Krath's touch

Started by UnderSeven, October 12, 2006, 08:45:12 PM

Having played with this a little bit, I'm starting to wonder if as a player if this new affect isn't a little too harsh.  

I'm obviously not sure how it works, but the onset sometimes seems to come on very fast within minutes and once it does onset it gets worse REALLY fast.  Under a minute I can go from the first message to getting the third in a progression of worse krath's touch.

Maybe this is how it was intended, but the most recent time I noticed it while in a city on a hot day.  I was hungry and thirsty before I got the onset, I drank and ate and then a moment later got hit hard by it.  

Now I don't play a nomad, a hunter or a desert elf, but I do occasionally play someone who makes a living leaving the city, and krath's touch has made it a little harder, but I would shudder to imagine playing someone who actually spent most of their time in the sun.  

So anyway, I was wondering if other people had thoughts, since it's new code maybe I'm just not used to it, either way, I thought I'd bring it up.

Using the proper precautions, Krath's touch should be a negligible risk.  You simply need to approach the desert with caution.

That being said, if you perceive problems, submitting logs would be the best approach to alerting us.
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There's been a slight tweak to the likelihood of contracting it, which will go live with the next reboot.  Keep the feedback coming, but keep that in mind.
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Will Krath's Touch be similar to the invisible daze-resist skill that everyone has?  In other words, is it possible to build a tolerance to it?  That would be a neat addition, making those grizzled outdoorspeoples prized once they developed their resistance (and the stupid ones died off).  Any thoughts?

I think that's a really good idea.

And if it isn't already like that, certain races should get a hefty bonus to resisting this. Desert elves, for example.
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I would imagine endurance helps.

I would also suggest eating and drinking regularly, instead of waiting until you get the messages.
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Quote from: "Zalanthan"Will Krath's Touch be similar to the invisible daze-resist skill that everyone has?  In other words, is it possible to build a tolerance to it?  That would be a neat addition, making those grizzled outdoorspeoples prized once they developed their resistance (and the stupid ones died off).  Any thoughts?

Yes.  Not yet, but there are plans for that very thing.
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Ok, so the cat's outta the bag on this one.  Yes, I recently put this in.  The helpfile should pretty much explain it.  It is generally considered unwise to be out in the extreme heat and go thirsty and not do anything about it.  Feel free to email me ( halaster@armageddon.org ) with feedback.  Logs always help!
"I agree with Halaster"  -- Riev

One thing I've noticed is the in city effects appear to be more or less the same as out of city effects.  I maybe wrong but Krath's touch doesn't seem to take into account that difference.

Why I think it should is because in a city you can probably expect a great deal more shade even out in the street from the buildings.  Furthermore the road is probably not going to be as terribly reflective to light and possibly cooler than the desert sands.  I imagine the shade from the buildings, coupled with the likelyhood any given city would just be designed not to be as hot as the desert might contribute to this.

If I'm wrong and krath's touch does take into account city vs not city then please disregard.

Getting krath-struck inside a city and getting krath-struck outside the city should still be under the same terms, as it is a condition of the body, which can't tell if your outside or inside a city.  :wink:

In any case, it -should- be easier to not get sun-struck inside a city considering there's water (if you have the coins) and shade (buildings) where you are, though I wouldn't expect the shade out on the road to be enough to lessen the degree at which you reach the point of krath-struck. These aren't tall sky-scrapers after all. Not to mention the crowd that'll be plowing through, kicking up dust and (a little) extra heat from all the bodies.

And playing an outdoors character, I have yet to experience being krath-struck yet, so take my opinions with a grain of salt.  :lol:

I have to disagree because sure it's a condition of the body but it's brought on by certain factors, one, being thirsty.  Granted since you probably lose moisture slower in the cities that is arguably one way it is already implemented, but that doesn't take into consideration other factors.  Such as Halaster already pointed out, heat.  But is a hot day on the salt flats equal to a hot day on the dunes or a hot day in the shaded city street of Allanak? I think not, and arguing that it is a condition of the body without paying attention the external factors that cause the condition I do not feel makes a good arguement.

Basically if kraths touch takes many factors into consideration, as my experience suggests it does, it should take some consideration into if you're walking through a city.  If for no other reason, time spent outdoors in the city is LONGER say to one tavern to another, but actually shorter if you consider it relative to moving through desert rooms.  Where as it might take you longer to walk from the gaj to traders than it would from merchants gate to the main gate, you bet your bottom that it was actually a much longer walk around the city and was probably a lot hotter of a walk and generally less pleasant.

So yes, I'm still of my initial oppinion kraths touch should be less potent in cities.

Edit: Another thing to keep in mind is that if you had two pcs, one walking around Allanak between the two gates, outside of the city, and the other pc walking THROUGH the city between the gates, the one walking through the city technically went the shorter distance.  Now if they kept walking, going back and fourth on that path, all factors constant, they will get kraths touch at the same time, but since the one in the city is technicall walking a shorter distance, but actually walking a much longer one, in a sense, it makes the person in the city affected by it far sooner than someone out of the city.

Quote from: "UnderSeven"Another thing to keep in mind is that if you had two pcs, one walking around Allanak between the two gates, outside of the city, and the other pc walking THROUGH the city between the gates, the one walking through the city technically went the shorter distance.

I see what you mean now. If that's the case, I would agree.

Quote from: "UnderSeven"But is a hot day on the salt flats equal to a hot day on the dunes or a hot day in the shaded city street of Allanak? I think not, and arguing that it is a condition of the body without paying attention the external factors that cause the condition I do not feel makes a good arguement.
Heh, but to save some pride, I'll have to explain myself on this part. What I ment as the condition of the body being the same outdoors or indoors was that you could be standing out in a shaded part of the city and thirsty, and outside in the desert, thirsty, but eventually if the conditions for being krath-struck were met, they would both get krath-struck. Of course, the one standing in shade wouldn't be krath-struck for a longer time than the one in the desert, but they still will have to reach the same point to be get krath-struck. That is what I ment when I said that. It -is- a condition of the body, and the external factors that cause the condition, no matter to what degree, will still cause it when the body reaches a certain point.

But what I'm agreeing with though, is that standing outside in the city would allow someone to stand out there longer than if someone was standing out in the desert, if only because to take into consideration the difference in length from travelling from one side of the city to the other, and doing the same but from the outside. In reality, the person standing outside a tavern and a person standing outside the gates, would still be affected at pretty much the same rate if there was no wind.

I'd like to see more coded ways to get around krath's touch.

Like just an example is from Dune, where the Fremen rub the juices of a certain plant on their skin to prevent dehydration.

I was away from the game for some time and I saw this a few minutes ago... What's "Krath's Touch"?

Note: No, there's no helpfile 'krath's touch', there's no mention in staff announcements or motd or weekly update.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

Quote from: "Cenghiz"Note: No, there's no helpfile 'krath's touch', there's no mention in staff announcements or motd or weekly update.


http://www.armageddon.org/general/updates/view.php?week=41&year=2006

I don't think the help files allow for apostrophes.

http://www.armageddon.org/cgi-bin/help_index/show_help?kraths_touch

Looks like players picked up on it before Staff formally announced it.

http://www.zalanthas.org/phpBB2/viewtopic.php?t=22938&highlight=kraths+touch

I'm ashamed.. forgive me for not checking too carefully.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]