So speaking for me, it's a few things. Sorry for the ramble.
1. OOC obligations that have nothing to do with the game. When I was younger, wasn't married, didn't have a kid en route, didn't have X Y Z social obligation, didn't own my own business, yeah. I had more time to play ArmageddonMUD, build up a PC over the course of months, and die trying to outdo my enemies and friends.
Now a days I don't...I find myself reaching more and more for Dragon Age: Inquisition for the third time, rather than ArmageddonMUD, because I know I can put it on, have fun for 30 minutes or an hour, and then zonk out. As WarriorPoet pointed out, ArmageddonMUD requires time, and it isn't just to gain skills or the grind, it's to actually engage with the game.
If you don't devote an hour or two here and there every day or every other day, you're going to constantly be playing catch up if you are in the Political Game. If you are playing catch up all the time, you aren't actualizing any of your own plots, you're just reacting to other people's. When you get too far behind, you feel like storing or doing something drastic to overcome being left behind. Rinse and repeat.
This is not a fault of the game, per se. This is just the OOC lack of time that our aging playerbase has to engage with a game that requires so much time.
My proposed solution to the time sink:
-Staff assesses areas of the game for what plots are shaking. Maybe it's the Defilers in the West. Maybe it's the Templars in the Sewers. Maybe it's a Guild vs Eastside War. Maybe it's spycraft between the city states.
-They identify 2-3 role opportunities within organically grown plots and advertise for them via role call. They are advertised as probably short lived, and intended with a purpose, to further a story / plot.
-These 'Shaker Roles' are started out with high skills appropriate to their background, and a filled in RP background at that. Call it method acting. You have the Mage Hunter who is rolled out of the Pyramid. You have the Assassin hired on retainer with the Guild for specific NPC targets within Organizations that aren't paying up protection money. You have the Vampire in the Sewers, or you have the Elemental escaped from the Plane of Ruk. Heroes and Villains.
-These "Shaker Roles" really are flavor roles. They aren't meant to be the center of the plot, but the result of a plot reaching maturation, and a catalyst for the plot moving forward, either to complication or conclusion.
To me, this creates dynamic roles rather than static roles. It's all and well that when one Kuraci Agent PC stores, another one applies in, but that is what I consider to be a 'static role call', one that is made great by the one that plays it, but otherwise doesn't have too many bumpers or guard rails. The Secret Role Calls, and things of that nature, are the 'dynamic role calls' and I think Staff should push ALL role calls to be dynamic. So even formerly static roles, like a Kuraci Agent, would be made dynamic through plot and purpose.
2. Lack of direction. This is no fault of Staff, really. They wanted to give us a ball and have us roll with it. I think when all of us had more time and engagement with the game, that was great. You had the Raleris Winrothols and Dragean Tenneshi's and Samos the Red and all these great leadership PCs that poured their blood, sweat, and tears into the game. And hey, the game world benefitted from it. But we just don't really have that same pool of TIME to devote to the game. I think many of us would rather log in and ENGAGE with the game, with the plots going on, with the plots being shoved down our throats by Staff really, then to log in, look around for people, not find people, train a bit, then log out. It's hard to self perpetuate momentum, harder now than it was.
I find that when i'm playing a sponsored leadership role now, it's a long game. A waiting game. Waiting for pieces to fall into place, waiting for people to fall into place. And in the interim, PCs die, move on, store, change all the pieces on the board, leading to longer periods of waiting. Action is hard to come by. And trust me, I try to play daring PCs that aren't cowardly or fearful, they take risks. It's just hard to come across risks that are not PvE, or born out of throwing all caution to the wind.
3. Speaking of sponsored roles -- I think they need to be wrapped up quicker. I think people should be expected to rise quickly through the ranks and either store, or die on their path to victory or failure, or provided more opportunity by Staff to die if they are sitting pretty. I think exceptions to this could be Byn Sergeant, where they can be expected to be a Byn Sergeant for most (if not all) of their career, with the very slight chance of becoming a Lieutenant. But I feel that Templars and Nobles should be given the ammunition to make a difference, and then die trying to do so. There is a lot of gating behind virtual population -- You are one of many. You are taking on entire Houses, not just individuals. Don't swing above your station. But I really think that should change. I would like to see Templars less afraid of taking on X Y Z organization. Or fomenting a war effort. Or executing a Noble who steps on their toes too often. Maybe they don't survive the aftermath of it, but it keeps the world unpredictable, dynamic, and thrilling to engage with.
I'd personally like to see Nobles and Templars in a role bump up in promotion after a couple RL months of sticking with the role (After all, quite a few store before then, so they're giving it a good ol' college try). After that, based on merit and more time and 'what they do'. If they just sit on their ass and coast and don't make any plots or stir the pot, yeah. Have a chat with them OOC, encourage them to get into the mix more. But if they are IN THE MIX, promote them. Reward them for sticking through with the role...TO A POINT.
If someone's been playing a role for over a RL year or two...Yeah. I really think they should move on to another one. Both for their benefit, and for the game's benefit. Sometimes a GREAT player gets wrapped up in a MEDIOCRE role, or a GREAT player makes a GREAT role MEDIOCRE by sitting on it for too long. Because they have been playing it for way, way, way too long. They are way, way, way too comfortable. They have every Power Player in their pocket. They can get rid of the competition with a snap of their fingers. It's too easy, and it isn't the game as it should be. Go play a nobody in Red Storm sometime who is wondering where to get their next meal or drink of water from. THAT, is the game. That same feeling should be felt for people in politics when they log in. Will I Survive?
We're talking purely OOC here. Yes, I like to play leaders, and I like to see those leaders succeed. Will they always succeed? Hell no. They make more mistakes than victories for sure, and sometimes I make them do that on purpose to fit their personality. But no one wants to play an endless paper pusher middle-management nobody when they were pitched a 'somebody'. They want to play the somebody. They want to burn up in the fire of their own making, from flying too close to the sun.
Anyways. Just some thoughts. I don't know how or if it helps define by the outlines. Just some honest feelings about why the game is more difficult to engage with as I get older.