There would be five new caves in the game, two of them hard to access, which would contain permanent glued-to-the-floor altar items that have their own string of code. For example, if you brought two candles to an altar item and put them inside the altar (it would be a container, like a table is) then they would automatically light and last three RL days, and a few hours since some people would do this at peaktime.
You'd be able to
>l viciously.spiked
This altar, to those who have been, looks remarkably like the architecture of Luir's, enough to give pause. Thick, black sides and arching, thick black spikes made of obsidian pierce the air at a normal human's shoulder height. The bottom of the altar appears to have remained unfinished out of the cavern floor itself, perhaps to aid to keeping the heavy thing upright. This creative lack of finishing allows for the impossible removal of the altar itself without heavy tools. The whole thing gleams underneath whatever dim torchlight is brought to bear near it.
>put thin.taper altar
>The figure in a dark, hooded cloak places a candle upon the altar and lights it.
>put thin.taper dim.altar
>The figure in a dark, hooded cloak places a candle upon the altar and lights it.
>exam altar
>a couple of lit, thin, white tapers
>an elven skull
>a human skull
>the disembodied head of the prim, proper man
>a severed arm