I'm going to lay this out because I think it's important for staff to think about and try to work out how we can do things better that won't leave people feeling awful later.
I previously quit the game over this, but after 4 months I decided to give it another chance, because a lot of things I liked and between all the messed up things and badness, there's still some genuine goodness in Armageddon as a game that I think is salveageable. Armageddon, for all it's horrific setting, makes us think. It's a black mirror held up to humanity. But there are some things I didn't know at the time:
I had a staff NPC kill my character, while the staff member was:
- Playing a character who my character was told IC was "talking shit behind your back" by at least one character;
- And was told by several other player characters that this character has been aggressively trying to recruit members of her clan to join her one instead.
(they were reluctant, because my character was more popular and people rarely spoke well of theirs, and instead told my character what they were up to)
- I used the think command expressing distaste for their character.
I did not know that it was a staff member at the time, or I would have certainly made me raise some concerns about the appropriateness to be effectively bullying another character like that, while having all the advantages of staff access to IC information to shape what words to say to manipulate the other characters against my character. As they are still on staff I obviously can't say who without breaking the rules, but I'm not going to argue about that, as there's been so many changes that I hope things are going to get better, with some stronger leadership and oversight of other staff.
Later NPCs wayed a PC saying they witnessed something that would kill my character, and later on I was told in request that it was because they were in the same room. Thankfully I had my own logs which proved this was not true, and provided this in request. I try to be charitable and give people a lot of chances, but considering the extreme IC rivalry, how can I know this was a genuine mistake? The damage was already done at that point, and the staff member's PC benefited in both recruitment and advantages for other PCs that staff member's PC was friendly with.
It was only one mistake out of a few other irregularities as well:
When about to do this, the NPC said several lies while supporting their claim IC, so I made a wish to staff in case these were OOC mistakes, because:
- My character was accused of things that the NPCs would have witnessed to know are not true,
- And also said things that directly conflicted with facts stated in the clan docs.
I was told to take it up in request - before they then dealt the irreversible death blow in the game. It seemed a very spur of the moment thing and like there had not been much oversight between other staff before this happened, as I had put in a request explaining the situation and asking for an IC meeting (there were several player characters who needed help IC, so I was making an effort to not just randomly disappear), but it seemed like they hadn't noticed I had made the request until after killing my character.
After making so many mistakes - I'm trying to be open minded and not assume it was intentional - with not checking basic IC facts first before making serious accusations, and docs they should be familiar with and have easy access to?
Please put yourself in my situation there and imagine how anyone can know that the lies this NPC said, these OOC mistakes, were not influenced by the staff member player character's jealousy and rivalry with my character?
I know nobody's perfect, but this isn't a nice feeling, it feels like it taints the RP when there's OOC aspects like that around it.
Now it's important to say things IC should be kept IC, but I've watched before two other player characters have massive arguments IC with each other, and then use the quit command on several different occasions in a way that it's obviously OOC anger as well, I know (other) people get like this, and I don't blame, people definitely do let the OOC influence sometimes, and that's human nature I guess, to try balance that to make characters believable is all just method acting, and not everyone has the same mind and reacts to things the same way (people have choices, you can't put all the blame on people for everything) and that's fine.
It shouldn't be a competition OOC as well as IC, but I feel like some people definitely take it as one, and there's an obvious element of it being unavoidably a PK skill game of sorts when it comes to how clans compete for people. But I've staffed on other games and I don't see any fun in playing with "cheat mode" on, why not throw that bone to the players to fight over instead?
At the same time: I don't know much of the situations people have been talking about but I've seen staff characters used in good ways to keep plots moving between other characters, getting people involved, and giving stuff for people to do, and we shouldn't lose that. Yes, even romantic relationships, if there's consent, IC is IC.
So I don't think it's good to say no to staff playing characters, but maybe logs need to be more accessible and easy to view by staff, so there can be a sanity check before damage is done to the game and someone who isn't distracted by other tasks (and won't be afraid to mention it) can notice a situation developing and say, "Hold on, what, no, you realise how that's going to make the players feel, right?" I feel like if I was there, with my experience of these kind of situations, I would have talked to people and stopped a lot of this happening in a nice way that gets everyone refocused on instead animating the amazing virtual world (but I understand I haven't seen as many aspects of the game as the older players yet)
Other issues
• It's a bad idea to remove the rules about IC and OOC separation, there are many avenues of RP that do not have surprises and intrigue already, and it's one of the last interesting and unique things that Armageddon has to stand out, it makes a different, interesting experience, when people don't ruin it for everyone else anyway.
I think the laxness that makes people think it's acceptable to act this way is part of the problem, the rules need to be more strongly and equally, fairly, enforced. People need to know that if they cheat they will lose out on everything, no matter who they are friends with. Positions of trust and power over other players have been held by some players that have admitted openly to talking with their friends about IC situations. That's not fair to the people that don't engage in this. We need to see stronger enforcement and punishment of people who think the rules are thee but not for thou, this goes for players too.
And I think doing our best to separate from Discord with a new chat system on the website that doesn't allow DMs would be an amazing step forward to protecting people. When people say they want to see who is playing who, it's a nice idea on the surface but a terrible idea in practice, people absolutely will try to put pressure on people and manipulate OOC. We need to remove entirely that nasty aspect of Armageddon, not encourage it.
• At the same time as removing the toxic ability for players to slip into other player's DMs, make it so that requests are not a free-for-all and add an ability to report something more privately to an individual staff member, maybe a few people that are willing to take these kind of messages. This is not just a staff thing, in many cases people might be afraid of making a complaint against a well-connected player (or one that has used the ease of access to people on discord to manipulate people into getting personal information) who is breaking the rules repeatedly.
• I disagree strongly that bans should be posted publicly, some games do this and it just seems abusive really - it opens people up to harassment, it's like some nasty medieval treatment of people.
• Logs need to be easier for staff to browse on the website and not deleted, if chat can be caught up on as easy as requests, it would probably change things completely in a good way.