Author Topic: Developer Request: Quality of Life improvements to the game  (Read 53535 times)

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #400 on: October 14, 2021, 05:29:12 AM »
Would also help you to consider if you wanted to settle there with the chance they might log in (/return to their previous campsite).
Prevent some awkward situations where you're just gicking about and someone logs in on top of you.

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #401 on: October 14, 2021, 05:32:03 AM »
The ability to poison items covertly using sleight of hand would be really useful.

Sleight of hand successes changing them from hemotes to semotes when the user is hidden, invisible, or otherwise unseen.

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #402 on: October 20, 2021, 06:09:40 PM »
Have ride give your mount resistance to being bashed and when your mount gets bashed count it as a ride fail.
We seriously need more passive ride fails so that people don't have to tame hundreds of animals just to max the skill on stalkers.

Fragmented

  • Posts: 675
Re: Developer Request: Quality of Life improvements to the game
« Reply #403 on: October 22, 2021, 12:34:37 AM »
Not sure if this has already been suggested, but...

Being able to cook up to five of the same items into 5 separate iterations of the cooked version.

E.g. craft meat 2.meat 3.meat 4.meat 5.meat into some pieces of cooked meat (5x a piece of cooked meat)

As a bonus, being able to cook 2-4 would produce 2-4 iterations, but I'd settle for either 1 at a time, or 5 at a time.


Re: Developer Request: Quality of Life improvements to the game
« Reply #404 on: October 22, 2021, 04:39:00 PM »
I would like the ability to sit on people.

If Amos is sitting....

You sit in Amos's lap.


If Amos is resting....

>sit amos
You sit on Amos's belly.


If Amos is standing...

You leap upwards and straddle Amos.


Because everyone sits differently, I propose extremely complex sitdescription syntax.

Lastly you should be able to have sit trains.

Amos is sitting here.
Talia is here, sitting in Amos's lap.
Lord Templar Fale is here, sitting in Talia's lap.
A small gortok is here, sitting in Lord Fale's lap.

sucre

  • Posts: 212
Re: Developer Request: Quality of Life improvements to the game
« Reply #405 on: October 27, 2021, 12:03:08 AM »
Could we have the option to change the color of psionics/way messages to be different than the color of thinks and feels?
« Last Edit: October 29, 2021, 09:04:34 AM by sucre »
Peace is a lie, there is only passion.
There is no room for doubt in power. -TJA, 5/20/22

sleepyhead

  • Posts: 607
Re: Developer Request: Quality of Life improvements to the game
« Reply #406 on: November 04, 2021, 10:27:24 AM »
'sto' should default to 'stop,' not 'stow.' I make an alias every time but it'd be great if I didn't have to. Stopping is a lot more important and time-sensitive than stowing.

Jihelu

  • Posts: 3182
Re: Developer Request: Quality of Life improvements to the game
« Reply #407 on: November 04, 2021, 11:04:33 AM »
Give Minstrel the same boost to picking up accents/stuff that Bard gets.

Hauwke

  • Posts: 2452
Re: Developer Request: Quality of Life improvements to the game
« Reply #408 on: November 05, 2021, 11:40:41 PM »
Mundane subs already only require you have the karma available, you don't spend it on the sub anymore.

MeTekillot

  • Posts: 10768
Re: Developer Request: Quality of Life improvements to the game
« Reply #409 on: November 07, 2021, 08:57:18 PM »
 'Smoke pipe all' like how we have 'eat food all'
Cons: Someone's gonna fill animal holes, likely day 1.

MeTekillot

  • Posts: 10768
Re: Developer Request: Quality of Life improvements to the game
« Reply #410 on: November 09, 2021, 02:27:23 AM »
Let us feed spice to our mounts.
Cons: Someone's gonna fill animal holes, likely day 1.

lostinspace

  • Posts: 823
Re: Developer Request: Quality of Life improvements to the game
« Reply #411 on: November 09, 2021, 01:36:52 PM »
'Smoke pipe all' like how we have 'eat food all'
TIL

Let us feed spice to our mounts.
Poison cures too, if that's not currently implemented.
3/21/16 Never Forget

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #412 on: November 09, 2021, 06:59:09 PM »
An "after" command that waits for you to do an action that requires concentration to complete before doing more stuff

hide
after
east

craft rock into nipple.ring.foot
after
psi I'm replying to a way I received while in the crafting delay

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #413 on: November 12, 2021, 08:31:16 AM »
Make the four parade field rooms the byn has be codedly outdoors with a movement cost of zero and some reasonable ride penalty so that there's more to codedly do on desert survival days other than archery range stuff. Sure, if there's a sarge logged in you are probably going to have something to do, but that is rarely the case.
« Last Edit: November 12, 2021, 08:48:58 AM by Lotion »

Nao

  • Helper
  • Posts: 2124
Re: Developer Request: Quality of Life improvements to the game
« Reply #414 on: November 13, 2021, 02:13:30 PM »
Please update the 'map tuluk' helpfile and the directions command there.
« Last Edit: November 13, 2021, 02:18:06 PM by Nao »
A rusty brown kank explodes into little bits.

Someone says, out of character:
     "I had to fix something in this zone.. YOU WEREN'T HERE 2 minutes ago :)"

Delirium

  • Posts: 12314
Re: Developer Request: Quality of Life improvements to the game
« Reply #415 on: November 13, 2021, 10:34:07 PM »
I want to be able to title items like we can title mounts. Keywords assigned only to that specific loaded version of the object.

>title songbird Tweety
>title maul Smashy
"There are no happy endings, because nothing ends." - Schmendrick

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #416 on: November 16, 2021, 10:59:13 AM »
flay code that allows us to remove skin containing tattoos/scars from bodies (or maybe even unconsious/critical victims) to get an item that contains information about the tattoo/scar from the body and the location the skin was flayed from

MeTekillot

  • Posts: 10768
Re: Developer Request: Quality of Life improvements to the game
« Reply #417 on: November 22, 2021, 02:50:09 PM »
Off the top of my head I cannot remember the levels of intoxication, but once you hit the level intoxicated a smell is added to the character, and a timer begins which is similar to the duration of getting from drunk to sober, or once sober, the smell is cleared, and for every other drink beyond intoxication, the alcohol timer refreshes.

sniff amos
Amos smells of alcohol.
This already happens??
Cons: Someone's gonna fill animal holes, likely day 1.

Veselka

  • Posts: 1550
Re: Developer Request: Quality of Life improvements to the game
« Reply #418 on: November 23, 2021, 06:32:05 PM »
Idea'd this in game, but when you are asleep and you type 'wake' it automatically returns a 'look' at the room.

Same for when you come to from being knocked out.

It would stand to reason when you wake up and open your eyes, you see what is around you without having to consciously do so.
Live your life as though your every act were to become a universal law.

--Immanuel Kant

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #419 on: November 25, 2021, 11:02:20 AM »
it would be so fun and cool if every form of self inventory manipulation could be done covertly with sleight of hand
non exhaustive list of examples
* poison a weapon
* load a blowgun
* wield a weapon from your inventory
* put on a wearable
* remove a wearable
* raise/lower hood
* get a weapon from a quiver into either your ep or es slot

the only self inventory manipulation i can think of off the top of my head this probably shouldn't apply to is smoking spice (but i think snorting spice covertly could be conceivably reasonable, although usually if a hidden person is snorting spice they are probably about to type bash or kill and staying hidden isn't super important but is still useful)

Dar

  • Posts: 1920
Re: Developer Request: Quality of Life improvements to the game
« Reply #420 on: November 25, 2021, 01:15:08 PM »
This is ... A novel concept but it might prove to be interesting.

Have the Mud up on a different port. Completely devoid of all NPCs and all the areas considered 'difficult to access' off grid.

Have people able to login into the mud with builder privileges. There, they can make items, build rooms, change stuff, etc. And then offer for review.  If stuff looks good and actions inside the game were performed to make it happen IG, staff can make these things life.

Thoughts?

Patuk

  • Posts: 4396
Re: Developer Request: Quality of Life improvements to the game
« Reply #421 on: November 30, 2021, 10:09:18 AM »
Fix HELP MAP TULUK, and fix the DIRECTIONS command for those in the walls. Opening the city didn't come out of the blue, it has been open for months now, so I have no idea why both are borked
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #422 on: December 01, 2021, 07:09:11 PM »
Decrease the upper time limit on tailoring. Nobody wants to wait 3 hours for their blue bandana to get resized or their helmet tailored. There's no actually interesting plots created by forcing people to wait for tailors. At best the ticket gets stolen and the thief gets a helmet in 3 hours, at worst someone just logs out and doesn't interact with the game for 3 hours

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #423 on: December 03, 2021, 09:21:48 AM »
display a message when a skill is branched

Lotion

  • Posts: 903
Re: Developer Request: Quality of Life improvements to the game
« Reply #424 on: December 04, 2021, 09:58:55 PM »
It would be convenient if skill timers could store three or so charges of skillup and expended one on a failskillup so to reward longer play sessions and reduce a sense of fomo that people can sometimes have from missing a timer.