Author Topic: A relevant GDC presentation  (Read 285 times)

Halcyon

  • Posts: 582
A relevant GDC presentation
« on: March 02, 2023, 09:51:24 PM »
Hello all,

In 2019 the Path of Exile team gave a GDC conference talk in San Francisco.  For those neckbeards among us, GDC was the pivot point between mud admins on the kanga.nu email list becoming MMO producers in 2000-2003.  More recently, 2014-2016 presentations define modern game monetization and why the mobile app market is what it is.   There are also game design post mortems from a surprising amount of Tier A and B MMO offerings.

I think there are some relevant points about release cycles, managing player retention, etc, as a small game studio.   The crunchy bits are between 8min and 20min on this video.

https://www.youtube.com/watch?v=pM_5S55jUzk&t=1024s
Its the end of the world as we know it, and I feel fiiiiiine.

Windstorm

  • Posts: 59
Re: A relevant GDC presentation
« Reply #1 on: March 03, 2023, 12:01:15 AM »
https://writing-games.com/how-to-improve-player-retention-text-games/

While we're at it, I know someone from another MU who writes fantastic articles and is an amazing contributor to multiple communities. Her writing and her work are fantastic.

Check it out!