Feedback on Policy Changes

Started by Sanvean, January 31, 2005, 11:27:39 PM

Yeah, I realized that about a minute after I posted in it.  :oops:
eeling YB, you think:
    "I can't believe I just said that."

I think a direct policy vs opening new clans is mostly not needed, though I have to say I like seeing the lesser number of loner elves with vnpc tribe background as to promote more roleplay between actually represented tribes.

Considering the difficulty of starting a player run clan though, it just seems redundant. There's so many requirements to getting your clan approved in documentation, the niche it fills, etc that it just doesn't  seem to happen often enough to harm playerbase concentration. We all know the group will die out as soon as the original leader dies anyways..

Hot_Dancer
Anonymous:  I don't get why magickers are so amazingly powerful in Arm.

Anonymous:  I mean... the concept of making one class completely dominating, and able to crush any other class after 5 days of power-playing, seems ridiculous to me.