Author Topic: Emotes revisited  (Read 2194 times)


  • Guest
Emotes revisited
« on: November 13, 2002, 08:51:23 AM »
Awhile ago I witnessed a fellow hamming it up with emotes, having a good time.  All was cool.
He then emoted grabbing someone by the hand - nothing much, really, just something like:
The vague fellow grabs another vague fellow by the hand.

Well player #2 got all mad and requested the #1 fellow use the touch command.
A little anal, but what the hell, it's best to cultivate good habits, I figure.  If your character
wants to touch someone - well, that's what the command is for.

Well, the #1 player manages to "touch" the player #2 and would you believe it, player #2
power emotes something back at player #1:
something like:
Another vague fellow pushes a vaque fellow away from him.  Or some such garbage.
I just wanted to remind those two players and anyone else that if your emote makes someone else do or feel or act a certain way it is a "power" emote and is not good RP.
Your emotes should be carefully designed to allow other people to emote properly in response.  You should not dictate how their character should act, react, or feel.


  • Guest
Power Emotes
« Reply #1 on: November 13, 2002, 11:48:57 AM »
Well, first of all, I don't see either one of these two uses of the emote command as 'Power Emoting'.
I see absolutely nothing wrong with one person emoting that they're grabbing another person by the hand, with one GENERAL exception:  If the two characters involved are 'squared off' against each other in a potential conflict situation, then it is doubtful that either one of them will be able to grab the other in any fashion without the other having the opportunity to evade or resist.
In any case, the pc who is the 'object' of the action could always emote back something like:
As <1st vague fellow> attempts to grab his hand, <2nd vague fellow> pulls it back, avoiding <1st vague fellow>'s grasp.
As far as pushing, shoving, kicking, slapping, whatever, the emote of the actor SHOULD NEVER contain forced reactions by the object of action!!!
In this vein:
Noticing the hefty, elephant-eared man leaning back in his chair, tilted on its back two legs, the strapping buck-toothed man kicks the chair's legs.
Is perfectly okay, however:
Noticing the hefty, elephant-eared man leaning back in his chair, tilted on its back two legs, the strapping buck-toothed man kicks the chair's legs, sending him sprawling hard to the tavern floor.
Is Power Emoting and should be a no-no.   :twisted:


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Must have inactivity timed out or forgotten to log in!
« Reply #2 on: November 13, 2002, 11:50:34 AM »
Uh, that last post was by me, in case anyone cares.

-Naatok the Naughty Monkey

My state of mind an inferno. This mind, which cannot comprehend. A torment to my conscience,
my objectives lost in frozen shades. Engraved, the scars of time, yet never healed.  But still, the spark of hope does never rest.


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Emotes revisited
« Reply #3 on: November 13, 2002, 04:45:52 PM »
Touch command?

  • Guest
Emotes revisited
« Reply #4 on: November 13, 2002, 05:09:08 PM »
I think it just does a check (Based mostly on Agility) to see if you're able to touch someone else, so you would want to do something like this...

touch insolent

You succesfully touch the insolent young man

emote boxes %insolent ears


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Emotes revisited
« Reply #5 on: November 13, 2002, 05:12:31 PM »
you type touch target and it works out if you should be able to touch him or not.


  • Posts: 2825
Emotes revisited
« Reply #6 on: November 13, 2002, 07:41:22 PM »
Personally, I think that you should always leave emotes open ended.  If you grab for someone's hand, even if you think they will let it pass, I would still leave it open.  You might grab for your lovers hand not knowing that they are pissed and have them pull away.  In the case of more violent grabbing, this goes doubly so.  Even if you hold higher authority over the person you are grabbing, it doesn't mean they might not be foolish and try and back away.  The only exception to this is if they are subdued... in which case, I think that landing an emote punch across the face is fine.

Personally, if someone emoted grabbing my hand, hitting me, or any other sort of forced action that thought my character would/could avoid, then I would ignore the emote and emote avoiding it.  If one wants to resort to violence, then use the coded commands for it or leave your attacks open.  I know that I have had at least one character that I would have been mighty pissed if someone had emoted any sort of assault succeeding on, because he was so damned good.

I don't even like using the touch command.  I had a character that, while not particularly agile, was an absolute terror at fighting.  Using the touch command, an elf would certainly touch this character.  Of course, my character would likely turn around and broken said elf’s arm.  That isn’t really a place I think that people should go.  Touch is, as far as I know, just comparing agility.  It is not a test to see if you can land a punch to any effect on someone.  You might be able to poke someone.  It doesn’t mean one can hit someone else with force without them deflecting the blow, and it certainly doesn’t insure that the victim can’t do a counter move to break an arm for the intrusion, however that what is implied if you use touch as a method to fight.  This hold true even to grabbing another person.  Just because you might be able to land a touch on them, doesn’t mean that they can’t quickly and easily twist their wrist and break the hold, or grab the offending arm holding their wrist and try and injure/break it.  

In my opinion, violence, even mild violence, like grabbing someone’s wrists, is simply best left either completely open ended – ie emote Lunging across the table, @ grabs at %fred wrist, or to coded ways of conducting violence (kill, subdue, exc)