Overhunting? or Too Many Starting Animals?

Started by Arbonne, April 23, 2006, 06:09:41 PM

Here's the trend I've been seeing, at least in the northlands.

After a reboot, there's plenty of animals for hunters to go around and share. So, as a hunter, you might pick a few here and there and then go and sell what you have. After that initial period, once most of the hunters have had their rounds in the plains, not only is there fewer animals to find at all, there's also no merchant who has the coins to buy any more.

Perhaps this is simply my own experience, but does anyone else notice this?

As a suggestion, would it be possible to limit the number of starting animals that appear, and instead spread the remaking of them to be more often over a longer period? That way even if a hunter or group over-hunts, they wouldn't be taking all that much for shops to lose all their coins, and hunters later in the day will be able to go out and hunt and get their own coins as well.
Edited to add: I think this might belong in the code forum.

I believe that in some areas in the game, where SimDesert or whatever it's called is in effect, creature spawns are like you want them, based on a sort of ecosystem and not all clumped together after every reboot. As far as I know, this system will eventually be spread to all areas.

Of course, anyone who abuses the weekly respawns - either to clearhunt areas or soak up a merchant's entire budget with sold items - is abusing the code and should stop it. There's nothing more aggravating than finding yourself in one of those month-long periods when some Uber Jewelcrafter or Ultratailor or whatever is flooding every merchant, an hour after every reboot, and preventing normal characters from doing normal business. Same goes for hunters.

A number of times, I've been witness to the respawning of wild creatures.  I'll be out fighting something, usually in the grasslands area east of tuluk, and suddenly there will just be two more of that creature I just killed in the room with me.  They didn't walk in from any direction.  They just...appeared out of thin air.  So there are some areas that respawn all these things on a fairly regular basis, and don't seem to have to wait for a reboot or crash.
quote="mansa"]emote pees in your bum[/quote]

It's not the spawning that I was mainly concerned about. It's the there are so many animals that can be hunted when first rebooted that the coins from the merchant shops run out within a few rl days.

Quote from: "Arbonne"It's not the spawning that I was mainly concerned about. It's the there are so many animals that can be hunted when first rebooted that the coins from the merchant shops run out within a few rl days.
Same thing with crafters, you just have to be considerate to other players. But you know what? If I have a choice between selling five of one item, or dying, I'll sell the five items.

If the merchants run out of coins, go somewhere else and sell.
Or...stop hunting.

I don't see the problem here.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

If you are experiencing competition, kill 'em, maim them, or change their mind.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "Maybe42or54"If you are experiencing competition, kill 'em, maim them, or change their mind.

Exactly, overhunting is an IC problem and should be dealt with ICly. Not posting on the boards about it.
I see it time and time again that people have this probem IC and try to use the board as an OOC means to get the problem solved because it's easier to complain and say it's poor play on the other player's part than take a chance and possibly risk your pc doing anything about it.

Someone's overhunting is hurting your survival or your business?

There's an opportunity for some conflict rp for ya. Get to work and deal with it in character.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: "jhunter"Exactly, overhunting is an IC problem and should be dealt with ICly. Not posting on the boards about it.
But is it over hunting? Or is it a code quirk? Some animals respawn, great. Do all of the animals respawn that should? It doesn't really make much sense that the wilds is "over hunted" one day, but Vanth then goes and crashes the mud so the next day the wildlife has suddenly thrived from being over hunted the day before.

So I think it's perfectly acceptable to say "you know what. Going around and hunting a ton just after reboot and then not hunting until the next crash sucks. Don't do it" on the GDB.

If the code does respawn animals a correct amount, then great. If there aren't any, that means they're either more sparse then I thought or they're being over hunted and I'll act accordingly.

It makes sense though (until the code is even more sophisticated) to double check if this is a code problem, and if it ask players not to suck.

Oh and please don't kill me Vanth. Only kidding

Quote from: "John"
Quote from: "jhunter"Exactly, overhunting is an IC problem and should be dealt with ICly. Not posting on the boards about it.
But is it over hunting? Or is it a code quirk? Some animals respawn, great. Do they all? It doesn't really make much sense that the wilds is "over hunted" one day, but Vanth then goes and crashes the mud so the next day the wildlife has suddenly thrived from being over hunted the day before.

So I think it's perfectly acceptable to say "you know what. Going around and hunting a ton just after reboot and then not hunting until the next crash sucks. Don't do it" on the GDB.

If the code does respawn animals a correct amount, then great. If there aren't any, that means they're either more sparse then I thought or they're being over hunted and I'll act accordingly.

It makes sense though (until the code is even more sophisticated) to double check if this is a code problem, and if it ask players not to suck.

Sure it makes sense that the -area- is overhunted one day. Maybe the animals that remain are hiding because of the commotion of hunting previously? Maybe they are deterred by the scent of blood? After things have settled down a bit the beasts return to the area? There's any number of realistic reasons that can be used to explain this.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: "moab"If the merchants run out of coins, go somewhere else and sell.
Or...stop hunting.

I don't see the problem here.

As a newbie hunter, with barely enough coin to afford water, nothing is more annoying then actually being sucessful on hunt, but not have any merchant able to buy the shit you just work so hard to get.

I ran around Allanak looking for a way to make money off the one Scrab shell I was lucky to have.

And that was on friday, reboots are every Wednesday I think?

It happens every so often, its like some godly hunter, runs out every wednesday and spam hunts insanely.  Comes back in 9 hours later and walks away with all the coin in the bazaar.

Hell I've even gone out and seen stuff laying in the sand, just wasting away, not because its useless but because it doesn't sell well.

Twinkery?

Nine times out of ten it is because there are several people hunting the same area. Sometimes competition for game is fierce.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

I'd like for merchants to not have the hard stop of 5 goods and instead pay less and less for each of the same item.

Something like every 5 hides decrease the amount they'll pay by 50% of the previous.  It's artificial but it'd simulate some aspects of supply and demand, at least.

Also if something's lying on the ground, perhaps that person didn't want it. Perhaps they were hunting the scrab for something else. Now they have a choice. Junk it, or drop it. Sometimes I junk, other times I drop. With a hunter you can junk it, emoting out spoiling the meat or drop it, emoting out it being part of the carcass for anyone who wants to come along and emote craving up the scrab.

I didn't really mean the thread to turn this way. The original intend was to ask if there could be some way to spread out the amount of spawning of animals so that with a single reboot, no matter how many hunters or spamhunters there are, you'll step away with only a few animals, but the animals will spawn more often over a course of the RL week, spreading out how much coins the shops give out. I guess more of a code issue.

Quote from: "CRW"I'd like for merchants to not have the hard stop of 5 goods and instead pay less and less for each of the same item.

Something like every 5 hides decrease the amount they'll pay by 50% of the previous.  It's artificial but it'd simulate some aspects of supply and demand, at least.

I agree, I think this is a good idea. No cap to how much they'll buy other than the amount of coin they have. Just have them pay less for them the more of that item they have in stock.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: "Arbonne"I didn't really mean the thread to turn this way. The original intend was to ask if there could be some way to spread out the amount of spawning of animals so that with a single reboot, no matter how many hunters or spamhunters there are, you'll step away with only a few animals, but the animals will spawn more often over a course of the RL week, spreading out how much coins the shops give out. I guess more of a code issue.

Sorry your thread kind of touched on my concerns of being a newbie.  Its just very frustrating trying to learn how to play such a role, when you have compete with people who've broken the game.

And there is a 5 item limit? There are 40-60 players on average when I can log on!  Jesus christ! There isn't that many merchants to go around and there is practically zero player economy? How do you expect some one to survive the the second part of the week? Not log on? Eat and drink sand?

Hunt, then go to a different city state.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "Newbie Hunter"Sorry your thread kind of touched on my concerns of being a newbie.  Its just very frustrating trying to learn how to play such a role, when you have compete with people who've broken the game.

And there is a 5 item limit? There are 40-60 players on average when I can log on!  Jesus christ! There isn't that many merchants to go around and there is practically zero player economy? How do you expect some one to survive the the second part of the week? Not log on? Eat and drink sand?

Hmm, in terms of that, yes, it does suck once all the shops are sold of coins. The only way to really bypass that is to join a merchant house or work with a PC who need the raw material. Search around, there's a few IG instances of that happening. In any case, we either need more PC merchants, or some way to spread out the giving out of coin.

Quote from: "Tamarin"A number of times, I've been witness to the respawning of wild creatures.  I'll be out fighting something, usually in the grasslands area east of tuluk, and suddenly there will just be two more of that creature I just killed in the room with me.  They didn't walk in from any direction.  They just...appeared out of thin air.  So there are some areas that respawn all these things on a fairly regular basis, and don't seem to have to wait for a reboot or crash.

Called sneak attack, they flank yo ass!

===

And on the topic o' huntin.  Maybe42or54 had an excellent idea for hunting seasons a while back, that maybe they'd be willing to put out, (if you've gotten approval from the imms for mating seasons and stuff, I can't see why this might not be regarded game around)  I, in the past played people who would go out and just spam kill stuff.  Now I'm more conscious about the environment.  My outlook is this,  you're killing more than one of each species, you're putting the environment in danger.  Always give back after you take something (pouring water on the ground to help support life in a certain area)  Try not to take down too many kills a day, I usually make mine three or less.  And really a large majority of the people who are indy, settle for less than three if they've goot skinning skills.  Because there's only so much you need to get started off, then you just need to maintain assests, water, food the occasional repair, so on.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

Quote from: "Newbie Hunter"Sorry your thread kind of touched on my concerns of being a newbie.  Its just very frustrating trying to learn how to play such a role, when you have compete with people who've broken the game.
Joining a Merchant House is a good idea then. Your stuck with them for 5 years, but you'll ICly and OOCly learn the role.

Quote from: "Newbie Hunter"And there is a 5 item limit? There are 40-60 players on average when I can log on!  Jesus christ! There isn't that many merchants to go around and there is practically zero player economy? How do you expect some one to survive the the second part of the week? Not log on? Eat and drink sand?
It's definitely possible to survive as a crafter (not so sure as a hunter. Although if you've got the ranger guild (as all newbie hunters should) forage for food, you'll survive). As for me, I refuse to sell to NPCs unless I must in order to:
* Get food
* Get water
* Desperately need supplies
* Somehow managed to get an apartment and need to pay rent

I'll only ever have 2 'sid or so in my pocket as a result (sorry pick-pockets ;)), but I'll be spending the rest of my time trying to sell to PCs. There is a PC economy. Look around. It's not extremely apparent at first, but you'll find the PCs who need what you're providing.

Quote from: "Maybe42or54"Hunt, then go to a different city state.

When I'm already running out of coin and water... TRAVEL TO ANOTHER FUCKING CITY?

As I said, I'm a newbie, I'm struggling.  Last thing I need is bad advice like this, I haven't broken the game.  I don't know how or where to forage for water.  I don't know where the desert quit safe rooms are.

I don't even know where the cities are in relation to each other, I just follow roads like a douche bag till I see gates and hope that some giant creature with a mouth the side of my torso doesn't find me along the way.

Do some of you vets know how hard it is just to get a character started? Learn the ropes of the game anymore?  I don't like blasting through characters every 6 hours.  Its unfair when everyone else has OOC knowledge they refuse to un-ass themselves from so they can't lay the smack down on some poor newbie who struggling with the syntax let alone trying to make enough coin to survive.

Arbonne-Getting a job with a house or finding a PC is easier said then done.

You can't depend on other players... ever, espeically in a game like this, where PC's die so often and in high numbers.  On top of the fact, if you keep the hours of a crack whore, not many people are on.  So its unfair to us few, who are either play an iso role, or not logged on at peak.  Sure the game is harsh, but it shouldn't be unplayable.

But I'm getting really far off topic.

Selling to PCs can create work in itself...

Joe Tenneshi says "So you got this scrab kidney eh? I am making a special scrab kidney pie.. I want another ten.. pay you fifty sid a piece."

think Woot!

My biggest peeve at the moment is also the shut off on NPC merchant buying chaff. I would prefer to see diminishing returns on sales than a lack of interest, but I am obviously looking at it from the sellers viewpoint. By the same token I would hate to have 38 gurth rumps I couldn't sell stinking up my shop.

Quote from: "John"
Quote from: "Newbie Hunter"Sorry your thread kind of touched on my concerns of being a newbie.  Its just very frustrating trying to learn how to play such a role, when you have compete with people who've broken the game.
Joining a Merchant House is a good idea then. Your stuck with them for 5 years, but you'll ICly and OOCly learn the role.


I just wanted to Chime in one more time and then I'm going to stop posting.

I hate clans.  I hate their rules and I hate the oath thing or whatever.  So I don't have any desire to join them.  On top of the fact, I log on just towards the end of peak.  So I may never even get a chance to interact with anyone in the clan.

That and, I'm still getting the emote system down, the syntax down, and the general feel of the game.  Nothing I hate more then making a huge key-word or other mistake in public.  Especially when some of the player base can come off EXTREMELY elitist.

Well, try hunting and going to a different place. Like hunt in the Gol and sell your things in the south and Luirs.

Get contacts before you hunt, find out what they want and get it.

Mr. Kadius the 16th may want a certain hide mroe than the others.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Tuannon Advice 1.01

As a new player:

Do play for yourself.
Don't shoehorn for other people's roles.
Don't be afraid to die.
Do explore and have fun with the learning process.
Do have a pre thought concept of what your character will do in common situations.

Tuannon Advice 1.02

Practice what you preach!

Quote from: "Newbie Hunter"As I said, I'm a newbie, I'm struggling.
If you're a newbie to the game (as opposed to a newbie to the role as a hunter. People can be here for years and years and still be newbies to roles like burglars or assassins) I really, strongly encourage you to join a Merchant House. You'll have to remain for 5 IC years (last I checked that was about 8 OOC months). You won't die in six hours if you join a Merchant clan.

Quote from: "Newbie Hunter"Do some of you vets know how hard it is just to get a character started? Learn the ropes of the game anymore?
Yup. I went through something like 20 chars in 20 days when I started. I started in 2002. I still don't know how to play a hunter without dying very quickly.

Quote from: "Newbie Hunter"I don't like blasting through characters every 6 hours.  Its unfair when everyone else has OOC knowledge they refuse to un-ass themselves from so they can't lay the smack down on some poor newbie who struggling with the syntax let alone trying to make enough coin to survive.
Then I really, very strongly urge you to join a clan. Join the T'zai Byn if you're in Allanak and don't want to join a clan for 8 OOC months. You'll have to stay in the clan for 6 weeks or so (I believe), at which point you can leave at any time you want. However they are mercenaries, rather then hunters. So it is a combat role, not a hunting role. Or if you don't really care if you play a hunter, join any clan that will have you. The easiest ones to join are the militia as a soldier (that's where you'll be a police-man, although they're not called that in-game) or a noble house as a guard.

Quote from: "Newbie Hunter"Arbonne-Getting a job with a house or finding a PC is easier said then done.
If you're in Tuluk hang out in the Sanctuary (a tavern), you'll find one eventually. If you're in Allanak then it's a bit more difficult. There's 3 taverns. Stay in the Gaj to join the Byn, go to the Barrel to join a Merchant House or go to Trader's to join a noble house. Ask someone in game for directions to any of these taverns.

Quote from: "Newbie Hunter"So its unfair to us few, who are either play an iso role, or not logged on at peak.  Sure the game is harsh, but it shouldn't be unplayable.
I'm an Australian and it is difficult and can be boring. Although you're only safe bet is to join a clan, unless you don't mind constantly dying. You'll learn eventually if you keep at it. I did.

Wanted to clarify something re: Merchant Houses, because John doesn't have it exactly right:

Not all Merchant Houses make you stay in for 5 IC years. Depending on the House and the position you are hired for, the time commitment can be less than that.

House Salarr, when I was last in a position to know, hired hunters on a 5 IC year contract basis, and paid people a salary as soon as they joined. House Kadius I believe does things a bit differently, hiring hunters for shorter contracts, but may not pay a salary right off (still providing room and board). House Kurac doesn't really hire "hunters", but their military wing recruits people for a yearlong term and then will offer them the chance to stay on as a mercenary for subsequent yearly contracts. None of the merchant Houses require life oaths from everyone, as far as I know, until you start reaching higher level ranks.

(note: I may be wrong about some of this, but the main point is that not all clans require an 8-month commitment.)

But moving on from that, I also really encourage joining a clan. I did with my first ranger PC and was able to learn to take care of myself because I had other PCs with IC reasons to teach my character and save him from doom when I screwed up. It also becomes much MUCH easier to support yourself.

Also, some clans actually do have a decently strong off-peak presence. In fact, depending on the player makeup of a clan, they may be more active offpeak than on. My advice is to look for PCs in a clan that you see during your normal playing hours, and then try and join up with them.

Lastly about clans and rules: most clans have rules because the rules keep people from doing stupid stuff which gets you killed. In Allanak, for example, most rules will be things like: 1) Don't enter the 'rinth, 2) Don't break the law, and 3) Don't leave the gates without permission. All of this may seem restrictive, but I guarantee if you follow them your PC will live a lot, lot longer.
subdue thread
release thread pit

To the newbie:

First enjoy the newbie time.  This is a time when all the game is mysterious and there is so much more to be learned and explored.  In many ways I envy you.

It is very possible to survive as a newbie to the game without ever joining a clan and while being very anti-social. My first character lived quite long without joining a clan or getting a clue.  You just have to be very cautious about things and mostly very, very alert.  

While it is true that NPC merchants buy only 5 of an item, that still leaves tons of items to sell.  The easy to get and ordinary get filled up first.  Think of using all your availble skills to collect whatever is possible.  Your first character will be very, very poor for a long time, but getting past that is part of the fun.

Enjoy the ride because everyone's eventual destination is a brutal death. :)
quote="Morgenes"]
Quote from: "The Philosopher Jagger"You can't always get what you want.
[/quote]

Indie hunters are some of the most difficult characters to get started, no matter how much OOC knowledge you have. Even in Tuluk, water is expensive, food is expensive, mounts are expensive, stabling your mount is expensive, arrows are expensive... a hunting trip that goes awry can cost you over a hundred sid right there. Guess how much sid you have left after buying your mount, hunting gear, and a bit of food or water? Not very much!

So on the one hand I understand your plight, but on the other hand would hope that you know that you're trying to have a go at one of the hardest professions in Zalanthas. It may seem uber-leet to go out and turn silt horrors into +8 fullplate, but it is not particularly easy to get to this point.

Certain people may hire you do hunt easy beasts or gather relatively common materials, and a smart idea may be to grab a job like this to make sure one bad hunting run doesn't turn you into a street beggar. That, or you can just keep rolling six-hour characters and hope one of them gets lucky...

Quote from: "Newbie Hunter"As a newbie hunter, with barely enough coin to afford water, nothing is more annoying then actually being sucessful on hunt, but not have any merchant able to buy the shit you just work so hard to get.

I understand your OOC frustration.  I do.

However, the game you are playing isn't about being able to sell your stuff.  It's about struggling with your character.  If your character can not sell his stuff, he better figure out another way to survive.  Keep it all IC and you'll find the jewel that is Armageddon.

Good luck!
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

I would also strongly suggest keeping as many of those items you can't sell to an NPC as you can, and begin offering them to PCs. It's a great way to drive PC on PC interaction.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: "The7DeadlyVenomz"I would also strongly suggest keeping as many of those items you can't sell to an NPC as you can, and begin offering them to PCs. It's a great way to drive PC on PC interaction.
However when leaving the city and going into the wilds type "stat" and if it says it's heavier then "manageable" get rid of some of those items, otherwise you'll lose stamina at a fatal rate (in my experience anyway). I don't actually know what is heavier then manageable but some safe ones are "your weight is light", "your weight is easily manageable" or "you're weight is no problem."

Can someone more knowledgable then me confirm that as good advice?

Yes, John is right. Anything heavier than Managable is detrimental to your survival in the wild. If you run, as elves do, your stamina will bite gortokdick. If you ride, your kank will no longer give it up.

Still, the point is, don't rely solely on NPCs. This game craves PC on PC interaction, and there is no better interaction than trying to push off unwanted goods on another PC.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

:arrow:  If you are going to play a hunter, play a ranger.  That will guarantee that you have food in your belly.  And if you look in the right places, you will never have to buy water again.

:arrow:  Don't rely on NPCs to buy materials.  There are tons of PCs who need raw materials!  Spend some time in the cities/outpost/villages nearby and ask around.  PCs may or may not pay as much as NPCs, but they will often buy quite a bit more than NPCs will.  Often times the merchant houses buy raw materials from independent hunters, so be sure to ask who to talk to about that.

:arrow:  Hunting is not necessarily the answer.  There are many, many raw materials that can be gained without having to kill anything (or anyone) to get them.

:arrow:  Defend your turf.  If you feel someone is intruding on your business, do something about it.  You don't have to sit back and let someone else steal the money you so desperately need.

:arrow:  Swallow your pride and join a clan.  Yes, it comes with some restrictions, but it also comes with phenomenal benefits.  In a world where everyone is struggling for survival, these jobs are among the best.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Quote from: "Cuusardo"
:arrow:  Don't rely on NPCs to buy materials.  There are tons of PCs who need raw materials!  Spend some time in the cities/outpost/villages nearby and ask around.  PCs may or may not pay as much as NPCs, but they will often buy quite a bit more than NPCs will.  Often times the merchant houses buy raw materials from independent hunters, so be sure to ask who to talk to about that.

This is true.  There is always someone looking to buy almost anything you can hunt, scavenge or find.  Many crafters quite sensibly don't want to go out into the dangerous wilderness to find their own supplies, and they will be deliriously happy to find a PC supplier.  

As for price, PCs may be less or MORE than local NPCs.  An independent crafter may be willing to pay you an amount somewhere between what the NPC would offer you for the item, and what the NPC would charge him for the item.  NPCs have to make a profit too, so he probably offers you 1/4 or 1/6 of what he plans to re-sell the item for.  I've often had people offer me twice what an NPC would pay, just to ensure that I would sell to them first and use NPC shops only as a last resort.  The laws of supply and demand kick in with PCs, if lots of people are looking to unload a good the perceived value goes down, if few people are supplying a good (and it can be crafted into something valuable) then the price goes up.



:arrow:  Don't just be a hunter, be a hunter-gatherer.  If you are out in the wilderness wandering around looking for rabbits you are going to find other things like herbs, fruit, bones, etc.  Whatever you see, try taking it home and selling it, some stuff is much more valuable than it looks.

:arrow:  Don't be too proud to forage.  If you are having trouble finding game or if the hide market is already flooded, try foraging for stuff.  Be warned, at first this is very slow and frustrating.  Each time you are out on a trip, maybe when you dismount to use the hunt skill, try foraging a few times.  If you are a ranger "forage food" can be worthwhile, but even foraging for stones can usually make enough money to pay for water and stable fees.  Foraging for wood is more uncertain, since in Tuluk even Merchants are often willing to go far enough from the gates to collect their own branches and anywhere but Tuluk doesn't have many wood crafters.  Foraging for salt can be quite profitable if you happen to find a place that looks like it has salt.  But foraging for stone is my personal favorite.  Try in different places until you find something other than sandstone, no one pays much for sandstone but if you can find other kinds of stone people will love you.  Also, if you are planning to sell to NPCs try "assess"ing what you find, some things are coded as crude weapons so you have to sell those to weapon shops rather than raw material shops.


Alternate income methods don't solve the problems with hunting and the NPC economy, but they can keep your character alive during times when you can't make a living hunting.


Good luck.

Angela Christine
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

As a rule I'd recommend having a "backup plan" for all your pcs. It's much easier to survive if you have something else to fall back on.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

One thing to keep in mind about being independent merchants and hunters is that it's not supposed to be easy to do this.  You've got four major merchant houses in the known world that have pretty much cornered the market on the things they sell and services they provide.  One independent merchant trying to get into the jewelry business to compete with Kadius is like some random person who invents a computer operating system, and tries to compete with Microsoft.  You think he's going to get rich doing it?  Probably not.  He isn't going to get nearly the amount of business, just like the indie jeweler won't get nearly as much as Kadius does.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

This has been a big problem lately.  I think it is due to the recent player increase, however slight it's having a big effect on the PCs that should be buying goods for hunters.

With my last experience there were no coins available in Tuluk or Luir's for hides and after the game rebooted, in eleven hours both shops were out of money again.  That is not so much an IG problem I would think as an OOC problem.

Some people would not join a clan, that is not the idea or goal they have for their character, and I don't think it is a good idea to just shrug it off.  Sometimes people get bored playing in clans etc.  

Technically it's OOC problem as well, because virtually there are many shops but PCs only have access to one or two shops that buy the hides they are trying to sell.  And every indy ranger/hunter isn't going to sell just one hide, they are going to want to sell one or two or more a day (IG).  If you have five indy rangers that each sell only two hides a day (and that's not spamming or twinking) that's ten hides an IG day, and people usually hunt more then that so the shops are going to be sold out within less then one RL day even if people aren't spamming.  It's an OOC problem.  The merchants should have less coins but replenish their coins every IG day IMO.

The absence of creatures is an IC problem that can be dealt with but lack of coins from merchants is an OOC problem which will require some kind of IMM cooperation. Hunters have many expenses, arrows, bow, armor and everytime they hunt they have to stable their kank (if you're not an elf but I think this post is mostly in reference to non-elves.)

Also, this is one thing that I've seen three times now while hunting.  I will be in the same square as someone, someone will ride in, and without emoting kill the thing I am about to kill.  That is spamming and twinikish and hack and slash, please do not do that.  If you're going to steal the kill from someone at least RP it.  Don't come in and just start killing the thing or assisting in killing it.  It's not realistic and it's irritating when someone is emoting going towards their kill and someone just runs in and starts hacking.

Quote from: "jhunter"
Quote from: "Maybe42or54"If you are experiencing competition, kill 'em, maim them, or change their mind.

Exactly, overhunting is an IC problem and should be dealt with ICly. Not posting on the boards about it.
I see it time and time again that people have this probem IC and try to use the board as an OOC means to get the problem solved because it's easier to complain and say it's poor play on the other player's part than take a chance and possibly risk your pc doing anything about it.

Someone's overhunting is hurting your survival or your business?

There's an opportunity for some conflict rp for ya. Get to work and deal with it in character.

Well put, Jhunter.
, / ^ \ ,                   
|| --- || L D I E L

Kind of odd. I always felt odd going after competition that participated in the same trade my character did. So say I'm a hunter, and somebody else is overhunting, do I go after them? Do I single one PC out of hundreds of other hunters who hunt hundreds of jozhals, scrabs, or gortokos?

Looks like one of them damned if you do, damned if you dont kinda thing. Unless your character is planning to massacre couple of dozen other vnpc hunters along with that pc, I dont see how can they 'deal' with overhunting pcs purely due to them overhunting.

Real quick, thanks for all the tips.  I try to apply them but alas my character died before I can get very far.  I honestly appreciate the effort of those who took the time to help me.

I'm going to go out on a limb here and say this.

I love the setting and I think this MUD is one of the best I've played.

But the player base seems to have zero concept of what is to be truly new at this game.

Newbies like me, we don't have the knowledge on how to find the SEKRET water holes or the places best to find food.  We don't have the knowledge of where is best to sell scrab shells or how to survive off 23 sid.  Hell I didn't even know what day was the reboot till I did a search and by the time I got around to logging in... guess what?  There was no npc that could buy my shit.

I died of starvation before I can even find a player interested in my stupid newbie hides and shells.

5 items per reboot? 1 week is nearly half a month in game.  Where do these merchants get their wares from? VNPC hunters? Well then guess that fucks the pc hunters, damn players don't bring shit to the game.  It would be almost impossible for a large Organization to run just off 5 hides per week.  Granted thats not counting their own hunters.  In that case, just tell newbies being an indy hunter is a lost fucking cause, save us the heart break.

Now its unfair for people who know all the in's and outs, to look at newbies and tell them to "SUCK IT UP!" "HANDLE IT IC" well because, you refuse to unlatch yourself from previous knowledge that helps your character and gives your pc a huge advantage over mine.  My character would of lived just a tiny bit longer, if I was able to make just a few more sid.

Now don't give me "Well role playing your characters death should be half the fun" well maybe its fun to you but to some of us newbies, we like to have  a character last more then a week.  I can only role play "failure characters" or "death scenes" so many times before I just want something to go fucking right.   There is nothing, not a damn fucking thing, wrong with wanting a character to do well.

Next time your out in the desert, playing the lonely ranger type.  How about your character not magically know where the best place to forage food is? Or have this strange ability to know where to best hunt for scrab?
Try just living off animal meat and the money you can get from the skins.

I want to see who can really compete as an indy hunter, by playing just a like I did.  Keeping in mind, the only place I had to get water was a city state, because thats the only location I knew where to find it.

And the next person who says "Join a clan" can eat a fucking pine cone.  Those of us who play off peak or at strange random times.  We simply don't have this option.

I'm all about the harsh setting, but don't make it fucking impossible then scratch your head to why most of the newbies left.  The next time the thought that "Arm shoulder be harsher" well forget all those cool quit safe rooms that you know, forget all those watering hole locations, and forget all the other stuff you've learned over the past 10 characters.  Then you'll know how harsh arm really can be.

As of now, I'm going to try some city/clan characters maybe a few other things but honestly I'm a little turned off to this game right now, I think is taking this whole "harsh" thing and making the game unplayable for a newbies stand point.

Hey, Hunter.

I can understand your frustration completely.  I think, perhaps, you were
a bit short-changed in trying what I consider to be an advanced role when
you did not yet have the hang of the game.

If anything, trying a city role where you can do things in less danger and
less threat of thirst/starvation is the right way to go.  Hang around with us
for a while and get to know the game.  I think you'll find, in time, you'll
come to enjoy it as much as we do.  The cities are easier to survive in as
long as you're respectful to the people with status and power...of course,
those are the people most likely to hire you too, so it works out well. ;)

Welcome to Armageddon--and good luck.
Proud Owner of her Very Own Delirium.

I'm going to refute mr. given up a little.  The reason is as was stated in an earlier post, my very first charcter was a non clanned, anti-social, half-elf hunter.  I took that character to 5 days played, only to die to my own stupidity at the hands (so to speak) of a mantis during the last HRPT.  

I will tell you, I studied the documentation on the website carefully and chose a ranger starting in Tuluk.  I never killed much, except a few rats and a ritikki or two.  I mostly foraged to survive.  Never had any money, rarely sold anything.  So it is possible to be a newbie, play outside a city and survive with not clue one as to how to do any better.  

If you picked a class not well suited to surviving in the wilds, yet still try to do so, the diffucultly factor goes up considerably.

I will agree with you though.  I despise the suck it up responses, they don't do much for the morale.
quote="Morgenes"]
Quote from: "The Philosopher Jagger"You can't always get what you want.
[/quote]

I live in England.. trust me, you can join a clan. Not the point.. I know Zalanthas is harsh, but you'll never learn to survive unless you learn on yourself. I only just learnt to stay alive longer than a week.

I understand your frustration completely. I think a number of us have felt the pinch of not having somewhere to sell our hides and such lately. It is frustrating, but, as someone else said, the best way of dealing with it is looking at it ICly. If your hides aren't making you money, look for a different source of income. If you have hides and the shops won't take them, try to sell to other people. They're out there, even if you have to deal with a few unpleasantries when approaching people with chunks of animals. As far as 5 items per shop, well... Honestly, increasing the limit would only help marginally. What I would rather see is the role of 'guy to sell to' broken up a bit around Tuluk, since the hide guy seems to buy rocks, plants, Anne Rice novels, bones, laser pistols, and more. I might be (probably am) overlooking other dealers in the area, but it seems to be a problem that rock grebbers can accidently screw over the hunters and vampire novelists with a few good finds.

Secondly, "Suck it up and deal" and "Find out IC" answers are about my least favorite thing about the GDB, especially in response to something that is not, in fact, IC information, but instead tips and tricks learned through playing a character type, then applied to the next character of that type played. However, I think you're overreacting on this one. This thread has provided a surprisingly large number of good, positive, and helpful responses, to an extent that I would almost suggest it be archived to help future young hunters.

Lastly, I'm sorry you had an unpleasant experience. I hope that you will stay with the game and keep trying different roles. City-based is fun. Clan-based is, too, in the right clan, and it can be done off-peak, it's just not as easily. Good luck, and I hope to see you in game.
eeling YB, you think:
    "I can't believe I just said that."

I think I have a problem with hunters just hunting whatever is available - whatever sells.

Doesn't anyone play hunters that specialize (like in RL?).  Play a hunter that hunts JUST small game or just skeet or whatever.

I know in RL you might see a doe, but you're after a buck, so you don't take the shot.  Same with duskhorn.

The whole "If you can't kill any of these, kill those" mentality smacks, to me, of opportunistic gaming - not really thinking like a character might.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

I see what your saying and it does kinda make sense that some hunters would specialize in a certain type of animal. That said, it isn't unrealistic if some are opportunistic hunters either.

In order to live on Zalanthas, many will take whatever they can get to survive.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

I have to say that I had hunting type characters survive without knowing any of the things you mentioned via a simple matter of joining a clan. Good clan, bad clan, doesnt really matter. That, and well ... to be honest, two thirds of the players probably had first 5 of their characters die really really stupidly. It's the curse, AND a blessing of the game. And their 6th character lives longer not because of the baggage of IC info that the character should not be aware of anyway, but because of some OOC info (syntax, nosave peculiarities) And finally ... it's a matter of stumbling into opportunity.

I knew a characters who made a thief type as her first character. In 99%, she probably wouldnt have lasted longer then a RL week. But she got lucky, and ended up nearly pushed in a very cosy spot. It'll happen to you, aswell. But my advice, do push for clans in the beginning, even if recruiters are not going around, 'addressing' you with invitations, look for work yourself. Carry the message across that you need employment, and in most cases, you'll find it.

The only near death experiences or actual deaths I have had in game with a hunter were through helping someone else. Who subsequently escaped from whatever it was that was attacking them.

As for the issue about staying alive, I find it is better to hunt or wander about outside only when you have a reason, food.. water.. gortok ears for making purses.. whatever. Don't just wander around because you feel like it. You will need to be in town to make contact with PC buyers which are MUCH more lucrative than selling to Bob the general goods NPC.

The point I am trying to ramble my way to is, until you know what the long playing rangers know, play it close to town and build contacts.