Crafting delays

Started by Gimfalisette, May 31, 2006, 03:48:55 PM

I know this has been mentioned before, but I couldn't find a thread to necro, so...

I think the delay on many crafted items is pretty off relative to the actual item itself and also to other crafted items. For example, it may take only a few seconds (a few minutes game-time) to craft a whole pair of leggings, whereas it takes a much longer time to make some dye. In my RL experience in sewing and in mashing things up, it takes much longer to sew a full garment than it does for component-mashing.

It seems like the time to craft an item may be related to skill, and if it is, that's good with me. A master at the craft should certainly whip up a finished item much more quickly than a novice would.

It also seems like the crafting delay is shorter when there is a failure, and that's ok too, because then my crafting emotes tend to get "interrupted" and thus the failure comes at a logical place.

However, I don't have any way of judging how long the delay is going to be, so I really have no idea how many crafting emotes I'll be able to fit in. And that feels really weird, because often I'm only able to get one or two emotes in (typing very fast) on a fully-finished item. And that's really not enough to fully "show" that I am (for example) cutting, piecing, sewing, hemming, embroidering.

I'm not sure exactly what the right solutions are, but I do know that crafting delays are pretty un-immersive and therefore difficult to deal with in terms of RP right now.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

Quote from: "Gimfalisette"And that feels really weird, because often I'm only able to get one or two emotes in (typing very fast) on a fully-finished item. And that's really not enough to fully "show" that I am (for example) cutting, piecing, sewing, hemming, embroidering.

If the finish comes too quickly, simply ignore it and continue on with your emoting.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

In addition to CK's fine suggestion, you can freely use the BUG command in game to note objects you think whos delay is wrong.
"I agree with Halaster"  -- Riev

Quote from: "Cale_Knight"If the finish comes too quickly, simply ignore it and continue on with your emoting.

*snicker!*  

Ahem, dirty minds aside, that's a perfect suggestion and it's what I usually do.

To go even further, sometimes it makes sense to emote before even starting the craft itself.  A lot of the more intricate objects would reasonably take much longer than the craft delay allows for, so don't feel like you are bound by it - before or after.

Quote from: "Delirium"
Quote from: "Cale_Knight"If the finish comes too quickly, simply ignore it and continue on with your emoting.

*snicker!*

Go play another mud, ya pervert.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

But don't the start and finish messages get echoed into the room? I know that the failure message does, at least. I already do emote logical before-craft actions such as picking up cloth, looking at materials, arranging tools, etc. But if the start message is being echoed into the room, then doing the actual crafting *before* that message is anti-immersive. Ditto on the finish message, if I haven't had enough time to emote in the middle.

However, if the start and finish messages that I see on my screen are not echoed into the room, then of course I can just emote whatever the heck I want.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

This is a playability issue, and I fully support the motion to just go ahead with your emoting regardless of the coded crafting process ending.
Sewing a large, multilayered silk dress is probably enough work for a couple of weeks in real life, but even if it only took you 2 IG days to finish, it means you'd have to wait for 3 RL hours until that one dress was done.  Most people would probably get sick of it after a couple of days, or start crafting and go watch television for a couple of hours (and possibly even start using scripts), which would ultimately just cause damage to the game.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

They all echo, yes, but you still shouldn't feel constrained by them.

Ain't nobody going to accuse you of twinking because you're emoting too much, buddy.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

Quote from: "Cale_Knight"
If the finish comes too quickly, simply ignore it and continue on with your emoting.

This can be applied to several areas of your life  :shock:


Back on topic I just emote and ignore if it is finished or not. Sometimes I emote cooking three or four things at once and do a constant rp while spamming the cooking. Just ignore it if the code seems a little off.