Started by Kavrick, February 15, 2023, 08:43:41 AM
Quote from: HazelHomewrecker on February 15, 2023, 08:49:34 AMThe question isn't how we can make stats feel better, it's how can we make the game feel less dependent on stats.That's a MUCH harder problem to solve, though, so I don't know if my input here is going to be that great.
Quote from: Doublepalli on February 15, 2023, 08:55:08 AMDon't forget that depending on your age, your characters stats are actually improving over time. Most PC's are, they just don't live long enough to see it.
Quote from: Dresan on February 15, 2023, 09:13:18 AMI don't think there is any problem with the current way the game implements stats per say.Stats should matter. It gives the game some important dimensions and gameplay. Getting to prioritize stats over another basically should resolve most problem.The problem the game has had is that one stat: strength matters a lot more than the others in terms of combat effectiveness. Having an agile character, or having a high endurance character should open new dimensions of play with different combat styles but it doesn't because e-two and high strength are so overpowered at the human and dwarf levels of exceptional strength.I think the game is moving to fix/balance these existing issues with the next wave of combat changes.After that the only thing I would recommend is looking into giving players who only choose to prioritize one stat a bit of a bonus when rolling that one stat. After all, there are already mudane ways to resolve low stats but will agree their half-life after taken and cost should probably get reviewed at some point in the future mostly to promote more viable money sinks.
Quote from: Dresan on February 15, 2023, 12:01:35 PMOther than the obscene flat damage strength stat gives, currently stats aren't really that game changing.Running down the list:- High HP from endurance is my favorite but i've had PCs with around 90~ hp survive a long time. -For stealth, skill is king, in terms of miscreant you won't notice much of a stealth performance difference between mul, dwarf, human and elf at max skill and some gear. For lower level of skill, I would argue it all sucks equally but your millage might vary. - Agility for combat has been seen as demerit by many vets for a long time. Maybe the new agility damage update changes that perception a bit, but you still won't be two shoting anyone with agility alone. I can keep going but honestly I think once the combat updates go ahead, stats will really matter a lot less than skill.
Quote from: Brisket on February 15, 2023, 03:59:02 PMStats are fine as is - they're a random factor that can lead your character down a number of different roads and cause a number of different RP decisions based on how they were rolled. Life is cheap. You can make a new character. Awesome stats don't mean you're going to survive.
Quote from: roughneck on October 13, 2018, 10:06:26 AMArmageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.
Quote from: Krath on February 15, 2023, 07:40:07 PMQuote from: Brisket on February 15, 2023, 03:59:02 PMStats are fine as is - they're a random factor that can lead your character down a number of different roads and cause a number of different RP decisions based on how they were rolled. Life is cheap. You can make a new character. Awesome stats don't mean you're going to survive.
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