Started by Syl, November 15, 2016, 03:49:18 PM
Quote from: Khorne8 on May 07, 2016, 12:22:32 PMQuote from: dravage on May 07, 2016, 06:30:31 AMSmall, quick, easy to execute. Elf children?
Quote from: dravage on May 07, 2016, 06:30:31 AMSmall, quick, easy to execute.
Quote from: Syl on November 21, 2016, 08:02:47 PMQuoteNot true! Our lovely Akaramu has played Arm for 12+ years and her English has really, really improved! If you work at it, your's can too!Sure, mudin must be one of the best ways to learn english, though I don't want wait 12 years for a correct role play, eh.
QuoteNot true! Our lovely Akaramu has played Arm for 12+ years and her English has really, really improved! If you work at it, your's can too!
Quote from: Akaramu on November 22, 2016, 10:16:19 AMWhat's important is that you learn how the world works, and that you play your character realistically in it. Everything else can wait.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PMMasks are the Armageddon equivalent of Ed Hardy shirts.
QuoteMy advice? Be a gawking farm boy, cave dweller, sheltered tribal, whatever, that is new to the city so that you can learn the code and mechanics of the game without struggling to act like you know what the hell is going on. That will come in time and, from the brief interaction we had in game, seems to be happening already. Also, join the Byn.
Quote from: Miradus on November 22, 2016, 08:32:47 AMI find that when I start a new character it takes a little while for his roleplay to "click". Like a new pair of shoes. The character has to develop new mannerisms, new phrases, and a new style.So that first day or two played is going to be different than the 10th day played. I think that's just the way it is.
QuoteAlso, I know witches must seem pretty interesting and you'll find out soon enough that you can special app for them, but I would wait. Partly, because staff wants people to be playing for at least a month before apping for their first witch, and partly because its such a difficult and discriminated-against role. Even when there's a number of witches playing that you can talk to, often I would just get bored after a month or two months enough to store them, back when they were all special apps that I could only have three of a year. A ruk or viv touched is probably a good starter witch. I would save the ruk empowerment for second or third.
Quote from: http://www.armageddon.org/help/view/MagickMagick is a mysterious and very rare power on Zalanthas, about which the general public knows very little, and generally fears and hates a great deal. While magickers are tolerated in some places, they are generally feared and distrusted by the vast majority of the population of Zalanthas. In many places, magickers are killed upon discovery, and even the rumor that one is a magicker can lead to one's death.
Quote from: Syl on November 22, 2016, 08:24:49 PMIntrestin, and I guess that in game, superstitions are not considered as such, or do they? Does the very word and its conception ever used, at least by the well-read and broad minded ones?
Quote from: a french mans shirt on November 23, 2016, 09:14:53 AMDo you have any questions, Syl?Also, the only clans you generally can't leave are the militia of the cities. If you become an invalid from war, or something like that, they will probably cut you without any repercussions you would have to deal with, but if you were planning to spend a human character exploring the different clans, then I would strongly suggest avoiding starting with the militia.
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