Merchants - Agent and other Great House Family

Started by Anonymous, April 05, 2005, 10:32:01 PM

Are these semi-noblity?

I'm wondering due to some IC things that have popped up that seem unique to my experience.  I thought merchants were commoners will a lot of coin (Great House merchants, anyway) and are not "better" than other commoners or at least not expected to receive better treatment due to their station alone.

Thoughts?

One with the last name Kurac, salarr, kadius, are in a family of rich commoners that will be more powerful than most other commoner families.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
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They are part of the upper eschelon of common people.
Quote from: AnaelYou know what I love about the word panic?  In Czech, it's the word for "male virgin".

Commoners do not bow to merchants. (In Allanak)

Merchants do bow to nobles. (In Allanak)

Merchants have a lot of money.  This means if you piss them off they can pay a templar/soldier to do something horrible to you.  So, most commers would indeed be respectful to merchant family members.

Merchant family members command more respect than normal commoners, and for the particularly famous and wealthy ones who have the backing of their entire Merchant House, a great deal of power and influence.

While a top member of a Merchant House might be socially lower than a common noble, their power and influence is often GREATLY superior.

Paraphrasing from the table of social standings (as applies specifically to Allanak since I don't know if one exists for Tuluk):

The HEAD of a merchant house is a social equal to a noble of one of the *lower* noble houses, and to a blue-robe templar of the lowest blue-robe rankings.

A SENIOR member (higher Senior ranking) of a merchant house is a social equal to a bastard noble and a militia commander.

A SENIOR member (lower Senior ranking) of a merchant house is a social equal to a noble house Senior Aide, Concubine, and Guard Captain, and to a Militia Captain.

So basically - these are all pretty important people. They are deserving of some respect, though only the nobles and templars would get the bow, and when a Templar of equal ranking to a merchant head of house that doesn't employ you says "Jump," you don't ask the merchant head of house for permission. You just jump. If you're employed by the merchant head of house, it's a good idea to check with him/her before you ever get into that situation so you know in advance how he/she wants you to handle it.

What people have said thus far is basically correct.  I wouldn't, however, use the term "semi-nobility," because I think using the term "nobility" at ALL is just...wrong.

They -are- generally rich, and their money makes them more powerful than the average commoner, as does their House's trade alliances.  But they are still COMMONERS, and thus remain in a different strata from nobles.

But given their relative money and power, they are among the upper echelon of commoners, and may have purchased the ear of a few soldiers, nobles, or templars (probably in -both- major cities).  The average grubby unaffiliated commoner would generally be well advised to not piss them off too badly.

-Savak
i]May the fleas of a thousand kanks nestle in your armpit.  -DustMight[/i]

Merchants are not nobility, and merchant PCs are usually not even close.  I've seen a lot of merchant PCs played with hubris of a noble (or even more hubris than a noble), and the entitlement of a templar, and this is almost always the wrong attitude to take.

If you're a merchant PC, your parents might be rich.  Their parents might be rich.  And you might have a fair bit of coin at your disposal relative to the average commoner, but you're not a noble or a templar.

This  is a good general guideline for comparing the ranks of Allanaki templars/nobility and merchants.  As you can see, merchant family members fall into a category of their own, and so they are different from both nobility and commoners in some sense.  Often, they have more money at their disposal than their noble counterparts; but a low-ranking noble will still likely wield more -political- power than their merchantile counterpart (also low-ranking).

I'd really like to see our merchants drop the foppish attitude (at least to some degree, or in some cases...  obviously there will always be the usual spoiled brats among any wealthy family).  My preference would be to see more of them playing low-key, resourceful and busy individuals doing whatever is needed to advance their position in their House, be it spying, creating low-level individual alliances with their counterparts among other merchant houses, the templarate, and the nobility, and carving out a long-term plan for personal wealth and security.  They are the halflings on the izdari board scrounging and fighting to become assassins.  They may only be one false move away from hawking blades in the middle of a dusty plaza, or being relegated to counting inventory in some musty warehouse, or supervising transport wagons from Tuluk to Allanak and back.

After much advancement, both political and financial, I can see a merchant PC becoming more fancy, and less gritty, but I think most of these roles should start with grit and see where they can go from there.

All that said, if you're finding that a particular PC is acting beyond their station in your presence, that doesn't necessarily indicate poor RP on their part.  They may have more control over the situation than you percieve (regardless of whether they're a merchant PC or some other commoner), and you might be wise to keep a low profile around them.  Merchant PCs have one great advantage over another commoner:  they can grease palms like nobody's business when they need to.  Especially if they're good at their "hand-me-down" job.

-- X

Xygax's post should be archived.  It explains the position of a Merchant House PC perfectly in my opinion.

I agree that Xygax's post should be archived but not just as a reference to pcs but to the imms that annimate npcs. I am sure it's easy to forget that they too are just commoners with a lot of money when dealing with pc nobles, etc. Most are really good about that and really play the npcs in their clans wonderfully. I have only seen a few cases where a senior npc was rp'd as if they were higher than a high ranked house's jr noble.

It IS easy, when you are the only one dealing with a ton of stuff IC, pc or npc, to forget you are just one cog in the wheel of the House and not the left hand of Tek. Especially on a pc's side of it as they might not ever see any of their House's npcs animated or such and are basically running the clan oocly when icly they arent running it. :)
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Quote from: "Ayashah"I have only seen a few cases where a senior npc was rp'd as if they were higher than a high ranked house's jr noble.

It's worth clarifying that that is probably correct play.  A senior agent of a merchant house has both more money AND more political power than all but the most aggressive and successful junior nobility.  Senior Agents of the various houses control such large quantities of wares as to be able to shape policy for noble-houses and city-states alike, depending on their position.

A senior agent for Salarr might be able to convince the family to raise the price of all jade-emblazoned weapons by a few coins each; just enough of a tweak to put some Red Robe's bribe-budget into a vice, and each of the other houses' Senior Agents may (if resourceful enough) be able to find similar leverage.  Senior Agents can be exceptionally dangerous individuals, by virtue of the financial resources at their disposal alone, even if you disregard everything mentioned above.

My original post was intended more for the merchant PC in his/her first few weeks or months in the role.  It takes time to build the financial power-base, contact network, and overall infrastructure required of a dangerous, powerful merchant-family agent...  And it can take many IC years of this kind of calculation and plotting to become a senior agent.  Senior Agents have probably done any or all of the following to attain their position:  a) killed or displaced close family members,  b) purchased the assassination of a few political enemies along the way, c) cheated and connived within their own organization to create personal opportunities,  d) bribed (persistently) more than one carefully selected Red Robed templar, or aided them in attaining their position, or both.  People capable of these activities are dangerous people, and have earned the right to a bit of arrogance.  Most new merchant PCs have not.

-- X

One of the things that always seems to be in question is not the presence of a gap between the common folk and nobility, but its size.

I've always been of the opinion that the Great Merchant Houses are extremely wealthy relative to other common folk, but that their wealth and power are miniscule compared to that of even one of the Noble Houses of a city-state.  This is not to say that House Kurac or the other Houses' holdings outside of the city-states are not impressive, they just aren't at a level that compares to what can be found at the top echelon of these civilization centers.

To further clarify, it is my opinion that the lowest of the lowly nobles would still has more wealth and influence available to him than almost any merchant family member anywhere.  There is a knee jerk reaction here to make claims such as, "I've played merchants that have had 1000 times more obsidian in their bank account than the noble I play now!" or "My merchant was 10 times as influential as any noble.", but that view is the result of playability issues with regard to roles of nobility.

Well played nobles, meaning those played most closely to how one would actually interact in this society, would likely be hugely boring.  I highly doubt they'd ever step foot outside of the Noble's Quarter.  They certainly wouldn't be found sitting on a chair in a tavern in plain view of anyone walking along the filthy streets.  These aren't really that fun to play, so what do we get?

We get a breed of super wealthy, insanely powerful people that interact with the populace because of playability issues.  These nobles are likely the lowest of the low "punk kids" of the Noble House structure, or bend the rules because they don't want to solo RP all day.  There aren't enough players to properly flesh out the noble world enough to meet the demands required by a life spent interacting entirely with the upper 1% of the populace.

And so, we have this problem arise where wealthy merchant PC's witness themselves attaining what they feel is a level of wealth and influence on par or equal to that of the noble PC's with which they interact.  Not only that, but they have the luxury of playing in an environment better suited to their class.  Most people play commoners, so merchants have more commoners to sell to, employ, manipulate and interact with while not having any boundaries imposed upon them as to what their station really "should" be doing.

This creates merchants that feel they are on a level comparable to these lesser nobles, if not above it.  And to me, a more true comparison would be to take the most wealthy and prominent Merchant House Family Member and pit him against the lowest of the lowly Noble House Family Members.  In a true comparison without boundaries or rules imposed to actually "allow" for people to play the game and interact with somebody, the most important and powerful family member in Salarr would only barely equate to the lowest noble possible in power, wealth and influence.

Why do noble PC's have such restrictions that disallow them from exerting this immense wealth and power to truly and accurately portray their station in the game?  Because it's a role that is simply too much to entrust to any player.  There must be checks and balances in place that allow for the Imm staff to carefully monitor the play of any of these superpowers.

This has gone a bit longer than intended, but they are some thoughts on why some merchants develop and overinflated ego and a disillusioned view of their place in Zalanthan society.

-LoD

Actually, I'm not sure I agree with you on this, LoD.  Some noble houses are, as you suggest, very wealthy and powerful, but I still think their overall wealth is pretty much dwarfed by the commerce of a house like Salarr selling weapons to BOTH city-states involved in a relatively long-running, actively simmering border-war (and again, each of the other Great Merchant Houses have comparable resources in some way).  Also, I think a lot of the noble houses may have wealth or position as a result of the efforts of generations before them (or of good luck in those generations' dealings with a sorcerer-king), but over time for many houses, that wealth and power (especially the wealth) have somewhat eroded.

This isn't my position on the matter as staff, and other staff members may have a different perspective, but I'd really like to see everyone start out assuming that their position is a notch or two _lower_ than what seems to be commonly played out; and not a notch higher.  Junior nobles (those played by PCs) aren't in the public eye because of an OOC playability concern (I like to think), but instead because of an IC need for positive publicity, perhaps, or an IC trust issue (it's at least slightly easier to trust family, and so junior family members make good eyes and ears for their seniors, and are well-suited to sensitive tasks with which an employee could never be trusted.), or any of a variety of other plausible reasons for a young or previously-isolated family member to suffer the outside world.

I still would certainly place a junior noble above a junior merchant (perhaps even significantly above) in the social strata, but I think it's also important to avoid overstating their position.

-- X

Perhaps the social order has eroded over time, as you say.

I had always taken the Noble Houses to be at a level of wealth and influence, within the walls of their own city, much higher than any level a PC may attain as a common man.  That is not to say the PC wouldn't be a smarter, more effective and potentially wealthier person on a given day than the lowliest of junior nobles, but that on the average - your senior agent is not going to hold the same clout as a junior noble.

Merchant Houses and Noble Houses are definitely different, because much of the commerce all hinges around very delicate balances.  I agree with you, and perhaps my descriptions were tailored toward roles most commonly played or achieved by a PC.  Unless you've played your role for several IC years, working on long term goals and plans to work your way up the chain of command in a structure as large as one of the Great Merchant Houses, I don't think you should place yourself anywhere close to the level of respect due a noble of the city-state.

Quote from: "LoD"Unless you've played your role for several IC years, working on long term goals and plans to work your way up the chain of command in a structure as large as one of the Great Merchant Houses, I don't think you should place yourself anywhere close to the level of respect due a noble of the city-state.

I agree 100%

-- X

*edit* Nevermind, all my points have been brought up.

And as a side note.

I believe that Noble House's wealth lies mostly in what they own.
Take for example, Borsail.
They have their money invested in clothes, food, employees, wagons, buildings, slaves, and key members of the templerate and merchant houses and possibly other noble personal.

Don't get me wrong, they still probably have a few hundred thousand in Nenyuk's Greedy little hands.

But if they don't get Nenyuk in their hands, then they could run off to Tuluk with it all.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
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Quote from: "Maybe42or54"But if they don't get Nenyuk in their hands, then they could run off to Tuluk with it all.

I think that's a misconception.  A Merchant House CANNOT just "run off to Tuluk (or Allanak)" if they get their feathers ruffled by some noble.  Templars have power.  Nobles have power.  Merchants have money, which doesn't always equal power in the non-capitalist societies that are prevalent throughout Zalanthas.

To use your example of House Nenyuk... fully half of their holdings and investments are immobile in either city-state.  Fully half of their family members reside in either city-state.  All of these are at the mercy of the cruel God-Kings.  They must constantly work to stay in the good graces of the nobility and templarate, no matter the cost.
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Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

In most probabilities, any noble house in Nak or Tuluk, could easily buy out any of the great merchant houses, at a mere whim. But they do not, because they are of noble blood, and do not deign to do such menial tasks as actually "selling" something to someone!!
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I'm going to disagree, Incognito. I don't believe that most, if any, of the noble houses could buy out any of the merchant houses. Personally, I think the merchant houses are more wealthy than the nobles are, as a general rule. Money is ALL they focus on, so they're going to be very good at it.

However, the noble houses wouldn't have to buy them. They have POWER. Yes, being wealthy can give you some level of power and influence, but the only real power in either city-state comes from the sorceror-king, and by extention through the templarate and nobility. This is why the nobility isn't as wealthy - they don't need to be. The merchant says "I have a thousand large in my personal bank account," and the noble replies "yes, but I say that you'll be in the Arena tomorrow, and the templarate agree with me. Enjoy your meeting with the mekillot, and see if he's interested in your one thousand large."  This scenario does not happen in reverse, and both the nobles and the merchants know it.  :wink:

QuoteA Merchant House CANNOT just "run off to Tuluk (or Allanak)" if they get their feathers ruffled by some noble. Templars have power. Nobles have power. Merchants have money, which doesn't always equal power in the non-capitalist societies that are prevalent throughout Zalanthas.

They cannot "just", but they can run off to Tuluk. They would have to get extremely riled up, but I'm sure the other opposing city-state would accept them gladly - it would be something of a coup d'etat if House Salarr or especially House Kadius pulled out of Allanak(I doubt Allanak would care a ton if House Kurac "pulled out"). Allanak doesn't have a ton of power up in Tuluk. Some may disagree with me there, and maybe behind the scenes Allanak does. But if Tek's arm does reach deep into Tuluk, it isn't apparent to the average commoner and probably even the senior merchants.

You may notice that for all their vaunted power, the nobility does not state prices to the merchants. The merchants set their own prices. They can set horrendous prices, and the nobles may be pissed off, but they can't openly go "you're gonna be thrown in the arena for that". They'd have to bribe, and even then...throwing a merchant family member into the arena could be  tricky business for a Blue robe, I imagine.

QuoteIn most probabilities, any noble house in Nak or Tuluk, could easily buy out any of the great merchant houses, at a mere whim.

That sounds pretty ridiculous to me, but only the staff know for sure, heh.
The intelligent man finds almost everything ridiculous, the sensible man hardly anything."
--Johann Wolfgang von Goethe

QuoteThis is why the nobility isn't as wealthy - they don't need to be. The merchant says "I have a thousand large in my personal bank account," and the noble replies "yes, but I say that you'll be in the Arena tomorrow, and the templarate agree with me. Enjoy your meeting with the mekillot, and see if he's interested in your one thousand large."

You act as if the nobility was a single entity, which it's not. If one noble in particular were to do that, he would be opening a can of worms that his noble House may not appreciate, and other noble Houses may regard with some amusement. You see...assassins do like a thousand large. So do mercenaries. So do, for that matter, templars. And that merchant had many brothers and sisters who knew him, and don't like what his casual death or embarrassment represents.
The intelligent man finds almost everything ridiculous, the sensible man hardly anything."
--Johann Wolfgang von Goethe

We're getting a little bit off-track in this thread, debating the full power of respective noble/merchant houses.  It will be much more productive to confine yourselves to the wealth/power/position of a PC merchant, or a PC noble, or a PC templar.

-- X

Quote from: "Xygax"We're getting a little bit off-track in this thread, debating the full power of respective noble/merchant houses.  It will be much more productive to confine yourselves to the wealth/power/position of a PC merchant, or a PC noble, or a PC templar.

-- X

With that said, here's my views for each of those.

PC Merchant family member:  They begin as just a privledged commoner.  They have more education, more financial resources, and their family name carries some weight in their favor.  If you were to give a starting out PC Merchant family member a numerical value of overall power, it would likely be a "4" whereas a normal commoner might be a "2".  However, these PC's have the potential to rise in wealth and influence to the point that they can, with time and a great deal of work to literally double their initial "power".


PC Junior Noble:  They begin with the political backing of their family name, and the legal immunity within their city-state.  They are well educated, they can read and write, and they have a stable source of finances that keeps them lacking for nothing.  Their initial "power" if give a numerical one would likely be a "6".  Over time, with political manuvering and an ambitious, aggressive attitude to obtain personal power they've the potential to rival a Templar's power.

PC Templar:  They begin with the backing of their city-state and the ability to wield the militia to their purposes.  They are extremely well educated, often well trained in warfare, and in the case of Allanaki Templars have an arsenal of sorceror-like magicks granted by Tektolnes.  Their word is law to the commoner, their political influence frightening.  A Templar begins at an "8", and they've the potential for unlimited power through promotion.

Perhaps this is a derailment, but it believe it would be interesting to point out the relative power potential of senior servants and bastard nobility as well. It seems to me they are often underestimated by commoner PCs, and perhaps dont receive as much respect as they should, if the average commoner wants to keep their head attached to their shoulders.

Wizturbo? Opinions?

Quote from: "Akaramu"Perhaps this is a derailment, but it believe it would be interesting to point out the relative power potential of senior servants and bastard nobility as well. It seems to me they are often underestimated by commoner PCs, and perhaps dont receive as much respect as they should, if the average commoner wants to keep their head attached to their shoulders.

Wizturbo? Opinions?

Intelligent Senior Servants, bastard nobles, and non-family member merchants can achieve just as much power as a family member merchant in my opinion.  The difference is, it has to be more subtle.  Their alliances can't be out in the open, and their wealth would likely need to be somewhat played down.  But while difficult, these types can be insidiously powerful without a doubt, especially if they can get a family member of the merchant or noble house on a few puppet strings.  I would say a bastard noble starts at about a "3 or 4" power level.  A senior servant doesn't generally "start" that way, so its hard to say.  And for a non-family member merchant of a great merchant house...probably a "3" is accurate at the beginning.

I actually tend to feel like bastards are given too much sociopolitical power in Nak; a noble's bastard in the south is a common occurrence and should be treated (IMO) as merely more trustable, not necessarily more powerful.

In the north a noble's bastard is an anomaly and likely exterminated early to prevent it reflecting poorly on the House--or, if its mother is a slave, raised as a slave like any other.

Note: this is my opinon as a player, not as an imm.
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Quote from: "Vanth"I actually tend to feel like bastards are given too much sociopolitical power in Nak; a noble's bastard in the south is a common occurrence and should be treated (IMO) as merely more trustable, not necessarily more powerful.

In the north a noble's bastard is an anomaly and likely exterminated early to prevent it reflecting poorly on the House--or, if its mother is a slave, raised as a slave like any other.

Note: this is my opinon as a player, not as an imm.

I tend to agree with you, but a bastard noble is often a trusted senior servant so I put them together.  If that is not the case, an unclaimed bastard noble is just a commoner and has no special power.

A nobles bastard can be claimed and still have no special power.

What they might have (if they're lucky) is a nice upbringing where they always had food and a roof over their head, perhaps some educating and training, and a guaranteed job as a servant in their noble parents House.

They most likely won't have much recognition beyond that, unless they're particularly useful and rise to that position of power by their own merit.  If they're that good, they'll get the recognition due to their status as Captain, Aide, Advisor etc.
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

I'm going to break with tradition for a moment and post an example which is in fact based on a real event that happened in game.  At the time, it even confused the PCs involved, because both sides were seeing this issue from one extreme side or the other.  When it was fully explained to them they better understood the relationship between the merchant houses and the nobility.

Noble Houses are hotbeds of interior politics.  Often, one noble's progress up the house ranks over another can be based on profits created or savings generated for the house (even Borsail likes more money).  Another way a powerful senior noble might move up the food chain is to create displays of power through what they wear, what their servants and concubines wear, what type of equipment their slaves and guards have..etc.  And - as in the case I am about to mention - the most powerful nobles of all might throw grand events to promote their own names for yet more powerful positions.

Imagine if you will, that Lord High Patriarch Jal is mumbling about retiring to a quiet life with his six thousand concubines in their two room bungalo in the suburbs. Now, Senior Lord FluffyBottom Jal is one of three contenders for the position of senator.   FluffyBottom is a smooth operator, and he decides to sponsor a massive festival to glorify his house name - and make everyone think of -him- as the most prominent Jal.

Now, imagine it is about an IC year later.  Preparations have been ongoing this whole time.  The entire House Jal is very excited about the event.  The party is only an IC week away and deliveries are due to the house and the party location constantly over the next few days.    But...at just this moment... Junior Agent Snookums Kadius sneezes in the Trader's Inn and accidentally knocks over a huge decanter of wine - right on Lord Biff Jal's new white silk shirt.

Lord Biff is angry.  And worse, Lord Biff's aide Buffy is whispering in his ear that she heard that Snookums did it on purpose in hopes that he'd catch the plague from sniffing ocotillo fumes.  Biff works himself up into a fury and Lord Templar Bozo is called.  (Still with me?)

Bozo is a somewhat savvy templar, and he waits patiently for a moment for the undoubtably huge bribe offer that is about to come his way from Snookums.   Unfortunately, Snookums is playing his first merchant and has utterly forgotten that templars are bribeable.  He just stares helplessly at the angry templar and noble.    Now Bozo is insulted and angry as well, and it is swifly decided that an example will be made by humiliating the Kadian in public and imposing a massive fine.  At this point, it suddenly strikes a junior aide sitting somewhere off to the side that maybe Senior Lord Fluffybottom might want to know what is going on.

Now, Senior Lord Fluffybottom has no idea who Snookums Kadius is, and he doesn't care.  As far as he is concerned, it might be fun to mash the Kadian to bits and serve him as the entree at the dinner.   But Fluffybottom –needs- that dinner to go well if he's going to be the next Lord High Patriarch in Jal.  He gets worried suddenly.  What if the Kadians get pissed off? What if the candles don't arrive, or arrive with Sath colors?   Or what if the wine is all sour?  Or what if the banners his aide ordered are turned the wrong direction by the Kadians that deliver them?  Suddenly, Snookums Kadius has a powerful ally that he has never even met – for that one day, anyway.  Not because Fluffybottom has any great respect or admiration for Kadius or Snookums, but simply because he wants his festival decorations and supplies delivered on time and in one piece.  It is all about looking good to advance his own career.

Needless to say, this is a case where the Kadian has some measure of protection inside the citystate, though temporary.  This type of thing is rare, but demonstrates why it can be dangerous to just assume that no one noble cares what happens to merchant family.  A noble or anyone in the social food chain has to be constantly thinking of their alliances, their house alliances and what might matter to whom at any given moment.  That is what can make playing a noble both fun and really difficult to do.
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I -so- want Naiona's post to be stickied. In lieu of that, I shall copy and paste to notepad and title it, "IMPORTANT STUFF TO REMEMBER"

Agreed. That was an awesome post, Naiona.
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Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

That was an awesome example, Naiona. It's really given me some good perspective and even a few ideas.

Family members from a Great Merchant House are not nobility.  Nobles are an integral part of the ancient and rigid social structures of the city-states.  Tradition is a powerful force keeping nobles in their elevated status.  After all, it is an unquestioned fact, to the populace in the city-states, that nobles are superior merely because of their birth; they are a superior race.  Within the city-states, tradition doesn't elevate the families controlling the Great Merchant Houses in a likewise fashion.

When it comes to wealth, it is my opinion that any Great Merchant House has much more money than the greatest of the noble houses.  The Great Merchant Houses are enormous.  They likely have one to two orders of magnitude more individuals and materiel than the largest noble houses at any given time.  They process very large amounts of goods.  They span the entire Known World.  Vast amounts of money flow through them on a daily basis.  To quote the website timeline found at http://www.armageddon.org/cgi-bin/help_index/timeline.cgi, "...almost all of the economy is in the hands of Merchant Houses."

Still, while a Great Merchant House's net worth would dwarf that of even the greatest noble houses, the Great Merchant Houses don't have the disposable income that the noble houses do.  The assets and wealth of the Great Merchant Houses are invested and used, and wasteful spending is discouraged. However, the assets of the noble houses aren't the only factor keeping those houses afloat, and conspicuous consumption is the rule.  The Great Merchant Houses track their spending very closely, and they use their wealth to generate more wealth.  The noble houses, on the other hand, can devote a -much- larger portion (if not a larger absolute sum) to discretionary spending.  That is, they can spend more money on things that won't necessarily provide a future return, things like buying the latest fashions every week, throwing frivolous parties, putting out a large bounty on someone over a minor disagreement, spending a massive bribe to have someone killed over a petty insult, and so on.

While money and price control are two of the main reasons the Great Merchant Houses are influential, there are others as well.  All the Great Merchant Houses have sizeable guard troops and hired strength of mercenary arms.  All the Great Merchant Houses have operatives across the Known World, and thus have access to information, talents, and natural resources not available to the noble houses or templarates of either city-state.  Lastly, while the Great Merchant Houses aren't exalted inside of the city-states like the noble houses, they're still part of the fossilized urban social order and, in the world of Zalanthas where superstition and fear take the place of education and enlightenment, both urban commoners and nobles should be averse to disrupting the status quo.  Commoners should fear upheaval, because they're always the ones that bear the brunt of all calamities, and because whatever comes after the upheaval in the current order could always be worse.  Nobles should seek to avoid disrupting the status quo because the current order guarantees their place.

With all that in mind, I would think that most merchant house family members would be concerned first and foremost about the bottom line, and thus they would be industrious and ingratiating just about all the time (being snooty generally just doesn't win friends or sales), whereas nobles are first and foremost concerned about social standing, and thus they are frequently supercilious.  Similarly, merchant house family members are subject to the fickle laws of the city-states, whereas the nobility are not, making yet another reason why merchant house family members should act fundamentally different from nobles.

Red Ranger
There is a tool for every task, and a task for every tool.
-Tywin Lannister, Lord of Casterly Rock, Shield of Lannisport and Warden of the West

Actually, it is the power of the God King keeping the nobility in place in some instances.
idhogg

Ask me if I'm a tree

Quote from: "Red Ranger"When it comes to wealth, it is my opinion that any Great Merchant House has much more money than the greatest of the noble houses.  The Great Merchant Houses are enormous.  They likely have one to two orders of magnitude more individuals and materiel than the largest noble houses at any given time.  They process very large amounts of goods.  They span the entire Known World.  Vast amounts of money flow through them on a daily basis.  To quote the website timeline found at http://www.armageddon.org/cgi-bin/help_index/timeline.cgi, "...almost all of the economy is in the hands of Merchant Houses."

If it says somewhere in the immortal's secret documentation that merchant houses are richer than noble houses, then it would be true.  But it still wouldn't make any sense.

If it doesn't say so, then it can't be true, because again, it makes no sense.

As Red Ranger has outlined nicely, Zalanthas is a tradition-based society.  Not capitalism by a long shot, tradition-based societies were capitalism's predecessors.

In a tradition based society, controlling the entire economy doesn't mean a whole lot, because an economy as we would know it today does not exist.

Furthermore, take a look at the markets of the respective merchant houses.  Luxury goods, arms/armor, spice/desert gear, and real estate.  These are very SMALL domains of power.  And unlike a capitalist society, there is no hope for their domains to increase because merchant houses are as much bound by tradition as noble houses.

Can House Salarr wake up one morning and say "We need a bigger market.  Let's buy House Kurac."  Nope.

Can House Kurac decide that they want to expand their holdings and buy House Oash's vineyards and take over the wine trade?  HELL NO.

The merchant houses are unable to expand their markets, and therefore unable to increase their wealth.  Furthermore, the two best markets in my estimation (water and slaves) belong solely to noble houses in either city state.  That's my first point.

Today, we have global-spanning super-corporations of immense wealth and power.  However, none of these corporations are as powerful or as wealthy as the United States government.  Make no mistake, if they were more wealthy than my government, they WOULD be more powerful, just as many corporations are more powerful than microstates and third-world countries.

Why is the United States government richer and more powerful than any corporation in existence?  Some of you had to be as awake as I was in Economics class!

The answer is because the United States government can do something that no corporation has ever been able to do in the history of the universe:  Tax a population.

Allanak has that same power.  So does Tuluk.  Taxing a population brings about enormous wealth.  Much more wealth than any merchant house could ever dream of.  Think for a moment about the enormous national debt of the United States government.  Its mere interest rises more daily then you'll ever see in your life.  All this money comes from the citizens of the United States.  That's right.  Whenever Income Tax season rolls around, the wallets of every citizen in the united states combine to form a phenomenal sum of money, and the labyrinthian coffers of the United States are refilled for yet another year.

But let's get back to Allanak.  What does good old Tektolnes do with all that money he gets?  What's that you say?  Yes, you in the back.  You're saying he pours it into his soldiers and templars?

Excuse me for one moment.

HAHAHAHAHAHHAHAHAHHAHAHHAHAHAHAHHAHAHAHAHAHHAHAHAH

Okay, I'm better.

HA

Well friends and neighbors, I don't know about Tuluk, but in Allanak you'd be dead wrong.  Tektolnes spends a pittance on his soldiers and templars.  Enough to keep them from starving to death, which is all he needs to do to prevent open revolt, since they are terrified of him to a man.  The rampant corruption that runs through Allanak doesn't come from nowhere.

CORRUPTION, THY MOTHER'S NAME IS INADEQUATE FUNDING

Aside from the incredibly low amount of money good ol' Tek spends on a standing army, figures so low that no modern dictator could ever hope to get away with them due to the conspicuous absence of god-like supernatural powers on their part, Tek puts all of his money into...

The Noble Houses.

Aside from maintaining the standard army, these guys take care of everything.  They have their hands in water, in slaves, in knowledge, in city maintanence, in training the army, you name it, some fat noble has his hand in it.  These people ARE the city.

Compared to even the most wretched noble house, a merchant house would only register as an insignificant nothing.  Flies who buzz around the lion in hopes to get a bite of rotting meat!  The merchants are merely fortunate enough to have slipped themselves into a tiny crack of the awesome Allanaki construct, and have proven themselves able to the point that they are allowed to keep whatever table scraps they manage to salvage from the decadent Allanaki feast.

If we put the forces of tradition aside and looked at the situation from an entirely capitalist viewpoint, a noble house probably could buy the entire holdings of a merchant house.  They are richer than one would think possible, because they are the government.
Back from a long retirement

I must disagree with you, EvilRoeSlade.  In my opinion, the noble houses control only a small portion of the wealth in a city-state.  The vast majority of the wealth is in the hands of the representatives of the God Kings, the templarates, and it is the templarates that collect taxes, not the noble houses.  Furthermore, in Allanak it is the templarate that mines obsidian, not a noble house.  

There's no debate whether the city governments have more in assets than the merchant houses, in my opinion.  The templarates have wealth that is orders of magnitude greater than anyone else.  But just because the God Kings and their direct servants have that wealth, it doesn't necessarily follow that the noble houses control even a significant minority of it, and that, I believe, is where we are in disagreement.

Red Ranger
There is a tool for every task, and a task for every tool.
-Tywin Lannister, Lord of Casterly Rock, Shield of Lannisport and Warden of the West

Slavery, water, wine, soldiers, food... all of those business are in the hands of noble houses.  All of those are pretty big inustries too.

Quote from: "Marauder Moe"Slavery, water, wine, soldiers, food... all of those business are in the hands of noble houses.  All of those are pretty big inustries too.

Waterskins, loincloths, weapons, utensils..all of those businesses are in the hands of the merchant houses. Without them, the water will run through your fingers to the ground, slaves will run around naked, wine will turn to vinegar, soldiers will fight with raw shards of bone and obsidian, and "civilized" folk will be eating the food with their bare hands.

In addition, the wealth of nobility and the templarate ends at the city walls. The wealth of merchant houses spands the entire world.
ugar and Spice

Quote from: "Bardex"Waterskins, loincloths, weapons, utensils..all of those businesses are in the hands of the merchant houses. Without them, the water will run through your fingers to the ground, slaves will run around naked, wine will turn to vinegar, soldiers will fight with raw shards of bone and obsidian, and "civilized" folk will be eating the food with their bare hands.

Necessity does not imply value.  Those things all cost much less than the associated noble-produced product.

Prime directive of economics:

Supply and Demand

I didn't think I'd need to mention that, but I guess I do. All the water in the world would be useless without some place to store it all. We're starting with the premise that the Noble houses are continually trying to out-do each other and not just merely survive. With that premise in mind, sure anyone can craft "a leather waterskin." But not everyone can craft a "quirri-fur waterskin burnished with the symbol of House Monkeyballs on the front." If House Monkeyballs wants their special waterskin, and they don't make nice with Kurac, then they're gonna be shit outta luck and House Do-Wop is gonna come out ahead with their "bahamet-shell water-gourd etched with the symbol of House Do-Wop around the edge."

It is VERY petty. But then, the entire function of these houses is petty. Nobles in the south wearing the most uncomfortable and ridiculous-looking clothing they possibly can, *intentionally* - means they MUST have a source for those clothes. If they just say "Well Kadius is being mean to me today so I'll wear sandcloth and to hell with fashion," they they LOSE. That is their game. It's what they're good at, it's what they strive for, and they lose the game if they give in and look/dress/behave/drink/sleep like a commoner.

The merchant houses don't necessarily dictate what the noble houses do, but they SUPPORT what those noble houses do. And they are *it* when it comes to support. Without that support, the nobles would not be able to do what they do.
ugar and Spice

Sorry Bardex, I just don't follow.

Are you trying to tell me that the loincloth business is bigger than the slave business?  Waterskin business is bigger than water business?

No, I'm saying that wealth measured in how many sids you have in the bank is completely irrelevent to power and influence. The merchant houses could, in essence, hold an entire city hostage if they ever thought it was necessary and could come to an agreement on the methodology. And their houses would continue to do just fine in the rest of the world while all trade stops completely in the hostage city.

I'd say that puts them at the top of the list of "powerful and influential" entities.
ugar and Spice

Ah, I get it now.

Perhaps, but I think if one of the merchant houses stopped doing business with one of the cities they'd simply be executed, their estates seized, and every independant merchant of the same industry in the city would suddenly become VERY wealthy.

QuoteWith all that in mind, I would think that most merchant house family members would be concerned first and foremost about the bottom line, and thus they would be industrious and ingratiating just about all the time (being snooty generally just doesn't win friends or sales)

Damn straight. Some merchant family members could tone down the snootiness.

QuoteWhy is the United States government richer and more powerful than any corporation in existence? Some of you had to be as awake as I was in Economics class!

Are individual states more wealthy than the largest corporations? For the most part, no. That's a more valid comparison. Of course each of the city-states are more wealthy than each of the Merchant Houses.

The Great Merchant Houses has more goods than the average noble house. That's their business: obtaining goods, and then selling the goods. Those goods have a lot of value in them.

With our limited knowledge, it's hard to say which is more wealthy.
The intelligent man finds almost everything ridiculous, the sensible man hardly anything."
--Johann Wolfgang von Goethe

I think Naiona's and Evil Roe Slade's posts paint the most accurate picture.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

With my brief scan of the posts, I'd have to agree with ERS's post the most.  It doesn't just take wealth to be a noble house, though.

The argument was brought up about how merchant houses provide 'necessities'.   It's true.  But the reason they -can- do it is because they're -willing- to do it.  Otherwise, those noble houses and militia would just find ways to provide their own.  This way, they have a steady supply, always made, generally reliable...and at a low cost.  Why at a low cost?  Because otherwise, they'd do it themselves anyway.

The things noble houses provide, such as wine, or just training...or in the obvious case, slaves...these are things the Sorcerer-King would have the -exact same relationship- with.  Only in their case, it is more quality over quantity, generally, and with something -much- more directly valuable to those in power of the city.

The same way merchants have some amount of sway with negotiations with nobles...the nobles generally have some amount of sway with the sorcerer-king they support.

Merchants are a global market with low-tier, unimportant products in the grand scheme of things, as they generally benefit only one person or a small group.  They don't provide any particular service to the city itself, they help those who do have the resources to do such smoothly, without troubling themselves with small matters.

Nobles are a city-wide market, devoted to the one that keeps them in power, who provide some sort of quality service that a high amount of money, specialization, and education is required for.

The sorcerer-kings are at the top.  They protect their investments, pay out to their strongest supporters...and otherwise have such things taken care of for them, so that they don't have to deal with such every day business when far more important concerns are requiring attention.

Just my ideas on it.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger