Individual differences in crafted items

Started by , May 20, 2004, 03:06:32 PM

Not being a coder, it's hard for me to say. But I would guess on the coder side there would be a bigger initial investment for a global system, but much less work long term. With Angela's idea, there would be a constant flow of minutia having to be managed and much more work on the submission side.

If we did go Angela's route, I think it would be important to:

1) Get signoff by the imms for the basic idea

2) Establish general guidelines for the creation of the items. For example, how many gradations for each item, how steep to make the general learning curve, and how much difference in quality between gradations.

3) Assign volunteers to different crafts in an organized way so we don't duplicate efforts