Author Topic: Feedback from non-players and targeted feedback is more needed than you think.  (Read 1377 times)

CirclelessBard

  • Posts: 86
It didn't seem appropriate to include this line of thought in the main feedback thread, since it's not really feedback for the game, but rather feedback on how feedback is being accepted.

While I appreciated the opportunity to post my thoughts in the "Feedback on changes you want to see" thread, it's pretty clear that the ground rules filter feedback in a way that ensures some of the most honest feedback is also going to be left unsaid. It essentially biases the feedback towards players who are still playing, when the problem is that more players are not playing because of the actions of staff.

I assume this is unintentional, and staff mean well in wanting to only hear from players that will actually play the game. However, truly knowing why talented players and staff have permanently departed from the game and hearing it from them directly is valuable because it gives the staff a mistake to be aware of and avoid. In other words, accepting feedback from departed/departing players lets staff learn from its mistakes. This particular rule feels like a purity test of sorts at a time where players' trust in staff is at its lowest. It demands that the poster declare (or at least feign) some level of loyalty to the game before posting, which is not really how constructive feedback is gathered.

Additionally, the rule regarding individually mentioning individuals seems harder to justify. Not all current and former staff are responsible for the current crisis equally. It is fair to say that different staff are responsible for it to varying degrees, either engaging in rulebreaking/unethical behavior directly, or being aware of it but not doing anything about it, or not being aware of it at all. Criticizing the staff body entirely for the actions of a few feels morally small-minded and I would not be surprised in this rule is also hampering some of the feedback due to the sheer unwillingness of decent people to generalize when it is unfair to do so.

The enforcement of these rules has only been justified in that the rules were pre-established, even though I think from context, posters were essentially trying to challenge these rules as not being conducive to good, honest feedback.

In conclusion, I would like staff to carefully consider that the rules they set for this discussion may actually be counterproductive to the overall goal.

Dracul

  • Posts: 1199
    • FB
It didn't seem appropriate to include this line of thought in the main feedback thread, since it's not really feedback for the game, but rather feedback on how feedback is being accepted.

While I appreciated the opportunity to post my thoughts in the "Feedback on changes you want to see" thread, it's pretty clear that the ground rules filter feedback in a way that ensures some of the most honest feedback is also going to be left unsaid. It essentially biases the feedback towards players who are still playing, when the problem is that more players are not playing because of the actions of staff.

I assume this is unintentional, and staff mean well in wanting to only hear from players that will actually play the game. However, truly knowing why talented players and staff have permanently departed from the game and hearing it from them directly is valuable because it gives the staff a mistake to be aware of and avoid. In other words, accepting feedback from departed/departing players lets staff learn from its mistakes. This particular rule feels like a purity test of sorts at a time where players' trust in staff is at its lowest. It demands that the poster declare (or at least feign) some level of loyalty to the game before posting, which is not really how constructive feedback is gathered.

Additionally, the rule regarding individually mentioning individuals seems harder to justify. Not all current and former staff are responsible for the current crisis equally. It is fair to say that different staff are responsible for it to varying degrees, either engaging in rulebreaking/unethical behavior directly, or being aware of it but not doing anything about it, or not being aware of it at all. Criticizing the staff body entirely for the actions of a few feels morally small-minded and I would not be surprised in this rule is also hampering some of the feedback due to the sheer unwillingness of decent people to generalize when it is unfair to do so.

The enforcement of these rules has only been justified in that the rules were pre-established, even though I think from context, posters were essentially trying to challenge these rules as not being conducive to good, honest feedback.

In conclusion, I would like staff to carefully consider that the rules they set for this discussion may actually be counterproductive to the overall goal.

Seconded.

I would also say that those are bad rules to facilitate communication. The feedback discussion is not being held in an open forum and feels ingenuine because of it. The phrase good faith has been used and I don't see it being upheld.

I am a current player, and I have things to say, but I don't believe they will be taken seriously. They may even be deleted.

Allowing input from from everyone who has ever been a part of this community would be a step towards making this unimportant player feel more comfortable sharing my feedback.
Veteran Newbie

DesertT

  • Posts: 1138
Counterproductive is a pretty strong word.

Sounds like you’re trying to claim that if Staff doesn’t want feedback from those who have no intention of playing again, then the feedback from the rest of us isn’t viable enough and/or actually isn’t good enough nor meaningful to prompt real change.

I don’t feel it’s counterproductive at all.

Does it limit a measure of potentially decent feedback that NOBODY else is going to mention?  Maybe.

But that doesn’t make it counterproductive.

Words mean things.
The early bird gets the worm, but the second mouse gets the cheese.

CirclelessBard

  • Posts: 86
Respectfully, I'm not going to argue over word choices. I wrote more than one word in my post and I feel my meaning is clear enough.

Hestia

  • Posts: 427
Constructive feedback is still welcome from anyone who doesn't want to play ever again. Just not in that singular thread.  They can post it here in this thread if you would like them to - and obviously this thread is being read by staff.
Halaster — Today at 10:29 AM
I hate to say this
[10:29 AM]
I'll be quoted
[10:29 AM]
but Hestia is right

Dracul

  • Posts: 1199
    • FB
Constructive feedback is still welcome from anyone who doesn't want to play ever again. Just not in that singular thread.  They can post it here in this thread if you would like them to - and obviously this thread is being read by staff.

Can you place the posted that were moved to moderation from the feedback thread here?
Veteran Newbie

Hestia

  • Posts: 427
Constructive feedback is still welcome from anyone who doesn't want to play ever again. Just not in that singular thread.  They can post it here in this thread if you would like them to - and obviously this thread is being read by staff.

Can you place the posted that were moved to moderation from the feedback thread here?

As far as I know, at least one of those posts was already returned to that one. There has been nothing preventing anyone from posting their constructive feedback in any other on-topic thread all along. There is, and has not, been any GDB rule forbidding it. It is a thread-specific rule that just doesn't apply anywhere else. Posters are free to re-post their own posts in this thread if they wish, if they feel it's constructive.

The USUAL rules of the GDB will continue to apply, however. Flaming, baiting, trolling, namecalling, personal attacks and insults, etc. etc. don't belong on the GDB, in any thread. But constructive criticism from ex-players who have no intention of returning are welcome here, in this thread, or in one of the others that had been opened by players since the other thread was created with the restrictions.
Halaster — Today at 10:29 AM
I hate to say this
[10:29 AM]
I'll be quoted
[10:29 AM]
but Hestia is right

creeper386

  • Posts: 2888
Constructive feedback is still welcome from anyone who doesn't want to play ever again. Just not in that singular thread.  They can post it here in this thread if you would like them to - and obviously this thread is being read by staff.

This seems really disingenuous. Either you want and accept the feedback or you don't. Restricting it in one specific thread but saying it's accepted elsewhere is weird.

If you want to start a thread for the purpose of feedback to help improve the game. One you should accept feedback from people that for whatever reason at this time aren't interested in playing the game. Otherwise the issues that caused them to leave may not be addressed and well continue being an issue potentially further driving away other players.

Having it all in one place would make it way easier to read through and parse ideas ... Otherwise what's even the point of having a singular thread for feedback if in reality you have n number of threads to read through.
21sters Unite!

BadSkeelz

  • Posts: 8671
Waiting almost 3 days before allowing additional feedback furthers the notion that Staff really only want some kinds of feedback. Who knows how many former players came to the GDB, saw in bold text "we don't want to hear from you," and left?
"You have sat too long here for any good you have been doing. Depart, I say, and let us have done with you. In the name of God, go!"

Veselka

  • Posts: 1659
There is nothing in the current Staff contract regarding Storytellers acting as moderators of the GDB or Discord. At this point it’s obvious that certain Staff simply enjoy being moderators of their peers. Or, put simply, they do not view players as peers but as detractors, bad faith actors, or whatever else they invent.

Halaster — I implore you to revoke moderation privileges from Storytellers. It isn’t in their responsibilities, and it shouldn’t be. Administrators and Producers (and self policing player moderators) should be the only ones making these decisions.
Live your life as though your every act were to become a universal law.

--Immanuel Kant

Pariah

  • Posts: 772
There is nothing in the current Staff contract regarding Storytellers acting as moderators of the GDB or Discord. At this point it’s obvious that certain Staff simply enjoy being moderators of their peers. Or, put simply, they do not view players as peers but as detractors, bad faith actors, or whatever else they invent.

Halaster — I implore you to revoke moderation privileges from Storytellers. It isn’t in their responsibilities, and it shouldn’t be. Administrators and Producers (and self policing player moderators) should be the only ones making these decisions.

With all that just happened and is still being discussed, you're worried about who plays moderator on the forums?

Come on man, let's get staff to stop sexually harassing folks and stalking them first, then we can move on to minor shit.
"This is a game that has elves and magick, stop trying to make it realistic, you can't have them both in the same place."

BadSkeelz

  • Posts: 8671
Best way to go about that is for staff to take their masks off and stop perpetuating a culture of silence and gaslighting that only allows such predators to persist. Enforcing a narrative on an ill-informed playerbase is conducive to that.
"You have sat too long here for any good you have been doing. Depart, I say, and let us have done with you. In the name of God, go!"

CirclelessBard

  • Posts: 86
Constructive feedback is still welcome from anyone who doesn't want to play ever again. Just not in that singular thread.  They can post it here in this thread if you would like them to - and obviously this thread is being read by staff.

Can you place the posted that were moved to moderation from the feedback thread here?

As far as I know, at least one of those posts was already returned to that one. There has been nothing preventing anyone from posting their constructive feedback in any other on-topic thread all along. There is, and has not, been any GDB rule forbidding it. It is a thread-specific rule that just doesn't apply anywhere else. Posters are free to re-post their own posts in this thread if they wish, if they feel it's constructive.

The USUAL rules of the GDB will continue to apply, however. Flaming, baiting, trolling, namecalling, personal attacks and insults, etc. etc. don't belong on the GDB, in any thread. But constructive criticism from ex-players who have no intention of returning are welcome here, in this thread, or in one of the others that had been opened by players since the other thread was created with the restrictions.

I have to agree that the way the opportunity to present feedback was presented really did seem to turn away former players. Consider that the main feedback thread was the first thing everyone saw, and the only indication we have that other feedback is allowed is your reply buried in a player's post days later. One of these things is easier to see than the other.

The matter of targeted feedback should still be allowed and I think there are many ways to present that feedback without it being considered namecalling or personal attacks, provided that individual staff are open to that feedback in the first place. But if staff as a whole prefer to be addressed as a singular body, then so be it.

Vwest

  • Posts: 459
With all that just happened and is still being discussed, you're worried about who plays moderator on the forums?

Come on man, let's get staff to stop sexually harassing folks and stalking them first, then we can move on to minor shit.

In case you aren't keeping up, the games history of heavy moderation and aggressive information control are the reasons sexual harassment and similar have been such a festering wound in the community for years. There wouldn't even be a record of what happened, how severe it was, who was involved or how long it had been going on, were it not for jcarter's forum offering a place for people to have a voice without fear of it being moderated and subjected to the usual staff/GDB spin.

That's the state of the game and has been for a long time. You want to bust Veselka's chops for being anti-moderation... now? Really?

Veselka made a post at the bottom of page 2 in the feedback thread, literally begging the games leaders to take away Hestia's moderation power, because it was making a bad situation even worse with a pretty apt analogy. The result?

Quote
Moderated by Haldol for violating the following rules:

b)  Name-calling, bashing individuals, trolling, all of that is not allowed.
« Last Edit: March 03, 2023, 03:16:01 PM by Haldol »

I've got screens of both before and after, by the way, if you think I'm bullshitting you. There was no name calling, bashing or trolling. I'm well-versed in all three, so I know it when I see it. I don't even see how it could be seen as any of those things. Passionate? Desperate and angry? Sure. Trolling? Hell, no.

Nothing would have as much or as immediate an improvement in player trust and preventing / eliminating abuse, like people knowing they can post about it in this community without fear of being silenced, mocked, punished or dismissed for it. It seems like a pipe dream, when people can't even beg for mercy without getting moderated and misrepresented by the people doing the moderating.

The extremist moderation needs to go.
Someone says, out of character:
     "Sorry, was a wolf outside, had to warn someone."

BUT NEERRRR IM A STEALTHY ASSASSIN HEMOTING. BUTBUTBUTBUTBUT. Shut. Up.

Suhuy

  • Posts: 1102
Constructive feedback is still welcome from anyone who doesn't want to play ever again. Just not in that singular thread.  They can post it here in this thread if you would like them to - and obviously this thread is being read by staff.

This seems really disingenuous. Either you want and accept the feedback or you don't. Restricting it in one specific thread but saying it's accepted elsewhere is weird.

This.

Hestia, just stop. How can you not see the massive load of fuel you're dumping on a fire while simultaneously alleging you want to put it out?

I don't see a single player jumping to your defense in this. Rather, I see a thread full of players you're angering. Knock it off.

Wday

  • Posts: 573
We still kicking a dead horse here?  Spending days to weeks on how to make it so staff (who is at their homes or work) has to make someone FEEL safe?  First off remember you are all playing from a computer, there is a off button or disconnect way to leave a scene!  You Do not have to set through it, log off send a complaint and wait.  It is a game!

Now if you been playing with so and so and it grows into stalking or bugging you outside the game. Yes that is a issue and report it!  But how in the hell is a staff member going to do anything if you are playing out over half the scenes you are reporting as abuse? Now I do not know the details of the cases that has brought us here. But that is simple enough to do so we can move on and play. If it is OUTSIDE the game I think the law is who you really report to then. Not your local game dungeon masters.

Now before we all say WE did that and nothing happen!  Also remember it seems one or ones in question with this is gone! They left! fired or quit or simply whatever.  They are gone from here, you can try and feel safe and dive into the game or you can set and dwell on past and assume it will repeat.  But what I read here is staff saying yes it went bad we are cleaning up and fixing it, offering ways to show they are going to work at it.  But we are spending time on discord and forums pointing at mistakes and past. And as for players not staff as far as I know!  I have over years got message pasted to me from a LOT of us players here about me and the payer side is not as flawless as acted now. Lot of things I have been some toxic ass shit that I assume was just players trying to act hard like their characters in a way and no emotion or empathy to another person.

Well that almost worked.

CirclelessBard

  • Posts: 86
This thread is about the staff process of accepting feedback.

DesertT

  • Posts: 1138
The funny thing to me is this demand that Staff do things a very certain way.

“Lift the curtain!!  No secrets!!”  Then when Halaster says exactly what they’re looking for, suddenly transparency isn’t good enough.  Now, you want to be the ones making decisions.

Staff could have easily told everyone to submit their feedback, then privately dismiss all the ones like Is Friday who flat out said they’re not coming back. 

This isn’t about transparency or staff process. 

This is about control.
The early bird gets the worm, but the second mouse gets the cheese.

LindseyBalboa

  • Posts: 548
I wouldn't want to hear from a bunch of people who left my game and weren't coming back.

Not yet anyway. Look at this thread, it's so full of decades of emotion, people are arguing about clearly posted rules on a forum and trying to compare it to "a massive veil of secrecy." There's a claim this is a thread of pissed off players - it's like 4 people in this thread, guys. Take a step back and get some perspective.

This is a text game from the 90s. It's only fun if the community works together towards the goal of collaborative storytelling. And right now there's a community of people that want to play the game without including weird shit behind the scenes. And it's pretty obvious there are former players who cannot play the game without including a bunch of stuff that is more appropriate for a therapist than a forum of strangers on the internet (there is nothing at all negative in my statement: everyone should have people to talk to, and there should be more easy access to and everyday acceptance of this.)
 
So, no, nothing that emotionally charged is going to be helpful at all. This isn't the place for cathartic release of emotions. This isn't the place for flaming Arm. This isn't the place for arguing with the mods.

Maybe the game will evolve, maybe not. Maybe someone on staff will reach out in a year or two to former players to show off changes, maybe not. Time will tell.

Until then, go flame on Reddit, or talk it out, or make a competing game, or forget about Arm, or whatever. If the game changes and one day you see a mention of it and you check it out, and it looks fun, then maybe give it another go.

This isn't the time or place for feedback from people that aren't interested in the game EXCEPT they're interested enough to spend time writing about it and talking about all their experiences playing it -- because nobody wants any part of the weird behind the scenes drama people were involved in, moving forward.
Fallow Maks For New Elf Sorc ERP:
sad
some of y'all have cringy as fuck signatures to your forum posts

BadSkeelz

  • Posts: 8671
This isn't the time or place for feedback from people that aren't interested in the game EXCEPT they're interested enough to spend time writing about it and talking about all their experiences playing it -- because nobody wants any part of the weird behind the scenes drama people were involved in, moving forward.

To be clear, the biggest challenge facing Armageddon right now is not two mutually toxic players who should both have been banned ten years ago. It's widespread degradation of Staff standards and practices that's given rise to cheating, sanctioned collusion, and (incidentally) toxic 'behind the scenes drama.' All of these issues stem from Staff a) apparently colluding with themselves and their chosen players and b) enforcing a environment where your only avenue for addressing these individuals is to ask Staff to investigate themselves, and you can only even begin that conversation by acknowledging you've broken rules Staff have in place to protect themselves.
"You have sat too long here for any good you have been doing. Depart, I say, and let us have done with you. In the name of God, go!"

BadSkeelz

  • Posts: 8671
To elaborate and tie a bit back in to this particular thread's theme: over the years a lot of players only meaningful course of giving feedback on the game has been to walk away from it. If we actually want this game to continue recover and grow, isn't it in our interest to be inviting and hear these people out so we can make better informed decisions?

Restricting the dialogue as Staff originally did (and still try to do) is just going to further push this playerbase being made up solely of a diminishing supply staff pets, the oblivious, and oblivious staff pets.
« Last Edit: March 05, 2023, 11:59:38 AM by BadSkeelz »
"You have sat too long here for any good you have been doing. Depart, I say, and let us have done with you. In the name of God, go!"

FantasyWriter

  • Posts: 9889
    • Tales of Then--Reflections of Now
1. I Understand and agree with having ONE thread for people who are here to try to fix things.

2. I am glad there are people who don't fit that description who still want to voice their problems and concerns with the game, staff, players, and overall community.  Statistically, we are aging out and dying out (from attrition) as a community.  If we don't draw in old/new players, we are on life support until we literally start dying off IRL. These voices deserve a place, but don't begrudge those of us who are here still or trying to decide to stay (me) or comeback having one place to collaborate in the open on what WE need and want to make that happen.

3. The problems here are not new. NONE OF THEM. Some of the heavier ones (stalking and harassment) do not appear to have been as widely know as some seem to believe they were.  This is why we needs to hear from every willing person who has ever been or wants to be a part of this community. A bandaid is not going to do anything but keep us on life support a little longer. Thr more information thr community has to move forward, the better.
Greb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

PriestlySiren

  • Posts: 1000
I decided to log into my GDB to make this point: I do not intend to return to Armageddon. Ever. The lack of transparency, consequences, and respect has given me complexes about staff members in any and all games. I don't trust them, and staff members meddling with characters in other games I've played has given me real OOC anxiety and it's not healthy.


 In the back of my mind there was always a thought of 'maybe if this staffer were removed, I would feel safe enough to dip my toe in again.' It happened, and I did not. So my very targeted, very directed feedback to staff is to stop viewing players as your enemy. Stop brushing aside complaints, particularly those that can be substantiated by actual logs in-game.


Wish answers should not be anonymous nor should OOC comments dealing with a situation come from 'a staff member'. Staff should have to own their behavior and interactions with players when they are behaving shittily and a slap on the wrist only works with first time offenders. After the second time, you find there's a pattern.

There needs to be a policy in place where staff cannot engage in discord DMs with players in a one-on-one method. If there are instances where a player needs to address issues privately, a group chat with at least three people (the PLAYER'S choice, not staff's choice) should be made. Staff who have been involved or watching in the deaths of multiple characters of a single player should be flagged for investigation. Maybe it's nothing, but maybe they have a grudge.



Finally, treat your players like they are living human beings. People make mistakes as staff members and as players. But when accountability only goes one way and speaking out results in being moderated, banned, potentially threatened... it is only the players who are meant to be held responsible.


I am a woman who was made to feel incredibly unsafe, anxious and disrespected in several different situations over years of play. I'm not perfect and I have made mistakes of my own, but I didn't deserve some of the treatment I was given. I felt violated by staff when I brought my issues to them, only to be brushed off with a not-apology and nothing changing and there was never a single time in my complaints (even through all of this, I only made 2 over 10 years of play and both of those within the last year of my play), that I felt heard, respected, or taken seriously.


After a point, my play was all for the players and friends I had made over the years, and I still think of a great many of you with absolute affection and respect and do miss playing with you.

Delirium

  • Posts: 12322
I decided to log into my GDB to make this point: I do not intend to return to Armageddon. Ever. The lack of transparency, consequences, and respect has given me complexes about staff members in any and all games. I don't trust them, and staff members meddling with characters in other games I've played has given me real OOC anxiety and it's not healthy.


 In the back of my mind there was always a thought of 'maybe if this staffer were removed, I would feel safe enough to dip my toe in again.' It happened, and I did not. So my very targeted, very directed feedback to staff is to stop viewing players as your enemy. Stop brushing aside complaints, particularly those that can be substantiated by actual logs in-game.


Wish answers should not be anonymous nor should OOC comments dealing with a situation come from 'a staff member'. Staff should have to own their behavior and interactions with players when they are behaving shittily and a slap on the wrist only works with first time offenders. After the second time, you find there's a pattern.

There needs to be a policy in place where staff cannot engage in discord DMs with players in a one-on-one method. If there are instances where a player needs to address issues privately, a group chat with at least three people (the PLAYER'S choice, not staff's choice) should be made. Staff who have been involved or watching in the deaths of multiple characters of a single player should be flagged for investigation. Maybe it's nothing, but maybe they have a grudge.



Finally, treat your players like they are living human beings. People make mistakes as staff members and as players. But when accountability only goes one way and speaking out results in being moderated, banned, potentially threatened... it is only the players who are meant to be held responsible.


I am a woman who was made to feel incredibly unsafe, anxious and disrespected in several different situations over years of play. I'm not perfect and I have made mistakes of my own, but I didn't deserve some of the treatment I was given. I felt violated by staff when I brought my issues to them, only to be brushed off with a not-apology and nothing changing and there was never a single time in my complaints (even through all of this, I only made 2 over 10 years of play and both of those within the last year of my play), that I felt heard, respected, or taken seriously.


After a point, my play was all for the players and friends I had made over the years, and I still think of a great many of you with absolute affection and respect and do miss playing with you.

Other than a few minor details this could have been written by me, and I know we are not the only two. When it's a pattern it's a pattern.

I wish you all the best choices and a healthier path forward but in my case you managed to burn through the very last fuck I had to give when you nuked my response forcing transparency over just ONE of the bad actors you've sheltered on staff.

Good luck and goodbye.

kahuna

  • Posts: 264
It's easy to say you don't care but perhaps you care less. I can say at one point I cared 10/10 and now maybe I care 2/10 or 1/10. If I was at a 0 I wouldn't be posting here or thinking about Arm during the day and I feel the same way about anyone who says they don't care.  Maybe we want people to think we don't care?

If you truly don't care you're just rubbing salt in the wound. They've at the very least acknowledged they fucked up so it's not very productive to post just how little you care. Of course I understand the venting process as well so I see why.

Just an observation.

CirclelessBard

  • Posts: 86
The funny thing to me is this demand that Staff do things a very certain way.

“Lift the curtain!!  No secrets!!”  Then when Halaster says exactly what they’re looking for, suddenly transparency isn’t good enough.  Now, you want to be the ones making decisions.

Staff could have easily told everyone to submit their feedback, then privately dismiss all the ones like Is Friday who flat out said they’re not coming back. 

This isn’t about transparency or staff process. 

This is about control.

I think this outlook is deeply mistaken and short-sighted.

It's mistaken simply because the assumption of intent isn't true. Feedback from former players just hasn't been couched in the terminology used to outline demands. It is typically written as a submission of an idea for consideration, or it is just presented firmly. I also phrased my suggestion in this way even though I played somewhat recently, albeit for a short time. Personally, I am not going to lower myself to the point of begging staff for things. Please don't mistake being assertive for being aggressive or demanding.

It's short-sighted because it seeks to paint those who criticize staff as wishing to simply control what they do. In other words, it frames their intent as malicious - which, frankly, cannot be true under the circumstances. No one making suggestions on how to make the game better secretly wants the game to be worse. No one writing long essays on how to improve the game is a troll trying to seize control. If players or staff wish to discard a portion of the feedback they receive simply because they don't like that the people giving that feedback are no longer playing, that is their prerogative - but they do so at the risk of ignoring feedback about what drives players away in the first place.

I feel that the idea that critics are trying to control staff does not come from a logical position or a position that is backed by evidence. That being said, I can understand the emotional argument. I can understand why players who have given so much time to this game fear what might come of it. This is a turning point for the game, to be sure. I think (and hope) we are all trying to make sure the game makes the correct turn. Just as the current players can work to make the game better for themselves, the former players can work to make the game better for their friends who still play.

pilgrim

  • Posts: 32
I wouldn't want to hear from a bunch of people who left my game and weren't coming back.


I consider this an out-of-touch perspective. I personally really would. In the game I'm working on, I've thought about attaching a little note to the QUIT command: "if there's something you don't like and a reason that you're quitting, please let us know"... but it sounds ridiculously clingy, so I decided not to for now. It's something I would care to know so badly that I was seriously considering whether having a note like that was worth the Gollum vibes.

There's a serious reason that "exit interviews" are a thing. Most places that actually care about quality care about the perspective of departing individuals.

In Armageddon, you see that departing individuals care so much that they are willing to give that perspective without being chased. And yet, they are ridiculed either by staff themselves or by players who are suspiciously desperate to retain an abusive status quo-- either defensively clutching at victim-blaming rhetoric or otherwise minimizing the impact of a sexually-abusive person on staff.

I can't understand whether these players are abusive individuals themselves and seeking to maintain an environment where this kind of abuse is accepted -- or if they are only attempting to stay in the good graces of an administrative body that has historically both allowed and perpetrated abuse.

Speaking of that history, it's disappointing to see how many of the "new staff" are actually "returning staff". I was thinking to myself that there was like a 0.01% chance that the game would transform in such a way that I'd be comfortably playing, and sadly I don't really see that happening. The attempts made by Halaster et al are akin to... the toe-length shuffles of a baby learning to crawl. Maybe in a few years it'd be walking, if Armageddon was like a baby. But this baby is 20+ years old, completely armed with the logical advice of people who are practically begging it to just stand up and walk (such an easy win!), and for some reason it's just flopping around. Seeing this, my defeatist side tells me that pretty soon it's going to stop even trying to crawl, it's just going to go back to stuffing itself with cheesy potatoes.

Supified

  • Posts: 175
I wouldn't want to hear from a bunch of people who left my game and weren't coming back.

Not yet anyway. Look at this thread, it's so full of decades of emotion, people are arguing about clearly posted rules on a forum and trying to compare it to "a massive veil of secrecy." There's a claim this is a thread of pissed off players - it's like 4 people in this thread, guys. Take a step back and get some perspective.

This is a text game from the 90s. It's only fun if the community works together towards the goal of collaborative storytelling. And right now there's a community of people that want to play the game without including weird shit behind the scenes. And it's pretty obvious there are former players who cannot play the game without including a bunch of stuff that is more appropriate for a therapist than a forum of strangers on the internet (there is nothing at all negative in my statement: everyone should have people to talk to, and there should be more easy access to and everyday acceptance of this.)

 
So, no, nothing that emotionally charged is going to be helpful at all. This isn't the place for cathartic release of emotions. This isn't the place for flaming Arm. This isn't the place for arguing with the mods.

Maybe the game will evolve, maybe not. Maybe someone on staff will reach out in a year or two to former players to show off changes, maybe not. Time will tell.

Until then, go flame on Reddit, or talk it out, or make a competing game, or forget about Arm, or whatever. If the game changes and one day you see a mention of it and you check it out, and it looks fun, then maybe give it another go.

This isn't the time or place for feedback from people that aren't interested in the game EXCEPT they're interested enough to spend time writing about it and talking about all their experiences playing it -- because nobody wants any part of the weird behind the scenes drama people were involved in, moving forward.

This attitude is a big part of why I think the culture of this game is so toxic.  This is essentially a my way or the high way post.  If you arn't playing you arn't cool with the culture as it is and if you arn't cool with the culture you don't get a voice.  You're only going to hear from the people who are more or less happy with the culture or at least, happy enough to want to stay.  This is going to shut down any views of people who are unhappy with the way things are the most. 

The entire time I've played Arm I've wrestled with this kind of attitude, where if you posted something against the grain you got shot down completely.  How many people left the game over this sort of thing?  Most will never come back and are not posting because they've moved on.  The people posting are the ones will in orbit enough to have GDB accounts and occasionally check things.  Your message to them? Go away.

Don't even qualify with the, it's not time maybe we'll throw a bone to them later.  There won't be a later, this is exactly the sort of attitude that I Feel is at the heart of what is wrong with this game and will kill it fastest. 

Finally you mention Reddit.  A place I feel is a more accurate depiction of this game's reputation.  Before reddit all of the places people talked about Armageddon were more or less controlled by Armageddon. Other game forums might have a thread and third party gripe boards may have existed, but never did you see a place before reddit where discussion was focused on muds and anyone could come together to talk.  The verdict?  They hate this place.  That should worry you a great deal because the reddit r/mud community, and we know that is what you're referring to, is generally not a negative place.  It's all about mud promotion and only this game and one other is treated the way it is. 

This isn't a them problem, this is a you problem.
(specically speaking to anyone who has this generally our way or the high way view of things)

LindseyBalboa

  • Posts: 548
I wouldn't want to hear from a bunch of people who left my game and weren't coming back.

i was going to respond but you really cut out a sentence without the next few words (or any of the following supporting statements) to make your own context and then write paragraphs in response to it.

response

you spent 3 paragraphs talking about how this was a suppressive post focused on silencing differing opinions but the 4th paragraph responded to the point that there are tons of other places to talk, which was a pretty large point.

this is why i'm suggesting that if people are feeling very emotional about this game maybe they should focus on other stuff for a while. it's hard to participate in conversations and actively listen to other parties when you're focused on what you want to say.

again, it's a game. participate if you feel like and enjoy it, or don't; either decision can be changeable and either is fine.
« Last Edit: March 06, 2023, 04:12:50 PM by LindseyBalboa »
Fallow Maks For New Elf Sorc ERP:
sad
some of y'all have cringy as fuck signatures to your forum posts

Riev

  • Posts: 6199
I wouldn't want to hear from a bunch of people who left my game and weren't coming back.

i was going to respond but you really cut out a sentence without the next few words (or any of the following supporting statements) to make your own context and then write paragraphs in response to it.

response

you spent 3 paragraphs talking about how this was a suppressive post focused on silencing differing opinions but the 4th paragraph responded to the point that there are tons of other places to talk.

this is why i'm suggesting that if people are feeling very emotional about this game maybe they should focus on other stuff for a while. it's hard to participate in conversations and actively listen to other parties when you're focused on what you want to say.

again, it's a game. participate if you feel like and enjoy it, or don't; either decision can be changeable and either is fine.

I don't remember you being such an insufferable online personality.
If you are not open to feedback, don't spew forth. Thats what feedback is...
Code: [Select]
information about reactions to a product, a person's performance of a task, etc. which is used as a basis for improvement.
It is not up to YOU, specifically, to determine whether the staff of Armageddon should take feedback from people that do not intend to play.
It is not up to YOU to tell people whether their opinions and feedback are worthwhile.

Who are YOU to say any of this? Stop attacking other players.
Masks are the Armageddon equivalent of Ed Hardy shirts.

LindseyBalboa

  • Posts: 548
I wouldn't want to hear from a bunch of people who left my game and weren't coming back.

i was going to respond but you really cut out a sentence without the next few words (or any of the following supporting statements) to make your own context and then write paragraphs in response to it.

response

you spent 3 paragraphs talking about how this was a suppressive post focused on silencing differing opinions but the 4th paragraph responded to the point that there are tons of other places to talk.

this is why i'm suggesting that if people are feeling very emotional about this game maybe they should focus on other stuff for a while. it's hard to participate in conversations and actively listen to other parties when you're focused on what you want to say.

again, it's a game. participate if you feel like and enjoy it, or don't; either decision can be changeable and either is fine.

I don't remember you being such an insufferable online personality.
If you are not open to feedback, don't spew forth. Thats what feedback is...
Code: [Select]
information about reactions to a product, a person's performance of a task, etc. which is used as a basis for improvement.
It is not up to YOU, specifically, to determine whether the staff of Armageddon should take feedback from people that do not intend to play.
It is not up to YOU to tell people whether their opinions and feedback are worthwhile.

Who are YOU to say any of this? Stop attacking other players.

please reread your post and calm down. nobody (well, you did) is attacking other players. all i've done is offer a counterpoint player suggestion to a player suggestion that staff reverse their decision and allow non-interested-players to participate in one thread. i do not think they should participate in that thread, for the reasons stated.

again maybe there is a lot of emotion here for some people and maybe this particular public forum isn't the best place to air all these feelings out, as it is just a gaming board for a 90's text based game.

the conversation about the game's culture moving forward isn't one that's going to progress if it's mired down by every single person having their own conversation and working through their own emotions about it, imo.

edited to add the last paragraph, and ask that if you're someone that has read this and feels angry maybe reread it again assuming good faith and a connecting interest in some old ass game with bone swords and elves.
« Last Edit: March 06, 2023, 04:29:11 PM by LindseyBalboa »
Fallow Maks For New Elf Sorc ERP:
sad
some of y'all have cringy as fuck signatures to your forum posts

mansa

  • Moderator
  • Posts: 10795
Hey friends,

I'm not sure if now is a good time to argue any points from fellow community members.  This thread in particular was set up for people to express their feelings and opinions about the process of taking feedback from community members who no longer want to play the game.

Some people will disagree with you.  That's fine.  It's feedback, not an argument to win.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

PriestlySiren

  • Posts: 1000
Staff Complaints Rules:

Appealing. If you are dissatisfied with the response to your complaint, there is generally NOT an appeals process. There are two exceptions to this. If you have new information to bring to light about a complaint after it has been resolved, please e-mail the Producers directly at producers@armageddon.org. One of the Producers will respond and let you know what to do at that time. The other exception is for clarification. If you wish clarification on the response of a complaint, you may file a Game-Related: Question request to clarify. This type of request can only be resolved by an Administrator or higher, and in this case, any Administrator+ can provide more details. However, they will await Producer sign-off on the response.
Filing a complaint because you do not like or agree with the results of your previous complaint will result in a warning and rejection/dismissal of the request on the first occurrence. On the second occurrence, you will face a dismissal and week ban on the game/General Discussion Board. On the third occurrence, you will face dismissal and a month ban from the game and the GDB. On the fourth occurrence, the ban will become permanent.



REMOVE THESE from the 'RULES" of staff complaints. People should be able to seek more information or a further addressing of their issues.