It's clearly a diverse game with a lot of different ways to play it, with a lot of different players who have differing visions and playstyles. Players - not just PCs - wind up in conflict I think on an OOC level because a lot of those visions sort of conflict.
* Roleplaying people want you to emote and think more and play out an interesting narrative. They get really invested in their PCs and create stories and emotions.
* Combatty competitive people want you to let them spar, increase their skills, and accept it when you die. They move onto the next PC easily. "Who cares, it's just pixels?!"
* Wilderness people want a harsh environment and deadly creatures and stuff that's going to challenge them in the gameworld.
Meeting in the middle somewhere between the people we most enjoy playing with mostly creates fun experiences, but maybe the most fun experiences are had when people in the same range of expectations get together and cooperate or even compete with that sort of understanding, whether it's flowery-emoting roleplayers dueling via political means, Rinthis stalking each other around, or hunters bringing down a mek in the wilderness.
A lot of people are really entrenched wherever they lie in this spectrum. It's inevitable no one really unified vision emerges. We all just have to find ways to sort of make it fun for each other wherever in the middle we wind up meeting.