Started by ShaLeah, March 05, 2018, 02:24:51 PM
Quote from: Feco on March 14, 2018, 06:07:23 PMIf someone is using locked, remote, or closed off rooms to make sure someone gets dead, they're doing just that. Making sure someone gets dead. These are probably more common, which isn't surprising. I'm pretty sure murderers in real life have taken advantage of a locked room a time or two, and for good reason.
Quote from: tapas on March 15, 2018, 01:50:20 AMQuote from: Feco on March 14, 2018, 06:07:23 PMEvery time you murder a PC, you give that PC's friends excuses to form long-standing grudges and cut off potential resources. It's not a proposition to take lightly, if your PC has any concern for their own well-being, which, honestly, some don't, then they will try to find another means of effecting change, because rampant murdering tends to stack up and affect one's ability to earn a living.They're making sure that their precious characters face zero risk and zero consequence. That's the honest truth of it. If you just can't bear the risk of hiring an outside assassin or getting a templar intervention to fix your problems, then I can't respect you as player.
Quote from: Feco on March 14, 2018, 06:07:23 PMEvery time you murder a PC, you give that PC's friends excuses to form long-standing grudges and cut off potential resources. It's not a proposition to take lightly, if your PC has any concern for their own well-being, which, honestly, some don't, then they will try to find another means of effecting change, because rampant murdering tends to stack up and affect one's ability to earn a living.
QuoteThere is nothing wrong with stacking odds in your favor, at all (as long as you take the virtual and coded world into account), especially when you aren't playing a tough character and want to remove someone you hate/ a rival.
QuoteDeal with it.
Quote from: Kankfly on March 15, 2018, 12:28:55 AMI'm going to suggest it here.What if we had like... a minute delay before sure death?So for example, you are 100% certainly going to die, but instead of an instant beep and mantishead, there is a minute delay where you get to emote (only emote) out your last dying emote(s), just so you can have some closure on your PC?
Quote from: Inks on March 15, 2018, 08:13:13 AMI don't like the minute delay on death, sometimes you want someone dead now not later. Patrols, you need a certain item off them, or somesuch. I like how death in this game can come instantly, like real life. The one min thing seems like a mush thing. I really like Lizzie's idea above, I would like a pkill say that appears on the death email as well as ig as you die. Now that would be amazing.
Quote from: TuannonThere is only one boog.
Quote from: roughneck on March 15, 2018, 09:03:34 AMOn the dying side, your dying PC gets a chance to tell someone they love them, tell their boss what an asshole they are, and emote your GD heart out like a dying cowboy hero in an old Clint Eastwood movie.
Quote from: Lizzie on March 15, 2018, 06:46:18 AMBecause:>emote asks why u pk him u loser assholeThat's why.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PMMasks are the Armageddon equivalent of Ed Hardy shirts.
Quote from: Lizzie on February 10, 2016, 09:37:57 PMYou know I think if James simply retitled his thread "Cheese" and apologized for his first post being off-topic, all problems would be solved.
Quote from: Is FridayIf you ever hassle me IC for not playing much that means that I'm going to play even less or I'll forever write you off as a neckbeard chained to his computer. So don't be a dick.
Quote from: BadSkeelz on March 15, 2018, 06:13:57 PMI once killed an elf because he wouldn't follow orders and his last words were "OOC: this is some bullshit"I still laugh thinking about it.
Quote from: Grapes on March 21, 2018, 06:29:13 PMIt's one of the reasons I like to keep mercy on, at least as far as kill is concerned. If you don't utterly splatter the PC sometimes you give them the chance at just this idea... not that I go around killing a lot of people...
Page created in 0.029 seconds with 20 queries.