Okay there appears to be three types of animals/critters/humanoids/thingsthatkillyou in Armageddon.
1. Indifferent beasts, like a chalton, doesn't give a fuck you walked into the room, you could sleep next to it and it won't hurt you.
2. I'm gonna kill you just because, like a scrab, no matter how many people are in the room, a fucking troop of ten people could march in and scrabs like, "Fuck you!"
3. What I will lovingly call, pussy creatures, things like Jozhal and such that soon as you walk in they flee.
Now this totally works, as it's been working for decades, but I have often thought that it's too simplistic and to omnipresent in a way. Let me explain.
I walk into a room just adjacent to a scrab, it automatically knows I'm there and instantly walks in and attempts to murder me, same with every other aggressive critter in the game. Only difference is some sneak in, some straight up charge in.
I think it would be more realistic and just more fun play wise if they perhaps would have to check their surroundings every little bit, instead of instantly knowing that you walked into the room to the east, when the rooms outdoors are vastly larger than many indoors, hence the stamina drain.
Perhaps make the critters have to look east or look direction to see you, versus instant awareness. This would allow lots of things, one, could allow you to get a throw off if you see that scrab next to you when you go:
w
l n
l s
l w
Ep throwing shit, throw throwingshit scrab s
Which of course would then trigger the scrab to be like, hey, instant recognition some fuck threw a spear at me, go eat him.
Also on the pussy critters, if I throw a spear at one and it doesn't knock it down, why the hell would they just stand there and take another three throws or whatever? Shouldn't they run away as soon as a weapon thuds to the sand? I mean, just me walking into the area sends them fleeing, doesn't make sense that they won't run from objects being tossed into their general area. Same with arrows.
I believe it used to be that if you shot an arrow at a critter from two rooms away, they would charge your ass and attack you. Or I might be thinking of another game like the old Lord of the Rings mud, but if they are aggressive and intelligent, that might be exactly what a gith would do if you pelt an arrow at him. A stupid Carru, maybe not.
I dunno, I just feel like mobs in general are fucking stupid and don't react how they normally would if this was a real place. I mean, Bears can be mean as fuck if encountered in the woods, but if you walk through the woods with a group of ten people, all the noise from it will make them retreat, they won't just run up and eat the first guy just cause.
Part 2 of my thoughts on animals:
Alright, now I know a very common tactic for harder to kill critters you come across attacking a weaker thing, like say a newbie is trying to find a scrab, but scrab one on one fuck their world up, and they see a scrab fighting a scorpion, which they kill with ease.
You wander in, assist scorpion, fuck up the scrab, finish off the scorpion with little to no risk.
Now tactic aside, say nobody sees the scrab kill that scorpion. Why did it kill it? Territorial guarding, sure maybe, but I would like to think it's mostly cause the scrab is hungry, what drives most predators? Hunger, need to sustain their young eggs (If that's what scrabs have?) or whatever.
Now if that scrab is out there murdering scorpions, chalton and the like, why don't they eat them?
A non-combat crafter could (with a lot of danger) simply wander the wastes near Allanak and skin the corpses of all the dead chalton that are killed by Scrab and other aggressive beasts, sometimes it's ridiculous the amount of dead things you'll find just trying to get from point A to point B.
I think the critter killing them should either drag their bodies back to their young (either really doing it or just make the corpse disappear with an emote) Or should possibly skin the corpse and eat the meat or whatever.
I dunno, just my thoughts on the matter, what do you guys think?