Experienced players prefer....

Started by Fnord, December 16, 2004, 02:29:13 PM

Experienced players prefer...

Independent characters
31 (36.9%)
Playing in House Kurac
15 (17.9%)
Other coded clans
30 (35.7%)
I'm a n00b but wanted to vote
8 (9.5%)

Total Members Voted: 83

Voting closed: December 16, 2004, 02:29:13 PM

Is it true that after being around for a while most experienced players (let's say those with ~1 year of experience or more) either like to play independants or in Kurac as opposed to other coded clans? Just curious.
Amor Fati

Not necessarily.

Oddly a great many old players enjoy The Byn in particular. Go figure.
idhogg

Ask me if I'm a tree

It's hard to say.  I probably have ten independents for every clanned character. But my clanned characters last about ten times as long as any given independent.

Oh, and I hate House Kurac.  Completely and unreasonably.
Back from a long retirement

The Byn is actually really cool to revisit as an oldbie. You can impress the newbies with your l33t RP ski11z and turn them into your minions, rather than kick spamming twinkers.

...Many other reasons that I suddenly realized I'm too lazy to type out.

I like them all.  Indies, Kurac, other clans - all that.
Well, except for Tuluki clans.  Yuck!

I prefer playing for diversity among my characters.

Edit to add:

I didn't vote because there was not option for "an equal distribution of both indy and clans" and no option for "who would play in a Tuluki clan anyway"
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

I like Kurac and all, but it's not -the- clan I like to play in as an experienced player.  Like someone else said...variety is pretty essential, or else you'll get bored pretty quick.

Personally...my favorite to play in recently has been the Haruch Kemad.  If you can pull it off.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Clans. I dislike playing independent characters for some reason.
I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

IMO experienced players usually prefer templarate or noble Houses.
A man who carries a cat by the tail learns something he can learn in no other way. -MT

Favorite character I had was in the guild.

And he was a fekk-up. *grin*
Veteran Newbie

I've been around +1 year.

I never want to do the same thing twice until i've done every other option available.

This goes for clans, starting cities, races, guilds, and subguilds.

The only exception to this is the Byn. I'll happily have repeat time in the Byn.

I've also recently learned that i hate independents. I find they don't make sense ICly very often, and I also OOCly despise their lack of background scenery.

You asked, now you know. For me, at least.

I doubt many 'experienced' players actually play in Kurac, maybe one or ... 1.5 - that's why it's such a piece of shit (my opinion).

Sa'alam,

Dirr

Yeah.. there should be a "more experienced players prefer anything other than Tuluk" option. Its such a damn useless detraction from the magick of Allanak.

Byn.
I love having nasty, perverted, alcoholic, spice-addicted, Hopefully will die anyday sorta PC's that die in a brawl, not that uber-gith of 7331 burn you by by that they coulda died to.
Quote from: Shoka Windrunner on April 16, 2008, 10:34:00 AM
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime

Hmmm.... "more experienced players prefer Tuluk"?  :twisted:

I enjoy clanned characters.  I might make another indie or two one of these days, but I enjoy the politics and the backstabbing and that sort of thing too much.
quote="Larrath"]"On the 5th day of the Ascending Sun, in the Month of Whira's Very Annoying And Nearly Unreachable Itch, Lord Templar Mha Dceks set the Barrel on fire. The fire was hot".[/quote]

I'd say I'm inbetween. Clans can be fun but so can independence. Though...I don't think I've had a character recently that was completely independent or purely clanned either.

I'm here for about one year.. All my long living characters preferred to be independent. And died just for a shit, just before getting hired by Kurac. Now I'm in a clan again, but not Kurac. It seems I'll never work for Kurac. If this one will live long, I hope Kurac never tries to hire my character. :P
A foreign presence contacts your mind.

You think:
"No! Please leave me be whoever you are."

You sense a foreign presence withdraw from your mind.

I don't know to be honest.. I like to play independants mostly.. You cannot beat the freedom of being able to go where you want when you want instead of having to tavern sit. Although, if you can get yourself into a House or clan that is reasonable on its rules and such.. Then I think the clan could be fun. I voted for independance.
We shall step up preparations for possible military struggle and enhance our capabilities to cope with crises, safeguard peace, prevent wars and win the wars if any," Hu

I give this man much respect for this comment.

I'm a total newb so that's what I voted. :)

I'd like to muse, however, at the high number of experienced players voting on preferring to be independant.  Going through the forums a lot, I notice one of the big things that keeps getting brought up over and over again by various people is that the clans are dwindling and that the roleplay behind them is slinking off into the past.

And this, quite possibly, may be why.  A clan full of newbies is..well, a clan full of newbies.  Not the greatest thing to be in control of a certain aspect of the world you live in, no?  

But at the same time, I am assuming that there is just something about clans that turns oldbies off to them.  Some of the before-mentioned reasons was the lack of freedom, but, being the newbie that I am, I find it wonderous that oldbies would prefer the freedom of wandering around like any unwise newbie to the "thrilling" (or not quite so) roleplay of leader positions or advanced options.
e odeo interfice te cochleare

Independents, and the Guild are my choices.

But, I think, playing a Templar should rock as well, if one has enough spare time to give on.
some of my posts are serious stuff

I've been playing about 2.5 years now, and still greatly prefer to RP within the structure of a clan. With some of the basics of a clan in place, I find that I can better focus my efforts on achieving my character's goals (usually involving wealth, power, and sex... and plenty of all of them!) rather than collecting enough wood to make yet another small, wooden box to sell for 8 'sid, if the shop doesn't have too many already, so that I can buy enough flour to make a couple travel cakes and not starve.

I think that some people who have been around longer tend to have less patience, (which is why you see a group of them on the GDB that will actively slander the existing clans despite the high probability that they haven't made an honest effort to RP in one for quite a long time) partially because they develop a "been there, done that" approach to their characters. These people prefer to run independent characters because they'd rather do new things, and rather not have to wait for other people to do things (and with very good reason). It's a tradeoff - being in a clan means getting benefits for that membership, but having to interact with people in that clan and sometimes having to WAIT until the other person or people are online. As an independent, you need to find your own food, your own RP, your own place to stay/train/study/etc, but you can do it on your own time, and can be as impatient as you like about it. For myself, I'd rather take some time where I'm on and there's not much to do than have to be on and performing mindless repetitive tasks just to keep my character alive. If I wanted that, I'd play Everquest.  :wink:

IMHO, people tend to create the kind of character they want to play based on why they're playing in the first place. For many, the idea of doing something dull while online because it's what your character would do is contrary to why they play. It's more important to be stimulated and have fun (fun is, in fact, why we all play after all) than to be rigidly true to all the tiny details of your character's existance, particularly if by playing a different kind of character you can avoid some of the things you don't enjoy doing. For others, the fact that you're playing out the dull parts of your character's life makes the "exciting" parts that much more rewarding, because you've developed a character that has considerably more dimensions than might otherwise have been achieved.

As for the "thrilling" RP of a leader position, again - patience is required. LOTS of patience. More patience than should be required of anything. Including being tortured on the rack while waiting desperately for rescue. I've been in leadership positions, both here and on other games - it can be incredibly rewarding, or it can be terrible. But it's never IMMEDIATE. And you never, EVER, EVER get to simply do what you really want. But sometimes, you get to do stuff that's just plain cool.  :wink:

I've been playing for around three years now and I prefer to play in well-established clans in cities as they provide the most interesting RP for me with all the inter- and intra-clan relations. I like to have the instant credibility that the clans can give you too - try extorting somebody as a independent 'rinther and then try it as a Guilder. I like as well having a structure that I can fall back on when I run out of ideas for things to do. I've played a few independent characters but haven't enjoyed them that much. I've played d-elf in a coded tribe too but maybe because of my playing times and clan inactivity it was the most boring role yet and the only character I've ever retired. I haven't played in Kurac yet and don't plan on doing so for a while as I've got other things in mind. I think I'd like to give the Byn a shot next as I've never played in it before and after that another clanned gemmed magicker.
You can't trust any bugger further than you can throw him, and there's nothing you can do about it, so let's have a drink" Dydactylos' philosophical mix of the Cynics, the Stoics and the Epicureans (Small Gods, Terry Pratchett)

I just wanted to say that Indy characters are the best and many experienced players play as them. Even if indy characters only live maximum 10 days, they're still sweet to play. For some reason, I hate house Kurac. Seems like a big waste of time. Some other coded clans are sweet, especially the smaller ones.

I'm not sure how much time you feel Kurac would waste, Rhyden - you haven't really been here all that long. Perhaps if you had a few fairly long-lived characters under your belt (fairly being almost anything more than a month or two real-life each), you might see things from a different perspective.

Edited to actually contribute to the topic; sorry! Contribution follows:

I've played a fairly wide variety of character types. Some weren't exactly what you'd call "clanned" - they were templars' aides, with no access to training or barracks or estates or anything of the sort. I've played in Kurac, I've played in noble houses as guards/aides/spies, I've gone the tribal route, and I played a merchant house family member. I've also tried a completely independant, who unfortunately got whacked on my 2nd day by someone who typed "kill elf" not realizing that I had just walked in and it was the -other- elf he was trying to kill.

In all, I've only played 12 or 13 characters total, and each was a unique experience that I enjoyed. Only one I didn't like at all, but that was my mistake by picking a guild that didn't match the location and clan she ended up in. Her personality probably would've done better in the other city too.

I like both equally - clanned and unclanned.  But I like them for different reasons.

Clanned - having someone else be the responsible one (your noble boss or sergeant for example) and you just follow orders and kick back and enjoy the RP on your day off...plus all that awesome training gets you a LOT more skilled a lot quicker than playing a tribal. Not to mention free food and water.

Unclanned (tribal since the tribal was a semi-iso clan) - Freedom to do almost anything I wanted to do, whenever I wanted to do it.

Semi-clanned (templar's aide) The best of both worlds. Someone else is responsible for things, you just follow orders, but you -also- aren't stuck with schedules and sparring so most of your time is your own, and you're free to pretty much come and go as you please. Plus you get paid for it.

I'm not sure which I like more. I'll normally make a few indies, then a clanned charcter or two when I'm sick of the wilderness. Sometimes more than the other, depends on how I'm feeling that day :D
History will be kind to me for I intend to write it.
-Winston Churchill