Author Topic: Developer Request: Quality of Life improvements to the game  (Read 51084 times)

Dracul

  • Posts: 1105
    • FB
Re: Developer Request: Quality of Life improvements to the game
« Reply #525 on: July 05, 2022, 08:18:02 AM »
Expand "grab" to include access to containers? (grab shovel sack)

Grab currently exists as a get/hold command:

Grab                                                                  (Items)

   This command is identical to the 'hold' and 'es' (q.v.) commands, and
can be used interchangeably with them except in certain very special
circumstances. It will attempt to place the named object into your
character's secondary hand, if possible.


Syntax:
   grab <object>

grab (<message>) <object> [<message>]

Example:
> grab lantern

> grab (raising the glass and lighting the wick) lantern [and holds it up]

See also:
   command emotes, ep, equipment, es, etwo, hold, remove, rp, rs, wield
Veteran Newbie

Brytta Léofa

  • Posts: 1133
Re: Developer Request: Quality of Life improvements to the game
« Reply #526 on: July 05, 2022, 09:56:10 AM »
Allow editing your own rumor board posts for up to one IC day.


And this is more than a QoL improvement, but: language-specific views of the rumor board.
  ...default language is sirihish for most rumor boards.
  ...you can e.g. "write board mirukkim" to write a message visible only to people with that language.
  ...you can only create a rumor in a language you speak.
  ...you can only "hear" rumors written in a language you speak.
<Maso> I thought you were like...a real sweet lady.

Brytta Léofa

  • Posts: 1133
Re: Developer Request: Quality of Life improvements to the game
« Reply #527 on: July 05, 2022, 10:06:19 AM »
When I'm trying to kill something and I have mercy off, I always want to keep hitting it until it's dead.

Sometimes when a critter goes unconscious you have to initiate combat again, and again, and again (if you're doing wimpy damage), until it's actually dead.
<Maso> I thought you were like...a real sweet lady.

Alesan

  • Posts: 470
Re: Developer Request: Quality of Life improvements to the game
« Reply #528 on: July 05, 2022, 10:32:13 AM »
When I'm trying to kill something and I have mercy off, I always want to keep hitting it until it's dead.

Sometimes when a critter goes unconscious you have to initiate combat again, and again, and again (if you're doing wimpy damage), until it's actually dead.

I would love to know why the game works this way. It's been a thorn in my side for forever.

Lotion

  • Posts: 861
Re: Developer Request: Quality of Life improvements to the game
« Reply #529 on: July 12, 2022, 04:30:35 AM »
stamina point regeneration should be changed so that if you would regen to full while not sleeping you instead regen to full-1
currently you can regenerate to full-1 if you are missing exact enough stamina to regenerate to that amount and mechanically encouraging players to reduce their stamina by up to 11 points so that they regenerate to a higher value is absurd