be nice to forage at night..
an people in Zalanthas get along? no, you know why? we all HATE EACHOTHER!!!!!!!!!!!!!

A torch does not offer a lot of light, add to that the factors of blown sand and so on and you have poor foraging conditions.

Also worthy of consideration, Zalanthas is a desert environment, thus most predators would hunt at night. Therefore it is not WISE to forage at night when they can see you long before you can see them, the light in the middle of the desert would make you stick out like the proverbial dogs balls.

In my opinion it depends what you're trying to forage. If what you want is a specific kind of root and you're in the middle of the scrub plains, a torch is not gonna help you a lot. What could be done is to allow foraging by torchlight if it takes ten times as long and costs ten times as much stamina per attempt, but that doesn't seem like a very worthwile change.

But the forage code is a little wonky in some ways. I'm guessing it's due to balancing issues that you can stand in the salt flats and fail to find salt, or walk into a forest but find yourself unable to locate any wood. Realistically, in some places you shouldn't even be able to fail, but how much of a challenge would it be to get rich if you were paid money for something that you can scoop up by the shovelful just a short walk outside the city?

Maybe a reasonable fix would be to allow players to forage by torchlight if they're looking for something that they can't miss considering the area they're in. Let people forage salt in the salt flats with a torch, wood in the forest, rocks in the mountains (are there any of those?) and so on. I don't think this is desperately needed, but if any change should be made that would be my suggestion.
b]YB <3[/b]


make a big fire.
forage food.
after that, set forest on fire.
out run smoky the braxat.

edit:  Foraging at NIGHT?  Why aren't you sleeping, hrrrm?

It is a little silly to forage at night, when you think about it.  No only do you have a difficult time seeing the ground, but also any predators that may be coming after you.  Human eyesight is not as good as that of a lot of the critters that live in the wilderness, and while you're focused on staring at the ground by the light of your torch or glow crystal you are easy prey.

I'd like to see more of this kind of thing happening actually, since a light source should be like a beacon to raiders, gith, halflings, etc.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Well, on second thought, it'd be nice to forage for wood and kindling at night.  It's not like I settle down for the night in the middle of the day so I have plenty of time to look for a group of four of the exact same branches to make  a fire.  That's not even getting into the kindling.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Quote from: "Cuusardo"I'd like to see more of this kind of thing happening actually, since a light source should be like a beacon to raiders, gith, halflings, etc.

That would be the hotness. A little script that, when at night/before dawn, if you have a light in the room and are outdoors, there's a small chance that a random aggro baddie from the area would load in an adjacent room and then, naturally, come in to play.

That aside, I maintain that two moons, irrig lamp, bonfire, etc. should allow night time foraging. Add the above script to make things interesting. ;)  Would be nice if it was rare enough that even with a light you didn't get jumped every time, but it could happen. Ooooh, exciting.
Amor Fati

Frankly it's my opinion that while it might be slightly feasable to forage at night it wouldn't be realistic, what kind of right minded Zalanthan would go out at night to forage when a blinding sandstorm could blow up at any moment.

Edited to add:

Also adding such a script I could see hunters all of a sudden deciding to go out at night to hunt because they might get that nice kill attraction from the torch
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I was under the impression that fires and bright lights usually drive off nasty things at night.
Any questions, comments, or condemnations to an eternity of fiery torment?

Waving a hammer, the irate, seething crafter says, in rage-accented sirihish :
"Be impressed.  Now!"

Some things, Dalmeth...some things are attracted by light.
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