I dunno, I feel like the Byn is just a Star Trek spin off called 'Red Shirts', just as Star Wars was originally supposed to be 'Droids'.
Not saying it's good or bad, just an observation.
I grow tired of the Combat Grind, even though I like playing Billy Badass probably more than anything. I find other roles that have absolutely nothing to do with combat refreshing as a palette cleanse. I feel I can actually focus on RP again, the story, and the game, and my PC. When I play Combat PCs or Magickers, it's like there's an ever persistent Code Virus in my brain that I have to appease. Be better. Do better. Skill up. Get it. Git gud.
Do I think something is inherently wrong with the way combat skill progression works in ArmageddonMUD? Absolutely yes.
I think it's a little dated and silly for Staff (or at least Brokkr) to state that combat should be resolved among mediocre, sort-of-talented combatants when literally 80-90% of conflict resolution in the game is achieved through combat/PK. Should that be the case, combat should be even more deadly and unpredictable than it currently is. Engaging in combat, even if you are a master, should mean life or death every time you attempt it. That simply isn't the case. The plateau is quite real, and there used to be nothing more boring than similarly talented "Warriors" fighting one another.
All I know is that being a great warrior in ArmageddonMUD is a taxing affair. When I see a new RPG game come out that offers '60-100 hours of play through' I laugh a little, because in those games, you 'git gud' within the first few hours of playing it, and it's more about the journey through it. Take any AAA title, and what it boils down to is it's fucking fun. Being a Combat Class in ArmageddonMUD is a chore, and it has its moments of fun, but it's otherwise esoteric, hidden behind a veil of mystery. You could be doing it all wrong, if you don't know how to do it right. From a game design standpoint, it's bonkers, but hey, it's Arm, and it's fun for other reasons besides impeccably designed game functionality.
There's some interesting ideas for fixes in this thread. Honestly, when I feel like chopping people up with swordz, I'll just play Witcher 3.