Started by nessalin, January 19, 2021, 01:34:05 PM
Quote from: Mercy on March 01, 2022, 02:27:08 PMWould it be possible to allow us to "taste" spices/seasonings. Seems kind of odd that the only way to find out what a seasoning tastes like is to use it on some food.
Quote from: Fredd on March 17, 2022, 01:40:13 PMHidden things should REQUIRE search to use.Last time I checked, all you needed was 1 dude with search 15 years ago, and suddenly you know where all the spots are and how to open them for eternity.This makes search almost useless.
Quote from: Brytta Léofa on March 17, 2022, 01:55:00 PMQuote from: Fredd on March 17, 2022, 01:40:13 PMHidden things should REQUIRE search to use.Last time I checked, all you needed was 1 dude with search 15 years ago, and suddenly you know where all the spots are and how to open them for eternity.This makes search almost useless.100%.I'm not sure if this is what you had in mind, but it would be a simple change to check for search skill > 0 when trying to enter a hidden entrance. You don't have to discover the keyword with every character, but by damn you've got to actually have the search skill.
>craftFrom a bunch of bunchgrass, you could make...1) a simple basket from that. [basketweaving, effortless]2) a sturdy basket from that. [basketweaving, effortless]3) a well-fashioned basket from that. [baseketweaving, manageable.From a length of bone and a bitchin' auger, you could make...You could make...4) a polished bone flute. [instrument making, difficult]>craft #4Notes fly through the air as you begin machining.
Quote from: creeper386 on January 19, 2021, 06:27:55 PMAnother crafting suggesing.Sometimes when I do craft <material> it says I can make something but when I do craft <material> into <keyword>, keyword being taken by things in the list from the craft command and it says no recipes matched. The list of things I can craft doesn't actually accurately tell you what you are making. Unsure why the mismatch is but it's confusing. I don't know if this is a bug that should be reported or how the craft command jumbles things up to provide something that's not accurate. Adding to craft items, itd be nice of some items like skins, not to have the same sdesc if they are tanned or not. Know it's not really a code thing as a builder thing so maybe this is the wrong place.
Quote from: Cutthroat on August 22, 2009, 10:57:13 PMSo Eunoli Winrothol, Samos Rennik, and Thrain Ironsword walk into a bar. The Red Fang bartender looks up and says, "Get the fuck out of my bar."
QuoteYou take the last bite of your scooby snack.This tastes like ordinary meat.There is nothing left now.
Quote from: Patuk on April 18, 2022, 03:41:17 PMHere's one for our newer players:When you join a clan, you should know the DIRECTIONS to the compound. No, character origin shouldn't matter in this, it's playability that matters.
Quote from: Saiseiki on April 19, 2022, 12:06:28 PMQuote from: Patuk on April 18, 2022, 03:41:17 PMHere's one for our newer players:When you join a clan, you should know the DIRECTIONS to the compound. No, character origin shouldn't matter in this, it's playability that matters.+1 I've actually recently run into this IC, where it may have been helpful. The scene turned out fine without it, but I'm still new enough to remember being completely overwhelmed when starting out. Having one less factor in "mental stack" could be helpful.(I'm still mulling over ways to address some of what the half-dozen friends I've tried to get on Arm. have told me, in terms of barriers to entry. So frustrating, 'cause I know they'd love this darn place and its stories if they could get to them!)
Page created in 0.048 seconds with 19 queries.