What would make the game more realistic for you?

Started by Radioactive Age, December 21, 2004, 05:50:43 PM

An NPC whore that you "give 20 coins whore" and you get an emote that says, "You disappear into an alleyway and do you business with ~whore."
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Quote from: "Spoon"I think this is fair and also realistic. While I'm not basing this on any hard evidence, I'm pretty sure that if you forgot to crap, you'd die.

You wouldn't die per say, you'd gain about 50 lbs and then pass out at your max level. Then while you're passed out you'd have involinary muscle contractions (or maybe without passing out) and you'd loose all that weight into your clothing.


Then, you'd be more likely to get sicknesses and die.
Crackageddon.... once an addict, always an addict

Too lazy to read all of the neat posts, but I'm all for crim code revision.  Giving criminals a leg up would encourage more PC-PC street crime, which woulc scare me enough to hire a body guard.  A PC body guard!

Roleplaying Fun is sure to ensue!
'm helpful to noobs, ask me questions, totally noob friendly.

"Mail mud@ginka.armageddon.org if you think you've crashed the game."

--Nessalin

I just wanted to revive this topic since I found it interesting.

I'd want to implement more realistic.... err... bodies. Disease, more input, more smells, sounds, tastes, etc; Even bodily functions would be an interesting addition to the game , despite their unpleasantness and possibility of abuse  ::) ex) fart fart fart fart fart
Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

Definately the need to go for a wee/urination/pee/whatever. 

>pee barkeep

You pee upon the fierce-looking human barkeep.

Welcome to the wonderful world of emotes.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Yeah, but its not the same. You should be able to throw your shit at people, or pee in a cup. I mean, my current character wouldn't ever do anything like that, but I am sure there are those that would. And urine should be used in tanning--thats the ancient way.  :P
Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

It IS the same if you do it in emotes.

Seriously. Emotes are the key to doing -anything- you want. If it needs to have something codedly happen afterwards, wish up about it. Pissing on Vennant (If you do I'll kill you myself) can be done by "em stands on ~bar and pisses all over ~vennant" If you're tanning and want to piss on the leather instead of using the oils that I think we have, emote it out. Who is going to say you DIDN'T piss?

And as far as pissing, shitting, spitting, thats all stuff YOU get to decide upon. Maybe you're outside the gates, and suddenly you have to shit. emote that you go off into the distance and pinch off a loaf.

I know I'm -TERRIBLE- at roleplaying, but I understand that much of the game world is carved by us. Emote, think, feel. Do it.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

The stuff you emote is as real as coded stuff, usually. Some people are a little more picky about having the actual "thing" to RP with (like a cup, or a flint striking kit, or something), and some aren't so picky. But it's still real. This is the same principle behind people emoting magickal cantrips. Or emoting a VNPC baby in their arms. Etc.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

I don't want the game to become anymore confusing...I don't use half of the stuff anyways and some I haven't even found out yet...so really just adding more minor stuff you can accomplice with emotes is just pointless...I honestly love Arm how it is.....and am not really looking forward to Arm 2 because I have the feeling it's gonna be changed so damn much it's gonna be a whole new mud....and I don't like that idea......not at alll :p
Respect. Responsibility. Compassion.

Quote from: titansfan on May 13, 2008, 06:38:01 PM
I don't want the game to become anymore confusing...I don't use half of the stuff anyways and some I haven't even found out yet...so really just adding more minor stuff you can accomplice with emotes is just pointless...I honestly love Arm how it is.....and am not really looking forward to Arm 2 because I have the feeling it's gonna be changed so damn much it's gonna be a whole new mud....and I don't like that idea......not at alll :p

Yeah you're probably right--there are so many more important things to code first I am sure. As for Arm 2.... well, I'm new to this game so I don't  have quite as much of an 'emotional attachment.' So as long as the new MUD has the same.... philosophy and flavor, lets say, I'll be just as happy.
Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

May 13, 2008, 09:31:14 PM #36 Last Edit: May 13, 2008, 09:33:31 PM by musashi
What would make the game more realistic for me ... hmm ...

I guess the better question for me would be, how much realism do I want ... things like combat, the quick travel outside of cities, the banking system that manages to sustain itself without error despite the fact that most of the population using is has no last name and no reading/writing ability (let alone the fact that I doubt Zalanthas banks are lending out money to turn a profit on their own) ... the ability to craft whatever, wherever you want in perhap 1/100th the time it should actually take ...

Those are all things that I feel are not very realistic, but by keeping them the way they are, it allows us to make the game what we want it to be. Combat isn't a case of someone dieing in one hit, so you have time to emote during combat without worrying too much about your character dieing at any moment ... you can opt to RP the whole week and a half of travel it should take your character to get from Allanak to Luirs, or ... hey you're rushed for time because you have class, so you just walk the distance and quit, to RP another day ...

While I am a big fan of realism, I also think that, since it's a game, some of the more droning aspects of RL could stand to be suspended for the sake of our enjoyment.  :)
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Right. But this isn't a topic about what you think is a good balance between realism and playability. God knows we've talked that subject to death. What do you think could be added to the game to make it more realistic and more fun to play?

Most of what's be set forth for 2.arm is taking away most of my issues with the realness of the game.

Quote from: Riev on May 13, 2008, 06:07:46 PM
It IS the same if you do it in emotes.


But if I pee in a cup, the cup stays empty.

So it is kinda different.

Quote from: RogueGunslinger on May 13, 2008, 09:58:03 PM
Right. But this isn't a topic about what you think is a good balance between realism and playability. God knows we've talked that subject to death. What do you think could be added to the game to make it more realistic and more fun to play?

Most of what's be set forth for 2.arm is taking away most of my issues with the realness of the game.

It's the GDB, there isn't an Arm-related topic that hasn't been talked to death already.

For me, at the moment, the game is a good balance of realism/playability. So I can't of anything that should be added to give realism to the world that we couldn't already do with a bit of emoting and v-props.

My only 2 sids would be: Before we consider adding something like the coded need to go to the bathroom, is it going to make the game more or less fun to play overall?
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: ShaLeah on December 21, 2004, 08:05:18 PM
Turning your sdesc into YOU when you emote:

emote snickers, shaking ^me head.

Present show:
The short, fat puertorrican snickers, shaking your head.

More realistic show:
You snickers, shaking your head.

I realize the verb cojugation will be off but it would feel more real to me if I saw YOU do this/such/that rather than my character's sdesc.


A real example from the current Arm 2.0 code:

Quote
> perspective first
Now viewing the game in first person perspective.

> emote snickers, shaking ^me head.
I snicker, shaking my head.

> perspective second
Now viewing the game in second person perspective.

> emote snickers, shaking ^me head.
You snicker, shaking your head.

> perspective third
Now viewing the game in third person perspective.

> emote snickers, shaking ^me head.
Belenos snickers, shaking his head.


Mind you, this is a staff view, so you would see the sdesc rather than the name on the third person perspective.

Quote from: ShaLeah on December 21, 2004, 08:05:18 PM
A more realistic timeline

- 1 RL day = 1 In game day... I think I better duck the rotten tomatoes on this one *duck*. Yeah, yeah, I know it would take forever to get an old character.  I didn't say it was a perfect thought!  We could just compromise and say we'll stop bitching about people sitting in a tavern for 3 IG days and how it's not realistic to take X amount of IG days to do Y.

A severe problem with this one-to-one relation is that if you log in during the same time period, say peak time, you would only see a certain time of day in the game.  It would suck for it to always be night when you log in.
This post is a natural hand-made product. The slight variations in spelling and grammar enhance its individual character and beauty and are in no way to be considered flaws or defects.

I really DO like the perspectives. I always like seeing things as "I did this" instead of "You do this".

Also, RE the pee in a cup. Wish up about it. If there's an imm on, they'll probably do it if its codedly possible to begin with.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Belenos on May 14, 2008, 01:33:55 AM
Quote
> perspective first
Now viewing the game in first person perspective.

That's so awesome.  But of course I want more:

Quote from: 3.Arm> tense present
Now viewing the game in present tense.
> emote snickers, shaking ^me head.
I snicker, shaking my head.

> tense past
Now viewing the game in past tense.
> emote snickers, shaking ^me head.
I snickered, shaking my head.

Quote from: Inertial Inix on May 14, 2008, 10:19:43 AM
Quote from: Belenos on May 14, 2008, 01:33:55 AM
Quote
> perspective first
Now viewing the game in first person perspective.

That's so awesome.  But of course I want more:

Quote from: 3.Arm> tense present
Now viewing the game in present tense.
> emote snickers, shaking ^me head.
I snicker, shaking my head.

> tense past
Now viewing the game in past tense.
> emote snickers, shaking ^me head.
I snickered, shaking my head.

Quote from: BugtrackerBug 93: Add tense command

We had already thought of that, can't guarantee we'll do it anytime soon, but it's on the list of things to do.
Morgenes

Producer
Armageddon Staff

Quote from: Morgenes on May 14, 2008, 10:40:34 AM
Quote from: BugtrackerBug 93: Add tense command

We had already thought of that, can't guarantee we'll do it anytime soon, but it's on the list of things to do.

My socks are rocked.

I'm really curious as to how the game would 'feel' in past-tense.  When I go back and read logs, the present-tenseness always seems somehow amateurish to me.  But I wonder if events would feel too remote/storybookish in the past tense?

Resting a trembling hand on the hilt of my rantarri-headed greatsword, I looked at the short, scary-eyed templar.
The short, scary-eyed templar exclaimed, in sirihish,
  "Kill them all!"
I panicked and attempted to flee.

Personally, I'm fine with present tense.  When I write fiction, I use present tense about half the time in my narration anyway, so it feels pretty natural to me.  Still, having an option certainly couldn't hurt.
"Life isn't divided into genres. It's a horrifying, romantic, tragic, comical, science-fiction cowboy detective novel. You know, with a bit of pornography if you're lucky."

--Alan Moore

You know what I want?  I want people to chill out when confronted with possible PC to PC combat and death and RP the situations.

No particular instance I am thinking about that was bad, I'm just thinking about all of the TOTALLY awesome scenes I've had where the emotes were used instead of the code.

Please.  Everyone.  It's way more fun to not instantly type flee s;s;s;s;s;s;ee;e;;s;s;s;;e;e;s;es;e;s;e;s;ese;s;e;s;e;s;e;s;e;s;e;;ee;e;s;se;;s;;ese;;se;

But it's a two way street, so when you walk into a room with intent, don't straight up attack someone.
If someone walks into the room, don't straight up flee self.

Pretty Please?
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

I seriously suck at tensing.

When I started Arma I had to constantly stop doing

Me sighed, resting her arms on whatever.

An advance command built into the combat system. I don't like how the combat commands instantly close the distance between victim and attacker.

If wilderness and city rooms are as large as we're asked to believe, shouldn't the code support that?

This would give a distinct advantage to guilds with sneak, as they'll be able to close to distance without being noticed.


> kill amos

You begin advancing on the tressed, tressy-tressed man!

You close to pole weapon range on the tressed, tressy-tressed man!

You close to melee weapon range on the tressed, tressy-tressed man!
You slash the tressed, tressy-tressed man on his neck, doing frightening damage.


Or, if you're using ranged weapons..


You fire a stock-ass arrow at the distinct man, striking his head!

The distinct man begins advancing on you!

You fire a stock-ass arrow at the distinct man, striking his arm!

The distinct man closes to pole weapon range on you!

The distinct man closes to melee weapon range on you!
The distinct man chops your wrist, nicking you.


If you're an assassin..


>hide
You attempt to hide yourself.

>sneak
You slow down and start moving carefully.

> advance amos
You begin advancing on the tressed, tressy-tressed man.

>backstab amos
You aren't close enough yet.

You close to pole weapon range on the tressed, tressy-tressed man.

You close to melee weapon range on the tressed, tressy-tressed man.

> backstab amos
You stab that bitch in the back.


In this case, poor 'ol Amos wouldn't know what was coming until too late.

Quote from: manonfire on May 15, 2008, 12:06:08 PM
An assload of stuff

In -some- ways I agree, but honestly, its adding in code for something that -should- be able to be handled through an emote system anyways. Its hard -enough- (in my experience) to attempt to kill another person when you DON'T have to approach. Yes, you can enter the room and just start swinging, and its happened to me several times, but your ideas just seem like code whose purpose is -only- to inhibit a players ability to play the game.

For instance, if I enter the room, and start talking to someone, and we have a conversation, and THEN I have to approach them? If there was "approach" code wouldn't this be more of a hostile action? What would be the point of approaching if you -didn't- want to attack them? I don't want to have to approach someone that I've been talking to, or camping with, simply because I'm outside. I -surely- don't want to have to approach them in every room we travel in (especially if its combat-only)
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.