Salvage

Started by Raesanos, October 02, 2005, 03:24:44 PM

As of the next reboot this new command will be in.  So, as you start using it, I'd like to see feedback on what other things can be done with it.  Discuss here and/or email me your ideas.

Whoo!
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.


With bated breath I wait for the day that I am able to use this command.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Neat.
"Dumbass." - Red Foreman

Excellent, now I can do something with all the light-brown pants and bone-studded backpacks lying all over the freaking place.
"A man's reputation is what other people think of him; his character is what he really is."

Quote from: "RunningMountain"Excellent, now I can do something with all the light-brown pants and bone-studded backpacks lying all over the freaking place.

Quite mudsexxing and killing newbs in your apartment and you wouldn't have that problem in the first place... duh!



On the new command one word: Sexy
quote="Tisiphone"]Just don't expect him to NOT be upset with you for trying to steal his kidney with a sharp, pointy stick.[/quote]
The weak may inherit the earth, but they won't last two hours on Zalanathas

Heh, salvage. Someone has been playing too much Guild Wars. Nice command. :)
quote="Morgenes"]
Quote from: "The Philosopher Jagger"You can't always get what you want.
[/quote]

There is some protection against making something, taking it apart, and repeatedly crafting and salvaging it over and over to twink out crafting skills, right?

This looks neat, I'm interested in seeing it in action.

Shiny, Cap'n.

-Irulan
Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
---
Inara: "Thank you for the wine. It's very... fresh."

Mal: "To Kaylee, and her inter-engine fermentation system."

Quote from: "jstorrie"There is some protection against making something, taking it apart, and repeatedly crafting and salvaging it over and over to twink out crafting skills, right?

Due to their poor quality, salvaged materials can only be crafted
into very crude items. However, they are also useful for repairing
armor and other tasks.


I think that implies that the uber silk cloak with silt pearls is gonna give ya a single piece of silk when ya salvage it. so ya get less then what ya put into it
quote="Tisiphone"]Just don't expect him to NOT be upset with you for trying to steal his kidney with a sharp, pointy stick.[/quote]
The weak may inherit the earth, but they won't last two hours on Zalanathas

Quote from: "jstorrie"There is some protection against making something, taking it apart, and repeatedly crafting and salvaging it over and over to twink out crafting skills, right?

Yup.

It doesn't work for me guys. maby im doing it wroung
dd my msn if you want, longvaladrien@hotmail.com

Next Reboot, boyo.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "Maybe42or54"Next Reboot, boyo.

oh thx
dd my msn if you want, longvaladrien@hotmail.com

Quote from: "adrien"
Quote from: "Maybe42or54"Next Reboot, boyo.

oh thx

God what a fu@#ing idiot...








Just jking , just I was going into shock seeing a thread with more then ten posts that had yet to have any flaming, just had to fix that to save myself.
quote="Tisiphone"]Just don't expect him to NOT be upset with you for trying to steal his kidney with a sharp, pointy stick.[/quote]
The weak may inherit the earth, but they won't last two hours on Zalanathas

Are you only able to salvage items that are craftable in the first place?  For example, you can salvage a linen cloak that is made from a length of white linen, but you can't salvage a mug that is not craftable at all.  Would that statement be true?
*blank* hmms to himself, carefully peeing across the ground.

Quote from: RaesanosI want to kill everyone.

No, you can salvage anything; craftability is meaningless.  You won't really get any clue from salvaging an item about what it's made from in terms of crafting, either.  What you get back are makeshift scraps of material, not the original resources.

-- X

Quote from: "Xygax"No, you can salvage anything

I intend to put this to the test on the first newbie corpse I come across.
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

Quote from: "Xygax"No, you can salvage anything; craftability is meaningless.

This may be a bit misleading: not all material types are supported yet.  It is true however that craftability plays no role in the salvage command, which means that a most stuff will be salvagable, and eventually everything will be.

Absolutely awesome.  

This feels tantalizingly like one step towards more equipment deterioration.

Quote from: "JollyGreenGiant"
Quote from: "Xygax"No, you can salvage anything

I intend to put this to the test on the first newbie corpse I come across.

Nah, use a baby object.
quote="mansa"]emote pees in your bum[/quote]

Yes, sorry.  You can't salvage anything, it must be something of salvagable material.  But it isn't coupled to the crafts system

-- X

Quote from: "Tamarin"
Quote from: "JollyGreenGiant"
Quote from: "Xygax"No, you can salvage anything

I intend to put this to the test on the first newbie corpse I come across.

Nah, use a baby object.

salvage baby

You begin working to salvage some materials from the pink-skinned baby.

You manage to salvage some semen and an egg from a pink-skinned baby.


Ewwww....gross...
"Dumbass." - Red Foreman

Quote from: "Arabian Nights"
Quote from: "Tamarin"
Quote from: "JollyGreenGiant"
Quote from: "Xygax"No, you can salvage anything
I intend to put this to the test on the first newbie corpse I come across.
Nah, use a baby object.
>salvage baby

You begin working to salvage some materials from the pink-skinned baby.
You manage to salvage some semen and an egg from a pink-skinned baby.

Ewwww....gross...

No!  You got it wrong.

You craft a baby with semen and an egg.  When you salvage something, you don't break it up into what you crafted it from.

You can't salvage then craft then salvage then craft.

You'll get the result like this:


craft semen egg into pink-skinned baby
You make a pink-skinned baby!
...
salvage baby
You get a blue-coloured baby eye, a severed baby foot, a severed baby arm, a pile of baby intestines and some blonde baby hair.



Hey!  That's some nice wig you got there?  How's you get it?

Well, after you salvage twenty babies, you can then craft twenty pieces of blonde baby hair into the wig.  I've been selling them to Borsail for a nice-three fifty a pop, and I just run up north and steal me some more babies.  They're just popping out of every woman up in Tuluk, you know?  Savages, I tell you.  You should join my business
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

nod mansa
quote="mansa"]emote pees in your bum[/quote]

I stand corrected. I also feel much better that I'm not the only sick bastard around here.  :wink:
"Dumbass." - Red Foreman

That is really gross! :P
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Oh, Mansa....  :roll:
Fear not death, for it is your destiny.


Wow, so no suggestions or ideas?  I actually have some things I plan to change...

1 - Want to make the delay time vary by size of the object (Xygax's idea)
2 - Want to make it skip the delay if you're just going to get the "You can't salvage that." message.

It could be nice if salvaging could tell you what you'd get before you start doing it.  It's silly to tear up a giant greatcloak for a length of sandcloth and only end up with a tiny square in the end.
Also, an automatic ldesc change.  "Sdesc is here, tearing shit up"?
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

QuoteIt could be nice if salvaging could tell you what you'd get before you start doing it. It's silly to tear up a giant greatcloak for a length of sandcloth and only end up with a tiny square in the end.

Like the craft command maybe...
salvage [item]
you get [material 1] from [item]
salvage [item] into [piece of item]

Make the scraps of cloth HOLDABLE please.
"A man's reputation is what other people think of him; his character is what he really is."

Would be nice if larger objects granted more than one item, if they're also going to take longer to salvage.
subdue thread
release thread pit

Or the time could be linked to the size, complexity or value of the resulting items, rather than the source.  

Getting one little scrap of cloth from a cloak wouldn't take long, but getting several pieces of cloth or one large peice of cloth would take much more care, and therefore more time.  Salvaging a delicate piece of lace or silk ribbon from a dress will take more care and time than ripping the seams out of pair of leggings to get some strips of sandcloth.


Angela Christine
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

Can we rip up salvaged items into SMALLER salvaged items?  If the salvaged item in question is large enough, that is.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

QuoteWould be nice if larger objects granted more than one item, if they're also going to take longer to salvage.

They do.  Its based on weight, so if you're mostly just salvaging clothes, they all tend to be pretty light.

QuoteMake the scraps of cloth HOLDABLE please.

I did this on the ones that weren't already, so they all are now.  Good catch.

QuoteCan we rip up salvaged items into SMALLER salvaged items? If the salvaged item in question is large enough, that is.

Any ideas on what the benefit of this would be?

QuoteIt could be nice if salvaging could tell you what you'd get before you start doing it. It's silly to tear up a giant greatcloak for a length of sandcloth and only end up with a tiny square in the end.

There is a random element involved so the information of how much you're going to get can't be given up front.

Allow ripped up clothes to be used as bandages.
quote="mansa"]emote pees in your bum[/quote]

Quote from: "Tamarin"Allow ripped up clothes to be used as bandages.

That was in from the start, yep.

Sweetness.
quote="mansa"]emote pees in your bum[/quote]

So, I could take those many empty miniature barrels from the bars in Nak and salvage them into a few small sticks of wood er something?
Though there be no squids to slay,
My spear will taste blood today!

Quote from: "Raesanos"
QuoteIt could be nice if salvaging could tell you what you'd get before you start doing it. It's silly to tear up a giant greatcloak for a length of sandcloth and only end up with a tiny square in the end.

There is a random element involved so the information of how much you're going to get can't be given up front.

In that case, I think even a list of what could be salvaged could be good.  Or it could be done differently.
The list of possible results for the salvaging of a greatcloak (by quality and difficulty to hit in the randomness) would be like this:
A large, thick scrap of cloth. (10% chance)
A small, thick scrap of cloth. (20% chance)
A small, thin scrap of cloth (x3). (25% chance)
A small, thin scrap of cloth. (45% chance)

When salvaging, one could either leave it up to chance or use the list and specify which result they're interested in - at which case they start salvaging the object with a bonus of 10% chance to get what they've tried to get.  If they fail, they either get the lowest object on the list or nothing at all.  If they salvage with no argument, they cannot control the result but cannot fail and will always get something.

This will give us players some measure of control while keep things more random.

Quote from: "Example #1"
> salvage greatcloak
You could tear this up into:
A lot of cloth.
Many bits of cloth.
A few bits of cloth.
A bit of cloth.

> salvage greatcloak into a lot of cloth
You begin salvaging.
.
.
You rip the greatcloak like the moron that you are, producing a single bit of cloth.  Sucker.

Quote from: "Example #2"
> salvage greatcloak
You could tear this up into:
Blah.
A monkey.
A nun.
Stalin.
A tembo.
A thong.

> salvage greatcloak any
You begin salvaging.
.
.
Stalin comes into the room and confiscates your greatcloak.

Well, just a thought.

Also, perhaps we could salvage several objects together if they're of an appropriate type?  Namely with cloth - it should be almost trivial to take two small shirts, tear them up and stitch the scraps together to make a larger piece, though with metal it could be a whole other story.  Then again, perhaps that would be better left to crafting.
Quote from: Vesperas...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Quote from: "Raesanos"
Any ideas on what the benefit of this would be?

Patches. (My pants have a hole so I tore up my shirt and sewed it back together with a patch so I don't get sand in the crotch)
Bandages.
Gags.
Instruments to tie people up with.
Makeshift, crappy veils.
Wrapping. Like those paper wrappings.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Yeah this rules!
"A man's reputation is what other people think of him; his character is what he really is."

Quote from: "Maybe42or54"
Quote from: "Raesanos"
Any ideas on what the benefit of this would be?

Patches. (My pants have a hole so I tore up my shirt and sewed it back together with a patch so I don't get sand in the crotch)
Bandages.
Gags.
Instruments to tie people up with.
Makeshift, crappy veils.
Wrapping. Like those paper wrappings.

I meant, what would be a specific benefit of being able to tear up scraps into smaller pieces?  These are all things that make sense to use with the normal pieces in my opinion (you can already use them as bandages and makeshift veils, even)

You can go from a giant piece of sandcloth bandage and then get an arrow through your bicep and rip it up so that you don't use it all.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

I have no easy way to check.
Can you salvage corpses? It'd be kinda neat if you could salvage the corpse into a generic piece of meat or two.
Quote from: VanthA well-placed grunt can be worth a thousand words.

Just wanted to say I finally got to use this command. It rocks.
*thumbs up*
eeling YB, you think:
    "I can't believe I just said that."

Quote from: "Anael"I have no easy way to check.
Can you salvage corpses? It'd be kinda neat if you could salvage the corpse into a generic piece of meat or two.

Nope, thats what the skin command is for.

I meant it as a very weak backup for those who don't have the skill, or don't have it high enough, are starving out in the desert and have a dead carcass in front of them. It's kinda funny that it's possible to waste a whole dead bahamet without getting the smallest piece of meat.
Quote from: VanthA well-placed grunt can be worth a thousand words.

You couldn't pick up the bahamet to salvage it anyway.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

If you didn't have an appropriate tool to skin an animal with, you should be able to tear some meat (just meat, and maybe even a scrap of hide or shell) from the corpse's bones with your hands.
*blank* hmms to himself, carefully peeing across the ground.

Quote from: RaesanosI want to kill everyone.

Quote from: "Hexxaex"If you didn't have an appropriate tool to skin an animal with, you should be able to tear some meat (just meat, and maybe even a scrap of hide or shell) from the corpse's bones with your hands.

Just because you don't have the skin skill, this doesn't mean you can't skin.  You just suck at it, as it should be.  The salvage skill is not needed, experiment a bit IC.
quote="Morgenes"]
Quote from: "The Philosopher Jagger"You can't always get what you want.
[/quote]

Quote from: "amoeba"
Quote from: "Hexxaex"If you didn't have an appropriate tool to skin an animal with, you should be able to tear some meat (just meat, and maybe even a scrap of hide or shell) from the corpse's bones with your hands.

Just because you don't have the skin skill, this doesn't mean you can't skin.  You just suck at it, as it should be.  The salvage skill is not needed, experiment a bit IC.

I meant that if you had the skill or not, you should still be able to use the skin  command and emote using your hands to tear apart the corpse, because you won't always have a knife or axe to help you with that.  This is a rare situation and a derailment anyway.
*blank* hmms to himself, carefully peeing across the ground.

Quote from: RaesanosI want to kill everyone.

... using your hands to tear apart...  a bahamet corpse?  And discussing using salvage on corpses doesn't strike me as a derailment.  Personally, I don't think it's a good idea, though.

-- X

Eat corpse?
If you are starving, I am sure you could do a "wish all I'm starving holy god person watching me. I emoted digging into this bahamets skin and eating the flesh like a barbarian Tulukian that I am. Mind if I bum some meat or something off of you?"
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Play a halfling.

Quote from: "Delirium"Play a halfling.

they eat alot don't they?
dd my msn if you want, longvaladrien@hotmail.com

Well. Havn't you ever heard the story of the clumsy pc halfling?
It was walking through the forest and sucking on it's thumb, tripped on a cricket, and was full for the rest of the week.

I agree you should always get something from a corpse, be it a non-cookable sliver of fat, or a chunk of decaying liver, or something.
You can't be so bad with a knife that you cut everything in a corpse (bones, meat, eyes, hide, etc..) into tiny unusable specks of material.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Actually, I like the idea of salvaging a corpse a lot.  The idea behind salvaging a corpse is that you are making absolutely no attempt to get anything worth while from it.   You are just trying your damndest to get any sort of meat you can get from it.  No skinner worth his salt would use it, but your starving 'rinth rat or starving and lost Byner in the desert might.

Personally, I wouldn't mind seeing more 'quasi crafting' skills out there that made completely useless but utilitarian items like salvage and breaking beer bottles.  In the same way you should be able to tear a shirt to make a bandage, any idiot should be able to use a knife to quickly hack up a piece of wood into a makeshift club.  It might not sell for anything to Salarr, but if you are in need of a weapon fast, who carse?

So, thumbs up on the salavge, I really like it.

This is a very interesting skill, useful for crafters and merchants alike.