Author Topic: Make up an interesting lie  (Read 3557 times)

perfecto

  • Posts: 1027
Re: Make up an interesting lie
« Reply #50 on: June 20, 2021, 04:38:00 AM »
Kryll are the halflings.

Dear Lord!  It all makes sense!  They're like gremlins!!  Why did we get them WET!!!! AHHHHHHHH!!!!!!
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

Eluin

  • Posts: 127
Re: Make up an interesting lie
« Reply #51 on: June 20, 2021, 11:34:44 PM »
Zalanthas is actually the opposite of most fantasy worlds in that if you dig too deep, you'll unearth ancient, sealed away Good.

Get far enough down into the earth and you'll hit paradise, utopia, a land of gentle sun and plentiful water with grass swaying in the breeze... Clear blue skies and peaceful, plentiful lands where Sorcerers and their Ilk dare not tread.

JohnMichaelHenry

  • Posts: 226
Re: Make up an interesting lie
« Reply #52 on: June 21, 2021, 09:07:50 AM »
Somewhere in Zalanthas, a defiler greedily rubs his hands.....
“Imagination is more important than knowledge. For knowledge is limited to all we know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.”
― Michael Scott, The Warlock

WarriorPoet

  • Posts: 4772
Re: Make up an interesting lie
« Reply #53 on: June 26, 2021, 06:49:52 PM »
There were never any waterslides.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

Barsook

  • Posts: 8690
Re: Make up an interesting lie
« Reply #54 on: June 26, 2021, 07:19:22 PM »
There is a Wheatlady somewhere near Allanak.

Blink

  • Posts: 41
Re: Make up an interesting lie
« Reply #55 on: June 26, 2021, 08:31:44 PM »

The vestric space station mysteriously disappeared about the same time the halflings did.

triste

  • Posts: 1030
Re: Make up an interesting lie
« Reply #56 on: June 26, 2021, 09:43:14 PM »
There were never any waterslides.

I wish this WASN'T a lie.

the most infamous and ridiculous piece of Armageddon lore
ARMAGEDDON SKILL PICKER THING: https://tristearmageddon.github.io/arma-guild-picker/
message me if something there needs an update.

Tranquil

  • Posts: 180
Re: Make up an interesting lie
« Reply #57 on: June 30, 2021, 04:39:36 AM »
Every guest in the 'Who's Online' list looking at random threads are just bots.

 ;)
You try to climb, but slip.
You plummet to the ground below...

ShaLeah

  • Posts: 5412
Re: Make up an interesting lie
« Reply #58 on: June 30, 2021, 07:25:48 AM »
The Allanak-Tan Muark accord gave the gypsies phenomenal cosmic power but itty bitty living space.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Barsook

  • Posts: 8690
Re: Make up an interesting lie
« Reply #59 on: June 30, 2021, 05:09:31 PM »
There is a Mantis sorc.

Veselka

  • Posts: 1278
Re: Make up an interesting lie
« Reply #60 on: June 30, 2021, 06:06:13 PM »
There is a Mantis sorc.

Who can cast two spells at once
Live your life as though your every act were to become a universal law.

--Immanuel Kant

Lotion

  • Posts: 290
Re: Make up an interesting lie
« Reply #61 on: July 01, 2021, 01:08:51 PM »
When you character application is approved the staffer can choose to give bonuses or penalties to your stat rolls based on their perceived quality of your app.
Quote
A staff member sends:
     "Hi, we don't need you to tell us EXACTLY what you are doing when you quit OOC.  We just need a vague reason.  Thanks."

SpyGuy

  • Posts: 1492
Re: Make up an interesting lie
« Reply #62 on: July 02, 2021, 12:03:17 AM »
When you character application is approved the staffer can choose to give bonuses or penalties to your stat rolls based on their perceived quality of your app.

This would explain a lot...

Halcyon

  • Posts: 341
Re: Make up an interesting lie
« Reply #63 on: July 19, 2021, 10:03:34 PM »
Tuluk will reopen with both previous Templar orders having literally merged.  Rumors will abound about what these gender neutral Templars are, but using the wrong pronoun around one may get a heretic psionically necksnapped.
Its the end of the world as we know it, and I feel fiiiiiine.

The7DeadlyVenomz

  • Posts: 9352
Re: Make up an interesting lie
« Reply #64 on: July 20, 2021, 12:18:43 AM »
Tuluk reopening is a belated April Fool's joke. I can't believe you suckers fell for it. Hahaha.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Halcyon

  • Posts: 341
Re: Make up an interesting lie
« Reply #65 on: July 20, 2021, 03:27:55 PM »
Going forward, halfgiants who receive or branch the steal command will instead get the verb and skill "ankleshake".  Using this command will cause a subdue check, followed by a chance for small objects to fall off the shaken party, landing on the ground in the room.

Alternate commands for pick, pickmaking, stealth, and sleight of hand are being planned.
Its the end of the world as we know it, and I feel fiiiiiine.

Hauwke

  • Posts: 2303
Re: Make up an interesting lie
« Reply #66 on: July 20, 2021, 05:29:55 PM »
Sleight of hand shall retain the name, but will only be useable on people with the word Hand as a keyword.

Halcyon

  • Posts: 341
Re: Make up an interesting lie
« Reply #67 on: July 20, 2021, 11:03:23 PM »
If you are playing a zero karma character with no "specials", your pc can perceive a unique weapon, if they happen apon it hidden in game.  It is a bloodstained obsidian blade called Staffcutter.   If you then use it to kill a staff inhabited npc, you get to take their place on staff, where they are banished back to zero karma mortal play.

All rumors about which staff members have ascended this way should be treated as FOIC secrets.

"There can be only... a few!"
« Last Edit: July 20, 2021, 11:05:30 PM by Halcyon »
Its the end of the world as we know it, and I feel fiiiiiine.

Halcyon

  • Posts: 341
Re: Make up an interesting lie
« Reply #68 on: July 20, 2021, 11:10:28 PM »
There is a new nilazi spell being coded and tested.   It is being discussed here so that it can be employed and reacted to with true dread.

This ritual spell may only be cast on an unconscious spellcaster pc, whether manifested or not.   When successfully performed, the spellcaster is killed, and that player's account is set to not allow another spellcaster character to be generated for 120 days.  The nilazi will also receive benefits based on the spell power level, to be discovered IC.

If cast on a non spellcaster, the spell simply fails.
Its the end of the world as we know it, and I feel fiiiiiine.

williamson

  • Posts: 324
Re: Make up an interesting lie
« Reply #69 on: July 24, 2021, 02:07:08 AM »
Over the last King's age and behind the closed gates of Tuluk, the Faithful and House Dasari began a systematic cleansing of the unwanted and faithless. Aided by powerful psionic powers and generations of House Dasari breeding records, the Faithful carefully groomed, enhanced, and engineered chosen mutant traits to help the Tuluki combat their old-time magickally enhanced southron foes. Now a full three generations into the process, known as the Culling, enhanced mutants have emerged right at the time of Tuluk's reawakening. These mutants, always considered Tuluki loyalists, are butchered on sight in Allanak and by those serving to the Highlord. These new mutations are now open as sub-guilds with certain karma requirements, designed as a mundane counterbalance to mage sub-guilds. They are as follows:

Thlons [2 karma]

Named after a species of extinct great cats, Thlons have quirri-like eyes. They possess a constant non-magickal darkvision and begin with watch, peek, and scan each of which can be advanced to master level. In addition, Thlons make excellent hunters and can track their prey in both wilderness and urban environments. They have an enhanced sense of smell, allowing them to sniff the scent of creatures upwind often before they can be seen. Finally, these senses allow them to travel the wilds with unusual ease, rarely getting lost.

Resistants [3 karma]

The Resistants were groomed for their extraordinary hepatic and metabolic systems. This mutation allows them to consume far more spice than normally possible. More importantly, they suffer minimal side effects and do not become spice addicted. Particularly difficult to detect, Resistants often serve as Tuluki spies. It is said that magickal spells often fail to harm Resistant mutants.

Savants [2 karma]

Chosen and Culled for their intellect, the bulbous heads of Savants contain the wisdom beyond the most venerable elven elders. This manifests with a quicken ability to learn, especially languages. Some brag at mastering a new language after only a few months of practice. They find building and crafting, particularly new designs, easy. Being a Savant adds one additional custom craft per month which stacks with any from their class (for a max of two). Savants may choose one additional starting language at master.

Kentus [2 karma]

Nicknamed after the forgotten language of halflings, Kentus emerged from the quickest and most agile of humans.  Easily detected due to their short stature, Kentus make up their lack in size with the quickness of a mantis. Besides unnatural agility, Kentus begin with sleight of hand, climb, sneak, and hide all of which can progress to master level.
« Last Edit: July 24, 2021, 02:20:24 AM by williamson »
"Let sleeping characters sleep naked." -Azroen

Lotion

  • Posts: 290
Re: Make up an interesting lie
« Reply #70 on: July 24, 2021, 06:19:28 AM »
If you prioritize wisdom on a mundane character the game gives you a 1d4 bonus to all of your other stats
Quote
A staff member sends:
     "Hi, we don't need you to tell us EXACTLY what you are doing when you quit OOC.  We just need a vague reason.  Thanks."

SpyGuy

  • Posts: 1492
Re: Make up an interesting lie
« Reply #71 on: July 24, 2021, 11:57:01 AM »
Over the last King's age and behind the closed gates of Tuluk, the Faithful and House Dasari began a systematic cleansing of the unwanted and faithless. Aided by powerful psionic powers and generations of House Dasari breeding records, the Faithful carefully groomed, enhanced, and engineered chosen mutant traits to help the Tuluki combat their old-time magickally enhanced southron foes. Now a full three generations into the process, known as the Culling, enhanced mutants have emerged right at the time of Tuluk's reawakening. These mutants, always considered Tuluki loyalists, are butchered on sight in Allanak and by those serving to the Highlord. These new mutations are now open as sub-guilds with certain karma requirements, designed as a mundane counterbalance to mage sub-guilds. They are as follows:

Thlons [2 karma]

Named after a species of extinct great cats, Thlons have quirri-like eyes. They possess a constant non-magickal darkvision and begin with watch, peek, and scan each of which can be advanced to master level. In addition, Thlons make excellent hunters and can track their prey in both wilderness and urban environments. They have an enhanced sense of smell, allowing them to sniff the scent of creatures upwind often before they can be seen. Finally, these senses allow them to travel the wilds with unusual ease, rarely getting lost.

Resistants [3 karma]

The Resistants were groomed for their extraordinary hepatic and metabolic systems. This mutation allows them to consume far more spice than normally possible. More importantly, they suffer minimal side effects and do not become spice addicted. Particularly difficult to detect, Resistants often serve as Tuluki spies. It is said that magickal spells often fail to harm Resistant mutants.

Savants [2 karma]

Chosen and Culled for their intellect, the bulbous heads of Savants contain the wisdom beyond the most venerable elven elders. This manifests with a quicken ability to learn, especially languages. Some brag at mastering a new language after only a few months of practice. They find building and crafting, particularly new designs, easy. Being a Savant adds one additional custom craft per month which stacks with any from their class (for a max of two). Savants may choose one additional starting language at master.

Kentus [2 karma]

Nicknamed after the forgotten language of halflings, Kentus emerged from the quickest and most agile of humans.  Easily detected due to their short stature, Kentus make up their lack in size with the quickness of a mantis. Besides unnatural agility, Kentus begin with sleight of hand, climb, sneak, and hide all of which can progress to master level.

Do you want a Kwisatz Haderach?  Because that's how you get a Kwisatz Haderach!

Barsook

  • Posts: 8690
Re: Make up an interesting lie
« Reply #72 on: July 24, 2021, 12:03:22 PM »
That honeycake is a not a lie.

Lotion

  • Posts: 290
Re: Make up an interesting lie
« Reply #73 on: July 25, 2021, 03:24:17 AM »
When you have a special application approved a flag is set on your account to lower all of your statrolls by 25% on your next character, in order to avoid this you should create one throwaway before using the option enabled by the specapp.
Quote
A staff member sends:
     "Hi, we don't need you to tell us EXACTLY what you are doing when you quit OOC.  We just need a vague reason.  Thanks."

Cabooze

  • Posts: 337
Re: Make up an interesting lie
« Reply #74 on: July 25, 2021, 09:48:44 PM »
Quote
Five words, one of them rarely used, spoken in a steady and firm voice, unleashed a power
imo this implies either the existence of an eighth horn (unlikely) or some reach other than un or qntlz was used.

The eighth horn for power greater than what Mon can offer, is Lul: Because that's what you'll be doing when you give multiple people a mantis head at the same time.