Author Topic: Release Note discussion!  (Read 124052 times)

Re: Release Note discussion!
« Reply #1150 on: February 01, 2020, 11:46:43 AM »
Everything Perfecto said.

Also

Quote
Any pie lovers? All fruits now able to be baked/cooked and then sliced (open).
--Emme

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valeria

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Re: Release Note discussion!
« Reply #1151 on: March 02, 2020, 10:56:49 AM »
Holy cats. Carts! OMG!
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     "Bad move, fool!"
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mansa

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Re: Release Note discussion!
« Reply #1152 on: March 02, 2020, 11:41:07 AM »
https://gdb.armageddon.org/index.php/topic,49825.msg1043461.html#msg1043461


Carts!


Question:
If the mounts pull the cart - how do I tell the mounts to rest when they run out of movement points?
   Would I need to unharness them and then make them rest manually?



Quote
Rathustra Today at 12:44 PM
@mansa To rest the train of a cart you need to unharness them and make them rest.

« Last Edit: March 02, 2020, 02:39:16 PM by mansa »
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Jihelu

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Re: Release Note discussion!
« Reply #1153 on: March 02, 2020, 11:51:57 AM »
How do you store a cart? Just leave it in the wagon yard and hope no one comes by and takes it?

Raptor_Dan

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Re: Release Note discussion!
« Reply #1154 on: March 02, 2020, 12:00:01 PM »
Utep's Teeth! Everything I've ever known just exploded inside my head and left a big bloody mess. This is the best thing since sliced fruit.

CARTS! CARTS! CARTS!
I'm just looking for a general consensus. Or Moe's opinion. Either one generally can be accepted as canon.

Gentleboy

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Re: Release Note discussion!
« Reply #1155 on: March 02, 2020, 01:05:30 PM »
Can elves use carts??

Brytta Léofa

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Re: Release Note discussion!
« Reply #1156 on: March 02, 2020, 01:37:27 PM »
holy monkeys I need to get back in the game

Question:
If the mounts pull the cart - how do I tell the mounts to rest when they run out of movement points?
   Would I need to unharness them and then make them rest manually?

Is there an advantage to hitching multiple mounts to carts that permit this? (Do they get less tired?)

Can you tell us anything about carts and combat?

How do you store a cart? Just leave it in the wagon yard and hope no one comes by and takes it?

Be nice to have at least one of these options:
- store a cart at a stable, get a ticket (like stabling a mount)
- carts leave the game when their pilot quits (like quitting with a hitched mount)

Can elves use carts??

Seems pretty clear-cut to me: no to riding, no to piloting. :'( Elves can already use mounts as pack animals, so leading a mount that's pulling a cart would be fine, if that were codedly possible.
« Last Edit: March 02, 2020, 02:01:10 PM by Brytta Léofa »
Memento mori.

Re: Release Note discussion!
« Reply #1157 on: March 02, 2020, 01:38:55 PM »
Can elves use carts??

Nah. Elves don't move while seated.
Ehm. At least not intentionally.

I too would love to know about cart combat.

Roman style chariot fight anyone?
« Last Edit: March 02, 2020, 01:41:00 PM by only_plays_tribals »
You begin searching the area intently.
You look around, but don't find any large wood.
You think: "Story of my life."

valeria

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Re: Release Note discussion!
« Reply #1158 on: March 02, 2020, 02:15:00 PM »
I do hope it's possible to lead a cart.
A Kuraci regular shouts, in sirihish:
     "Bad move, fool!"
A Kuraci regular slashes a filthy grey rat on its body.

Brokkr

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Re: Release Note discussion!
« Reply #1159 on: March 02, 2020, 02:17:43 PM »
I too would love to know about cart combat.

Logic would dictate it would be similar to fighting on a siltskimmer, minus all the fun insta-death parts.

tiny rainbow

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Re: Release Note discussion!
« Reply #1160 on: March 02, 2020, 04:27:06 PM »
If you can only unharness if you are the pilot, this means you have to incapacitate the pilot or every one of the animals to be able to stop a cart (and everyone on it) continuing to keep moving? (because you need to be able to ride it to be able to use the unharness command) I could see a lot of comically huge pilots who probably don't really need more carrying capacity when they're already commonly carrying around furniture chests with their invisible second pair of arms while fighting :)

Maybe there could be any way to attack carts or wagons themselves (targeting rope connecting the harness, the wheels, or lighting the things on fire! :D) without needing staff to be free to do special stuff if these are intended to be a more common thing to see around? :)
« Last Edit: March 02, 2020, 04:30:46 PM by tiny rainbow »
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mansa

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Re: Release Note discussion!
« Reply #1161 on: March 02, 2020, 04:54:05 PM »
If you can only unharness if you are the pilot, this means you have to incapacitate the pilot or every one of the animals to be able to stop a cart (and everyone on it) continuing to keep moving? (because you need to be able to ride it to be able to use the unharness command) I could see a lot of comically huge pilots who probably don't really need more carrying capacity when they're already commonly carrying around furniture chests with their invisible second pair of arms while fighting :)

Maybe there could be any way to attack carts or wagons themselves (targeting rope connecting the harness, the wheels, or lighting the things on fire! :D) without needing staff to be free to do special stuff if these are intended to be a more common thing to see around? :)

Maybe if you attack the mounts they get unharnessed, or are unable to move/pilot away if they happen to be in combat.
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tiny rainbow

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Re: Release Note discussion!
« Reply #1162 on: March 02, 2020, 05:39:41 PM »
Oh and with my idea also people with wagonmaking skill could have a new business+plot hooks by being available to repair them after they have been attacked maybe :)

Maybe could also be a nice idea to put in the option to sabotage carts/wagons while in guarded areas too (with risk of it being noticed) or someone who is actually inside the cart or wagon can actually cut the harness too while they are on board making it unable to move again until it gets fixed and maybe need a rescue group to come :D
https://bit.ly/2VEGGg4 (youtu.be/6HXgYc-kIZw?t=16m33s)

https://bit.ly/38eP2hm (youtu.be/lvoAmeDq3sU?t=12m35s)

(youtu.be instead of youtube.com links show a blank empty square box on the forums by the way I've seen people trying to post them in the theme music thread a lot :)
(the &t= for skipping to to time doesn't work at the moment too)

Can elves use carts??
Nah. Elves don't move while seated.
Ehm. At least not intentionally.
This actually makes me think, is it culturally acceptable for elves to board a moving wagon if it's to kill everyone on it/destroy it?
« Last Edit: March 02, 2020, 07:24:45 PM by tiny rainbow »
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Barsook

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Re: Release Note discussion!
« Reply #1163 on: March 02, 2020, 06:26:47 PM »
Awesome job once again staff!

Emme

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Re: Release Note discussion!
« Reply #1164 on: March 02, 2020, 09:41:46 PM »
I do hope it's possible to lead a cart.

It is not, currently. They must all be piloted.


Quote
How do you store a cart? Just leave it in the wagon yard and hope no one comes by and takes it?

The same type of ticketing system available for skimmers are now available for carts in all city wagonyards.



John

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Re: Release Note discussion!
« Reply #1165 on: March 03, 2020, 01:40:24 AM »
I do hope it's possible to lead a cart.

It is not, currently. They must all be piloted.


Quote
How do you store a cart? Just leave it in the wagon yard and hope no one comes by and takes it?

The same type of ticketing system available for skimmers are now available for carts in all city wagonyards.



There is a ticketing system for skimmers!? So awesome!

Knight of Knives

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Re: Release Note discussion!
« Reply #1166 on: March 03, 2020, 04:56:30 PM »
I too would love to know about cart combat.

Logic would dictate it would be similar to fighting on a siltskimmer, minus all the fun insta-death parts.

While we're here skimmers should allow people to stand and ride around!

Re: carts, this is amazing.

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valeria

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Re: Release Note discussion!
« Reply #1167 on: March 03, 2020, 05:09:32 PM »
I do hope it's possible to lead a cart.

It is not, currently. They must all be piloted.

Thanks for clarifying!
A Kuraci regular shouts, in sirihish:
     "Bad move, fool!"
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Brokkr

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Re: Release Note discussion!
« Reply #1168 on: March 03, 2020, 06:45:37 PM »
While we're here skimmers should allow people to stand and ride around!

They do.

Re: Release Note discussion!
« Reply #1169 on: March 07, 2020, 01:37:45 PM »
Quote
-Mounts leaving the room without the cart don't break carts anymore.
  (flee, summon, hands of wind, fear, etc...)

Sounds like kids are already having fun with new toys. Hehehe.
You begin searching the area intently.
You look around, but don't find any large wood.
You think: "Story of my life."

Evilone

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Re: Release Note discussion!
« Reply #1170 on: April 05, 2020, 07:36:36 PM »
"The noble houses excepting Winrothol aligned themselves with these Loyalists"

Noooo! Not Winrothol! Rhodran would have never :'(
Death is only the beginning...

Barsook

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Re: Release Note discussion!
« Reply #1171 on: April 05, 2020, 11:08:24 PM »
I would like to hear stories from the PC's who stored that the staff perhaps wrote.

lostinspace

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Re: Release Note discussion!
« Reply #1172 on: April 06, 2020, 12:38:09 PM »
Winrothol was the only slaving House in the north, what is the state of slavery in the area? We're most of them made Listless and is there a market for slaves in Morin's?
3/21/16 Never Forget

Krath

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Re: Release Note discussion!
« Reply #1173 on: April 06, 2020, 01:57:04 PM »
Does this mean Sujaal's academy in Tuluk are a bunch of listless warriors?
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

Malken

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Re: Release Note discussion!
« Reply #1174 on: April 07, 2020, 09:46:54 AM »
I can't believe that the 300+ children I've had while playing in Tuluk are now a bunch of Listless jerks.
“When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse’s feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back.”