Brawl Test

Started by Yokunama, August 27, 2005, 11:56:19 AM

Quote from: "Cale_Knight"Would it be possible to implement a command for brawl similar to quit?

brawl test
Yep. You can brawl in here.

or

No, you don't think that would be a great idea.

http://www.zalanthas.org/phpBB2/viewtopic.php?t=14815

>drop pants
You do not have that item.

Yeah, that's actually a really good idea.  My friend (the face-eater) got in trouble for trying to brawl somebody in the Trader's Inn.  JUSTICE!
Given the choice between betraying my country and betraying my friend, I hope I would have the courage to betray my country." - E. M. Forster

Quote from: "Nyard"Yeah, that's actually a really good idea.  My friend (the face-eater) got in trouble for trying to brawl somebody in the Trader's Inn.  JUSTICE!

Really, I do not care about your friend nor anyone who has a "good" relationship with him.

This post was created, because I thought it was a decent idea.

>drop pants
You do not have that item.

I got arrested for using "hit" in a bar in the north, which was *not* nice.

You know the one I'm talking about.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

Quote from: "jmordetsky"I got arrested for using "hit" in a bar in the north, which was *not* nice.

You know the one I'm talking about.

Getting arrested for trying to start a fight in a high-class setting seems reasonable. If it were lower-class, I wouldn't be suprised if the guards nearby cheered on and choked on their glasses of ale.

>drop pants
You do not have that item.

Well look at it this way, aside from the sancuary, is there any other bar in the north that you can think shouldn't support brawl?
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

Does quit test really work?  Whenever I use "quit test" in a quit room it logs me out.  Am I doing something wrong?
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

Quote from: "moab"Does quit test really work?  Whenever I use "quit test" in a quit room it logs me out.  Am I doing something wrong?

[derailment]It should say "Yep. You can quit here." or "This looks like a good place to make camp." if you're a ranger.  It might be your client or something.[/derailment]
*blank* hmms to himself, carefully peeing across the ground.

Quote from: RaesanosI want to kill everyone.

Personally I'm not upset with the idea that you may or may not be incriminated for using the brawl code in different taverns.  I think it falls on the player to consider their surroundings and their PC's mindset before using the hit command and leave it at that.  If your PC is angry enough to fly into a rage and knock someone's teeth in it won't matter if they might get arrested.  If your PC is annoyed by someone and feels that they can get away with knocking them on their ass consider where your PC is and whether or not they are willing to risk getting tossed in jail.

I honestly don't see the need for OOC 'You can hit each other here' mechanism which is akin to having a label on rooms whether or not it is open PK.

Right, I myself am against anything that will make it so people pay LESS attention to surroundings.

Somebody tries to brawl in traders or sanc or the ghatti...heh, they diserve what they get.  I'm pretty sure that a swank place like the sanc does not want thier STAINEDGLASS windows broken by brawlers. Myself, I love looking at the sancs descs every time I'm there.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

That's not the point, though.

If I type "hit Cale" in the Gaj, I might toss a mug at him or punch him in the stomach. If I type "hit Cale" somewhere unsupported by the code, suddenly I'm trying to kill him, no-holds barred.

Thus, it's useful to know where the brawl code is supported and where it isn't.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

I think it's a great idea. As has already been mentioned, if brawling is allowed in the bar, you'd probably know it from vNPCs brawling occasionally. And we all have different standards of where a brawl should be allowed and shouldn't, so just reading the room's description may not be enough. Just because I think it sounds like the sort of place where the proprietor wouldn't give a damn doesn't mean the builder felt the same way.
eeling YB, you think:
    "I can't believe I just said that."

But brawling is fighting, hence, criminal. And just like any criminal activity, you take your chances, if smart, you have checked everything out and may be pretty sure you might get away with it. If you not, you try it anywhere, with much higher risk of course, this is yours and your chars choice.

Would it be useful, sure it would, but so would knowing where in a city you can pvp, But there is no command to tell you that either, and there shouldn't be.

Still against any idea such...silly IMO, like making a command to see if you can steal, pick locks, pk, etc. These are things that should be found out IC, and a command to check is OOC.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Agreed. Just think logically and realistically. Pay attention to your surroundings and you don't have to worry about it. Depending on the code to tell you everything is more of a h&s mentality and I'd hate to see the game move in that direction at all.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: "X-D"Still against any idea such...silly IMO, like making a command to see if you can steal, pick locks, pk, etc. These are things that should be found out IC, and a command to check is OOC.

No, you're comparing apples to oranges. The steal command can be used in any room in the game. The brawl code can only be used in rooms coded to allow brawl. It's a 100% OOC limitation, just like only being able to quit in certain rooms.

Brawling is just as illegal in the Gaj as it is in the Trader's, but it's only codedly supported in one of those taverns. This command would simply let you know if the code is there, just like the "quit test" command.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

Quote from: "jhunter"Just think logically and realistically.

I can think of at least two taverns that support the brawl code that in my own logical and realistic opinion wouldn't allow it IC.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

And attacking somebody on Caravan way is just as illegal as in that alley, but you will  only get crim flagged in one of them...

And on stealing, its not comparing apples to oranges, if you fail a steal in some places, you will get crim flagged, and not in others, if you brawl in some places, you get crim flagged and not in others.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: "Cale_Knight"The brawl code can only be used in rooms coded to allow brawl. It's a 100% OOC limitation, just like only being able to quit in certain rooms.
The hit command can be used anywhere and that's why the comparison works to me.  

QuoteBrawling is just as illegal in the Gaj as it is in the Trader's, but it's only codedly supported in one of those taverns. This command would simply let you know if the code is there, just like the "quit test" command.
Words like 'limitation' seem to indicate you think this is an oversight on the staff's part.  Personally I think it's just the opposite.  Where it is likely that a brawl could happen without immediate militia intervention the brawl code has been put into place to supercede the normal result of the 'hit' command.  In other places where a brawl will get you tossed pretty much right away it's not there.

There's a freaking soldier patrolling the Sanctuary last time I had a PC in there.  What more indication do you need?

Would a useful compromise be to add room echos to brawl-supported taverns indicating that brawls happen? This way you don't instantly get to tell, but if you hang around the place, you'll get an idea.
subdue thread
release thread pit

Quote from: "Cale_Knight"
Quote from: "jhunter"Just think logically and realistically.

I can think of at least two taverns that support the brawl code that in my own logical and realistic opinion wouldn't allow it IC.


Hrrmm, we'll just have to agree to disagree then. I think they are all set up perfectly the way they should be. The ones that don't have it make sense as well as the ones that do have it. *shrug*
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Guys, what Cale is saying is that he'd like to know if the room is flagged brawl or not. He's not wanting to kill someone. A brawl isn't with the intent of killing, it's a pissing match with fists.

It's this:
If I hit Jimbob, will it start combat from a coded aspect?
Meaning rounds and deadly intent.

If I hit Jimbob here, will it do a quasi emote type thing where he either dodges or I connect?
Meaning brawling, with all the limitations therein, like not being able to fight a pc that the code views as significantly weaker than you, not doing much real damage, and where each strike has to be typed in, and hopefully emoted.

That difference has little to do with steal or killing someone, since to my knowledge, you can't kill someone with the brawl code.  I don't even think it will let you knock someone out. (Not sure about that one, but I do know a while back there was discussion about not being able to hit obviously weaker or very injured pc's with brawl code.)

Though it'd be kindof cool if you could take advantage of a brawl to perform OTHER lawlessness. Hey! Spanky, go start a fight with that guy, I'll pick the Lord Templar's pocket during the commotion.

Yesh.

Proxie
For those who knew him, my husband Jay, known as Becklee from time to time on Arm, died August 17th, 2008, from complications of muscular dystrophy.

How about, using the command hit in a non brawl-coded bar you get a message to this effect:
Hitting him would be illegal in this tavern, if you still want to attack, use kill.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "Maybe42or54"How about, using the command hit in a non brawl-coded bar you get a message to this effect:
Hitting him would be illegal in this tavern, if you still want to attack, use kill.

MMmm... Like it much!

There's precident for that where if you take things from certain objects, it counts as stealing and it warns you with a similar message.


Proxie
For those who knew him, my husband Jay, known as Becklee from time to time on Arm, died August 17th, 2008, from complications of muscular dystrophy.

Because it's technically illegal in any tavern to attack someone. It's just that in some taverns there is less likely to be militia or anyone who cares enough to report it to the authorities.

That's the way I see it.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Fine.

Hit target
You notice a soldier watching you and you decide to back off. If you wish to proceed, use kill.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime