Temporary descriptions (semi repost / better forum)

Started by Marauder Moe, January 12, 2006, 02:25:45 PM

There's finally a reason to look at people whose MDescs I've already committed to memory!

There be Kudos incoming, for sure.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Oh fuck yes. Did you guys notice that alcohol is brew-able now too?!
Quote from: nessalin on July 11, 2016, 02:48:32 PM
Trunk
hidden by 'body/torso'
hides nipples


OMFG. YAY.

So glad I res'd this thread.

This is AWESOME.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

Quote from: BuNutzCola on March 12, 2009, 05:59:17 PM
Tdesc is destroying the world, look at all the crashes! :(
Who cares?!?!

It will all be ironed out, and it will all be sexy. Corpse descriptions AND tdesc? Are you fucking joking me?

Morgenes is the S.H.I.T. Seriously.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870


The short, weedy plebiean drops to his knees and begins to worship the Tall, swarthe immortal.

The short, weedy plebiean cries out "Oh!, Morgenes, I bow before your coded might!"

The tall, swarthe immortal cocks an eyebrow briefly before raising a single finger and flicking the Plebiean to death.

Mogenes says, chuckling softly "commoners...."

Quote from: BleakOne
Dammit Kol you made me laugh too.
Quote
A staff member sends:
     "Hi! Please don't kill the sparring dummy."

On a more serious note, thank you to all the Imms who made this possible, It must have been hard work to get this code in, and I, for one, appreciate all the time and effort you guys put in to this game, so I can waste my life away.
Quote from: BleakOne
Dammit Kol you made me laugh too.
Quote
A staff member sends:
     "Hi! Please don't kill the sparring dummy."

Whooooooooo! I lurve it. Morgenes if you had a vagina... I should probably stop that thought right there so this stays work safe.


>change mood happy happy joy joy
Your mood is now happy happy joy joy
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Quote from: Majikal on March 13, 2009, 12:40:17 PM
Whooooooooo! I lurve it. Morgenes if you had a vagina... I should probably stop that thought right there so this stays work safe.


>change mood happy happy joy joy
Your mood is now happy happy joy joy

>emote High Fives ~Majikal, both stopping thier hands abaout an inch from each other and moving them in a circular motion.

>say Have a rat burger, its better than Taco Bells/Bills?
Quote from: BleakOne
Dammit Kol you made me laugh too.
Quote
A staff member sends:
     "Hi! Please don't kill the sparring dummy."

So, uh, tdesc is great and all, really really great, but a few minor improvements would be nice:

1) I don't really like that it has to use the text editor.  I wish it was like ldesc (>change ldesc this is my ldesc), or at least that you have the option to do it that way (>tdesc this is my tdesc) or tdesc alone enters the editor.

2) I wish you had the option to not have it reset when you log off.  However, the point above would allow people to have aliases and client-side scripts that would take care of it.

3) Have it show up in assess.

Quote from: Marauder Moe on April 08, 2009, 10:00:16 AM1) I don't really like that it has to use the text editor.  I wish it was like ldesc (>change ldesc this is my ldesc), or at least that you have the option to do it that way (>tdesc this is my tdesc) or tdesc alone enters the editor.

I'm all right with that aspect, personally, because it allows the tdesc to have multiple lines without requiring a huge input--plus, it allows the player to format it how he pleases in regard to that line length.

Quote from: Marauder Moe on April 08, 2009, 10:00:16 AM2) I wish you had the option to not have it reset when you log off.

I definitely agree with this.  Perhaps a new operator on tdesc, such as "tdesc persistent" or something simpler than that?  You set your tdesc, then just as you'd type "tdesc clear" to clear it, you'd type "tdesc persistent" (or whatever) in order to prevent it from being cleared on logout.

Quote from: Marauder Moe on April 08, 2009, 10:00:16 AM3) Have it show up in assess.

This would be wonderful.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

Quote from: Marauder Moe on April 08, 2009, 10:00:16 AM

2) I wish you had the option to not have it reset when you log off.  However, the point above would allow people to have aliases and client-side scripts that would take care of it.


I would -venture- that this is possibly a code/storage issue? Like creating a new -whatever- to store -whatever value- tdescs are stored as in each player-code-file. Having it reset on log-offs probably removes this issue.

Also there is an issue of people logging off for -months-, which really doesn't make that "fresh bleeding gash" relevant anymore (the majority of Tdescs I've seen have been fresh-injury related). And they might forget to change it.
Quote from: SynthesisI always thought of jozhals as like...reptilian wallabies.

Quote from: FiveDisgruntledMonkeysWitI pictured them as cute, glittery mini-velociraptors.
Kinda like a My Little Pony that could eat your face.

Quote from: Marauder Moe on April 08, 2009, 10:00:16 AM
So, uh, tdesc is great and all, really really great, but a few minor improvements would be nice:

1) I don't really like that it has to use the text editor.  I wish it was like ldesc (>change ldesc this is my ldesc), or at least that you have the option to do it that way (>tdesc this is my tdesc) or tdesc alone enters the editor.

2) I wish you had the option to not have it reset when you log off.  However, the point above would allow people to have aliases and client-side scripts that would take care of it.

3) Have it show up in assess.


1) I like the text editor.
2) I'd like the option to not reset, too, but I figure it's there so you don't forget about it. I can do it pretty quick with an alias, I assume it shouldn't be that hard for anyone with a client.
3) In some cases this might be too long, or odd to show up.
As of February 2017, I no longer play Armageddon.

Next reboot tdesc will save with your character.
Morgenes

Producer
Armageddon Staff

Yay! Wow I love this command.
Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

God this game just keeps getting better.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game