Am I the only one who misses the Fale

Started by Cyrian20, August 09, 2005, 10:51:23 PM

There's never a suitable balance because someone is always going to find something that isn't going the way they want it, and they're going to bitch about it.

The ISO clans/houses/tribes (and Fale) are amazing houses, well written and documented, that are restricted (as far as I can tell) not because they are uber powerful, but because they are exceptionally hard to roleplay properly.

Opening up these options on a time for time basis allows some of the players with varied interests to actually help increase the flavor of the game world by letting people have a taste of something they normally would not.

The rare and mysterious things on Armageddon are there to be scary and awe inspiring... but they lose impact if they are never experienced, and if no stories are told about it.
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
-Reiloth

Words I repeat every time I start a post:
Quote from: Rathustra on June 23, 2016, 03:29:08 PM
Stop being shitty to each other.

Two nobles and six aids is not a few players.  That is 10% of the MUD at peak hours.  The biggest reason to never let the Fale play again is simply because the MUD is not big enough and they don't add enough.  Whack Tuluk and cover everything North of Luir's in halflings and gith, and you might have the population in Allanak to support another noble house.  As it is, I think noble houses are WAY over represented as a portion of the MUD populace.  I would worry more about adding a single city elf tribe then adding another noble house to fight over the few remaining non-noble aids that remain.

I would probably consider playing in Fale, as well, but that's only because I'm a Tuluk fanboi, and from what I've read, Fale seems to be what everyone currently hates about Tuluk.

It loves art, it loves sitting in taverns all day, it loves partying.. Sure, they can murder and plot once in a while, but so does Tenneshi, and so does Winrothol..

Do you really want to bring what you hate from Tuluk down to the south?
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Two nobles and SIX aides? Man...thats WAY high, I was thinking more on the lines of 2-4 nobles and like Two aides total....Or, most likley two and two.
Which is FAR smaller then any other clan I can think of.

Plus odds are that some of them might be drawn from people currently playing iso/unclanned chars.

But no matter what, no more then six pc's in the house.

The nice thing about the low number is that it will force the players to use other people/means IE Involving other players/clans/houses etc.

And where did you come up with that number anyway...does any house in the game even currently allow a noble to have 3 aides?
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: "Rindan"Two nobles and six aids is not a few players.  That is 10% of the MUD at peak hours.  The biggest reason to never let the Fale play again is simply because the MUD is not big enough and they don't add enough.  Whack Tuluk and cover everything North of Luir's in halflings and gith, and you might have the population in Allanak to support another noble house.  As it is, I think noble houses are WAY over represented as a portion of the MUD populace.  I would worry more about adding a single city elf tribe then adding another noble house to fight over the few remaining non-noble aids that remain.

As much as I love the idea of dream-teaming with Malifaxis and Seeker in House Fale, I have to completely agree (again).

I was there towards, what I think, was the end of Fale's glory days. After that, there was something involving a puppet, lots of crazy hair dye, and some lesbian orgies, or that's what my other pc's heard.

Fale was very much subtle and political. You didn't openly argue with that Oash at the table, you wrote a song and had someone else's bards sing it. Some of the songs in Nak today had their beginnings due to Fale involvement. The Whatsit had a real purpose, and it wasn't to be a silly joke, and the Whatsit I'm thinking of did it good, and yet was a real pain in the arse if you got on her bad side.

I think people got confused. They took the examples they saw and amplified them... well, if this Fale dressed up a dwarf in a wig with dyed skin, I'll do three dwarves and have them juggle each other. While yes, Fale is a huge opportunity to have some of the biggest laughs you've ever had while playing in a clan, sometimes you should be the only one laughing.  For clarification? The dwarf-wig incident... didn't happen, it was only spoken about, and it was concerning the most uber badass dwarf in the game at the time and everybody knew it. So the idea of putting HIM in a wig with purple and green silk was incredibly funny.

Anytime you want to think Fale is nothing but a joke, remember this. Elaira Fale is the templar given credit for sacking the northlands. And she came about IC'ly, she wasn't just written for the day.

In my opinion, the clan should only be opened if people on the calibre of the purple haired noble woman and her green haired whatsit are around to bring it back to it's full glory and depth. It's not really up to a show of hands as to who could or could not do it. It will happen (or won't) when it's right to happen.

I wish I could write an app worthy of that day.

Proxie
For those who knew him, my husband Jay, known as Becklee from time to time on Arm, died August 17th, 2008, from complications of muscular dystrophy.

I also remember House Fale, as it was meant to be, and if that's what's coming back, I welcome it.

Fale did have a darkside, a very dark side, and if you were a noble, you didn't want to be on it.  Think about this, why do you think no other noble house crushed the Fale?

Fale is a very powerful house, and one not to be crossed.
When we found her Marnlee mornin',
Hoofprints walking up her back
There were empties by her war braids
And sixty-five dead carru in a stack.

~ Unknown - Heru Got Runover by a Carru

I can't believe it~!! T___T

I was here during the Fale heyday and it was absolutely, hands-down, no-buts-or-butts-about-it, positively, completely my favorite nash-frackin' part of the game. I came back because I loved them so darn much and now I find... they're gone?? I'm outraged~! My life is over~! *sob*

(for the record I never was a Fale myself... that was on my hit list until I was goaded into another game. I just sort of worked with them.)

In all seriousness, I would LOVE to be part of any reconstruction that goes on in the future, and I sincerely hope it does happen. If it doesn't... well... ARM lost one of its coolest things, and the realm of nobility will simply never be the same. I don't care what anyone else says, you all can't say you didn't enjoy it at least a little bit. And I will defend that to multiple deaths. :PPP

I didn't enjoy it, the least little bit.

If they're watched over and kept in the theme of the game better, I'm all for it.

Can't say I really agree with the idea of them becoming a superpower (at least above the other noble houses) in a place like Allanak, though.  If they're dark, conniving, behind-the-scene killing machines, that's well and good...but come on.  The service they provide to the city?  That's supposed to put them above military houses, slaving experts, record keepers, and others who actually provide very obviously valuable houses?

People will argue with me on that, and I don't know everything to know on the matter, obviously, but that just seems like a strange idea to me.  Strange and...out of place.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Pff, I know i'm going to be torn to bits for this, but sometimes I think this particular genre is a little too focused on being bloodygritty... but that's just me. For the record I didn't suggest pussifying the entire game. I'm saying that it was an incredibly welcome spot of relief to me, and IMO, a valid coping mechanism for the psychological shock of a terrifying world. There are people that do things like psychologically regress to younger ages and/or shut down mentally in the face of extreme abuse. It's perfectly valid to me to say that such a coping mechanism might have been passed down through a family the way any other mental disease or issue is passed genetically.

I can think of very good uses for Fales to remain as public spectacles. For one, having a rather silly group of people about acts as a bridge between commonfolk and higher social groups, and also a distraction. If people are mindlessly following the fashions and laughing at the antics of Fales, they aren't thinking about injustice or unfairness or lobbying in large, insurmountable numbers for rights. *cough* Exactly the same purpose modern-day celebrities serve. Certainly, the purpose of keeping people stupid is as dark as any, perhaps more violating than any other oppression, as it oppresses not only the body but the soul as well.

It's all on a different level than the other noble groups. They rule through sheer fear. Fales ruled through sweet seduction of the mind. :3

Quotethey aren't thinking about injustice or unfairness or lobbying in large, insurmountable numbers for rights.

They always think about it.  Because that's the way it is.

However...would they rather live out in the unforgiving wastes?  Or are they honestly going to contemplate rising against a -sorcer-king-?

As I recall, there was a trained -army- that tried to do that in the past, and the sorcerer-king farted on them and they died.

Yes, they keep people happy.  Yes, they will always be looked down on by other nobles (in my opinion) as long as they maintain the 'closer' relations with commoners to serve as the bridge between highborn and lowborn.  I'd picture them as more of the intellectuals, the dicussion and thought provokers, and the druggies than anything else.  Of course, important to culture.  But, from what I've seen...there's not too much specific emphasis on how important that is on Allanak, without them.  So that's what they do.

Once again, I'll just say I don't know much about this thing, I'm just going off of my thoughts on past experiences.  So I -could- very well be completely wrong, but these are my views on it :P
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: "Rindan"House Kurac, I heart you.  That goes double for Davaz, Sargax, and Devon of old.

Adlok, Barvel, Danu, Tal . . . ah, once upon a time.  




As for Fale, I miss them.   The world needs more shades of intrigue.  Opulence tinged with a bit of insanity beats yet another dark and back-room schemer with a femme-fatale aidesassin or another newbie scho. . er.  academy any day.

Quote

Well that is definatly a differant way of doing it, not good, not bad....just differant.

I remember Fale nobles and servants   There was a Fale Captain around when the clan was closed, who was so...Fale.  Hell, I love you man, you know who you are.  Bring them back, but a karma clan.  Just allow those who apply for them and who have proved able to play such a role, play one now and then.  A well played one is so good for Allanaki atmosphere.

All it takes is one good played Fale to give the clan substance again.
Sorry for the outburst.
The problem with leadership is inevitably: Who will play God? -Muad'Dib

So let's all go focus on our own roleplay before anyone picks up a stone to throw. -Sanvean


Being one of those former Fale players, I do biasedly miss the clan being
in game too.  But if it did come back into being, the nobles starting in it
would need to work very very closely with an imm who knows the clan
in and out so they wouldn't make mistakes like we did.
Proud Owner of her Very Own Delirium.

Fale. Bah.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

I don't really miss Fale so much as I miss when there were enough nobles in one area to make having Fale open realistic.  Walking a PC into the Trader's to find a good 10 or so nobles, 2-3 merchant family members and 2-3 templars taking up multiple tables was good fun.