Author Topic: On selecting a player council..  (Read 2075 times)

Patuk

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On selecting a player council..
« on: March 30, 2023, 09:08:42 PM »
A couple people on here, on a couple posts, have talked about one failure mode of a player council: people hand-picked by those currently on staff are more likely to be people who already get along with staff really well. This selects away from people whose only crime is not getting along with the people who run the game.

Of course, choosing the right people is tough. Holding a vote isn't really about to happen. There isn't some pre-made council that can already do it. Picking out leaders, officials, and the like is an old problem in any organisation, and so I suggest a way that is if not judicious, certainly more FAIR than any I can think of:

Toss all names of those who apply into a hat and cast lots to decide which five people get the position.

If you limit this to accounts that aren't obviously made to rig the vote - people who've been around for more than a couple months, say - you're going to end up with a good cross-section of the playerbase. Nobody gets to bias that team, they aren't beholden to staff for being picked by them, and we don't have to deal with democratic failure modes like especially loud or well-connected people getting picked.

So yeah. Cast lots, IMO. If this gets us a random sample of people unacceptable to you, dear reader, I implore you to consider why your faith in the playerbase is so low that any given five people can't be trusted to make sure nobody's fucking around.

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SpyGuy

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Re: On selecting a player council..
« Reply #1 on: March 30, 2023, 09:40:48 PM »
I like drawing lots.  It’s more likely to give you a cross section of different player types.

Seeker

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Re: On selecting a player council..
« Reply #2 on: March 30, 2023, 09:47:20 PM »
Another failure mode that is easy to foresee is someone on such a body being a blabby trouble-stirrer.  I get Patuk's idea above, but there kinda has to be some vetting in the process to keep someone from getting on the board just to get the inside scoop to instigate "gotcha" moments for pseudo Armageddon fame-points.

Amending Patuk's suggestion:

  -  Disqualify any applicants who don't have any provable history with the game. (3 months?  6 months?  Something reasonable to help limit imposter accounts and also make sure applicants have at least fair grounding in the game)
  -  Disqualify applicants who have an awful documented history of OOC blabbing that hasn't been self-amended.
  -  Disqualify applicants whose Request Submission was more 1,000 words long
  -  Anyone who was previously banned from the game but came back later to contribute gets 3x more tickets in the hat than regular applicants.
 
Then throw lots.
 
« Last Edit: March 30, 2023, 10:09:39 PM by Seeker »
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Patuk

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Re: On selecting a player council..
« Reply #3 on: March 30, 2023, 09:57:29 PM »
We're going to have five people out there, not just one. If all five of them - or even a majority - are comprised of blabby trouble-stirrers.. Well, frankly, we'll have gotten exactly what we deserve. Simple as.
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Seeker

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Re: On selecting a player council..
« Reply #4 on: March 30, 2023, 10:07:55 PM »
We're going to have five people out there, not just one. If all five of them - or even a majority - are comprised of blabby trouble-stirrers.. Well, frankly, we'll have gotten exactly what we deserve. Simple as.
Alright, that's a damn fair point.  The more I think on it, the more I tend to agree. Amending my previous post.

The only exception is that I selfishly don't want ArmageddonMUD to get what it deserves, right now.  I want it to improve and make up for any/all previous short-comings by a better future.
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Tuannon

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Re: On selecting a player council..
« Reply #5 on: March 30, 2023, 10:19:03 PM »
It should be a selection process like jury duty, as a static council will end up in yet another opaque Armclique
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Seeker

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Re: On selecting a player council..
« Reply #6 on: March 30, 2023, 10:26:12 PM »
It should be a selection process like jury duty, as a static council will end up in yet another opaque Armclique
So, like mandatory demands to serve get randomly sent to a selection of 10, then the attorneys winnow down to 5?
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Patuk

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Re: On selecting a player council..
« Reply #7 on: March 30, 2023, 10:29:06 PM »
A new board of five per request would likely take too long; it'd slow everything down a ton. Probably better to just draw new lots every once in a (predetermined) while.
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wizturbo

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Re: On selecting a player council..
« Reply #8 on: March 30, 2023, 10:30:05 PM »
I don't think any selection process is required here.  It seems like a bunch of extra work, and potentially politicking, which isn't going to be super productive.

The thought of adding some democratic process in particular is scary, as there are tons of great players who don't try to create some public persona for others.  They just play the game, without too much back and forth on the GDB or Discord, and thus are not "popular" but their voices should very much be heard.
« Last Edit: March 30, 2023, 10:32:38 PM by wizturbo »

Patuk

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Re: On selecting a player council..
« Reply #9 on: March 30, 2023, 10:34:13 PM »
I don't think any selection process is required here.  It seems like a bunch of extra work, and potentially politicking, which isn't going to be super productive.

The thought of adding some democratic process in particular is scary, as there are tons of great players who don't try to create some public persona for others.  They just play the game, without interacting a lot with the community, and thus are not "popular".

1. There is always going to be a selection process. There isn't a player councilman tree to pick them off of
2. Nobody mentioned anything democratic. I don't really know why you brought that up. Have you read the thread? It isn't very long of a read
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Tailong

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Re: On selecting a player council..
« Reply #10 on: March 30, 2023, 10:35:42 PM »
Let staff run it how they see fit, but whoever is chosen has a term limit, like 6 months, to a year, and can be removed with a good reason, like collusion with players or staff. That should prevent any 'cliques'

Take the applicants, pick the best 10 and have a random number picker pick 5,  (insert whatever numbers you get of course).  You keep the names of all, and the other five are kept as alternates for when someone fucks up, because they will.

Seeker

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Re: On selecting a player council..
« Reply #11 on: April 03, 2023, 04:27:47 PM »
Has any thought been given to Complaints or Game Bans that originate from or are targeted to councilpersons?

If members of that Body are forbidden from filing complaints that should probably be stated upfront.

I would be fine if they could file as normal but had to recuse themselves from any Council discussion on that particular ticket.
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mansa

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Re: On selecting a player council..
« Reply #12 on: April 03, 2023, 05:18:39 PM »
Has any thought been given to Complaints or Game Bans that originate from or are targeted to councilpersons?

If members of that Body are forbidden from filing complaints that should probably be stated upfront.

I would be fine if they could file as normal but had to recuse themselves from any Council discussion on that particular ticket.

I think that's something that will be included by default, but it should still explicitly state it.   I think that because there is a handful of members on the council should, a recuse action to not break the function of the council.
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MarshallDFX

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Re: On selecting a player council..
« Reply #13 on: April 04, 2023, 05:03:50 PM »
So.. about the recent confirmation that lots will be drawn.

Let's say there are a few types of people with regards to sharing information about the game
  • Ones that are very righteous and never share any kind of info with anybody
  • Ones that are cautious but share info with a clique or select friends without the intention of it spreading widely
  • Ones that will immediately post the info on shadowboards

I have no idea how much staff intends to vet this list. If there are five truly random people.  I suspect any information will effectively become public in short order.

To be clear: I'm not advocating for an extremely curated selection, as that has its own problems.  I hope the desire from staff is at least constructive challenge, or "critical friend", if falling short of outright player advocacy.

But if it really is random (edit: and to be honest, even if it's somewhat curated), I do wonder if there will be much difference to posting bans publicly.  And I'd consider doing just that.
« Last Edit: April 04, 2023, 05:06:43 PM by MarshallDFX »

Windstorm

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Re: On selecting a player council..
« Reply #14 on: April 04, 2023, 09:49:58 PM »
I think drawing lots isn't a good idea for reasons Marshall listed above.
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Armaddict

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Re: On selecting a player council..
« Reply #15 on: April 05, 2023, 11:13:57 AM »
Nope, probably isn't, but they're gonna do things the way they want, even if it's just the way someone else wants.  Their game.

Fact is that people are gonna complain about it no matter what.  Oh well!

ETA:  All those people 'super concerned' about the selection resulting in people who only got along with staff are kind of thinking the wrong way.  There are plenty of people who have had decent relationships with staff who also had dissenting opinions on this or that, and by and large that's what this committee seems to be based on: the ability to convey a dissenting opinion on actions that are otherwise private.

If you put someone on that committee who doesn't know how to create a dissenting opinion that anyone cares to read, or that anyone cares to put creedence to...they can't even do the job, regardless of where their staff reputation is.  The requirement for this isn't to either extreme between 'I get along great with this player' or 'This player hates us', it's a requirement to be smack-dab in that grey area in the middle, in the 'Criticism likely but worth it' area.

You wouldn't use lots for a babysitter.  You wouldn't use lots for your editor.  You wouldn't use lots for your administrative assistant.  You wouldn't use lots for your city council.  You don't use lots for anything where you expect communication as a rule and a certain degree of integrity.
« Last Edit: April 05, 2023, 11:25:41 AM by Armaddict »
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Patuk

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Re: On selecting a player council..
« Reply #16 on: April 05, 2023, 02:15:54 PM »
We're not 'stuck' with these people or anything. If they begin acting like shitheads they're just gonna get replaced anyway.
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LetaSpringle

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Re: On selecting a player council..
« Reply #17 on: April 05, 2023, 07:17:46 PM »
I don't want anyone who is not on staff having access to any of my account information. Who I play, my IP address, account notes or requests, typos, bugs, ideas.  If you don't see me post it on the GDB or in Discord and you're not on staff, you don't have my permission to see any of it.

I hope I never give another player reason to submit a complaint about me. But if they do the "player council" does not have my permission or consent to check on me to resolve it.  That's what staff is for.

whengravityfails

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Re: On selecting a player council..
« Reply #18 on: April 05, 2023, 08:19:24 PM »
I don't want anyone who is not on staff having access to any of my account information. Who I play, my IP address, account notes or requests, typos, bugs, ideas.  If you don't see me post it on the GDB or in Discord and you're not on staff, you don't have my permission to see any of it.

I hope I never give another player reason to submit a complaint about me. But if they do the "player council" does not have my permission or consent to check on me to resolve it.  That's what staff is for.

This, very much this. I would hope this "player council" is opt-in. I want anything to do with me and my characters handled entirely by staff. I absolutely do not give permission to any of my or my character info out to other players if I ever had a complaint lodged against me.
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Patuk

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Re: On selecting a player council..
« Reply #19 on: April 06, 2023, 08:58:43 AM »
These two posts here confuse me, a little. I get the concerns.. But Halaster's post already addresses them

1. This is not a council of people who get to see everything. Staff complaints, bans, nothing else. Your IP address, notes, and the like are safe
2. By the time someone is making a staff complaint, we can assume some of them would prefer having players take a glance anyhow
3. Opt-in isn't a bad idea and I don't really see the harm in it
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Halaster

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Re: On selecting a player council..
« Reply #20 on: April 06, 2023, 09:00:28 AM »
To be clear, the Player Committee would not see any of that information you're worried about.  Their two functions will be:

Quote
1.  Once a staff complaint is received and the Producer Team makes a decision on how to handle it, they will first relay that decision to the Player Committee for advice before finalizing it to the player making the complaint.  The Producer Team retains the final authority on how they are handled, but will be seeking counsel from the Player Committee when doing so.

2.  When a player receives a ban from the game the Player Committee will be notified of the details.

So a player complaint against you would not be seen by them.  Only a Staff Complaint that you file (and game bans).  And when presenting the Staff Complaint to the Player Committee staff will sanitize the information as much as possible, meaning remove account name and other identifiable information (unless that's vital to them understanding the Staff Complaint).

I suppose if it's desired, we can ask people when a Staff Complaint is submitted if they're OK with the Player Committee seeing it.
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Brokkr

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Re: On selecting a player council..
« Reply #21 on: April 06, 2023, 01:37:13 PM »
IMHO a Player Committee fails if it becomes opt-in, because unless you have a system that presents the option people tend to forget to opt-in.

And it doesn't make any sense for a player ban.

Inks

  • Posts: 1791
Re: On selecting a player council..
« Reply #22 on: April 09, 2023, 04:47:25 AM »
No player commitee please, but more staff transparency and enforced restrictions on their roles.

I don't want players involved in my PC or account, unless through IC RP.
« Last Edit: April 09, 2023, 04:51:07 AM by Inks »
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LetaSpringle

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Re: On selecting a player council..
« Reply #23 on: April 09, 2023, 09:38:27 AM »
I am not okay with a player "council" seeing anything about my account, including requests. That includes staff complaints. They don't have my permission to see it, and staff doesn't have my permission to give them the tools with which they can see it.

Tailong

  • Posts: 123
Re: On selecting a player council..
« Reply #24 on: April 09, 2023, 09:44:20 AM »
Player counsel should not ever have any 'staff like' powers and should never have the ability to view anything about any other player's account. This is a bad idea to even include a Staff Complaint. They are advisors, they can be told about a staff complaint, the information and evidence contained. That's it.
« Last Edit: April 09, 2023, 09:46:20 AM by Tailong »