Round #2, Tavern for Shadies

Started by Nameless Face, June 25, 2005, 02:00:51 PM

Quote from: "Rindan"
Quote from: "FiveDisgruntledMonkeysWit"
It seems like a lot of players hate gemmed magickers. That sounds like a bad thing... Maybe we need to think of something to spice up the role a bit?

Or perhaps people simply aren't being creative with the character concept?


If I could do one thing to make gemmed more fun to play, I would put a hole in the wall bar on the edge of the elementalist quarters and the 'rinth. It would be a lawful place in Allanak proper, but a few steps away would be the 'rinth. Few people would visit it due to the fact that it is not only covered in gemmed, but other slimy folks who like to be close to the 'rinth. Next, I would allow cantrips in this location without fear of a templar's wrath. If a Krathi gets pissed the torches in the room flair up and no one bats an eye. If a drovian is in a sulking mood the lights around his table might be set in deep unnatural shadows. It isn't that you are allowed to cast, it is just a place where gemmed can loosen up on their control. Thing that come as second nature are allowed. They would not be technically legal, but no templar would bother to follow up on a report of a magiker doing some minor cantrip. Normal people would be allowed in, but anyone who gets too mouthy about magikers might find a curse on them that no templar bothers to look into. Anyone who hucks a knife in might find it turns around and comes back to the thrower before it finds any targets.

The bar would serve two functions.

First, it would serve as a place for gemmed to conjugate and be magikers. As a gemmed one of the hardest things to do is find other gemmed. You are lucky to find just one, and if you do, you probably are not in a place where much talk of your craft would be appropriate. Simply put, it would allow gemmed to interact with each other in a much more effective way. You could even put up a board in this tavern for just this tavern. It could be full of rumors and events that would concern people in this tavern. People could flesh out together what it –really- means to have that gem stuck around your neck. It is place to master cantrips and refine the aura that a magiker gives off. It is a place where being a magiker means more then just being a commoner with a gem around your neck.

The second thing it would do is open up another avenue of interaction for gemmed. As it stands, if you want interaction you are going to have to deal with a noble or templar trying to scoop you up. You can't go to the 'rinth as that is asking for a knife in the back. This tavern would allow not only for a place where there are other gemmed, but also someone who might be looking to hire a gemmed who –isn't- a noble or templar. In fact, the bar might serve as place where any freak is welcomed and your average Byner or Noble would feel very out of place. By 'freaks' I mean pretty much anyone that wouldn't feel comfortable sitting in the Barrel. Half-elves, elves, mutants, gemmed, 'rinthers, criminals, the works. All would find this nice little hole in the wall on the edge of the elementalist quarters and the 'rinth to be a rather pleasant place. One freak among others doesn't get too many looks. Because no one of any reputation would want to step foot into such a place, it would be a place with plenty of shady dealings for magikers and normal criminals alike. It is a place where if a magiker wants to avoid being scooped up by a noble house or templar, he can go here. No one is going to go looking for him in this place. He doesn't have to hide in his temple and never see another PC in his life time if he wants to be something other then a templar or noble tool. If he wants to work freelance for any scum who will pay, this is the place to look for work. This is the dark and shady side to being a magiker.

The barrel is a place for the light and cheerful side. That is where the subservient magikers go and get picked up by nobles and templars. They are always quiet. They often wear some noble house colors or work for a templar. They are good tempered. They never speak of dark things or even suggest they have some darker craft. If it wasn't for the gem on their neck you wouldn't even know they were magikers. They are glorified tools. They are decently paid and do not live on the edge of survival.

My dark little tavern is the other side of the bright and cheery world of magikers. This dark little tavern is where the 'bad things' go on. This is where thieves and criminals come when they need a magiker. This is where the magikers ARE thieves and criminals. They still have their collar, but when the master isn't looking this is where they go to do and plan 'bad things'. This is a place where the fear of magik is real because these are not the nice house servant magikers and these magikers are not the type to take much abuse from some weak little normal. Piss off a Krathi here and the torches will flair and his eyes will burn, making it clear that you are not dealing with a meek little commoner with a gem strapped around his neck. This is a magiker. It might be collared, but you really don't want to test that collar, especially if the master is not around. This would be the place where the fear of magikers that should be ingrained into the heart of every commoner comes from. The dark and smoky tavern of the gemmed, criminals, and freaks has my vote.

Discussion started here almost two years ago.  I still think it rocks, and there was never any staff reply to the concept.

Such a tavern, straddling the 'rinth and the Elementalist Quarters, I think, would be an awesome addition.  Perhaps even "adjusting" one of the three taverns already in North 'nak would fit the bill.

I'd give my eyes for this tavern.. Heh, I don't need them anyway.

"As a gemmed one of the hardest things to do is find other gemmed."

Maybe things were different when this was posted, but these days Allanak is crawling with gemmed magicker PCs.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

From the perspective of a new player, and I use the term loosely because my first char hasn't actually been approved yet, this seems like a good argument for a dive where the castoffs of society can hang out.

I was attracted to Armageddon due to the intense focus on RP and, so, I feel anything that would encourage RP would be a benefit to not only the established hardcore Armudders, but also to the steel-haired, sky-blue eyed newbies like myself.

And it could be a center of RP not only for magic-users, but other folk who look over their shoulder whenever stated tavern is mentioned.

From reading the documentation, maybe this could be handled without even involving the staff to creating a new room. A group of players could just start hanging out in one of the other taverns, talk about their craft, shun non-gemmed, and bribe any law enforcers to turning a blind eye to whatever finger-waggling they do.

By the way, this is my first post on anything relating to the game, so I probably have no idea what I am talking about and the fact that I have logged 0 seconds in game should be taken into consideration.
 get angry with myself all the time, so it's a fair chance that I'm already hating you.

The problem with adjusting one of the current taverns is the fact that it's in the 'normal' commoner quarters. I doubt the normal folks would care to have a tavern crawling with gemmed and shady folks when they have problems of their own. If a tavern was to be implemented, I'd say it would either have to be deep in the elementalist quarters or on the border between the rinth. I know of one place where a shady tavern wouldn't be too much in the way. But, with such a tavern getting implemented, the elementalist quarters as a whole would likely shift to a more darker light, at least with the PC mages.
Here is only one admirable form of the imagination: the imagination that is so intense that it creates a new reality, that it makes things happen.  -   Sean O'Faolain

The only problem I see with this tavern is that it would indeed be too awesome.  This topic has come up several times and I believe there is some resistance to it but I absolutely love the idea, especially when it is considered to be a "shady" type of tavern.  There is a darker side to playing a gemmer, but too often those that will use a gemmer and the available gemmers who aren't "tools" (and there's nothing wrong with that) can't find one another.  And just try to convince a gemmer ICly to go into the 'rinth with you and discuss business, the minute you convince them you aren't going to shove a dagger in their back you have to convince them the rest of the 'rinth won't either.  It's not easy.

This has my vote for all that matters.

Edit:  To add to what I've already said, I think the idea for a place where gemmers can discuss business and display their cantrips more or less freely would greatly add to the potential of magicker roleplay.  But I'm far more familiar with the shady side of things so this is mostly hypothetical.

One problem is that the taverns in the commoners' quarters are ALREADY crawling with gemmers, freaks, outcasts and shady folks who probably aren't very appropriate there on a daily basis, hanging out.

A large portion of those PC populations simply don't belong in those places, but their -players- want interaction.  I think giving those different elemements a place to mix and mingle might really energize a lot of great interaction and possibly spark some interesting things along the way.

Okay, so the problem with a shady takeover of an already existing tavern is its proximity to the commoner quarters. Which is good to know, from my point of view, since the inverse of the previous statements are true: A law-abiding citizen should stay away from the Elementalist/Labyrinth areas.

I guess, then, it makes since that a new area would have to be created for the shadies to hang out. In my experience, if you build it, the players will come.

I think there is -still- a way that the players can do it themselves, but I'm worried about posting it and having the thread locked down, so...
 get angry with myself all the time, so it's a fair chance that I'm already hating you.

Why isn't this already in? Someone on the Staff has had to have had this idea before, so whats the reasoning that its never been implemented into the MUD?




           - Demonaire -

Quote from: "Demonaire"Why isn't this already in? Someone on the Staff has had to have had this idea before, so whats the reasoning that its never been implemented into the MUD?

Because this is a RP MUD.. if something needs to be built, someone has to offer the supplies for the building. (A place rented from the city state, money for the workers, raw materials)...

If noone builds a tavern in the elementalist's quarter, it doesn't simply come with a *poof*.

Note: I liked the idea, but as I said, someone has to build it.
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

Go for it, krath! :P
For FantasyWriter:
Never again will I be a fool, I will from now on, wrap my tool.

Now, while I'm not necessarily for this idea, I also don't necessarily agree with Cenghiz.

There are certainly more than three taverns in the huge city that is Allanak. It's just that only three of them are coded. If this idea were implemented, some virtual shady tavern could be coded in. It wouldn't be new at all. Just moved from virtual to "real."

That's not to say that building it from scratch isn't an option, of course.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

I think I would take a better look if you think there are only three coded taverns in Allanak.  You might be suprised.

Maybe I'll fund a bar to be made with my next character, he'll try to make money off selling ale to the magickers. Oh wait...I cant do that, my char would rather kill them...so maybe someone else could try?


Eh, but seirously, I think itd be cool
Veteran Newbie

Eh. You're right. I know of at least one other. I just think of the "big three," so to speak, when I think Allanak taverns.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

It's already in the works.
'nuff said.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

Quote from: "moab"It's already in the works.
'nuff said.

True dat
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.