Miscreant is definitely OP. I'd say you almost get there just by giving them the entire burglar/pickpocket kits without requiring branching at all. As a player of several pickpockets, I'm surprised there wasn't any fear of having character who can get Master Steal + Master Sleight of Hand online much faster than current Pickpockets (absent subguilds).
Anyway, Enforcer/Infiltrator/Miscreant each only have a few holes in their kits compared to the Assassin, so unless subguilds are totally nerfed into the ground you'll still be able to make an Assassin-like character, probably a *superior* Assassin-like character. You'll just have to invest a bit more into getting it. Good design IMO.
I don't think Miscreant is OP to the point it needs nerfing, is it strong? Hell yeah,
within its scope of the game/world . A miscreant immediatly becomes much less powerful when you put them outside, in the wilderness, unless they took a subguild to give them some of that versatility.
And with how ride works for the new classes, it'll add even another level of difficulty for non-wilderness specialized characters, when it comes to wielding weapons while riding. (
https://gdb.armageddon.org/index.php/topic,53544.0.html new ride described here)
Lets not forget that while miscreant gets 'advanced' in their weapon skills, its definetly not as good as infiltrators. A dedicated assassin that doesn't bother with thievery, but doesn't abandon subterfuge and stealth would be a perfect infiltrator. To me, infiltrators are like, the zalanthan version of a ninja, with a versatile skillset based around killing in a variety of ways. Another thing to note, a more combat focused class will start with stronger skills in their combat focus, where as a mixed class will probably be more diversified. A mixed class probably has a bigger 'grind' ahead of them over all. (lets not talk about combat grind. Its a long road no matter how you put it it)
Enforcers are ultraviolence with an oppourtunistic approach to it, while still having some more subtle skills, they rely on sheer force of power and skill in combat.
My very first character was a pickpocket, and I had been pushing for the combination of burglar and pickpocket since my first year on armageddon, I'm happy to see it become a thing. Is it overpowered? I agree with brokkr that its on the edge, but at the same time, the other 'mixed' classes, to me, are nearing it as well.