I think we need to stop looking at change like its the bogeyman. Change is inevitable. The game has changed significantly over the years. Often gradually, sometimes sharply. The game is molded by opinions. Staff opinions, which can sometimes be swayed or downright altered by player opinions. This is true of many development communities for video games. We should be rejoicing that Staff is as attentive as it is to player opinions. Many games aren't, try to hold true to developer goals without accounting for their players and their wants, and putter out and die.
A game that doesn't change or foster an environment where change can be discussed will putter and die. Fortunately Armageddon has never had this problem. From "Change Mood" to quitting at gates, sleight of hand alterations to the city of Tuluk and Allanak, played input has served a vital role in how the game is shaped. It's very short sighted and close minded to think the only change should be dictated of requested by Staff. The Staff is composed of players as well. So you could say everything that has changed with the game is affected by player opinions and brainstorming. Staff changes the game for our benefit and enjoyment, not to hinder or harm our gaming experience. Similarly, players aren't suggesting changes to the game to worsen their experience or the experience of others. They are pontificating on how to make the game better, more appealing to old and new players, and a more fun environment.
RAT was a cesspool where ideas where shat out wholesale. People didn't have to put thought into the ideas or their implications. I prefer the way it is now. Nauta for instance has made several well thought out RP threads and started discussions that aim to help improve our game environment.