Author Topic: Food Aging -- Discussion Thread  (Read 39302 times)

Harmless

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Re: Food Aging -- Discussion Thread
« Reply #125 on: December 15, 2015, 08:39:26 AM »
Wow! This is incredible, you've really been kicking ass lately Nessalin. Thanks for this realistic improvement to an already awesome addition!
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Ender

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Re: Food Aging -- Discussion Thread
« Reply #126 on: December 15, 2015, 09:03:59 AM »
New updates are awesome, alleviated any concerns I had about it.
man
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-noun

1.   A biped, ungrateful.

LauraMars

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Re: Food Aging -- Discussion Thread
« Reply #127 on: December 15, 2015, 09:25:44 AM »
somehow even more awesome
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Desertman

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Re: Food Aging -- Discussion Thread
« Reply #128 on: December 15, 2015, 10:06:22 AM »
Do we have any timelines set in place for the different types of preserved food that are already on the table.

For example:

Non-preserved food lasts 36 RL hours.

How long does salted food last?
Pickled?
So on and so forth....

Also, are we going to be looking at going back and updating the crafting recipes and processes for preserved food to make it more realistic and resource intensive to preserve said food?

For example:

Will smoked food require a fire now?
Will salted food require salt?

That sort of thing.

Thanks.

Also, I have had a raging mekillot in my pants for the last 24 hours. You really know how to make my meat last.

(^I should feel bad about that joke. I sort of do, but part of me feels like a proud father. Save me from myself.)
« Last Edit: December 15, 2015, 10:09:43 AM by Desertman »
My phone now autocorrects "damn" to Dman.
The young daughter has been filled.

nauta

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Re: Food Aging -- Discussion Thread
« Reply #129 on: December 15, 2015, 11:48:02 AM »
For those that lost special items they were looking to have some fun with, feel free to file a reimbursement request.

Yes, there was definitely this one kalan I was looking to have some fun with this afternoon.

(Joke Reference)
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

SuchDragonWow

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Re: Food Aging -- Discussion Thread
« Reply #130 on: December 15, 2015, 01:33:20 PM »
Pickled tink about the additions.  Thanks!
Where it will go

Armaddict

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Re: Food Aging -- Discussion Thread
« Reply #131 on: December 15, 2015, 02:01:41 PM »
Thanks for working fast on it!
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

RogueGunslinger

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Re: Food Aging -- Discussion Thread
« Reply #132 on: December 15, 2015, 02:17:33 PM »
Wow, great job with the updates, those came quick.

Re: Food Aging -- Discussion Thread
« Reply #133 on: December 15, 2015, 02:57:38 PM »
Will there be more food updates to come?

Just an idea--- we have a few food items like eggs for example that ought to decay quickly compared to most.

nessalin

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Re: Food Aging -- Discussion Thread
« Reply #134 on: December 15, 2015, 03:22:09 PM »
Will there be more food updates to come?

Just an idea--- we have a few food items like eggs for example that ought to decay quickly compared to most.

Unwashed eggs last two months.

So...
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

BadSkeelz

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Re: Food Aging -- Discussion Thread
« Reply #135 on: December 15, 2015, 03:25:56 PM »
The AoD barracks just ain't gonna be the same without that "grey egg" that's been sitting on the grill since at least early 2013.
janeshephard: You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

Miradus: He's not some weird mental abomination. He's just a guy on the internet.

Armaddict

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Re: Food Aging -- Discussion Thread
« Reply #136 on: December 15, 2015, 04:16:51 PM »
Will it be evident what is a 'preserving container'?
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Asanadas

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Re: Food Aging -- Discussion Thread
« Reply #137 on: December 15, 2015, 04:18:59 PM »
The AoD barracks just ain't gonna be the same without that "grey egg" that's been sitting on the grill since at least early 2013.
The one that couldn't be removed, for some reason?

Memories.

At least now it'll decay through the grille, and finally be free.
Be gentle. I had a Nyr brush with death that I'm still getting over.

Case

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Re: Food Aging -- Discussion Thread
« Reply #138 on: December 15, 2015, 04:34:19 PM »
Spoil me rotten baby

cause I'm food

nessalin

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Re: Food Aging -- Discussion Thread
« Reply #139 on: December 15, 2015, 05:00:51 PM »
Will it be evident what is a 'preserving container'?

Ideally, yes.

'evident' is relative, though.

We can look at adding something in assess on containers to indicate if your character thinks this would be for storing food.
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

BadSkeelz

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Re: Food Aging -- Discussion Thread
« Reply #140 on: December 15, 2015, 05:03:09 PM »
If you put a PC body in a pickling container will it keep for a longer period of time?
janeshephard: You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

Miradus: He's not some weird mental abomination. He's just a guy on the internet.

Narf

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Re: Food Aging -- Discussion Thread
« Reply #141 on: December 15, 2015, 05:10:18 PM »
If you put a PC body in a pickling container will it keep for a longer period of time?

Only if crafted by a halfling.

Desertman

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Re: Food Aging -- Discussion Thread
« Reply #142 on: December 15, 2015, 05:55:40 PM »
This does make me wonder how hard it would be to tweak a version of this "food aging" code so that it would apply to corpses to reflect how long the corpses had been there.
My phone now autocorrects "damn" to Dman.
The young daughter has been filled.

solera

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Re: Food Aging -- Discussion Thread
« Reply #143 on: December 16, 2015, 03:41:45 AM »
It is certainly more real now, but in gaming time, it may be a bit short to get a bahamet steak to Lady Daggerpants. Still a lot easier than getting a fresh corpse to her though.
For the general public, the NPC shopkeepers may be a more active middleman than they have been. It will be interesting to watch how the economy changes, short and long term.

 ;D Pet grasshoppers. RIP.   >:(.     
« Last Edit: December 16, 2015, 03:49:38 AM by solera »

LauraMars

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Re: Food Aging -- Discussion Thread
« Reply #144 on: December 16, 2015, 04:00:16 AM »
Bugs should probably be given infinite flags.  I mean, they're not infinite, but they are alive, and many of them are also pet objects that can be worn on shoulder etc.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Akariel

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Re: Food Aging -- Discussion Thread
« Reply #145 on: December 16, 2015, 05:39:42 AM »
If anyone sees any items that they think should have longer lifetimes than the norm, feel free to send me a request titled "ATTN Akariel: Food Project". At this point I'd like to start compiling a list of food items where their crafting message/mdesc/other arbitrary things say they have been preserved in some way. Make sure to clan the request Oash or Fale.
« Last Edit: December 16, 2015, 06:32:48 AM by Akariel »

LauraMars

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Re: Food Aging -- Discussion Thread
« Reply #146 on: December 16, 2015, 05:49:32 AM »
It would be cool if you could see how a food item had been preserved through assessing it.  For instance:

assess rib
It seems to have been smoked.

It would help players understand what kind of lifespan their food might have.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Lizzie

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Re: Food Aging -- Discussion Thread
« Reply #147 on: December 16, 2015, 07:52:21 AM »
In -most- cases that I've seen, food that has already been smoked or dried, has some indication of that in their mdesc.  I don't remember the exact sdescs but there are examples of simple strips of meat - they look kind of like their smoked version until you read the mdesc and see very clearly that these aren't the raw strips; they're the smoked strips.

I don't think there needs to be any redundancy by adding the same information into assess. I do think it'd be important for the staff to add a flag to anything that says it's smoked, but isn't decaying like smoked, so that it will behave appropriately.

Also I LOVE the twist to the foods that are skinned at the same time but don't go poof at the exact same time. It gives a player at least a chance at having a bite before the whole bag full goes poof.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Akariel

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Re: Food Aging -- Discussion Thread
« Reply #148 on: December 16, 2015, 07:59:36 AM »
I do think it'd be important for the staff to add a flag to anything that says it's smoked, but isn't decaying like smoked, so that it will behave appropriately.

The obvious ones (with smoked/ect. In their sdesc) should have this flag already.

AdamBlue

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Re: Food Aging -- Discussion Thread
« Reply #149 on: December 16, 2015, 08:41:57 AM »
Food preserving containers should straight up just stop food from aging, in my opinion, but be very expensive. It would cause people who are losing their minds over the planning logistics of having to organize food and timing management for events step back and blow out a sigh of relief.