Getting Tired

Started by SpyGuy, March 12, 2004, 05:25:47 AM

I was thinking about how little PCs actually sleep in the game.  Now I know people sleep and rest virtually when we log out, but some people go for days on end without sleep (play for 6 hours and its already been 4 IC days).  Some people are really good about this, some people arent.  But theres no coded reason to sit your ass down and rest for a few hours.

Heres my solution:

Have a "sleep timer" alot like we have hunger or thirst timers.  After a day or two IC, have the character start getting tired.  Give a few warning messages, just like with hunger and thirst, until the characters -MAX- vigor and stun begin to drop with exhaustion.  Have them drop substantially until a character either finds a safe place to rest or falls unconcious.  Depending on how exhausted the character was I think they should just have to sleep for an hour or two if they were just starting to get tired, and have to sleep substantially more to recover Vigor and Stun if they let themselves get exhausted.  Maybe sitting or resting should stop the timer, but they're no substitute for actual sleep IMO.

Also I think this would be a great way to add items like coffee, strong tea and certain types of spice that would lower your exhaustion level much like sleep would. (I dont know what ICly grows on Zalanthas, I'm putting out ideas here not scouring the docs to find that coffee doesnt exist)

I also think the timer should reset upon quitting, though this could be abused it also would suck royally to log back in and have to sleep right away.  But I don't know if thats codeable and also you cant assume you were always just getting up from a virtual rest.

I see this as being as annoying as hunger or thirst.  If you really need to stay awake buy some spice or coffee.  But for most characters it gives them a coded reason to nap in the public dorms.  It also gives thieves a nice oppurtunity to make the dorms places like they would be in RL, thief central   :twisted: .  Look at any homeless shelter, those poor guys get beat up and have their stuff taken all the time.

Just an idea,

I love this idea.  Good suggestion!
I'm guilty of this, I have to say and the code enforcement wouldn't be unlike that which already exists for thirst and hunger.
quote="Hymwen"]A pair of free chalton leather boots is here, carrying the newbie.[/quote]

Imagine this though: You're out with your clan on an expedition to a "Dangerous Place" [tm].

It took you a day to get there, after spending the day before gearing up and getting supplies. Right in the middle of battle, YOU NEED TO SLEEP!

If you're thirsty, you can easily take a quick tug on your waterskin. If you're hungry, you can grab a chunk of bread you keep in your pockets for emergencies.

If you're tired, and the code forces you to sleep, you put the entire clan at risk.

No, sorry, I don't like that one bit.

Remember, a Zalanthan "day" doesn't equal 24 hours. It's only what - 6 hours. The planet is smaller, so those 6 hours will also be less time compared to a RL hour. A Zalanthan day might be more like.. an afternoon real time. Do you have to sleep while you're at your office? Do you need to lay down in the middle of Phys Ed in school and take a nap?

No. Twice no, thrice no. I don't like it.

Well, actually, it is nine hours.

Still, however...who wants to roleplay sleeping every night?  The ways this could be coded into the game would be WAY too inconvenient on everyone, possibly staff as well...as the staff leading an RPT could all of a sudden have their entire group of RPTers (it's a word now) fall asleep on them...and then they have to wait 30 minutes for them all to sleep through the night...meanwhile, the staff person is sitting there twiddling their thumbs up their (I'm pretty sure that was the beginning of a mixed metaphor, so I'll stop)...anyway.  Yeah, it's a neat idea to add more realism, but playability of the game would be hurt WAY too much.  Just make sure your character gets a nap in or something when you are playing for an extended period of time, I say.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

You ever played a merchant? You have to meet people.. quick, before your sack of precious sparkies finish. That would be fine; for players who have been OK.. But the newbies would die, codewise. At least the merchants would die. Merchant needs communication, and people go out of the city when you craft and do your own business. Only at night you may meet people in taverns. Please don't...
quote="Ghost"]Despite the fact he is uglier than all of us, and he has a gay look attached to all over himself, and his being chubby (I love this word) Cenghiz still gets most of the girls in town. I have no damn idea how he does that.[/quote]

I am soooo gonna play a PC with narcolepsy next time....



Seeker
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

I know an NPC with narcolepsy...no bullshit.
Quote from: MalifaxisWe need to listen to spawnloser.
Quote from: Reiterationspawnloser knows all

Quote from: SpoonA magicker is kind of like a mousetrap, the fear is the cheese. But this cheese has an AK47.

My PC constantly stays awake, she almost never goes to sleep. But I Rp her as such. She uses spice to keep her awake, and when her body is shot, but she is too strung out to sleep, she uses another kind to allow her to rest.  A true junky.  :wink: I think a sleep code would be cool, with the idea that certain substances can alter how tired you are.
Quote from: jmordetskySarah's TALZEN Makeup Bag–YOU MAY NOT PASS! YOU ARE DEFILED WITH A Y CHROMOSOME, PENIS WIELDER! ATTEMPT AGAIN AND YOU WILL BE STRUCK DEAD!
Quote from: JollyGreenGiant"C'mon, attack me with this raspberry..."

I don't want to have to deal with this as a coded thing...I'd much rather have the choice when I rp sleeping instead of being forced into it when I'd rather not.

It would be like having to piss and shit being coded...it would be more of an annoyance and detract from the enjoyment of playing...
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

We could code all the bodily functions (you can use your imagination), but I don't think that would add to the game.  There is a reason why we don't add 'everything', it would sacrifice playability.  It'd be a major pain in the butt to have to stop what you were doing to run to find a latrine every 4-5 hours (unless you are a desert nomad and then you'd just go in the sand, or save it or whatever desert people do).

Making sleep required would also sacrifice playability, making it so you had to wait X amount of time before you could play again (because you'd be sleeping), and possibly be the cause of many more PCs getting killed than already are.

Adding realism that doesn't add fun or facilitate role play, only serves to make the game more tedious IMO.

-Myrdryn
Quote
-- Person A OOCs: I totally forgot if everyone is okay with the adult-rated emotes and so forth?

-- Person B OOCs: Does this count as sex or torture? I can't tell.

-- Person A OOCs: I'm going to flip coins now to decide.

Caravan way [WE]

The crimson eyed templar hesitates, stopping on the road

The tanned soldier looks over and says "Something the matter Lord Templar?"

The crimson eyed templar says "Halt a moment"

The crimson eyed templar hunches over and curls a brown one

The crimson eyed templar stands back up, closing the flap on his shorts.

The crimson eyed templar says "Allright lets move"
A single death is a tragedy, a million deaths is a statistic.  Zalanthas is Armageddon.

Yeah, as I said in my 5 AM post it does sacrifice playability.  I still don't think it would be a bad idea for clan leaders to order the troops before a long expedition or RPT to get an hour or two of sleep.  I'd just like someone to smite the people that think they can go days without sleeping while sparring, mining, chopping wood, etc.  I forget to do it sometimes myself, but it doesn't make it right   :?

Kudos to all the people that actually are good about getting a nap every now and again with their characters.

As far as sleep and taking a dump go... I think they're pretty different.  I don't care when someone takes a dump because it really doesn't affect playability.  But characters that are on 5 day long hunting sprees killing tembo, etc. really need to be shot.  And in my ideas defense, thats why I suggested some simple wake up items that after 2 days or so a character would need to regain their sleep meter or whatever.  Also to address the merchant thing, my idea was that a short nap (1 to two IG hours if you were starting to get exhausted) at ANY time of the day would work.  This wouldn't prevent merchants from hitting the taverns at night, just take a nap in the early afternoon.

Quote from: "Dakkon Black"Caravan way [WE]

The crimson eyed templar hesitates, stopping on the road

The tanned soldier looks over and says "Something the matter Lord Templar?"

The crimson eyed templar says "Halt a moment"

The crimson eyed templar hunches over and curls a brown one

The crimson eyed templar stands back up, closing the flap on his shorts.

The crimson eyed templar says "Allright lets move"

Poop jokes always get me.  I'm dying over this one.

That story is TOTALLY unrealistic.  There is no way the Templar would pull up his shorts without having someone wipe his ass for him.


AC
Treat the other man's faith gently; it is all he has to believe with."     Henry S. Haskins

Also, the code does this to some extent. If you don't sleep, your current_stamina gets capped below your max_stamina.

Quote from: "Angela Christine"That story is TOTALLY unrealistic.  There is no way the Templar would pull up his shorts without having someone wipe his ass for him.


AC

I agree, there is always an elf with a long tongue around.

I don't like this idea. I'd want to see the ability to take a dump or piss (not being forced too, but being ABLE to) long before this idea is ever imp'd (and even then I still wouldn't like it).

I rarely codedly sleep (unless I want to AFK). However I will do relaxing activities. Have I just gone hunting all day? Then I'll "rest" at night. But I'll rarely sleep.

Pungee already took what I was going to say! But.. I'll say it again :D Yea.. your stamina goes down if you don't sleep after a while.. so my characters usually takes naps. I like the idea tho. Just.. don't make them sleep all night.. just your getting a little tired. You sleep for maybe.. 10rl min.. that's 1hr game time right? And your good as new. I mean.. eating and drinking is annoying too.. but we have to do it.
The Duty Of The One Inspired By The Muse~
          ~~
So sleep now
my longing heart, do not worry I won't tarry.
We shall be together in your dreams,
to be happy and make merry.
               ~~

..I know.. I'm a romantic.. its disgusting..

Wow Dakkon Black, THAT is funny...

I sort of like this idea, however I agree with the fact that it would be unfortunate when a group of hunters go out, and suddenly decide they're tired and fall asleep during a battle.

Realistically, this would never happen, except under the most extreme of circumstances.  When confronted with a high-intensity situation (i.e. something 1000 times your size is about to eat you), your body releases adrenaline that will keep you up until you either die, or the problem is resolved.  That's what its for.  So when you're in combat, your stamina shouldn't drop until the battle is over and done with, and after that, it should drop -considerably-, because your body is essentially coming off a high.
quote="mansa"]emote pees in your bum[/quote]

I like the idea as well.
And even if the adrenaline surge passes or doesn't come, well, if one of the themes of the game is that it's a harsh world - You should have thought of sleeping before you went out on whatever expedition.
7 more days!

If this idea is implemented, then we would have all the elves, and other thieves at the taverns, waiting idly for the sleepers.

And then the House prices would go up, as the demand for renting private houses will increase.  House Nenyuk, would move to the top of the Allanak Houses...etc..etc

Some PCs will always sleep in the secret shelters they find, and that I believe will drop the PC interaction.

Newbies will be doomed.

But most importantly, thieves will get lazy.  Who would want lazy thieves around?  :shock:

My opinion is, no, it is a bad idea to implement a sleep code.
some of my posts are serious stuff

You guys are wimps!

This code would be cool, but make it a little more leanient then the food and drink code.

IMHO people that travel for two days just to get somewhere are pretty stupid if they go non-stop. Blazing sun beating down on you and all---"MEN GO MAD!" you run out of water too quickly, and you waste precious MVs. I belive it says somewhere in the docs that it's best to travel at night, but I don't see this for anyone besides myself. Day is for resting, night is for activity, Zalanthans are noctournal. With this requirement for sleep, all you have to do is stay in the hotel, that's like 20 sids every five days or somethin' It'd put those rent rooms to good use, as well as enforce travel durring night instead of day if you made it more tireing to travel durring day than night; and Sand Storms...they're gonna take a heck of a lota sleeping to catch up.  :D [/url]
Crackageddon.... once an addict, always an addict

The problem with travelling at night, is it's harder to see/impossible at times. It's unreliable. Whereas travelling in the day is reliable.

I wouldn't mind being forced to sleep, just like I don't mind being forced to eat and drink.

However, if this sleep code was added, it would be essential to add a wake-up code as well, like what was suggested by someone, some time a while ago.  If not, people would be waking up pantsless all over the place.
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