Gith, thousands of them die a day?

Started by Majikal, September 17, 2006, 05:36:13 AM

The problem here lies with the fact that gith spawn near the road, and generally alone (although they do occasionally wander close together).  Further, since gith are aggressive, and will go one room in any direction to attack a PC, this effectively triples the amount of area near the road that is subject to gith predation.

If you look at the OP's example, all of the gith were dead on the road.  From this, it's pretty obvious that whoever killed them (and we can't assume it was a single person or group) -didn't- go out of their way to do so, they were simply following the most easily navigable route through the area.

A real test to see whether someone was going "out of their way" to kill the gith would be to travel one or two rooms north and south of the road, and count the number of gith corpses there.  If people are actually wandering -off- the road to slaughter gith, then there may be some justice to the accusation of twinkery.
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I love it when your character can accurately build tactics for the gith he's about to piss off, because he knows they're going to come in mass.

One day the staff will coordinate them in a less expected way...

HotDancer
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I thought gith and desert elves were mortal enemies, or something like that.  Or was that just one particular tribe of elves...?
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Quote from: "Hymwen"I often wonder who are the psychopathic killers. The gith who stick to their territory and attack anyone who intrudes, or the desert-elves who go to the gith territory to wipe them out because they exist. But that's besides the point.
I don't necessarily feel you have one.  If the gith hadn't decided that a fairly well-travelled road was their territory, I doubt they'd piss their neighbors off.  Their territory is note a remote, hard to access area, and many people have business on it that doesn't involve killing gith.  They'd just better be prepared to deal with the nutjob gith if they want to use that road.
Back from a long retirement

There's a difference between killing gith who attack you when you're going from point A to point B, which I have no problem with, and scouring the fairly large gith area to kill every gith you can find, something that I have seen happen quite often.
b]YB <3[/b]


Yeah there is, and I guess if you feel the same way then it's only because we agree with each other.  :)
Back from a long retirement

Gith raid sometimes too, just like PCs.  And just like PCs, they aren't always successful.  It doesn't necessarily mean there's some psychopath out there killing gith.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Quote from: "Cuusardo"It's quite possible that there were several gith who attacked something bigger and badder than they were, and it killed them.  And perhaps the killer had no use for the gith's crap, so they left it there.

thats happen to me quite a few times, a long time ago with one of my chars I was attacked a few time in one trip. My character was strong so I cleaned off the road of any gith that ATTACKED ME  I ended up being anbushed a few times on the road in the tablelands It would be nice to have not an overall stronger gith but a new kind that is stronger then the yellow ones  
IE/ for every 3 brown gith there is a yellow gith for every 3 yellows there is a new kind that is strong an leads asmall group of gith around the tablelands and even knowen world

It would also be cool if they did raids too on small towns and hunting parties and get there revenge for being slautered
dd my msn if you want, longvaladrien@hotmail.com

holy cow i just ran threw there. There where only 3 rooms with no stuff or dead bodies
dd my msn if you want, longvaladrien@hotmail.com

As someone who cant stand that type of clutter either, can I make a suggestion? If it bothers you, junk it. Emote the sand sweeping over it, or whatever comes to mind. Get rid of it. Do it once, and it'll take two weeks before it's bad again, and chances are, if enough people do this, you'll never have to see more than one set of it laying around again.
Adversity is like a strong wind. It tears away from us all but the things that cannot be torn, so that we see ourselves as we really are.
- Arthur Golden

I was thinking it was a mass slaughter heralding the arrival of the plant-people race.

Seriously, though, who knows what the IC explanation may be?  OOCly, it might be twinkage or it might not.
"No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream." - Shirley Jackson, The Haunting of Hill House

It just bothers me that when I'm with a group and throw out the idea of sneaking or trying to outrun them it's discarded for killing them instead. Even after my character has reached the point gith aren't a threat, I still RP them being a threat and try to avoid them when possible.

I'm all for beefing them up or making them travel in pairs or maybe more gith archers, eh?
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Quote from: "Majikal"It just bothers me that when I'm with a group and throw out the idea of sneaking or trying to outrun them it's discarded for killing them instead. Even after my character has reached the point gith aren't a threat, I still RP them being a threat and try to avoid them when possible.

I'm all for beefing them up or making them travel in pairs or maybe more gith archers, eh?

Some people prefer to play pcs that meet the threat (if they believe they can handle it) head on. Some people prefer to take the cautious, or in the opinions of some of those others, the cowardly route. There is no more wrong with the others choosing to deal with it their way than there is you choosing to deal with it your way.

Their way of handling them could bring about IC consequences, as could yours.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Are you out of your mind with the beefing them up?

They are a threat to those who are less able to fight them.  This way we can at least avoid getting killed with one hit.  This way we can actually escape after two hits and half our HP.  

Let's be a little realistic here.
Malifaxis has UBER board skills

I think beefing them up would be dumb.

As far as the title of this topic says, I think it is also highly unrealistic.
"Thousands" of gith die a day?  If you are talking about a real life day, then I'd say maybe a few or several might die in a real life day - but sometimes not.  As far as Zalanthan time, I would say that on average, 0 gith die per day.  Maybe a few every ten-day or more, depending on what is going on in the region during that time, even if some badass comes through slaughtering gith - which is probably perfectly realistic - so please think a little longer before posting, thanks. ;)  Not trying to be a smart-ass or anything, but I think everything is fine as far as it is (sure, a few tweaks could be made here and there, as always) as long as people aren't doing anything in a blatantly unrealistic way - which I don't think they are.  Excuse the run-on sentences - I like them.

The 'thousands' part in the title.. was meant to get attention, not state a fact. Aside from that, I'm a lover of d-elves, naturally d-elves tend to see githlands a bit more. Many times I've watched someone walk the road, slaughter gith and leave. They didn't pass through.. just went to slaughter gith, turned around and scampered home with their newly trained 1337skillz0rz. In some cases it makes sense, some tribes hate gith, some people hate gith.. but some hunter from a northern house or some HG just walking through pounding gith.. those situations I've seen more than once.. those I disliked seeing. Everytime zalanthas becomes harder to survive in, I smile. I guess this is why I'm for beefing things up.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

A few warriors twinking their skills on gith isn't a reason to make things an instant death-trap for everyone else.

Next time you see that, try using the request tool and let the staff look into things. If the player in question doesn't have a legitimate IC reason for what he's doing, I'm sure they'll take appropriate action.
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"Omit needless words." -Strunk and White.

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It was all me.
Quote from: Saikun
I can tell you for sure it won't be tonight. So no point in poking at it all night long. I'd suggest sleep, or failing that, take to the streets and wreak havoc.

Quote from: "Majikal"The 'thousands' part in the title.. was meant to get attention, not state a fact. Aside from that, I'm a lover of d-elves, naturally d-elves tend to see githlands a bit more. Many times I've watched someone walk the road, slaughter gith and leave. They didn't pass through.. just went to slaughter gith, turned around and scampered home with their newly trained 1337skillz0rz. In some cases it makes sense, some tribes hate gith, some people hate gith.. but some hunter from a northern house or some HG just walking through pounding gith.. those situations I've seen more than once.. those I disliked seeing. Everytime zalanthas becomes harder to survive in, I smile. I guess this is why I'm for beefing things up.

Yeah, I see your point if some noble guard is going there just to try out their new leet noble-house armor/fancysword/newb-bashingskillz.  But I've just always had a problem with people taking offense when others are just trying to find a reason to "have fun".   Sure, we don't want this done in an unrealistic way, and it irritates me as well to see employees of some big noble/merchant house sleezing onto gith territory just to improve their already-elite bushwhacker skillz.  This point I have to agree with you on - if they already belong to some notable clan and have the training area, trainers, fellow clanmates, equipment, facilities, etc etc... then they are kinda doing a little bit of a disservice to those of us that don't have the time to be involved in a family/clan/house.  

Just don't confuse powergaming with those of us that are just trying to find an IC way to get involved in some action and have some fun.  There are many loners that probably go out to hunt these lands and end up on the edge of, or going through gith territory - and not just d-elves.  I also agree with Cale_Knight (as far as not beefing up certain gith) because I would personally rather not see these areas become travel-worthy only to those elite House guards and not the loner that has spent most of his life learning how to survive on his own in dangerous lands.

Quote from: "Hymwen"
Quote from: "Cegar"Most of those gith deaths are from gith that attack travelers, not the other way around.

Do you know that for a fact?

I happen to know for a fact that it isn't uncommon for people to use giths as sparring dummies. From personal experience it seems to be mostly desert-elves and the occasional mul or half-giant who obviously don't get to spar often. Sure some of the gith are killed because they attack travelers but when I played a d-elf it was pretty much a daily occurance to see people "camping" them. The staff are good about noticing when players farm these NPCs for skill increasing and sometimes players are surprised by animated gith or mantis who act intelligently and call on friends.

OOCly, I think most people are aware that gith are aggro NPCs that are designed to hunt and kill travelers. ICly, gith are very well-known for their killing behavior and despised by almost all the other races for how they interfere with travel. With that said, we can make a list of the most likely people to be fighting gith:

1) travelers who are making their way through the desert from one place to another and are attacked
2) hunters who are living off of the land and end up clashing with gith who are in the area
3) raiders that are purposefully exterminating gith for a variety of reasons, whether it be for entertainment, for clearing the land of competition, for looting the dead, collecting gith bounties, or whatever

I don't see a problem ICly or OOCly with any of these scenarios. I don't think it's relevant whether or not "most" gith deaths come from group #1, #2, or #3. I'm of the opinion that there's nothing wrong with purposefully targeting gith or even going overkill and trying the exterminate the race. If a PC wants to dedicate their lives to killing gith, I think that could be an interesting concept, as long as the RP is appropriate for the situation (as Xygax pointed out, things like RPing wounds if you are repeatedly taking wound damage during a long hunt). In my opinion, there is an infinite amount of behavior in Armageddon that could be considered "twinkish" without appropriate RP, and killing gith is no different from any other scenario. I'm not really into the idea of assuming that PCs who hunt gith often are doing something inappropriate.

Where the gith clutter is concerned, it's only clutter because of the coded corpse decay. If Armageddon handled corpses for a long period of time, you'd see baking gith corpses/skeletons along the desert, instead of a screenful of gear.